/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GNAP_CHARACTER_H #define GNAP_CHARACTER_H namespace Gnap { class GnapEngine; enum Facing { kDirNone = 0, kDirBottomRight = 1, kDirBottomLeft = 3, kDirUnk4 = 4, kDirUpLeft = 5, kDirUpRight = 7 }; class Character { public: Character(GnapEngine *vm); ~Character(); Common::Point _pos; Facing _idleFacing; int _actionStatus; protected: GnapEngine *_vm; }; class PlayerGnap : public Character { public: PlayerGnap(GnapEngine *vm); }; class PlayerPlat : public Character { public: PlayerPlat(GnapEngine *vm); }; } // End of namespace Gnap #endif // GNAP_CHARACTER_H