/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/tads/detection.h" #include "glk/tads/detection_tables.h" #include "common/file.h" #include "common/md5.h" #include "engines/game.h" namespace Glk { namespace TADS { void TADSMetaEngine::getSupportedGames(PlainGameList &games) { for (const PlainGameDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd) games.push_back(*pd); } PlainGameDescriptor TADSMetaEngine::findGame(const char *gameId) { for (const PlainGameDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd) { if (!strcmp(gameId, pd->gameId)) return *pd; } return PlainGameDescriptor();; } bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { Common::File gameFile; Common::String md5; // Loop through the files of the folder for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (file->isDirectory() || !(file->getName().hasSuffixIgnoreCase(".saga") || file->getName().hasSuffixIgnoreCase(".dat"))) continue; if (gameFile.open(*file)) { md5 = Common::computeStreamMD5AsString(gameFile, 5000); // Scan through the TADS game list for a match const TADSGame *p = TADS_GAMES; while (p->_md5 && p->_filesize != gameFile.size() && md5 != p->_md5) ++p; if (p->_filesize) { // Found a match PlainGameDescriptor gameDesc = findGame(p->_gameId); DetectedGame gd(p->_gameId, gameDesc.description, Common::EN_ANY, Common::kPlatformUnknown); gd.addExtraEntry("filename", file->getName()); gameList.push_back(gd); } gameFile.close(); } } return !gameList.empty(); } } // End of namespace TADS } // End of namespace Glk