/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GLK_UTILS_H #define GLK_UTILS_H #include "common/rect.h" #include "glk/glk_types.h" namespace Glk { typedef Common::Point Point; struct Rect : public Common::Rect { public: static Rect fromXYWH(int x, int y, int w, int h) { return Rect(x, y, x + w, y + h); } Rect() : Common::Rect() {} Rect(int16 w, int16 h) : Common::Rect(w, h) {} Rect(int16 x1, int16 y1, int16 x2, int16 y2) : Common::Rect(x1, y1, x2, y2) {} }; /** * Converts a decimal or hexadecimal string into a number */ int strToInt(const char *s); } // End of namespace Glk #endif