/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/tads/detection.h" #include "glk/tads/detection_tables.h" #include "glk/blorb.h" #include "common/debug.h" #include "common/file.h" #include "common/md5.h" #include "engines/game.h" namespace Glk { namespace TADS { void TADSMetaEngine::getSupportedGames(PlainGameList &games) { for (const PlainGameDescriptor *pd = TADS2_GAME_LIST; pd->gameId; ++pd) games.push_back(*pd); for (const PlainGameDescriptor *pd = TADS3_GAME_LIST; pd->gameId; ++pd) games.push_back(*pd); } GameDescriptor TADSMetaEngine::findGame(const char *gameId) { for (const PlainGameDescriptor *pd = TADS2_GAME_LIST; pd->gameId; ++pd) { if (!strcmp(gameId, pd->gameId)) { GameDescriptor gd = *pd; gd._options = OPTION_TADS2; return gd; } } for (const PlainGameDescriptor *pd = TADS3_GAME_LIST; pd->gameId; ++pd) { if (!strcmp(gameId, pd->gameId)) { GameDescriptor gd = *pd; gd._options = OPTION_TADS3; return gd; } } return GameDescriptor::empty(); } bool TADSMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { const char *const EXTENSIONS[] = { ".gam", ".t3", nullptr }; // Loop through the files of the folder for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { // Check for a recognised filename if (file->isDirectory()) continue; Common::String filename = file->getName(); bool hasExt = Blorb::hasBlorbExt(filename), isBlorb = true; int tadsVersion = -1; for (const char *const *ext = &EXTENSIONS[0]; *ext && !hasExt; ++ext) hasExt = filename.hasSuffixIgnoreCase(*ext); if (!hasExt) continue; // Open up the file and calculate the md5 Common::File gameFile; if (!gameFile.open(*file)) continue; Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000); size_t filesize = gameFile.size(); gameFile.seek(0); if (Blorb::isBlorb(gameFile, ID_TAD2)) tadsVersion = 2; else if (Blorb::isBlorb(gameFile, ID_TAD3)) tadsVersion = 3; else isBlorb = false; if (!isBlorb) // Figure out the TADS version tadsVersion = getTADSVersion(gameFile); gameFile.close(); if (tadsVersion == -1) // Not a TADS game, or Blorb containing TADS game, so can be ignored continue; // Check for known games const GlkDetectionEntry *p = TADS_GAMES; while (p->_gameId && p->_md5 && (md5 != p->_md5 || filesize != p->_filesize)) ++p; DetectedGame gd; if (!p->_gameId) { const GameDescriptor &desc = tadsVersion == 2 ? TADS2_GAME_LIST[0] : TADS3_GAME_LIST[0]; gameList.push_back(GlkDetectedGame(desc._gameId, desc._description, filename, md5, filesize)); } else { PlainGameDescriptor gameDesc = findGame(p->_gameId); gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra); gd.addExtraEntry("filename", filename); gameList.push_back(gd); } } return !gameList.empty(); } void TADSMetaEngine::detectClashes(Common::StringMap &map) { for (const PlainGameDescriptor *pd = TADS2_GAME_LIST; pd->gameId; ++pd) { if (map.contains(pd->gameId)) error("Duplicate game Id found - %s", pd->gameId); map[pd->gameId] = ""; } for (const PlainGameDescriptor *pd = TADS3_GAME_LIST; pd->gameId; ++pd) { if (map.contains(pd->gameId)) error("Duplicate game Id found - %s", pd->gameId); map[pd->gameId] = ""; } } int TADSMetaEngine::getTADSVersion(Common::SeekableReadStream &game) { // Read in the start of the file char buffer[16]; game.seek(0); game.read(buffer, 16); // Check for valid game headers if (memcmp(buffer, "TADS2 bin\n\r\032", 12) == 0) return 2; else if (memcmp(buffer, "T3-image\r\n\032", 11) == 0) return 3; else return -1; } } // End of namespace TADS } // End of namespace Glk