/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/group4.h" namespace Gnap { Scene40::Scene40(GnapEngine *vm) : Scene(vm) { } int Scene40::init() { GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); return _vm->isFlag(kGFUnk23) ? 0x01 : 0x00; } void Scene40::updateHotspots() { _vm->setHotspot(kHS40Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_DISABLED | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS40ExitCave, 169, 510, 264, 600, SF_EXIT_D_CURSOR, 0, 8); _vm->setHotspot(kHS40ExitToyStand, 238, 297, 328, 376, SF_EXIT_L_CURSOR, 0, 8); _vm->setHotspot(kHS40ExitBBQ, 328, 220, 401, 306, SF_EXIT_L_CURSOR, 0, 8); _vm->setHotspot(kHS40ExitUfo, 421, 215, 501, 282, SF_EXIT_U_CURSOR, 0, 8); _vm->setHotspot(kHS40ExitKissinBooth, 476, 284, 556, 345, SF_EXIT_R_CURSOR, 0, 8); _vm->setHotspot(kHS40ExitDancefloor, 317, 455, 445, 600, SF_EXIT_D_CURSOR, 0, 8); _vm->setHotspot(kHS40ExitShoe, 455, 346, 549, 417, SF_EXIT_D_CURSOR, 0, 8); _vm->setDeviceHotspot(kHS40Device, -1, -1, -1, -1); _vm->_hotspotsCount = 9; } void Scene40::run() { PlayerGnap& gnap = *_vm->_gnap; PlayerPlat& plat = *_vm->_plat; _vm->queueInsertDeviceIcon(); _vm->endSceneInit(); while (!_vm->_sceneDone) { if (!_vm->isSoundPlaying(0x1094B)) _vm->playSound(0x1094B, true); _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 0, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHS40Device: _vm->runMenu(); updateHotspots(); break; case kHS40Platypus: if (gnap._actionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playImpossible(plat._pos); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playMoan1(plat._pos); break; case GRAB_CURSOR: gnap.kissPlatypus(0); break; case TALK_CURSOR: gnap.playBrainPulsating(plat._pos); plat.playSequence(plat.getSequenceId()); break; case PLAT_CURSOR: gnap.playImpossible(plat._pos); break; } } } break; case kHS40ExitCave: if (gnap._actionStatus < 0) { _vm->_newSceneNum = 39; _vm->_sceneDone = true; } break; case kHS40ExitToyStand: if (gnap._actionStatus < 0) { _vm->_newSceneNum = 41; _vm->_sceneDone = true; } break; case kHS40ExitBBQ: if (gnap._actionStatus < 0) { _vm->_newSceneNum = 42; _vm->_sceneDone = true; } break; case kHS40ExitUfo: if (gnap._actionStatus < 0) { _vm->_newSceneNum = 43; _vm->_sceneDone = true; } break; case kHS40ExitKissinBooth: if (gnap._actionStatus < 0) { _vm->_newSceneNum = 44; _vm->_sceneDone = true; } break; case kHS40ExitDancefloor: if (gnap._actionStatus < 0) { _vm->_newSceneNum = 45; _vm->_sceneDone = true; } break; case kHS40ExitShoe: if (gnap._actionStatus < 0) { _vm->_newSceneNum = 46; _vm->_sceneDone = true; } break; default: if (_vm->_mouseClickState._left && gnap._actionStatus < 0) _vm->_mouseClickState._left = false; break; } updateAnimations(); _vm->checkGameKeys(); if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } } void Scene40::updateAnimations() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; if (gameSys.getAnimationStatus(0) == 2) { gameSys.setAnimation(0, 0, 0); if (gnap._actionStatus) gnap._actionStatus = -1; else _vm->_sceneDone = true; } } /*****************************************************************************/ Scene41::Scene41(GnapEngine *vm) : Scene(vm) { _currKidSequenceId = -1; _nextKidSequenceId = -1; _currToyVendorSequenceId = -1; _nextToyVendorSequenceId = -1; } int Scene41::init() { GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); gameSys.setAnimation(0, 0, 2); return 0x129; } void Scene41::updateHotspots() { if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->setHotspot(kHS41Platypus, 0, 0, 0, 0, SF_DISABLED); _vm->setHotspot(kHS41UfoExitLeft, 0, 0, 10, 500, SF_EXIT_L_CURSOR | SF_DISABLED); _vm->setHotspot(kHS41UfoExitRight, 790, 0, 799, 500, SF_EXIT_R_CURSOR); _vm->setHotspot(kHS41UfoWalkArea1, 