/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/datarchive.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/sound.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/fs.h" #include "common/timer.h" #include "engines/util.h" #include "graphics/cursorman.h" namespace Gnap { static const int kCursors[] = { LOOK_CURSOR, GRAB_CURSOR, TALK_CURSOR, PLAT_CURSOR }; static const int kDisabledCursors[] = { NOLOOK_CURSOR, NOGRAB_CURSOR, NOTALK_CURSOR, NOPLAT_CURSOR }; static const char *kCursorNames[] = { "LOOK_CURSOR", "GRAB_CURSOR", "TALK_CURSOR", "PLAT_CURSOR", "NOLOOK_CURSOR", "NOGRAB_CURSOR", "NOTALK_CURSOR", "NOPLAT_CURSOR", "EXIT_L_CURSOR", "EXIT_R_CURSOR", "EXIT_U_CURSOR", "EXIT_D_CURSOR", "EXIT_NE_CURSOR", "EXIT_NW_CURSOR", "EXIT_SE_CURSOR", "EXIT_SW_CURSOR", "WAIT_CURSOR" }; static const int kCursorSpriteIds[30] = { 0x005, 0x008, 0x00A, 0x004, 0x009, 0x003, 0x006, 0x007, 0x00D, 0x00F, 0x00B, 0x00C, 0x019, 0x01C, 0x015, 0x014, 0x010, 0x01A, 0x018, 0x013, 0x011, 0x012, 0x01B, 0x016, 0x017, 0x01D, 0x01E, 0x01F, 0x76A, 0x76B }; static const char *kSceneNames[] = { "open", "pigpn", "truck", "creek", "mafrm", "frbrn", "inbrn", "crash", "porch", "barbk", "kitch", "bar", "juke", "wash", "john", "jkbox", "brawl", "stret", "frtoy", "intoy", "frgro", "park", "cash", "ingro", "frcir", "booth", "circ", "outcl", "incln", "monk", "elcir", "beer", "pig2", "trk2", "creek", "frbrn", "inbrn", "mafrm", "infrm", "efair", "fair", "souv", "chick", "ship", "kiss", "disco", "boot", "can", "can2", "drive", "tung", "puss", "space", "phone", "can3" }; GnapEngine::GnapEngine(OSystem *syst, const ADGameDescription *gd) : Engine(syst), _gameDescription(gd) { _random = new Common::RandomSource("gnap"); Engine::syncSoundSettings(); } GnapEngine::~GnapEngine() { delete _random; } Common::Error GnapEngine::run() { // Initialize the graphics mode to ARGB8888 Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24); initGraphics(800, 600, true, &format); // We do not support color conversion yet if (_system->getScreenFormat() != format) return Common::kUnsupportedColorMode; _lastUpdateClock = 0; // >>>>> Variable initialization _cursorIndex = -1; _verbCursor = 1; invClear(); clearFlags(); _grabCursorSprite = 0; _newGrabCursorSpriteIndex = -1; _backgroundSurface = 0; _isStockDatLoaded = false; _gameDone = false; _isPaused = false; _pauseSprite = 0; //////////////////////////////////////////////////////////////////////////// _exe = new Common::PEResources(); if (!_exe->loadFromEXE("ufos.exe")) error("Could not load ufos.exe"); _dat = new DatManager(); _spriteCache = new SpriteCache(_dat); _soundCache = new SoundCache(_dat); _sequenceCache = new SequenceCache(_dat); _gameSys = new GameSys(this); _soundMan = new SoundMan(this); _menuBackgroundSurface = 0; initGlobalSceneVars(); #if 1 mainLoop(); #else Graphics::Surface *testBack = new Graphics::Surface(); testBack->create(800, 600, _system->getScreenFormat()); //testBack->fillRect(Common::Rect(0, 0, 800, 600), 0xFFFFFFFF); testBack->fillRect(Common::Rect(0, 0, 800, 600), 0xFF000000); _currentSceneNum = 41; Common::String datFilename = Common::String::format("%s_n.dat", kSceneNames[_currentSceneNum]); _dat->open(0, datFilename.c_str()); _gameSys->setBackgroundSurface(testBack, 0, 500, 1, 1000); _gameSys->insertSequence(0x11b, 100, -1, -1, kSeqNone, 0, 0, 0); CursorMan.showMouse(true); while (!shouldQuit()) { Common::Event event; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: break; case Common::EVENT_LBUTTONUP: case Common::EVENT_LBUTTONDOWN: case Common::EVENT_RBUTTONUP: case Common::EVENT_RBUTTONDOWN: case Common::EVENT_MOUSEMOVE: break; case Common::EVENT_QUIT: quitGame(); break; default: break; } } _gameSys->fatUpdate(); _gameSys->drawSprites(); _gameSys->updateScreen(); _gameSys->_gameSysClock++; updateTimers(); _system->updateScreen(); _system->delayMillis(100); } _dat->close(0); testBack->free(); delete testBack; return Common::kNoError; #endif delete _soundMan; delete _gameSys; delete _sequenceCache; delete _soundCache; delete _spriteCache; delete _dat; delete _exe; debug("run() done"); return Common::kNoError; } bool GnapEngine::hasFeature(EngineFeature f) const { return false; } void GnapEngine::updateEvents() { Common::Event event; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: _keyPressState[event.kbd.keycode] = 1; _keyDownState[event.kbd.keycode] = 1; break; case Common::EVENT_KEYUP: _keyDownState[event.kbd.keycode] = 0; break; case Common::EVENT_MOUSEMOVE: _mouseX = event.mouse.x; _mouseY = event.mouse.y; break; case Common::EVENT_LBUTTONUP: _mouseButtonState._left = false; break; case Common::EVENT_LBUTTONDOWN: _leftClickMouseX = event.mouse.x; _leftClickMouseY = event.mouse.y; _mouseButtonState._left = true; _mouseClickState._left = true; break; case Common::EVENT_RBUTTONUP: _mouseButtonState._right = false; break; case Common::EVENT_RBUTTONDOWN: _mouseButtonState._right = true; _mouseClickState._right = true; break; case Common::EVENT_QUIT: quitGame(); break; default: break; } } } void GnapEngine::gameUpdateTick() { updateEvents(); // TODO Check _gameDone in the various game loops if (shouldQuit()) { _gameDone = true; _sceneDone = true; } // TODO Improve this (variable frame delay to keep ~15fps) int currClock = _system->getMillis(); if (currClock >= _lastUpdateClock + 66) { _gameSys->fatUpdate(); _gameSys->drawSprites(); _gameSys->updateScreen(); _gameSys->updatePlaySounds(); _gameSys->_gameSysClock++; updateTimers(); _lastUpdateClock = currClock; } _soundMan->update(); _system->updateScreen(); _system->delayMillis(5); } void GnapEngine::saveTimers() { for (int i = 0; i < kMaxTimers; ++i ) _savedTimers[i] = _timers[i]; } void GnapEngine::restoreTimers() { for (int i = 0; i < kMaxTimers; ++i ) _timers[i] = _savedTimers[i]; } void GnapEngine::pauseGame() { if (!