/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/savefile.h" #include "common/system.h" #include "base/plugins.h" #include "graphics/thumbnail.h" static const PlainGameDescriptor gnapGames[] = { { "gnap", "Gnap" }, { 0, 0 } }; namespace Gnap { static const ADGameDescription gameDescriptions[] = { { "gnap", "", { {"stock_n.dat", 0, "46819043d019a2f36b727cc2bdd6980f", 12515823}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO0() }, AD_TABLE_END_MARKER }; } // End of namespace Gnap class GnapMetaEngine : public AdvancedMetaEngine { public: GnapMetaEngine() : AdvancedMetaEngine(Gnap::gameDescriptions, sizeof(ADGameDescription), gnapGames) { _singleId = "gnap"; _maxScanDepth = 3; } virtual const char *getName() const { return "Gnap"; } virtual const char *getOriginalCopyright() const { return "Gnap (C) Artech Digital Entertainment 1997"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual int getMaximumSaveSlot() const; virtual SaveStateList listSaves(const char *target) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual void removeSaveState(const char *target, int slot) const; }; bool GnapMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportCreationDate); #if 0 (f == kSavesSupportThumbnail) || #endif } bool Gnap::GnapEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } void GnapMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); } int GnapMetaEngine::getMaximumSaveSlot() const { return 99; } SaveStateList GnapMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.0##", target); Gnap::GnapSavegameHeader header; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < getMaximumSaveSlot()) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { Gnap::GnapEngine::readSavegameHeader(in, header); saveList.push_back(SaveStateDescriptor(slot, header._saveName)); if (header._thumbnail) { header._thumbnail->free(); delete header._thumbnail; } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor GnapMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName); if (file) { int32 version = file->readSint32BE(); if (version != GNAP_SAVEGAME_VERSION) { delete file; return SaveStateDescriptor(); } uint32 saveNameLength = file->readUint16BE(); char saveName[256]; file->read(saveName, saveNameLength); saveName[saveNameLength] = 0; SaveStateDescriptor desc(slot, saveName); Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file); desc.setThumbnail(thumbnail); uint32 saveDate = file->readUint32BE(); uint16 saveTime = file->readUint16BE(); int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (saveTime >> 8) & 0xFF; int minutes = saveTime & 0xFF; desc.setSaveTime(hour, minutes); delete file; return desc; } return SaveStateDescriptor(); } bool GnapMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Gnap::GnapEngine(syst, desc); } return desc != 0; } #if PLUGIN_ENABLED_DYNAMIC(GNAP) REGISTER_PLUGIN_DYNAMIC(GNAP, PLUGIN_TYPE_ENGINE, GnapMetaEngine); #else REGISTER_PLUGIN_STATIC(GNAP, PLUGIN_TYPE_ENGINE, GnapMetaEngine); #endif