/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_UNICODE_H #define GLK_UNICODE_H #include "glk/glk_types.h" namespace Glk { typedef uint gli_case_block_t[2]; // upper, lower enum BufferChangeCase { CASE_UPPER = 0, CASE_LOWER = 1, CASE_TITLE = 2, CASE_IDENT = 3 }; enum BufferChangeCond { COND_ALL = 0, COND_LINESTART = 1 }; /* * Get the length of a unicode string */ size_t strlen_uni(const uint32 *s); /** * Apply a case change to the buffer. The len is the length of the buffer * array; numchars is the number of characters originally in it. (This * may be less than len.) The result will be clipped to fit len, but * the return value will be the full number of characters that the *converted string should have contained. */ extern uint bufferChangeCase(uint32 *buf, uint len, uint numchars, BufferChangeCase destcase, BufferChangeCond cond, int changerest); } // End of namespace Glk #endif