/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GNAP_GNAP_H #define GNAP_GNAP_H #include "common/array.h" #include "common/events.h" #include "common/file.h" #include "common/memstream.h" #include "common/random.h" #include "common/savefile.h" #include "common/serializer.h" #include "common/str.h" #include "common/substream.h" #include "common/system.h" #include "common/winexe.h" #include "common/winexe_pe.h" #include "engines/engine.h" #include "graphics/pixelformat.h" #include "graphics/wincursor.h" #include "graphics/fontman.h" #include "graphics/font.h" #include "graphics/fonts/ttf.h" #include "gnap/debugger.h" #include "gnap/resource.h" #include "gnap/scenes/scenecore.h" #include "gnap/character.h" #include "gnap/music.h" struct ADGameDescription; namespace Gnap { class DatManager; class SequenceResource; class SpriteResource; class GameSys; class SoundMan; class MusicPlayer; #define GNAP_SAVEGAME_VERSION 2 struct MouseButtonState { bool _left; bool _right; MouseButtonState() : _left(false), _right(false) { } }; struct Hotspot { Common::Rect _rect; uint16 _flags; bool isPointInside(Common::Point pos) const { return _rect.contains(pos); } bool isFlag(uint16 flag) const { return (_flags & flag) != 0; } void clearRect() { _rect = Common::Rect(0, 0, 0, 0); } }; const int kMaxTimers = 10; enum GnapDebugChannels { kDebugBasic = 1 << 0, kDebugMusic = 1 << 1 }; enum { SF_NONE = 0x0000, SF_LOOK_CURSOR = 0x0001, SF_GRAB_CURSOR = 0x0002, SF_TALK_CURSOR = 0x0004, SF_PLAT_CURSOR = 0x0008, SF_DISABLED = 0x0010, SF_WALKABLE = 0x0020, SF_EXIT_L_CURSOR = 0x0040, SF_EXIT_R_CURSOR = 0x0080, SF_EXIT_U_CURSOR = 0x0100, SF_EXIT_D_CURSOR = 0x0200, SF_EXIT_NW_CURSOR = 0x0400, SF_EXIT_NE_CURSOR = 0x0800, SF_EXIT_SW_CURSOR = 0x1000, SF_EXIT_SE_CURSOR = 0x2000 }; enum { LOOK_CURSOR = 0, GRAB_CURSOR = 1, TALK_CURSOR = 2, PLAT_CURSOR = 3, NOLOOK_CURSOR = 4, NOGRAB_CURSOR = 5, NOTALK_CURSOR = 6, NOPLAT_CURSOR = 7, EXIT_L_CURSOR = 8, EXIT_R_CURSOR = 9, EXIT_U_CURSOR = 10, EXIT_D_CURSOR = 11, EXIT_NE_CURSOR = 12, EXIT_NW_CURSOR = 13, EXIT_SE_CURSOR = 14, EXIT_SW_CURSOR = 15, WAIT_CURSOR = 16 }; enum { kGSPullOutDevice = 0, kGSPullOutDeviceNonWorking = 1, kGSIdle = 2, kGSBrainPulsating = 3, kGSImpossible = 4, kGSScratchingHead = 5, kGSDeflect = 6, kGSUseDevice = 7, kGSMoan1 = 8, kGSMoan2 = 9 }; enum { kItemMagazine = 0, kItemMud = 1, kItemGrass = 2, kItemDisguise = 3, kItemNeedle = 4, kItemTwig = 5, kItemGas = 6, kItemKeys = 7, kItemDice = 8, kItemTongs = 9, kItemQuarter = 10, kItemQuarterWithHole = 11, kItemDiceQuarterHole = 12, kItemWrench = 13, kItemCowboyHat = 14, kItemGroceryStoreHat = 15, kItemBanana = 16, kItemTickets = 17, kItemPicture = 18, kItemEmptyBucket = 19, kItemBucketWithBeer = 20, kItemBucketWithPill = 21, kItemPill = 22, kItemHorn = 23, kItemJoint = 24, kItemChickenBucket = 25, kItemGum = 26, kItemSpring = 27, kItemLightbulb = 28, kItemCereals = 29 }; enum { kGFPlatypus = 0, kGFMudTaken = 1, kGFNeedleTaken = 2, kGFTwigTaken = 3, kGFUnk04 = 4, kGFKeysTaken = 5, kGFGrassTaken = 6, kGFBarnPadlockOpen = 7, kGFTruckFilledWithGas = 8, kGFTruckKeysUsed = 9, kGFPlatypusDisguised = 10, kGFSceneFlag1 = 11, kGFGnapControlsToyUFO = 12, kGFUnk13 = 13, // Tongue Fight Won? kGFUnk14 = 14, kGFSpringTaken = 15, kGFUnk16 = 16, kGFJointTaken = 17, kGFUnk18 = 18, kGFGroceryStoreHatTaken = 