/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_TADS_TADS2_REGEX #define GLK_TADS_TADS2_REGEX #include "common/array.h" #include "engines/glk/tads/tads2/ler.h" namespace Glk { namespace TADS { namespace TADS2 { /** * state ID */ typedef int re_state_id; /** * invalid state ID - used to mark null machines */ #define RE_STATE_INVALID ((re_state_id)-1) /** * first valid state ID */ #define RE_STATE_FIRST_VALID ((re_state_id)0) /** * Group register structure. Each register keeps track of the starting * and ending offset of the group's text. */ struct re_group_register { const char *start_ofs; const char *end_ofs; }; /** * number of group registers we keep */ #define RE_GROUP_REG_CNT 10 /** * Denormalized state transition tuple. Each tuple represents the * complete set of transitions out of a particular state. A particular * state can have one character transition, or two epsilon transitions. * Note that we don't need to store the state ID in the tuple, because * the state ID is the index of the tuple in an array of state tuples. */ struct re_tuple { // the character we must match to transition to the target state char ch; // the target states re_state_id next_state_1; re_state_id next_state_2; // character range match table, if used unsigned char *char_range; // flags byte flags; }; /** * Tuple flags */ enum { // this state is the start of a group - the 'ch' value is the group ID RE_STATE_GROUP_BEGIN = 0x02, // this state is the end of a group - 'ch' is the group ID */ RE_STATE_GROUP_END = 0x04 }; /** * Status codes */ typedef enum { // success RE_STATUS_SUCCESS = 0, // compilation error - group nesting too deep RE_STATUS_GROUP_NESTING_TOO_DEEP } re_status_t; /** * Regular expression compilation. This tracks the state of the compilation and * stores the resources associated with the compiled expression. */ class re_context { /** * A machine description. Machines are fully described by their initial * and final state ID's. */ struct re_machine { re_state_id init; ///< the machine's initial state re_state_id final; ///< the machine's final state re_machine() : init(0), final(0) {} /** * Build a null machine */ void build_null_machine() { init = final = RE_STATE_INVALID; } /** * Determine if a machine is null */ bool isNull() const { return (init == RE_STATE_INVALID); } }; private: /** * Reset compiler - clears states and tuples */ void reset(); /** * Set a transition from a state to a given destination state */ void set_trans(re_state_id id, re_state_id dest_id, char ch); /** * Initialize a new machine, giving it an initial and final state */ void init_machine(re_machine *machine); /** * Build a character recognizer */ void build_char(re_machine *machine, char ch); /** * Build a character range recognizer. 'range' is a 256-bit (32-byte) bit vector. */ void build_char_range(re_machine *machine, unsigned char *range, int exclusion); /** * Build a group recognizer. This is almost the same as a character * recognizer, but matches a previous group rather than a literal character. */ void build_group_matcher(re_machine *machine, int group_num); /** * Build a concatenation recognizer */ void build_concat(re_machine *new_machine, re_machine *lhs, re_machine *rhs); /** * Build a group machine. sub_machine contains the machine that * expresses the group's contents; we'll fill in new_machine with a * newly-created machine that encloses and marks the group. */ void build_group(re_machine *new_machine, re_machine *sub_machine, int group_id); /** * Build an alternation recognizer */ void build_alter(re_machine *new_machine, re_machine *lhs, re_machine *rhs); /** * Build a closure recognizer */ void build_closure(re_machine *new_machine, re_machine *sub, char specifier); /** * Concatenate the second machine onto the first machine, replacing the * first machine with the resulting machine. If the first machine is a * null machine (created with re_build_null_machine), we'll simply copy * the second machine into the first. */ void concat_onto(re_machine *dest, re_machine *rhs); /** * Alternate the second machine onto the first machine, replacing the * first machine with the resulting machine. If the first machine is a * null machine, this simply replaces the first machine with the second * machine. If the second machine is null, this simply leaves the first * machine unchanged. */ void alternate_onto(re_machine *dest, re_machine *rhs); /** * Compile an expression */ re_status_t compile(const char *expr, size_t exprlen, re_machine *result_machine); /** * Note a group position if appropriate */ void note_group(re_group_register *regs, re_state_id id, const char *p); /** * Determine if a character is part of a word. We consider letters and * numbers to be word characters. */ bool is_word_char(char c) const; /** * Match a string to a compiled expression. Returns the length of the * match if successful, or -1 if no match was found. */ int match(const char *entire_str, const char *str, size_t origlen, const re_machine *machine, re_group_register *regs); /** * Search for a regular expression within a string. Returns -1 if the string * cannot be found, otherwise returns the offset from the start of the string * to be searched of the start of the first match for the pattern. */ int search(const char *str, size_t len, const re_machine *machine, re_group_register *regs, int *result_len); /** * Make a copy of a search string in our private buffer. */ void save_search_str(const char *str, size_t len); public: errcxdef *_errctx; ///< error context re_state_id _next_state; ///< next available state ID /** * The array of transition tuples. We'll allocate this array and * expand it as necessary. */ Common::Array _tuple_arr; // current group ID int _cur_group; // group registers re_group_register _regs[RE_GROUP_REG_CNT]; /** * Buffer for retaining a copy of the last string we scanned. We * retain our own copy of each string, and point the group registers * into this copy rather than the caller's original string -- this * ensures that the group registers remain valid even after the * caller has deallocated the original string. */ char *_strbuf; /** * length of the string currently in the buffer */ size_t _curlen; /** * size of the buffer allocated to strbuf */ size_t _strbufsiz; public: /** * Constructor. The memory for the context structure itself * must be allocated and maintained by the caller. */ re_context(errcxdef *errctx); /** * Destructor */ ~re_context(); /** * Allocate a new state ID */ re_state_id alloc_state(); /** * Compile an expression and search for a match within the given string. * Returns the offset of the match, or -1 if no match was found. */ int compile_and_search(const char *pattern, size_t patlen, const char *searchstr, size_t searchlen, int *result_len); /** * Compile an expression and check for a match. Returns the length of the match * if we found a match, -1 if we found no match. This is not a search function; * we merely match the leading substring of the given string to the given pattern. */ int compile_and_match(const char *pattern, size_t patlen, const char *searchstr, size_t searchlen); }; } // End of namespace TADS2 } // End of namespace TADS } // End of namespace Glk #endif