/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* OS-layer functions and macros. * * This file does not introduce any curses (or other screen-API) * dependencies; it can be used for both the interpreter as well as the * compiler. */ /* Text IO Buffering */ #ifndef GLK_TADS_OS_BUFFER #define GLK_TADS_OS_BUFFER #include "common/scummsys.h" namespace Glk { namespace TADS { extern void os_put_buffer(const char *buf, size_t len); extern void os_get_buffer(char *buf, size_t len, size_t init); extern char *os_fill_buffer(char *buf, size_t len); } // End of namespace TADS } // End of namespace Glk #endif