_isPaused) { saveTimers(); hideCursor(); setGrabCursorSprite(-1); _pauseSprite = _gameSys->createSurface(0x1076C); _gameSys->insertSpriteDrawItem(_pauseSprite, (800 - _pauseSprite->w) / 2, (600 - _pauseSprite->h) / 2, 356); _lastUpdateClock = 0; gameUpdateTick(); // TODO playMidi("pause.mid"); _isPaused = true; } } void GnapEngine::resumeGame() { if (_isPaused) { restoreTimers(); _gameSys->removeSpriteDrawItem(_pauseSprite, 356); _lastUpdateClock = 0; gameUpdateTick(); deleteSurface(&_pauseSprite); // TODO stopMidi(); _isPaused = false; clearAllKeyStatus1(); _mouseClickState._left = false; _mouseClickState._right = false; showCursor(); _gameSys->_gameSysClock = 0; _gameSys->_lastUpdateClock = 0; } } void GnapEngine::updatePause() { while (_isPaused) { gameUpdateTick(); if (isKeyStatus1(Common::KEYCODE_p)) { clearKeyStatus1(Common::KEYCODE_p); resumeGame(); } //_system->delayMillis(100); } } int GnapEngine::getRandom(int max) { return _random->getRandomNumber(max - 1); } int GnapEngine::readSavegameDescription(int savegameNum, Common::String &description) { description = Common::String::format("Savegame %d", savegameNum); return 0; } int GnapEngine::loadSavegame(int savegameNum) { return 1; } void GnapEngine::delayTicks(int a1) { // TODO gameUpdateTick(); } void GnapEngine::delayTicksCursor(int a1) { // TODO gameUpdateTick(); } void GnapEngine::setHotspot(int index, int16 x1, int16 y1, int16 x2, int16 y2, uint16 flags, int16 walkX, int16 walkY) { _hotspots[index]._x1 = x1; _hotspots[index]._y1 = y1; _hotspots[index]._x2 = x2; _hotspots[index]._y2 = y2; _hotspots[index]._flags = flags; _hotspots[index]._id = index; _hotspotsWalkPos[index].x = walkX; _hotspotsWalkPos[index].y = walkY; } int GnapEngine::getHotspotIndexAtPos(int16 x, int16 y) { for (int i = 0; i < _hotspotsCount; ++i) if (!_hotspots[i].isFlag(SF_DISABLED) && _hotspots[i].isPointInside(x, y)) return i; return -1; } void GnapEngine::updateCursorByHotspot() { if (!_isWaiting) { int hotspotIndex = getHotspotIndexAtPos(_mouseX, _mouseY); #if 1 // NOTE This causes some display glitches so don't worry char t[256]; sprintf(t, "hotspot = %d", hotspotIndex); _gameSys->fillSurface(0, 10, 10, 80, 16, 0, 0, 0); _gameSys->drawTextToSurface(0, 10, 10, 255, 255, 255, t); #endif if (hotspotIndex < 0) setCursor(kDisabledCursors[_verbCursor]); else if (_hotspots[hotspotIndex]._flags & SF_EXIT_L_CURSOR) setCursor(EXIT_L_CURSOR); else if (_hotspots[hotspotIndex]._flags & SF_EXIT_R_CURSOR) setCursor(EXIT_R_CURSOR); else if (_hotspots[hotspotIndex]._flags & SF_EXIT_U_CURSOR) setCursor(EXIT_U_CURSOR); else if (_hotspots[hotspotIndex]._flags & SF_EXIT_D_CURSOR) setCursor(EXIT_D_CURSOR); else if (_hotspots[hotspotIndex]._flags & SF_EXIT_NE_CURSOR) setCursor(EXIT_NE_CURSOR); else if (_hotspots[hotspotIndex]._flags & SF_EXIT_NW_CURSOR) setCursor(EXIT_NW_CURSOR); else if (_hotspots[hotspotIndex]._flags & SF_EXIT_SE_CURSOR) setCursor(EXIT_SE_CURSOR); else if (_hotspots[hotspotIndex]._flags & SF_EXIT_SW_CURSOR) setCursor(EXIT_SW_CURSOR); else if (_hotspots[hotspotIndex]._flags & (1 << _verbCursor)) setCursor(kCursors[_verbCursor]); else setCursor(kDisabledCursors[_verbCursor]); } // Update platypus hotspot _hotspots[0]._x1 = _gridMinX + 75 * _platX - 30; _hotspots[0]._y1 = _gridMinY + 48 * _platY - 100; _hotspots[0]._x2 = _gridMinX + 75 * _platX + 30; _hotspots[0]._y2 = _gridMinY + 48 * _platY; } int GnapEngine::getClickedHotspotId() { int result = -1; if (_isWaiting) _mouseClickState._left = false; else if (_mouseClickState._left) { int hotspotIndex = getHotspotIndexAtPos(_leftClickMouseX, _leftClickMouseY); if (hotspotIndex >= 0) { _mouseClickState._left = false; _timers[3] = 300; result = _hotspots[hotspotIndex]._id; } } return result; } int GnapEngine::getInventoryItemSpriteNum(int index) { return kCursorSpriteIds[index]; } void GnapEngine::updateMouseCursor() { if (_mouseClickState._right) { // Switch through the verb cursors _mouseClickState._right = false; _timers[3] = 300; _verbCursor = (_verbCursor + 1) % 4; if (!isFlag(0) && _verbCursor == PLAT_CURSOR && _cursorValue == 1) _verbCursor = (_verbCursor + 1) % 4; if (!_isWaiting) setCursor(kDisabledCursors[_verbCursor]); setGrabCursorSprite(-1); } if (_isWaiting && ((_gnapActionStatus < 0 && _beaverActionStatus < 0) || _sceneWaiting)) { setCursor(kDisabledCursors[_verbCursor]); _isWaiting = false; } else if (!_isWaiting && (_gnapActionStatus >= 0 || _beaverActionStatus >= 0) && !_sceneWaiting) { setCursor(WAIT_CURSOR); _isWaiting = true; } } void GnapEngine::setVerbCursor(int verbCursor) { _verbCursor = verbCursor; if (!_isWaiting) setCursor(kDisabledCursors[_verbCursor]); } void GnapEngine::setCursor(int cursorIndex) { if (_cursorIndex != cursorIndex) { const char *cursorName = kCursorNames[cursorIndex]; Graphics::WinCursorGroup *cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_exe, Common::WinResourceID(cursorName)); if (cursorGroup) { Graphics::Cursor *cursor = cursorGroup->cursors[0].cursor; CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor()); CursorMan.replaceCursorPalette(cursor->getPalette(), 0, 256); delete cursorGroup; } _cursorIndex = cursorIndex; } } void GnapEngine::showCursor() { CursorMan.showMouse(true); } void GnapEngine::hideCursor() { CursorMan.showMouse(false); } void GnapEngine::setGrabCursorSprite(int index) { freeGrabCursorSprite(); if (index >= 0) { createGrabCursorSprite(makeRid(1, kCursorSpriteIds[index])); setVerbCursor(GRAB_CURSOR); } _grabCursorSpriteIndex = index; } void GnapEngine::createGrabCursorSprite(int spriteId) { _grabCursorSprite = _gameSys->createSurface(spriteId); _gameSys->insertSpriteDrawItem(_grabCursorSprite, _mouseX - (_grabCursorSprite->w / 2), _mouseY - (_grabCursorSprite->h / 2), 300); delayTicks(5); } void GnapEngine::freeGrabCursorSprite() { if (_grabCursorSprite) { _gameSys->removeSpriteDrawItem(_grabCursorSprite, 300); _gameSys->removeSpriteDrawItem(_grabCursorSprite, 301); delayTicks(5); deleteSurface(&_grabCursorSprite); } } void GnapEngine::updateGrabCursorSprite(int x, int y) { if (_grabCursorSprite) { int newGrabCursorX = _mouseX - (_grabCursorSprite->w / 2) - x; int newGrabCursorY = _mouseY - (_grabCursorSprite->h / 2) - y; if (_currGrabCursorX != newGrabCursorX || _currGrabCursorY != newGrabCursorY) { _currGrabCursorX = newGrabCursorX; _currGrabCursorY = newGrabCursorY; Common::Rect rect(newGrabCursorX, newGrabCursorY, newGrabCursorX + _grabCursorSprite->w, newGrabCursorY + _grabCursorSprite->h); _gameSys->invalidateGrabCursorSprite(300, rect, _grabCursorSprite, _grabCursorSprite); } } } void GnapEngine::invClear() { _inventory = 0; } void GnapEngine::invAdd(int itemId) { _inventory |= (1 << itemId); } void GnapEngine::invRemove(int itemId) { _inventory &= ~(1 << itemId); } bool GnapEngine::invHas(int itemId) { return (_inventory & (1 << itemId)) != 0; } void GnapEngine::clearFlags() { _gameFlags = 0; } void GnapEngine::setFlag(int num) { _gameFlags |= (1 << num); } void GnapEngine::clearFlag(int num) { _gameFlags &= ~(1 << num); } bool GnapEngine::isFlag(int num) { return (_gameFlags & (1 << num)) != 0; } Graphics::Surface *GnapEngine::addFullScreenSprite(int resourceId, int id) { _fullScreenSpriteId = id; _fullScreenSprite = _gameSys->createSurface(resourceId); _gameSys->insertSpriteDrawItem(_fullScreenSprite, 0, 0, id); return _fullScreenSprite; } void GnapEngine::removeFullScreenSprite() { _gameSys->removeSpriteDrawItem(_fullScreenSprite, _fullScreenSpriteId); deleteSurface(&_fullScreenSprite); } void GnapEngine::showFullScreenSprite(int resourceId) { hideCursor(); setGrabCursorSprite(-1); addFullScreenSprite(resourceId, 256); while (!