/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/tads/tads.h" #include "common/config-manager.h" #include "common/translation.h" namespace Glk { namespace TADS { TADS::TADS(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) { /* * GLK Initialization */ // Open the story window story_win = glk_window_open(0, 0, 0, wintype_TextBuffer, 0); if (!story_win) error("fatal: could not open window!\n"); // get default colors for main window if (!glk_style_measure(story_win, style_Normal, stylehint_TextColor, &mainfg)) mainfg = 0; if (!glk_style_measure(story_win, style_Normal, stylehint_BackColor, &mainbg)) mainbg = 0; // get default colors for status window status_win = glk_window_open(story_win, winmethod_Above | winmethod_Fixed, 1, wintype_TextGrid, 0); if (!glk_style_measure(status_win, style_Normal, stylehint_TextColor, &statusfg)) statusfg = 0; if (!glk_style_measure(status_win, style_Normal, stylehint_BackColor, &statusbg)) statusbg = 0; // close status window; reopened on request glk_window_close(status_win, 0); status_win = nullptr; glk_set_window(story_win); } Common::Error TADS::loadGameData(strid_t file) { // TODO return Common::kNoError; } Common::Error TADS::saveGameData(strid_t file, const Common::String &desc) { // TODO return Common::kNoError; } } // End of namespace TADS } // End of namespace Glk