19, kGFPictureTaken = 20, kGFUnk21 = 21, kGFUnk22 = 22, kGFUnk23 = 23, kGFUnk24 = 24, kGFUnk25 = 25, kGFPlatypusTalkingToAssistant = 26, kGFUnk27 = 27, kGFUnk28 = 28, kGFGasTaken = 29, kGFUnk30 = 30, kGFUnk31 = 31 }; struct GnapSavegameHeader { uint8 _version; Common::String _saveName; Graphics::Surface *_thumbnail; int _year, _month, _day; int _hour, _minute; }; class GnapEngine : public Engine { protected: Common::Error run(); virtual bool hasFeature(EngineFeature f) const; public: GnapEngine(OSystem *syst, const ADGameDescription *gd); ~GnapEngine(); private: const ADGameDescription *_gameDescription; Graphics::PixelFormat _pixelFormat; int _loadGameSlot; public: Common::RandomSource *_random; Common::PEResources *_exe; DatManager *_dat; SpriteCache *_spriteCache; SoundCache *_soundCache; SequenceCache *_sequenceCache; GameSys *_gameSys; SoundMan *_soundMan; Debugger *_debugger; Scene *_scene; PlayerGnap *_gnap; PlayerPlat *_plat; MusicPlayer *_music; Graphics::Font *_font; Common::MemoryWriteStreamDynamic *_tempThumbnail; int _lastUpdateClock; bool _gameDone; byte _keyPressState[512]; byte _keyDownState[512]; bool _isPaused; Graphics::Surface *_pauseSprite; int _timers[kMaxTimers], _savedTimers[kMaxTimers]; MouseButtonState _mouseButtonState; MouseButtonState _mouseClickState; uint32 _keyStatus1[2]; bool _sceneSavegameLoaded, _wasSavegameLoaded; Graphics::Surface *_backgroundSurface; int _prevSceneNum, _currentSceneNum, _newSceneNum; bool _sceneDone, _sceneWaiting; uint32 _inventory, _gameFlags; Hotspot _hotspots[20]; Common::Point _hotspotsWalkPos[20]; int _hotspotsCount; int _sceneClickedHotspot; bool _isWaiting; bool _isLeavingScene; bool _isStockDatLoaded; int _newCursorValue, _cursorValue; int _verbCursor, _cursorIndex; Common::Point _mousePos; int _leftClickMouseX, _leftClickMouseY; Graphics::Surface *_grabCursorSprite; int _currGrabCursorX, _currGrabCursorY; int _grabCursorSpriteIndex, _newGrabCursorSpriteIndex; Graphics::Surface *_fullScreenSprite; int _fullScreenSpriteId; int _deviceX1, _deviceY1, _deviceX2, _deviceY2; int _soundTimerIndexA; int _soundTimerIndexB; int _soundTimerIndexC; int _idleTimerIndex; void updateEvents(); void gameUpdateTick(); void saveTimers(); void restoreTimers(); void pauseGame(); void resumeGame(); void updatePause(); int getRandom(int max); int readSavegameDescription(int savegameNum, Common::String &description); int loadSavegame(int savegameNum); Common::Error saveGameState(int slot, const Common::String &desc); Common::Error loadGameState(int slot); Common::String generateSaveName(int slot); void synchronize(Common::Serializer &s); void writeSavegameHeader(Common::OutSaveFile *out, GnapSavegameHeader &header); static bool readSavegameHeader(Common::InSaveFile *in, GnapSavegameHeader &header); void delayTicks(int val, int idx, bool updateCursor); void delayTicksA(int val, int idx); void delayTicksCursor(int val); void setHotspot(int index, int16 x1, int16 y1, int16 x2, int16 y2, uint16 flags = SF_NONE, int16 walkX = -1, int16 walkY = -1); int getHotspotIndexAtPos(Common::Point pos); void updateCursorByHotspot(); int getClickedHotspotId(); int getInventoryItemSpriteNum(int index); void updateMouseCursor(); void setVerbCursor(int verbCursor); void setCursor(int cursorIndex); void showCursor(); void hideCursor(); void setGrabCursorSprite(int