_mouseClickState._left && !isKeyStatus1(Common::KEYCODE_ESCAPE) && !isKeyStatus1(Common::KEYCODE_SPACE) && !isKeyStatus1(29)) { gameUpdateTick(); } _mouseClickState._left = false; clearKeyStatus1(Common::KEYCODE_ESCAPE); clearKeyStatus1(29); clearKeyStatus1(Common::KEYCODE_SPACE); removeFullScreenSprite(); showCursor(); } void GnapEngine::queueInsertDeviceIcon() { _gameSys->insertSequence(0x10849, 20, 0, 0, kSeqNone, 0, _deviceX1, _deviceY1); } void GnapEngine::insertDeviceIconActive() { _gameSys->insertSequence(0x1084A, 21, 0, 0, kSeqNone, 0, _deviceX1, _deviceY1); } void GnapEngine::removeDeviceIconActive() { _gameSys->removeSequence(0x1084A, 21, true); } void GnapEngine::setDeviceHotspot(int hotspotIndex, int x1, int y1, int x2, int y2) { _deviceX1 = x1; _deviceX2 = x2; _deviceY1 = y1; _deviceY2 = y2; if (x1 == -1) _deviceX1 = 730; if (x2 == -1) _deviceX2 = 780; if (y1 == -1) _deviceY1 = 14; if (y2 == -1) _deviceY2 = 79; _hotspots[hotspotIndex]._x1 = _deviceX1; _hotspots[hotspotIndex]._y1 = _deviceY1; _hotspots[hotspotIndex]._x2 = _deviceX2; _hotspots[hotspotIndex]._y2 = _deviceY2; _hotspots[hotspotIndex]._flags = SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; _hotspots[hotspotIndex]._id = hotspotIndex; } int GnapEngine::getSequenceTotalDuration(int resourceId) { SequenceResource *sequenceResource = _sequenceCache->get(resourceId); int maxValue = 0; for (int i = 0; i < sequenceResource->_animationsCount; ++i) { SequenceAnimation *animation = &sequenceResource->_animations[i]; if (animation->_additionalDelay + animation->_maxTotalDuration > maxValue) maxValue = animation->_additionalDelay + animation->_maxTotalDuration; } int totalDuration = maxValue + sequenceResource->_totalDuration; _sequenceCache->release(resourceId); return totalDuration; } bool GnapEngine::isSoundPlaying(int resourceId) { return _soundMan->isSoundPlaying(resourceId); } void GnapEngine::playSound(int resourceId, bool looping) { debug(0, "playSound(%08X, %d)", resourceId, looping); _soundMan->playSound(resourceId, looping); } void GnapEngine::stopSound(int resourceId) { _soundMan->stopSound(resourceId); } void GnapEngine::setSoundVolume(int resourceId, int volume) { _soundMan->setSoundVolume(resourceId, volume); } void GnapEngine::updateTimers() { for (int i = 0; i < kMaxTimers; ++i) if (_timers[i] > 0) --_timers[i]; } void GnapEngine::initGameFlags(int num) { invClear(); invAdd(kItemMagazine); switch (num) { case 1: setFlag(26); break; case 2: clearFlags(); break; case 3: invAdd(kItemDiceQuarterHole); clearFlags(); break; case 4: invAdd(kItemDiceQuarterHole); invAdd(kItemHorn); invAdd(kItemLightbulb); clearFlags(); setFlag(0); setFlag(1); setFlag(2); setFlag(3); setFlag(4); setFlag(5); setFlag(6); setFlag(7); break; } //DEBUG! // setFlag(0); // Enable platypus setFlag(25); invClear(); invAdd(kItemMagazine); #if 0 invAdd(kItemDisguise); #endif #if 1 //invAdd(kItemGas); invAdd(kItemJoint); //invAdd(kItemKeys); invAdd(kItemWrench); //invAdd(kItemTongs); invAdd(kItemDiceQuarterHole); //invAdd(kItemPill); //invAdd(kItemBucketWithBeer); invAdd(kItemChickenBucket); invAdd(kItemBanana); invAdd(kItemHorn); #endif } void GnapEngine::loadStockDat() { if (!_isStockDatLoaded) { _isStockDatLoaded = true; _dat->open(1, "stock_n.dat"); //createMenuSprite(); // NOTE Skipped preloading of data } } void GnapEngine::mainLoop() { _newCursorValue = 1; _cursorValue = -1; _newSceneNum = 0; _currentSceneNum = 55; _prevSceneNum = 55; invClear(); clearFlags(); _grabCursorSpriteIndex = -1; _grabCursorSprite = 0; debug("MainLoop #1"); // > DEBUG BEGIN _currentSceneNum = 53; _newSceneNum = 48; _newCursorValue = 3; // < DEBUG END loadStockDat(); while (!_gameDone) { debug("New scene: %d", _newSceneNum); _prevSceneNum = _currentSceneNum; _currentSceneNum = _newSceneNum; debug("GnapEngine::mainLoop() _prevSceneNum: %d; _currentSceneNum: %d", _prevSceneNum, _currentSceneNum); if (_newCursorValue != _cursorValue) { debug("_newCursorValue: %d", _newCursorValue); _cursorValue = _newCursorValue; if (!_wasSavegameLoaded) initGameFlags(_cursorValue); } _sceneSavegameLoaded = _wasSavegameLoaded; _wasSavegameLoaded = false; initScene(); runSceneLogic(); afterScene(); _soundMan->stopAll(); // Force purge all resources _sequenceCache->purge(true); _soundCache->purge(true); _spriteCache->purge(true); if (isKeyStatus1(28)) { clearKeyStatus1(28); if (_debugLevel == 4) _gameDone = true; } } if (_backgroundSurface) deleteSurface(&_backgroundSurface); _dat->close(1); // TODO freeMenuSprite(); // TODO freeFont(); debug("MainLoop #XXX2"); } void GnapEngine::initScene() { Common::String datFilename; _isLeavingScene = false; _sceneDone = false; _newSceneNum = 55; _gnapActionStatus = -1; _beaverActionStatus = -1; gnapInitBrainPulseRndValue(); hideCursor(); clearAllKeyStatus1(); _mouseClickState._left = false; _mouseClickState._right = false; _sceneClickedHotspot = -1; datFilename = Common::String::format("%s_n.dat", kSceneNames[_currentSceneNum]); debug("GnapEngine::initScene() datFilename: %s", datFilename.c_str()); _dat->open(0, datFilename.c_str()); int backgroundId = initSceneLogic(); if (!