/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_STREAMS_H #define GLK_STREAMS_H #include "common/scummsys.h" #include "common/file.h" #include "common/savefile.h" #include "common/str.h" #include "glk/glk_types.h" namespace Glk { #define SAVEGAME_VERSION 1 class Window; class Streams; enum FileUsage { fileusage_Data = 0x00, fileusage_SavedGame = 0x01, fileusage_Transcript = 0x02, fileusage_InputRecord = 0x03, fileusage_TypeMask = 0x0f, fileusage_TextMode = 0x100, fileusage_BinaryMode = 0x000 }; enum FileMode { filemode_Write = 0x01, filemode_Read = 0x02, filemode_ReadWrite = 0x03, filemode_WriteAppend = 0x05 }; enum SeekMode { seekmode_Start = 0, seekmode_Current = 1, seekmode_End = 2 }; struct StreamResult { uint32 _readCount; uint32 _writeCount; }; typedef StreamResult stream_result_t; struct SavegameHeader { uint8 _version; byte _interpType; byte _language; Common::String _md5; Common::String _saveName; int _year, _month, _day; int _hour, _minute; int _totalFrames; /** * Constructor */ SavegameHeader() : _version(0), _interpType(0), _language(0), _year(0), _month(0), _day(0), _hour(0), _minute(0), _totalFrames(0) {} }; /** * File details */ struct FileReference { glui32 _rock; int _slotNumber; Common::String _description; Common::String _filename; FileUsage _fileType; bool _textMode; gidispatch_rock_t _dispRock; /** * Constructor */ FileReference() : _rock(0), _slotNumber(-1), _fileType(fileusage_Data), _textMode(false) {} /** * Constructor */ FileReference(int slot, const Common::String &desc, glui32 usage, glui32 rock = 0) : _rock(rock), _slotNumber(slot), _description(desc), _fileType((FileUsage)(usage & fileusage_TypeMask)), _textMode(usage & fileusage_TextMode) {} /** * Get savegame filename */ const Common::String getSaveName() const; /** * Returns true if the given file exists */ bool exists() const; /** * Delete the given file */ void deleteFile(); }; typedef FileReference *frefid_t; typedef Common::Array< Common::SharedPtr > FileRefArray; /** * Base class for streams */ class Stream { public: Streams *_streams; Stream *_prev; Stream *_next; uint32 _rock; bool _unicode; uint32 _readCount; uint32 _writeCount; bool _readable, _writable; public: /** * Constructor */ Stream(Streams *streams, bool readable, bool writable, uint32 rock, bool unicode); /** * Destructor */ virtual ~Stream(); /** * Get the next stream */ Stream *getNext(uint32 *rock) const; /** * Get the rock value for the stream */ uint32 getRock() const { return _rock; } /** * Fill out the total amount read and/or written */ void fillResult(StreamResult *result); /** * Close and delete the stream */ void close(StreamResult *result = nullptr); /** * Write a character */ virtual void putChar(unsigned char ch) = 0; /** * Write a unicode character */ virtual void putCharUni(uint32 ch) = 0; /** * Write a buffer */ virtual void putBuffer(const char *buf, size_t len) = 0; /** * Write a unicode character */ virtual void putBufferUni(const uint32 *buf, size_t len) = 0; /** * Remove a string from the end of the stream, if indeed it is at the end */ virtual void unputBuffer(const char *buf, size_t len) {} /** * Remove a string from the end of the stream, if indeed it is at the end */ virtual void unputBufferUni(const glui32 *buf, size_t len) {} /** * Send a line to the stream with a trailing newline */ void echoLine(char *buf, glui32 len) { putBuffer(buf, len); putChar('\n'); }; /** * Send a line to the stream with a trailing newline */ void echoLineUni(glui32 *buf, glui32 len) { putBufferUni(buf, len); putCharUni('\n'); } virtual glui32 getPosition() const { return 0; } virtual void setPosition(glsi32 pos, glui32 seekMode) {} virtual void setStyle(glui32 val) {} /** * Get a character from the stream */ virtual glsi32 getChar() { return -1; } /** * Get a unicode character from the stream */ virtual glsi32 getCharUni() { return -1; } /** * Get a buffer */ virtual glui32 getBuffer(char *buf, glui32 len) { return 0; } /** * Get a unicode buffer */ virtual glui32 getBufferUni(glui32 *buf, glui32 len) { return 0; } /** * Get a line */ virtual glui32 getLine(char *buf, glui32 len) { return 0; } /** * Get a unicode line */ virtual glui32 getLineUni(glui32 *ubuf, glui32 len) { return 0; } /** * Set a hyperlink */ virtual void setHyperlink(glui32 linkVal) {} /** * Set the style colors */ virtual void setZColors(glui32 fg, glui32 bg); /** * Set the reverse video style */ virtual void setReverseVideo(bool reverse); }; typedef Stream *strid_t; /** * Implements the stream for writing text to a window */ class WindowStream : public Stream { private: Window *_window; public: /** * Constructor */ WindowStream(Streams *streams, Window *window, uint32 rock = 0, bool unicode = true) : Stream(streams, false, true, rock, unicode), _window(window) {} /** * Destructor */ virtual ~WindowStream(); /** * Close the stream */ virtual void close(StreamResult *result = nullptr); /** * Write a character */ virtual void putChar(unsigned char ch) override; /** * Write a unicode character */ virtual void putCharUni(uint32 ch) override; /** * Write a buffer */ virtual void putBuffer(const char *buf, size_t len) override; /** * Write a unicode character */ virtual void putBufferUni(const uint32 *buf, size_t len) override; /** * Remove a string from the end of the stream, if indeed it is at the end */ virtual void unputBuffer(const char *buf, size_t len) override; /** * Remove a string from the end of the stream, if indeed it is at the end */ virtual void unputBufferUni(const glui32 *buf, size_t len) override; virtual void setStyle(glui32 val) override; /** * Set a hyperlink */ virtual void setHyperlink(glui32 linkVal) override; /** * Set the style colors */ virtual void setZColors(glui32 fg, glui32 bg) override; /** * Set the reverse video style */ virtual void setReverseVideo(bool reverse) override; }; /** * Implements an in-memory stream */ class MemoryStream : public Stream { private: void *_buf; ///< unsigned char* for latin1, glui32* for unicode void *_bufPtr; void *_bufEnd; void *_bufEof; size_t _bufLen; ///< # of bytes for latin1, # of 4-byte words for unicode public: /** * Constructor */ MemoryStream(Streams *streams, void *buf, size_t buflen, FileMode mode, uint32 rock = 0, bool unicode = true); /** * Write a character */ virtual void putChar(unsigned char ch) override; /** * Write a unicode character */ virtual void putCharUni(uint32 ch) override; /** * Write a buffer */ virtual void putBuffer(const char *buf, size_t len) override; /** * Write a unicode character */ virtual void putBufferUni(const uint32 *buf, size_t len) override; virtual glui32 getPosition() const override; virtual void setPosition(glsi32 pos, glui32 seekMode) override; /** * Get a character from the stream */ virtual glsi32 getChar() override; /** * Get a unicode character from the stream */ virtual glsi32 getCharUni() override; /** * Get a buffer */ virtual glui32 getBuffer(char *buf, glui32 len) override; /** * Get a unicode buffer */ virtual glui32 getBufferUni(glui32 *buf, glui32 len) override; /** * Get a line */ virtual glui32 getLine(char *buf, glui32 len) override; /** * Get a unicode line */ virtual glui32 getLineUni(glui32 *ubuf, glui32 len) override; }; /** * Implements a file stream */ class FileStream : public Stream { private: Common::File _file; Common::OutSaveFile *_outFile; Common::InSaveFile *_inFile; Common::SeekableReadStream *_inStream; uint32 _lastOp; ///< 0, filemode_Write, or filemode_Read bool _textFile; private: /** * Ensure the stream is ready for the given operation */ void ensureOp(FileMode mode); /** * Put a UTF8 character */ void putCharUtf8(glui32 val); /** * Get a UTF8 character */ glsi32 getCharUtf8(); public: /** * Read a savegame header from a stream */ static bool readSavegameHeader(Common::SeekableReadStream *stream, SavegameHeader &header); /** * Write out a savegame header */ static void writeSavegameHeader(Common::WriteStream *stream, const Common::String &saveName); public: /** * Constructor */ FileStream(Streams *streams, frefid_t fref, glui32 fmode, glui32 rock, bool unicode); /** * Destructor */ virtual ~FileStream(); /** * Write a character */ virtual void putChar(unsigned char ch) override; /** * Write a unicode character */ virtual void putCharUni(uint32 ch) override; /** * Write a buffer */ virtual void putBuffer(const char *buf, size_t len) override; /** * Write a unicode character */ virtual void putBufferUni(const uint32 *buf, size_t len) override; virtual glui32 getPosition() const override; virtual void setPosition(glsi32 pos, glui32 seekMode) override; /** * Get a character from the stream */ virtual glsi32 getChar() override; /** * Get a unicode character from the stream */ virtual glsi32 getCharUni() override; /** * Get a buffer */ virtual glui32 getBuffer(char *buf, glui32 len) override; /** * Get a unicode buffer */ virtual glui32 getBufferUni(glui32 *buf, glui32 len) override; /** * Get a line */ virtual glui32 getLine(char *buf, glui32 len) override; /** * Get a unicode line */ virtual glui32 getLineUni(glui32 *ubuf, glui32 len) override; }; /** * Streams manager */ class Streams { friend class Stream; private: Stream *_streamList; Stream *_currentStream; FileRefArray _fileReferences; private: /** * Adds a created stream to the list */ void addStream(Stream *stream); /** * Remove a stream */ void removeStream(Stream *stream); public: /** * Constructor */ Streams(); /** * Destructor */ ~Streams(); /** * Open a file stream */ FileStream *openFileStream(frefid_t fref, glui32 fmode, glui32 rock = 0, bool unicode = false); /** * Open a window stream */ WindowStream *openWindowStream(Window *window); /** * Open a memory stream */ MemoryStream *openMemoryStream(void *buf, size_t buflen, FileMode mode, uint32 rock = 0, bool unicode = true); /** * Delete a stream */ void deleteStream(Stream *stream) { delete stream; } /** * Start an Iteration through streams */ Stream *getFirst(uint32 *rock); /** * Set the current output stream */ void setCurrent(Stream *stream) { assert(stream->_writable); _currentStream = stream; } /** * Gets the current output stream */ Stream *getCurrent() const { return _currentStream; } /** * Prompt for a savegame to load or save, and populate a file reference from the result */ frefid_t createByPrompt(glui32 usage, FileMode fmode, glui32 rock); /** * Create a new file reference */ frefid_t createRef(int slot, const Common::String &desc, glui32 usage, glui32 rock); /** * Create a new file reference */ frefid_t createRef(const Common::String &filename, glui32 usage, glui32 rock); /** * Create a new temporary file reference */ frefid_t createTemp(glui32 usage, glui32 rock); /** * Create a new file reference from an old one */ frefid_t createFromRef(frefid_t fref, glui32 usage, glui32 rock); /** * Delete a file reference */ void deleteRef(frefid_t fref); /** * Iterates to the next file reference following the specified one, * or the first if null is passed */ frefid_t iterate(frefid_t fref, glui32 *rock); }; } // End of namespace Glk #endif