index); void createGrabCursorSprite(int spriteId); void freeGrabCursorSprite(); void updateGrabCursorSprite(int x, int y); void invClear(); void invAdd(int itemId); void invRemove(int itemId); bool invHas(int itemId); void clearFlags(); void setFlag(int num); void clearFlag(int num); bool isFlag(int num); Graphics::Surface *addFullScreenSprite(int resourceId, int id); void removeFullScreenSprite(); void showFullScreenSprite(int resourceId); void queueInsertDeviceIcon(); void insertDeviceIconActive(); void removeDeviceIconActive(); void setDeviceHotspot(int hotspotIndex, int x1, int y1, int x2, int y2); int getSequenceTotalDuration(int resourceId); bool isSoundPlaying(int resourceId); void playSound(int resourceId, bool looping); void stopSound(int resourceId); void setSoundVolume(int resourceId, int volume); void updateTimers(); void initGameFlags(int num); void loadStockDat(); void mainLoop(); void initScene(); void endSceneInit(); void afterScene(); int initSceneLogic(); void runSceneLogic(); void checkGameKeys(); void startSoundTimerA(int timerIndex); int playSoundA(); void startSoundTimerB(int timerIndex); int playSoundB(); void startSoundTimerC(int timerIndex); int playSoundC(); void startIdleTimer(int timerIndex); void updateIdleTimer(); void screenEffect(int dir, byte r, byte g, byte b); bool isKeyStatus1(int key); bool isKeyStatus2(int key); void clearKeyStatus1(int key); void clearAllKeyStatus1(); void deleteSurface(Graphics::Surface **surface); // Menu int _menuStatus; int _menuSpritesIndex; bool _menuDone; Graphics::Surface *_menuBackgroundSurface; Graphics::Surface *_menuQuitQuerySprite; Graphics::Surface *_largeSprite; Graphics::Surface *_menuSaveLoadSprite; Graphics::Surface *_menuSprite2; Graphics::Surface *_menuSprite1; char _savegameFilenames[7][30]; Graphics::Surface *_savegameSprites[7]; Graphics::Surface *_spriteHandle; Graphics::Surface *_cursorSprite; int _menuInventoryIndices[30]; Graphics::Surface *_menuInventorySprites[30]; int _savegameIndex; void createMenuSprite(); void freeMenuSprite(); void initMenuHotspots1(); void initMenuHotspots2(); void initMenuQuitQueryHotspots(); void initSaveLoadHotspots(); void drawInventoryFrames(); void insertInventorySprites(); void removeInventorySprites(); void runMenu(); void updateMenuStatusInventory(); void updateMenuStatusMainMenu(); void updateMenuStatusSaveGame(); void updateMenuStatusLoadGame(); void updateMenuStatusQueryQuit(); // Grid common int _gridMinX, _gridMinY; int _gridMaxX, _gridMaxY; bool isPointBlocked(int gridX, int gridY); bool isPointBlocked(Common::Point gridPos); void initSceneGrid(int gridMinX, int gridMinY, int gridMaxX, int gridMaxY); bool testWalk(int animationIndex, int someStatus, int gridX1, int gridY1, int gridX2, int gridY2); // Gnap void doCallback(int callback); // Scenes int _toyUfoNextSequenceId, _toyUfoSequenceId; int _toyUfoId; int _toyUfoActionStatus; int _toyUfoX; int _toyUfoY; void initGlobalSceneVars(); void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3); // Shared by scenes 17 & 18 int _s18GarbageCanPos; // Scene 4x void toyUfoSetStatus(int flagNum); int toyUfoGetSequenceId(); bool toyUfoCheckTimer(); void toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex); void playMidi(const char *name); void stopMidi(); }; } // End of namespace Gnap #endif // GNAP_GNAP_H