_backgroundSurface) { if (_currentSceneNum != 0) _backgroundSurface = _gameSys->loadBitmap(makeRid(1, 0x8AA)); else _backgroundSurface = _gameSys->loadBitmap(makeRid(0, backgroundId)); _gameSys->setBackgroundSurface(_backgroundSurface, 0, 500, 1, 1000); } if (_currentSceneNum != 0 && _currentSceneNum != 16 && _currentSceneNum != 47 && _currentSceneNum != 48 && _currentSceneNum != 54) { _gameSys->drawBitmap(backgroundId); } if ((_cursorValue == 4 && isFlag(12)) || _currentSceneNum == 41) playSound(makeRid(1, 0x8F6), true); } void GnapEngine::endSceneInit() { showCursor(); if (_newGrabCursorSpriteIndex >= 0) setGrabCursorSprite(_newGrabCursorSpriteIndex); } void GnapEngine::afterScene() { if (_gameDone) return; if (_newCursorValue == _cursorValue && _newSceneNum != 0 && _newSceneNum != 16 && _newSceneNum != 47 && _newSceneNum != 48 && _newSceneNum != 54 && _newSceneNum != 49 && _newSceneNum != 50 && _newSceneNum != 51 && _newSceneNum != 52) _newGrabCursorSpriteIndex = _grabCursorSpriteIndex; else _newGrabCursorSpriteIndex = -1; setGrabCursorSprite(-1); _gameSys->requestClear2(false); _gameSys->requestClear1(); _gameSys->waitForUpdate(); _gameSys->requestClear2(false); _gameSys->requestClear1(); _gameSys->waitForUpdate(); screenEffect(0, 0, 0, 0); _dat->close(0); for (int animationIndex = 0; animationIndex < 12; ++animationIndex) _gameSys->setAnimation(0, 0, animationIndex); clearKeyStatus1(Common::KEYCODE_p); _mouseClickState._left = false; _mouseClickState._right = false; } void GnapEngine::checkGameKeys() { if (isKeyStatus1(Common::KEYCODE_p)) { clearKeyStatus1(Common::KEYCODE_p); pauseGame(); updatePause(); } // TODO? Debug input } void GnapEngine::startSoundTimerA(int timerIndex) { _soundTimerIndexA = timerIndex; _timers[timerIndex] = getRandom(50) + 100; } int GnapEngine::playSoundA() { static const int kSoundIdsA[] = { 0x93E, 0x93F, 0x941, 0x942, 0x943, 0x944, 0x945, 0x946, 0x947, 0x948, 0x949 }; int soundId = -1; if (!_timers[_soundTimerIndexA]) { _timers[_soundTimerIndexA] = getRandom(50) + 100; soundId = kSoundIdsA[getRandom(11)]; playSound(soundId | 0x10000, 0); } return soundId; } void GnapEngine::startSoundTimerB(int timerIndex) { _soundTimerIndexB = timerIndex; _timers[timerIndex] = getRandom(50) + 150; } int GnapEngine::playSoundB() { static const int kSoundIdsB[] = { 0x93D, 0x929, 0x92A, 0x92B, 0x92C, 0x92D, 0x92E, 0x92F, 0x930, 0x931, 0x932, 0x933, 0x934, 0x935, 0x936, 0x937, 0x938, 0x939, 0x93A }; int soundId = -1; if (!_timers[_soundTimerIndexB]) { _timers[_soundTimerIndexB] = getRandom(50) + 150; soundId = kSoundIdsB[getRandom(19)]; playSound(soundId | 0x10000, 0); } return soundId; } void GnapEngine::startSoundTimerC(int timerIndex) { _soundTimerIndexC = timerIndex; _timers[timerIndex] = getRandom(50) + 150; } int GnapEngine::playSoundC() { static const int kSoundIdsC[] = { 0x918, 0x91F, 0x920, 0x922, 0x923, 0x924, 0x926 }; int soundId = -1; if (!_timers[_soundTimerIndexC]) { _timers[_soundTimerIndexC] = getRandom(50) + 150; soundId = kSoundIdsC[getRandom(7)] ; playSound(soundId | 0x10000, 0); } return soundId; } void GnapEngine::startIdleTimer(int timerIndex) { _idleTimerIndex = timerIndex; _timers[timerIndex] = 3000; } void GnapEngine::updateIdleTimer() { if (!_timers[_idleTimerIndex]) { _timers[_idleTimerIndex] = 3000; _gameSys->insertSequence(0x1088B, 255, 0, 0, kSeqNone, 0, 0, 75); } } void GnapEngine::screenEffect(int dir, byte r, byte g, byte b) { if (dir == 1) { for (int y = 300; y < 600; y += 50) { _gameSys->fillSurface(0, 0, y, 800, 50, r, g, b); _gameSys->fillSurface(0, 0, 549 - y + 1, 800, 50, r, g, b); gameUpdateTick(); _system->delayMillis(50); } } else { for (int y = 0; y < 300; y += 50) { _gameSys->fillSurface(0, 0, y, 800, 50, r, g, b); _gameSys->fillSurface(0, 0, 549 - y + 1, 800, 50, r, g, b); gameUpdateTick(); _system->delayMillis(50); } } } bool GnapEngine::isKeyStatus1(int key) { return _keyPressState[key] != 0;; } bool GnapEngine::isKeyStatus2(int key) { return _keyDownState[key] != 0;; } void GnapEngine::clearKeyStatus1(int key) { _keyPressState[key] = 0; _keyDownState[key] = 0; } void GnapEngine::clearAllKeyStatus1() { _keyStatus1[0] = 0; _keyStatus1[1] = 0; memset(_keyPressState, 0, sizeof(_keyPressState)); memset(_keyDownState, 0, sizeof(_keyDownState)); } void GnapEngine::deleteSurface(Graphics::Surface **surface) { if (surface && *surface) { (*surface)->free(); delete *surface; *surface = 0; } } int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) { int sequenceId = 0; switch (kind) { case gskPullOutDevice: if (gridX > 0 && gridY > 0) { if (_gnapY > gridY) { if (_gnapX > gridX) { sequenceId = 0x83F; _gnapIdleFacing = 5; } else { sequenceId = 0x83D; _gnapIdleFacing = 7; } } else { if (_gnapX > gridX) { sequenceId = 0x83B; _gnapIdleFacing = 3; } else { sequenceId = 0x839; _gnapIdleFacing = 1; } } } else { switch (_gnapIdleFacing) { case 1: sequenceId = 0x839; break; case 3: sequenceId = 0x83B; break; case 7: sequenceId = 0x83D; break; default: sequenceId = 0x83F; break; } } break; case gskPullOutDeviceNonWorking: if (gridX > 0 && gridY > 0) { if (_gnapY > gridY) { if (_gnapX > gridX) { sequenceId = 0x829; _gnapIdleFacing = 5; } else { sequenceId = 0x828; _gnapIdleFacing = 7; } } else { if (_gnapX > gridX) { sequenceId = 0x827; _gnapIdleFacing = 3; } else { sequenceId = 0x826; _gnapIdleFacing = 1; } } } else { switch (_gnapIdleFacing) { case 1: sequenceId = 0x826; break; case 3: sequenceId = 0x827; break; case 7: sequenceId = 0x828; break; default: sequenceId = 0x829; break; } } break; case gskScratchingHead: if (gridX > 0 && gridY > 0) { if (_gnapY > gridY) { if (_gnapX > gridX) { sequenceId = 0x834; _gnapIdleFacing = 3; } else { sequenceId = 0x885; _gnapIdleFacing = 7; } } else { if (_gnapX > gridX) { sequenceId = 0x834; _gnapIdleFacing = 3; } else { sequenceId = 0x833; _gnapIdleFacing = 1; } } } else { switch (_gnapIdleFacing) { case 1: sequenceId = 0x833; _gnapIdleFacing = 1; break; case 3: sequenceId = 0x834; _gnapIdleFacing = 3; break; case 7: sequenceId = 0x885; _gnapIdleFacing = 7; break; default: sequenceId = 0x834; _gnapIdleFacing = 3; break; } } break; case gskIdle: if (gridX > 0 && gridY > 0) { if (_gnapY > gridY) { if (_gnapX > gridX) { sequenceId = 0x7BC; _gnapIdleFacing = 5; } else { sequenceId = 0x7BB; _gnapIdleFacing = 7; } } else { if (_gnapX > gridX) { sequenceId = 0x7BA; _gnapIdleFacing = 3; } else { sequenceId = 0x7B9; _gnapIdleFacing = 1; } } } else { switch (_gnapIdleFacing) { case 1: sequenceId = 0x7B9; break; case 3: sequenceId = 0x7BA; break; case 7: sequenceId = 0x7BB; break; default: sequenceId = 0x7BC; break; } } break; case gskBrainPulsating: _gnapBrainPulseNum = (_gnapBrainPulseNum + 1) & 1; if (gridX > 0 && gridY > 0) { if (_gnapY > gridY) { if (_gnapX > gridX) { sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x812; _gnapIdleFacing = 5; } else { sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7FE; _gnapIdleFacing = 7; } } else { if (_gnapX > gridX) { sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7D6; _gnapIdleFacing = 3; } else { sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7EA; _gnapIdleFacing = 1; } } } else { switch (_gnapIdleFacing) { case 1: sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7EA; break; case 3: sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7D6; break; case 7: sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7FE; break; default: sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x812; break; } } break; case gskImpossible: if (gridX > 0 && gridY > 0) { if (_gnapY > gridY) { if (_gnapX > gridX) { sequenceId = 0x831; _gnapIdleFacing = 3; } else { sequenceId = 0x7A8; _gnapIdleFacing = 1; } } else { if (_gnapX > gridX) { sequenceId = 0x831; _gnapIdleFacing = 3; } else { if (_gnapX % 2) sequenceId = 0x7A8; else sequenceId = 0x89A; _gnapIdleFacing = 1; } } } else if (_gnapIdleFacing != 1 && _gnapIdleFacing != 7) { sequenceId = 0x831; _gnapIdleFacing = 3; } else { if (_currentSceneNum % 2) sequenceId = 0x7A8; else sequenceId = 0x89A; _gnapIdleFacing = 1; } break; case gskDeflect: if (gridX > 0 && gridY > 0) { if (_gnapY > gridY) { if (_gnapX > gridX) { sequenceId = 0x830; _gnapIdleFacing = 5; } else { sequenceId = 0x82F; _gnapIdleFacing = 7; } } else { if (_gnapX > gridX) { sequenceId = 0x82E; _gnapIdleFacing = 3; } else { sequenceId = 0x7A7; _gnapIdleFacing = 1; } } } else { switch (_gnapIdleFacing) { case 1: sequenceId = 0x7A7; break; case 3: sequenceId = 0x82E; break; case 5: sequenceId = 0x830; break; case 7: sequenceId = 0x82F; break; } } break; case gskUseDevice: switch (_gnapIdleFacing) { case 1: sequenceId = 0x83A; break; case 3: sequenceId = 0x83C; break; case 5: sequenceId = 0x840; break; case 7: sequenceId = 0x83E; break; } break; case gskMoan1: if (gridX > 0 && gridY > 0) { if (_gnapY > gridY) { if (_gnapX > gridX) { sequenceId = 0x832; _gnapIdleFacing = 3; } else { sequenceId = 0x7AA; _gnapIdleFacing = 1; } } else { if (_gnapX > gridX) { sequenceId = 0x832; _gnapIdleFacing = 3; } else { sequenceId = 0x7AA; _gnapIdleFacing = 1; } } } else if (_gnapIdleFacing != 1 && _gnapIdleFacing != 7) { sequenceId = 0x832; _gnapIdleFacing = 3; } else { sequenceId = 0x7AA; _gnapIdleFacing = 1; } break; case gskMoan2: if (gridX > 0 && gridY > 0) { if (_gnapY > gridY) { if (_gnapX > gridX) { sequenceId = 0x832; _gnapIdleFacing = 3; } else { sequenceId = 0x7AA; _gnapIdleFacing = 1; } } else { if (_gnapX > gridX) { sequenceId = 0x832; _gnapIdleFacing = 3; } else { sequenceId = 0x7AA; _gnapIdleFacing = 1; } } } else if (_gnapIdleFacing != 1 && _gnapIdleFacing != 7) { sequenceId = 0x832; _gnapIdleFacing = 3; } else { sequenceId = 0x7AA; _gnapIdleFacing = 1; } break; } return sequenceId | 0x10000; } int GnapEngine::getGnapShowSequenceId(int index, int gridX, int gridY) { int sequenceId; int facing = _gnapIdleFacing; if (gridY > 0 && gridX > 0) { if (_gnapY > gridY) { if (_gnapX > gridX) _gnapIdleFacing = 5; else _gnapIdleFacing = 7; } else { if (_gnapX > gridX) _gnapIdleFacing = 5; else _gnapIdleFacing = 7; } } else if (_gnapIdleFacing != 1 && _gnapIdleFacing != 7) { _gnapIdleFacing = 5; } else { _gnapIdleFacing = 7; } switch (index) { case 0: if (_gnapIdleFacing == 7) sequenceId = 0x8A0; else sequenceId = 0x8A1; break; case 1: if (_gnapIdleFacing == 7) sequenceId = 0x880; else sequenceId = 0x895; break; case 2: if (_gnapIdleFacing == 7) sequenceId = 0x884; else sequenceId = 0x899; break; //Skip 3 case 4: if (_gnapIdleFacing == 7) sequenceId = 0x881; else sequenceId = 0x896; break; case 5: if (_gnapIdleFacing == 7) sequenceId = 0x883; else sequenceId = 0x898; break; case 6: if (_gnapIdleFacing == 7) sequenceId = 0x87E; else sequenceId = 0x893; break; case 7: if (_gnapIdleFacing == 7) sequenceId = 0x848; else sequenceId = 0x890; break; case 8: if (_gnapIdleFacing == 7) sequenceId = 0x87D; else sequenceId = 0x892; break; case 9: if (_gnapIdleFacing == 7) sequenceId = 0x882; else sequenceId = 0x897; break; case 10: if (_gnapIdleFacing == 7) sequenceId = 0x87C; else sequenceId = 0x891; break; case 11: if (_gnapIdleFacing == 7) sequenceId = 0x87C; else sequenceId = 0x891; break; case 12: if (_gnapIdleFacing == 7) sequenceId = 0x87D; else sequenceId = 0x892; break; case 13: if (_gnapIdleFacing == 7) sequenceId = 0x888; else sequenceId = 0x89D; break; case 14: if (_gnapIdleFacing == 7) sequenceId = 0x87F; else sequenceId = 0x894; break; case 15: if (_gnapIdleFacing == 7) sequenceId = 0x87B; else sequenceId = 0x8A3; break; case 16: if (_gnapIdleFacing == 7) sequenceId = 0x877; else sequenceId = 0x88C; break; //Skip 17 case 18: sequenceId = 0x887; break; case 19: if (_gnapIdleFacing == 7) sequenceId = 0x87A; else sequenceId = 0x88F; break; case 20: if (_gnapIdleFacing == 7) sequenceId = 0x878; else sequenceId = 0x88D; break; case 21: if (_gnapIdleFacing == 7) sequenceId = 0x879; else sequenceId = 0x88E; break; case 22: if (_gnapIdleFacing == 7) sequenceId = 0x88A; else sequenceId = 0x89F; break; case 23: if (_gnapIdleFacing == 7) sequenceId = 0x889; else sequenceId = 0x89E; break; case 24: if (_gnapIdleFacing == 7) sequenceId = 0x886; else sequenceId = 0x89B; break; case 25: if (_gnapIdleFacing == 7) sequenceId = 0x87A; else sequenceId = 0x88F; break; //Skip 26 //Skip 27 //Skip 28 //Skip 29 default: _gnapIdleFacing = facing; sequenceId = getGnapSequenceId(gskImpossible, 0, 0); break; } return sequenceId; } void GnapEngine::gnapIdle() { if (_gnapSequenceId != -1 && _gnapSequenceDatNum == 1 && (_gnapSequenceId == 0x7A6 || _gnapSequenceId == 0x7AA || _gnapSequenceId == 0x832 || _gnapSequenceId == 0x841 || _gnapSequenceId == 0x842 || _gnapSequenceId == 0x8A2 || _gnapSequenceId == 0x833 || _gnapSequenceId == 0x834 || _gnapSequenceId == 0x885 || _gnapSequenceId == 0x7A8 || _gnapSequenceId == 0x831 || _gnapSequenceId == 0x89A)) { _gameSys->insertSequence(getGnapSequenceId(gskIdle, 0, 0) | 0x10000, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncExists, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = getGnapSequenceId(gskIdle, 0, 0); _gnapSequenceDatNum = 1; } } void GnapEngine::gnapActionIdle(int sequenceId) { if (_gnapSequenceId != -1 && ridToDatIndex(sequenceId) == _gnapSequenceDatNum && ridToEntryIndex(sequenceId) == _gnapSequenceId) { _gameSys->insertSequence(getGnapSequenceId(gskIdle, 0, 0) | 0x10000, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncExists, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = getGnapSequenceId(gskIdle, 0, 0); _gnapSequenceDatNum = 1; } } void GnapEngine::playGnapSequence(int sequenceId) { _timers[2] = getRandom(30) + 20; _timers[3] = 300; gnapIdle(); // CHECKME: Check the value of the flag _gameSys->insertSequence(sequenceId, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 9, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = ridToEntryIndex(sequenceId); _gnapSequenceDatNum = ridToDatIndex(sequenceId); } void