/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "glk/window_pair.h" #include "glk/conf.h" #include "glk/glk.h" #include "glk/screen.h" namespace Glk { PairWindow::PairWindow(Windows *windows, uint method, Window *key, uint size) : Window(windows, 0), _dir(method & winmethod_DirMask), _division(method & winmethod_DivisionMask), _wBorder((method & winmethod_BorderMask) == winmethod_Border), _vertical(_dir == winmethod_Left || _dir == winmethod_Right), _backward(_dir == winmethod_Left || _dir == winmethod_Above), _key(key), _size(size), _keyDamage(0) { _type = wintype_Pair; } PairWindow::~PairWindow() { for (uint idx = 0; idx < _children.size(); ++idx) { _children[idx]->_parent = nullptr; delete _children[idx]; } } void PairWindow::rearrange(const Rect &box) { Rect box1, box2; int min, diff, split, splitwid, max; Window *ch1, *ch2; _bbox = box; if (_dir == winmethod_Arbitrary) { // When a pair window is in "arbitrary" mode, each child window has it's own independant positioning, // so thre's no need to be readjusting it return; } if (!_backward) { ch1 = _children[0]; ch2 = _children[1]; } else { ch1 = _children[1]; ch2 = _children[0]; } if (_vertical) { min = _bbox.left; max = _bbox.right; } else { min = _bbox.top; max = _bbox.bottom; } diff = max - min; // We now figure split. if (_vertical) splitwid = g_conf->_wPaddingX; // want border? else splitwid = g_conf->_wPaddingY; // want border? switch (_division) { case winmethod_Proportional: split = (diff * _size) / 100; break; case winmethod_Fixed: split = !_key ? 0 : _key->getSplit(_size, _vertical); break; default: split = diff / 2; break; } if (!_backward) split = max - split - splitwid; else split = min + split; if (min >= max) { split = min; } else { if (split < min) split = min; else if (split > max - splitwid) split = max - splitwid; } if (_vertical) { box1.left = _bbox.left; box1.right = split; box2.left = split + splitwid; box2.right = _bbox.right; box1.top = _bbox.top; box1.bottom = _bbox.bottom; box2.top = _bbox.top; box2.bottom = _bbox.bottom; } else { box1.top = _bbox.top; box1.bottom = split; box2.top = split + splitwid; box2.bottom = _bbox.bottom; box1.left = _bbox.left; box1.right = _bbox.right; box2.left = _bbox.left; box2.right = _bbox.right; } ch1->rearrange(box1); ch2->rearrange(box2); } void PairWindow::redraw() { // When the windows can be in arbitrary positions, some of them may be transparent, so we always // need to force a full screen redraw in such cases if (_dir == winmethod_Arbitrary) Windows::_forceRedraw = true; Window::redraw(); for (int ctr = 0, idx = (_backward ? (int)_children.size() - 1 : 0); ctr < (int)_children.size(); ++ctr, idx += (_backward ? -1 : 1)) { _children[idx]->redraw(); } Window *child = !_backward ? _children.front() : _children.back(); Rect box(child->_bbox.left, child->_yAdj ? child->_bbox.top - child->_yAdj : child->_bbox.top, child->_bbox.right, child->_bbox.bottom); if (_vertical) { int xBord = _wBorder ? g_conf->_wBorderX : 0; int xPad = (g_conf->_wPaddingX - xBord) / 2; g_vm->_screen->fillRect(Rect(box.right + xPad, box.top, box.right + xPad + xBord, box.bottom), g_conf->_borderColor); } else { int yBord = _wBorder ? g_conf->_wBorderY : 0; int yPad = (g_conf->_wPaddingY - yBord) / 2; g_vm->_screen->fillRect(Rect(box.left, box.bottom + yPad, box.right, box.bottom + yPad + yBord), g_conf->_borderColor); } } void PairWindow::getArrangement(uint *method, uint *size, Window **keyWin) { uint val = _dir | _division; if (!_wBorder) val |= winmethod_NoBorder; if (size) *size = _size; if (keyWin) { if (_key) *keyWin = _key; else *keyWin = nullptr; } if (method) *method = val; } void PairWindow::setArrangement(uint method, uint size, Window *keyWin) { uint newDir; bool newVertical, newBackward; assert((method & winmethod_DirMask) != winmethod_Arbitrary && _dir != winmethod_Arbitrary); if (_key) { Window *wx; PairWindow *pairWin = dynamic_cast(_key); if (pairWin) { warning("setArrangement: keywin cannot be a Pair"); return; } for (wx = _key; wx; wx = wx->_parent) { if (wx == this) break; } if (wx == nullptr) { warning("setArrangement: keywin must be a descendant"); return; } } newDir = method & winmethod_DirMask; newVertical = (newDir == winmethod_Left || newDir == winmethod_Right); newBackward = (newDir == winmethod_Left || newDir == winmethod_Above); if (!keyWin) keyWin = _key; if ((newVertical && !_vertical) || (!newVertical && _vertical)) { if (!_vertical) warning("setArrangement: split must stay horizontal"); else warning("setArrangement: split must stay vertical"); return; } if (keyWin && dynamic_cast(keyWin) && (method & winmethod_DivisionMask) == winmethod_Fixed) { warning("setArrangement: a Blank window cannot have a fixed size"); return; } if ((newBackward && !_backward) || (!newBackward && _backward)) { // switch the children SWAP(_children[0], _children[1]); } // set up everything else _dir = newDir; _division = method & winmethod_DivisionMask; _key = keyWin; _size = size; _wBorder = ((method & winmethod_BorderMask) == winmethod_Border); _vertical = (_dir == winmethod_Left || _dir == winmethod_Right); _backward = (_dir == winmethod_Left || _dir == winmethod_Above); _windows->rearrange(); } void PairWindow::click(const Point &newPos) { // Note in case windows are partially overlapping, we want the top-most window to get the click. // WHich is why we recurse in the opposite of the rendering direction (as the _backward flag) indicates for (int ctr = 0, idx = (!_backward ? (int)_children.size() - 1 : 0); ctr < (int)_children.size(); ++ctr, idx += (!_backward ? -1 : 1)) { Window *w = _children[idx]; if (w->_bbox.contains(newPos)) w->click(newPos); } } } // End of namespace Glk