GnapEngine::playGnapImpossible(int gridX, int gridY) { playGnapSequence(getGnapSequenceId(gskImpossible, gridX, gridY) | 0x10000); } void GnapEngine::playGnapScratchingHead(int gridX, int gridY) { playGnapSequence(getGnapSequenceId(gskScratchingHead, gridX, gridY) | 0x10000); } void GnapEngine::playGnapMoan1(int gridX, int gridY) { playGnapSequence(getGnapSequenceId(gskMoan1, gridX, gridY) | 0x10000); } void GnapEngine::playGnapMoan2(int gridX, int gridY) { playGnapSequence(getGnapSequenceId(gskMoan2, gridX, gridY) | 0x10000); } void GnapEngine::playGnapBrainPulsating(int gridX, int gridY) { playGnapSequence(getGnapSequenceId(gskBrainPulsating, gridX, gridY) | 0x10000); } void GnapEngine::playGnapPullOutDevice(int gridX, int gridY) { playGnapSequence(getGnapSequenceId(gskPullOutDevice, gridX, gridY) | 0x10000); } void GnapEngine::playGnapPullOutDeviceNonWorking(int gridX, int gridY) { playGnapSequence(getGnapSequenceId(gskPullOutDeviceNonWorking, gridX, gridY) | 0x10000); } void GnapEngine::playGnapUseDevice(int gridX, int gridY) { playGnapSequence(getGnapSequenceId(gskUseDevice, gridX, gridY) | 0x10000); } void GnapEngine::playGnapIdle(int gridX, int gridY) { playGnapSequence(getGnapSequenceId(gskIdle, gridX, gridY) | 0x10000); } void GnapEngine::playGnapShowItem(int itemIndex, int gridLookX, int gridLookY) { playGnapSequence(getGnapShowSequenceId(itemIndex, gridLookX, gridLookY) | 0x10000); } void GnapEngine::playGnapShowCurrItem(int gridX, int gridY, int gridLookX, int gridLookY) { if (_platX == gridX && _platY == gridY) beaverMakeRoom(); gnapWalkTo(gridX, gridY, -1, -1, 1); playGnapShowItem(_grabCursorSpriteIndex, gridLookX, gridLookY); } void GnapEngine::updateGnapIdleSequence() { if (_gnapActionStatus < 0) { if (_timers[2] > 0) { if (_timers[3] == 0) { _timers[2] = 60; _timers[3] = 300; _gnapRandomValue = getRandom(5); if (_gnapIdleFacing == 1) { switch (_gnapRandomValue) { case 0: playGnapSequence(0x107A6); break; case 1: playGnapSequence(0x107AA); break; case 2: playGnapSequence(0x10841); break; default: playGnapSequence(0x108A2); break; } } else if (_gnapIdleFacing == 3) { if (_gnapRandomValue > 2) playGnapSequence(0x10832); else playGnapSequence(0x10842); } } } else { _timers[2] = getRandom(30) + 20; if (_gnapIdleFacing == 1) { _gameSys->insertSequence(0x107BD, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = 0x7BD; _gnapSequenceDatNum = 1; } else if (_gnapIdleFacing == 3) { _gameSys->insertSequence(0x107BE, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = 0x7BE; _gnapSequenceDatNum = 1; } } } else { _timers[2] = getRandom(30) + 20; _timers[3] = 300; } } void GnapEngine::updateGnapIdleSequence2() { if (_gnapActionStatus < 0) { if (_timers[2] > 0) { if (_timers[3] == 0) { _timers[2] = 60; _timers[3] = 300; if (_gnapIdleFacing == 1) { playGnapSequence(0x107AA); } else if (_gnapIdleFacing == 3) { playGnapSequence(0x10832); } } } else { _timers[2] = getRandom(30) + 20; if (_gnapIdleFacing == 1) { _gameSys->insertSequence(0x107BD, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = 0x7BD; _gnapSequenceDatNum = 1; } else if (_gnapIdleFacing == 3) { _gameSys->insertSequence(0x107BE, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = 0x7BE; _gnapSequenceDatNum = 1; } } } else { _timers[2] = getRandom(30) + 20; _timers[3] = 300; } } bool GnapEngine::testWalk(int animationIndex, int someStatus, int gridX1, int gridY1, int gridX2, int gridY2) { if (_mouseClickState._left && someStatus == _gnapActionStatus) { _isLeavingScene = false; _gameSys->setAnimation(0, 0, animationIndex); _gnapActionStatus = -1; _beaverActionStatus = -1; gnapWalkTo(gridX1, gridY1, -1, -1, 1); platypusWalkTo(gridX2, gridY2, -1, -1, 1); _mouseClickState._left = false; return true; } return false; } void GnapEngine::initGnapPos(int gridX, int gridY, int facing) { _timers[2] = 30; _timers[3] = 300; _gnapX = gridX; _gnapY = gridY; if (facing <= 0) _gnapIdleFacing = 1; else _gnapIdleFacing = facing; if (_gnapIdleFacing == 3) { _gnapSequenceId = 0x7B8; } else { _gnapSequenceId = 0x7B5; _gnapIdleFacing = 1; } _gnapId = 20 * _gnapY; _gnapSequenceDatNum = 1; _gameSys->insertSequence(makeRid(1, _gnapSequenceId), 20 * _gnapY, 0, 0, kSeqScale, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); } void GnapEngine::gnapInitBrainPulseRndValue() { _gnapBrainPulseRndValue = 2 * getRandom(10); } void GnapEngine::gnapUseDeviceOnBeaver() { playGnapSequence(makeRid(1, getGnapSequenceId(gskPullOutDevice, _platX, _platY))); if (_beaverFacing != 0) { _gameSys->insertSequence(makeRid(1, 0x7D5), _beaverId, makeRid(_beaverSequenceDatNum, _beaverSequenceId), _beaverId, kSeqSyncWait, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY); _beaverSequenceId = 0x7D5; _beaverSequenceDatNum = 1; } else { _gameSys->insertSequence(makeRid(1, 0x7D4), _beaverId, makeRid(_beaverSequenceDatNum, _beaverSequenceId), _beaverId, kSeqSyncWait, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY); _beaverSequenceId = 0x7D4; _beaverSequenceDatNum = 1; } int newSequenceId = getGnapSequenceId(gskUseDevice, 0, 0); _gameSys->insertSequence(makeRid(1, newSequenceId), _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = newSequenceId; _gnapSequenceDatNum = 1; } void GnapEngine::doCallback(int callback) { switch (callback) { case 8: scene08_updateAnimationsCb(); break; case 10: scene10_updateAnimationsCb(); break; case 20: scene20_updateAnimationsCb(); break; } } bool GnapEngine::gnapPlatypusAction(int gridX, int gridY, int platSequenceId, int callback) { bool result = false; if (_gnapActionStatus <= -1 && _beaverActionStatus <= -1) { _gnapActionStatus = 100; if (isPointBlocked(_platX + gridX, _platY + gridY) && (_platX + gridX != _gnapX || _platY + gridY != _gnapY)) platypusWalkStep(); if (!isPointBlocked(_platX + gridX, _platY + gridY) && (_platX + gridX != _gnapX || _platY + gridY != _gnapY)) { gnapWalkTo(_platX + gridX, _platY + gridY, 0, 0x107B9, 1); while (_gameSys->getAnimationStatus(0) != 2) { updateMouseCursor(); doCallback(callback); gameUpdateTick(); } _gameSys->setAnimation(0, 0, 0); if (_platX + gridX == _gnapX && _platY + gridY == _gnapY) { _gameSys->setAnimation(platSequenceId, _beaverId, 1); playBeaverSequence(platSequenceId); while (_gameSys->getAnimationStatus(1) != 2) { updateMouseCursor(); doCallback(callback); gameUpdateTick(); } result = true; } } _gnapActionStatus = -1; } return result; } void GnapEngine::gnapKissPlatypus(int callback) { if (gnapPlatypusAction(-1, 0, 0x107D1, callback)) { _gnapActionStatus = 100; _gameSys->setAnimation(0, 0, 1); _gameSys->setAnimation(0x10847, _gnapId, 0); _gameSys->insertSequence(0x10847, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 15 * (5 * _gnapX - 20) - (21 - _gridMinX), 48 * (_gnapY - 6) - (146 - _gridMinY)); _gnapSequenceDatNum = 1; _gnapSequenceId = 0x847; _gameSys->insertSequence(0x107CB, _beaverId, makeRid(_beaverSequenceDatNum, _beaverSequenceId), _beaverId, kSeqSyncWait, getSequenceTotalDuration(0x10847), 75 * _platX - _platGridX, 48 * _platY - _platGridY); _beaverSequenceDatNum = 1; _beaverSequenceId = 0x7CB; _beaverFacing = 0; playGnapSequence(0x107B5); while (_gameSys->getAnimationStatus(0) != 2) { updateMouseCursor(); doCallback(callback); gameUpdateTick(); } _gameSys->setAnimation(0, 0, 0); _gnapActionStatus = -1; } else { playGnapSequence(getGnapSequenceId(gskScratchingHead, _platX, _platY) | 0x10000); } } void GnapEngine::gnapUseJointOnPlatypus() { setGrabCursorSprite(-1); if (gnapPlatypusAction(1, 0, 0x107C1, 0)) { _gnapActionStatus = 100; _gameSys->setAnimation(0, 0, 1); _gameSys->setAnimation(0x10876, _beaverId, 0); _gameSys->insertSequence(0x10875, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 15 * (5 * _gnapX - 30), 48 * (_gnapY - 7)); _gnapSequenceDatNum = 1; _gnapSequenceId = 0x875; _gameSys->insertSequence(0x10876, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 15 * (5 * _platX - 25), 48 * (_platY - 7)); _beaverSequenceDatNum = 1; _beaverSequenceId = 0x876; _beaverFacing = 0; playGnapSequence(0x107B5); gnapWalkStep(); while (_gameSys->getAnimationStatus(0) != 2) { updateMouseCursor(); gameUpdateTick(); } _gameSys->setAnimation(0, 0, 0); _gnapActionStatus = -1; } else { playGnapSequence(getGnapSequenceId(gskScratchingHead, _platX, _platY) | 0x10000); } } void GnapEngine::gnapUseDisguiseOnPlatypus() { _gameSys->setAnimation(0x10846, _gnapId, 0); playGnapSequence(0x10846); while (_gameSys->getAnimationStatus(0) != 2) gameUpdateTick(); _newSceneNum = 47; _isLeavingScene = true; _sceneDone = true; setFlag(10); } // CHECKME: The 3 parameters are always 0 int GnapEngine::getBeaverSequenceId(int kind, int gridX, int gridY) { int sequenceId; // TODO kind is always 0, remove that parameter if (kind != 0) return 0; if (gridX > 0 && gridY > 0) { if (gridX < _platX) { sequenceId = 0x7CC; _beaverFacing = 4; } else { sequenceId = 0x7CB; _beaverFacing = 0; } } else if (_beaverFacing != 0) { sequenceId = 0x7CC; _beaverFacing = 4; } else { sequenceId = 0x7CB; _beaverFacing = 0; } return sequenceId | 0x10000; } void GnapEngine::playBeaverSequence(int sequenceId) { // CHECKME: Check the value of the flag _gameSys->insertSequence(sequenceId, _beaverId, makeRid(_beaverSequenceDatNum, _beaverSequenceId), _beaverId, 9, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY); _beaverSequenceId = ridToEntryIndex(sequenceId); _beaverSequenceDatNum = ridToDatIndex(sequenceId); } void GnapEngine::updateBeaverIdleSequence() { if (_beaverActionStatus < 0 && _gnapActionStatus < 0) { if (_timers[0] > 0) { if (_timers[1] == 0) { _timers[1] = getRandom(20) + 30; _gnapRandomValue = getRandom(10); if (_beaverFacing != 0) { if (_gnapRandomValue != 0 || _beaverSequenceId != 0x7CA) { if (_gnapRandomValue != 1 || _beaverSequenceId != 0x7CA) playBeaverSequence(0x107CA); else playBeaverSequence(0x10845); } else { playBeaverSequence(0x107CC); } } else if (_gnapRandomValue != 0 || _beaverSequenceId != 0x7C9) { if (_gnapRandomValue != 1 || _beaverSequenceId != 0x7C9) { if (_gnapRandomValue != 2 || _beaverSequenceId != 0x7C9) playBeaverSequence(0x107C9); else playBeaverSequence(0x108A4); } else { playBeaverSequence(0x10844); } } else { playBeaverSequence(0x107CB); } } } else { _timers[0] = getRandom(75) + 75; beaverMakeRoom(); } } else { _timers[0] = 100; _timers[1] = 35; } } void GnapEngine::beaverSub426234() { if (_beaverActionStatus < 0 && _gnapActionStatus < 0) { if (_timers[0]) { if (!_timers[1]) { _timers[1] = getRandom(20) + 30; _gnapRandomValue = getRandom(10); if (_beaverFacing != 0) { if (_gnapRandomValue >= 2 || _beaverSequenceId != 0x7CA) playBeaverSequence(0x107CA); else playBeaverSequence(0x107CC); } else { if (_gnapRandomValue >= 2 || _beaverSequenceId != 0x7C9) { playBeaverSequence(0x107C9); } else { playBeaverSequence(0x107CB); } } } } else { _timers[0] = getRandom(75) + 75; beaverMakeRoom(); } } else { _timers[0] = 100; _timers[1] = 35; } } void GnapEngine::initBeaverPos(int gridX, int gridY, int facing) { _timers[0] = 50; _timers[1] = 20; _platX = gridX; _platY = gridY; if (facing <= 0) _beaverFacing = 0; else _beaverFacing = facing; if (_beaverFacing == 4) { _beaverSequenceId = 0x7D1; } else { _beaverSequenceId = 0x7C1; _beaverFacing = 0; } _beaverId = 20 * _platY; _beaverSequenceDatNum = 1; _gameSys->insertSequence(makeRid(1, _beaverSequenceId), 20 * _platY, 0, 0, kSeqScale, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY); } //////////////////////////////////////////////////////////////////////////////// void GnapEngine::initGlobalSceneVars() { // Scene 1 _s01_pigsIdCtr = 0; _s01_smokeIdCtr = 0; _s01_spaceshipSurface = 0; // Scene 2 _s02_truckGrillCtr = 0; // Scene 3 _s03_nextPlatSequenceId = -1; _s03_platypusScared = false; _s03_platypusHypnotized = false; // Scene 4 _s04_dogIdCtr = 0; //_s04_triedWindow = true;//?? _s04_triedWindow = false; // Scene 5 _s05_nextChickenSequenceId = -1; // Scene 6 _s06_nextPlatSequenceId = -1; // Scene 11 _s11_billardBallCtr = 0; // Scene 13 _s13_backToiletCtr = -1; // Scene 17 _s17_platTryGetWrenchCtr = 0; _s17_wrenchCtr = 2; _s17_nextCarWindowSequenceId = -1; _s17_nextWrenchSequenceId = -1; _s17_canTryGetWrench = true; _s17_platPhoneCtr = 0; _s17_nextPhoneSequenceId = -1; _s17_currPhoneSequenceId = -1; // Scene 18 _s18_garbageCanPos = 8; _s18_platPhoneCtr = 0; _s18_platPhoneIter = 0; _s18_nextPhoneSequenceId = -1; _s18_currPhoneSequenceId = -1; // Scene 19 _s19_toyGrabCtr = 0; _s19_pictureSurface = 0; _s19_shopAssistantCtr = 0; // Scene 20 _s20_stonerGuyCtr = 3; _s20_stonerGuyShowingJoint = false; _s20_groceryStoreGuyCtr = 0; // Scene 22 _s22_caughtBefore = false; _s22_cashierCtr = 3; // Scene 31 _s31_beerGuyDistracted = false; _s31_clerkMeasureMaxCtr = 3; // Scene 50 _s50_timesPlayed = 0; _s50_timesPlayedModifier = 0; _s50_attackCounter = 0; _s50_leftTongueEnergyBarPos = 10; _s50_leftTongueNextIdCtr = 0; _s50_rightTongueEnergyBarPos = 10; _s50_rightTongueNextIdCtr = 0; // Scene 52 _s52_gameScore = 0; _s52_aliensInitialized = false; _s52_alienDirection = 0; _s52_soundToggle = false; // Scene 53 _s53_callsMadeCtr = 0; _s53_callsRndUsed = 0; // Toy UFO _toyUfoId = 0; _toyUfoActionStatus = -1; _toyUfoX = 0; _toyUfoY = 50; } bool GnapEngine::sceneXX_sub_4466B1() { if (isKeyStatus1(Common::KEYCODE_ESCAPE)) { clearKeyStatus1(Common::KEYCODE_ESCAPE); clearKeyStatus1(Common::KEYCODE_UP); clearKeyStatus1(Common::KEYCODE_RIGHT); clearKeyStatus1(Common::KEYCODE_LEFT); clearKeyStatus1(Common::KEYCODE_p); return true; } if (isKeyStatus1(Common::KEYCODE_p)) { clearKeyStatus1(Common::KEYCODE_p); pauseGame(); updatePause(); } return false; } void GnapEngine::sceneXX_playRandomSound(int timerIndex) { if (!_timers[timerIndex]) { _timers[timerIndex] = getRandom(40) + 50; _gnapRandomValue = getRandom(4); switch (_gnapRandomValue) { case 0: playSound(0x1091B, 0); break; case 1: playSound(0x10921, 0); break; case 2: playSound(0x10927, 0); break; case 3: playSound(0x1091D, 0); break; } } } void GnapEngine::playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3) { setGrabCursorSprite(-1); _gameSys->setAnimation(sequenceId2, _gnapId, 0); _gameSys->insertSequence(sequenceId2, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 15 * (5 * _gnapX - 25), 48 * (_gnapY - 8)); _gnapSequenceId = sequenceId2; _gnapSequenceDatNum = 0; while (_gameSys->getAnimationStatus(0) != 2) gameUpdateTick(); hideCursor(); addFullScreenSprite(fullScreenSpriteId, 255); _gameSys->setAnimation(sequenceId1, 256, 0); _gameSys->insertSequence(sequenceId1, 256, 0, 0, kSeqNone, 0, 0, 0); while (_gameSys->getAnimationStatus(0) != 2) gameUpdateTick(); _gameSys->setAnimation(sequenceId3, _gnapId, 0); _gameSys->insertSequence(sequenceId3, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 15 * (5 * _gnapX - 25), 48 * (_gnapY - 8)); removeFullScreenSprite(); showCursor(); _gnapSequenceId = sequenceId3; } // Scene 0 int GnapEngine::scene00_init() { return 0x37C; } void GnapEngine::toyUfoSetStatus(int flagNum) { clearFlag(16); clearFlag(17); clearFlag(18); clearFlag(19); setFlag(flagNum); } int GnapEngine::toyUfoGetSequenceId() { if (isFlag(16)) return 0x84E; if (isFlag(17)) return 0x84B; if (isFlag(18)) return 0x84D; if (isFlag(19)) return 0x84C; return 0x84E; } bool GnapEngine::toyUfoCheckTimer() { if (!isFlag(12) || isFlag(18) || _timers[9] || _toyUfoSequenceId == 0x870 || _toyUfoSequenceId == 0x871 || _toyUfoSequenceId == 0x872 || _toyUfoSequenceId == 0x873) return false; _sceneDone = true; _newSceneNum = 41; return true; } void GnapEngine::toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex) { GridStruct v16[34]; if (destX == -1) destX = _leftClickMouseX; if (destY == -1) destY = _leftClickMouseY; //CHECKME int clippedDestX = CLIP(destX, minX, maxX); int clippedDestY = CLIP(destY, minY, maxY); int dirX, dirY; // 0, -1 or 1 if (clippedDestX == _toyUfoX) dirX = 0; else dirX = (clippedDestX - _toyUfoX) / ABS(clippedDestX - _toyUfoX); if (clippedDestY == _toyUfoY) dirY = 0; else dirY = (clippedDestY - _toyUfoY) / ABS(clippedDestY - _toyUfoY); int deltaX = ABS(clippedDestX - _toyUfoX); int deltaY = ABS(clippedDestY - _toyUfoY); int i = 0; if (deltaY > deltaX) { int v15 = 32; int v22 = deltaY / v15; int v14 = 0; while (v14 < deltaY && i < 34) { if (v22 - 5 >= i) { v15 = MIN(36, 8 * i + 8); } else { v15 = MAX(6, v15 - 3); } v14 += v15; v16[i].gridX1 = _toyUfoX + dirX * deltaX * v14 / deltaY; v16[i].gridY1 = _toyUfoY + dirY * v14; ++i; } } else { int v17 = 36; int v22 = deltaX / v17; int v14 = 0; while (v14 < deltaX && i < 34) { if (v22 - 5 >= i) { v17 = MIN(38, 8 * i + 8); } else { v17 = MAX(6, v17 - 3); } v14 += v17; v16[i].gridX1 = _toyUfoX + dirX * v14; v16[i].gridY1 = _toyUfoY + dirY * deltaY * v14 / deltaX; ++i; } } int v21 = i - 1; _toyUfoX = clippedDestX; _toyUfoY = clippedDestY; // debug("v21: %d", v21); if (i - 1 > 0) { int seqId; if (isFlag(16)) seqId = 0x867; else if (isFlag(17)) seqId = 0x84F; else if (isFlag(18)) seqId = 0x85F; else if (isFlag(19)) seqId = 0x857; v16[0].sequenceId = seqId; v16[0].id = 0; _gameSys->insertSequence(seqId | 0x10000, 0, _toyUfoSequenceId | 0x10000, _toyUfoId, kSeqSyncWait, 0, v16[0].gridX1 - 365, v16[0].gridY1 - 128); for (i = 1; i < v21; ++i) { v16[i].sequenceId = seqId + (i % 8); v16[i].id = i; _gameSys->insertSequence(v16[i].sequenceId | 0x10000, v16[i].id, v16[i - 1].sequenceId | 0x10000, v16[i - 1].id, kSeqSyncWait, 0, v16[i].gridX1 - 365, v16[i].gridY1 - 128); } _toyUfoSequenceId = v16[v21 - 1].sequenceId; _toyUfoId = v16[v21 - 1].id; if (animationIndex >= 0) _gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, animationIndex); } } // Scene 99 int GnapEngine::cutscene_init() { return -1; } void GnapEngine::cutscene_run() { int itemIndex = 0; int soundId = -1; int volume = 100; int duration = 0; bool skip = false; if (_prevSceneNum == 2) { soundId = 0x36B; duration = MAX(1, 300 / getSequenceTotalDuration(_s99_sequenceIdArr[_s99_itemsCount - 1]));//CHECKME _timers[0] = 0; } if (soundId != -1) playSound(soundId, 0); hideCursor(); _gameSys->drawSpriteToBackground(0, 0, _s99_resourceIdArr[0]); for (int j = 0; j < _s99_sequenceCountArr[0]; ++j) _gameSys->insertSequence(_s99_sequenceIdArr[j], j + 2, 0, 0, kSeqNone, 0, 0, 0); _gameSys->setAnimation(_s99_sequenceIdArr[0], 2, 0); clearKeyStatus1(Common::KEYCODE_ESCAPE); clearKeyStatus1(Common::KEYCODE_SPACE); clearKeyStatus1(29); _mouseClickState._left = false; int firstSequenceIndex = 0; while (!_sceneDone) { gameUpdateTick(); if (_gameSys->getAnimationStatus(0) == 2 || skip) { skip = false; _gameSys->requestClear2(false); _gameSys->requestClear1(); _gameSys->setAnimation(0, 0, 0); firstSequenceIndex += _s99_sequenceCountArr[itemIndex++]; if (itemIndex >= _s99_itemsCount) { _sceneDone = true; } else { for (int m = 0; m < _s99_sequenceCountArr[itemIndex]; ++m) _gameSys->insertSequence(_s99_sequenceIdArr[firstSequenceIndex + m], m + 2, 0, 0, kSeqNone, 0, 0, 0); _gameSys->drawSpriteToBackground(0, 0, _s99_resourceIdArr[itemIndex]); _gameSys->setAnimation(_s99_sequenceIdArr[firstSequenceIndex], 2, 0); } } if (isKeyStatus1(Common::KEYCODE_ESCAPE) || isKeyStatus1(Common::KEYCODE_SPACE) || isKeyStatus1(29)) { clearKeyStatus1(Common::KEYCODE_ESCAPE); clearKeyStatus1(Common::KEYCODE_SPACE); clearKeyStatus1(29); if (_s99_canSkip[itemIndex] & 1) skip = true; else _sceneDone = true; } if (!_timers[0] && itemIndex == _s99_itemsCount - 1) { _timers[0] = 2; volume = MAX(1, volume - duration); setSoundVolume(soundId, volume); } } if (soundId != -1) stopSound(soundId); } } // End of namespace Gnap