0, 0, 800, 470, SF_DISABLED); _vm->setDeviceHotspot(kHS41UfoDevice, -1, -1, -1, -1); _vm->_hotspotsCount = 5; } else { _vm->setHotspot(kHS41Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS41ExitCave, 150, 590, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); _vm->setHotspot(kHS41Exit, 0, 100, 10, 599, SF_EXIT_L_CURSOR | SF_DISABLED, 0, 8); _vm->setHotspot(kHS41ExitBBQ, 790, 100, 799, 599, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8); _vm->setHotspot(kHS41ToyVendor, 320, 150, 430, 310, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS41Kid, 615, 340, 710, 460, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS41ToyUfo, 0, 0, 0, 0, SF_GRAB_CURSOR); _vm->setHotspot(kHS41WalkArea1, 0, 0, 800, 470); _vm->setDeviceHotspot(kHS41Device, -1, -1, -1, -1); _vm->_hotspotsCount = 9; } } void Scene41::run() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; PlayerPlat& plat = *_vm->_plat; _vm->queueInsertDeviceIcon(); if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->_toyUfoX = 770; if (_vm->_toyUfoY < 0 || _vm->_toyUfoY > 300) _vm->_toyUfoY = 150; if (!_vm->_timers[9]) gnap._actionStatus = kAS41GiveBackToyUfo; } else { if (!_vm->isFlag(kGFUnk16) && !_vm->isFlag(kGFJointTaken) && !_vm->isFlag(kGFUnk18) && !_vm->isFlag(kGFGroceryStoreHatTaken)) _vm->toyUfoSetStatus(kGFUnk16); _vm->_toyUfoX = 600; _vm->_toyUfoY = 200; } _vm->_toyUfoId = 0; _vm->_toyUfoActionStatus = -1; _vm->_toyUfoSequenceId = _vm->toyUfoGetSequenceId(); _vm->_toyUfoNextSequenceId = _vm->_toyUfoSequenceId; gameSys.setAnimation(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 2); gameSys.insertSequence(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 0, 0, kSeqNone, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); gameSys.insertSequence(0x128, 0, 0, 0, kSeqLoop, 0, 0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) _currKidSequenceId = 0x11B; else _currKidSequenceId = 0x11D; _nextKidSequenceId = -1; gameSys.setAnimation(_currKidSequenceId, 1, 4); gameSys.insertSequence(_currKidSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); _currToyVendorSequenceId = 0x118; _nextToyVendorSequenceId = -1; gameSys.setAnimation(0x118, 1, 3); gameSys.insertSequence(_currToyVendorSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); gameSys.insertSequence(0x127, 2, 0, 0, kSeqNone, 0, 0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { gnap._sequenceId = 0x120; gnap._sequenceDatNum = 0; gnap._idleFacing = kDirUpRight; gnap._pos = Common::Point(7, 7); gnap._id = 140; gameSys.insertSequence(0x120, 140, 0, 0, kSeqNone, 0, 0, 0); gameSys.setAnimation(makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, 0); plat.initPos(8, 10, kDirBottomLeft); _vm->endSceneInit(); } else if (_vm->_prevSceneNum == 45) { gnap.initPos(-1, 8, kDirUpRight); plat.initPos(-2, 8, kDirUpLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(1, 8), -1, 0x107C2, 1); gnap.walkTo(Common::Point(2, 8), -1, 0x107B9, 1); } else if (_vm->_prevSceneNum == 42) { gnap.initPos(11, 8, kDirUpRight); plat.initPos(11, 9, kDirUpLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(9, 8), -1, 0x107D2, 1); } else { gnap.initPos(5, 8, kDirBottomRight); plat.initPos(6, 8, kDirBottomLeft); _vm->endSceneInit(); } _vm->_timers[4] = _vm->getRandom(100) + 100; _vm->_timers[5] = _vm->getRandom(30) + 20; while (!_vm->_sceneDone) { if (!_vm->isSoundPlaying(0x1094B)) _vm->playSound(0x1094B, true); if (!_vm->isFlag(kGFGnapControlsToyUFO)) _vm->_hotspots[kHS41ToyUfo]._rect = Common::Rect(_vm->_toyUfoX - 25, _vm->_toyUfoY - 20, _vm->_toyUfoX + 25, _vm->_toyUfoY + 20); _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 0, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { switch (_vm->_sceneClickedHotspot) { case kHS41UfoExitLeft: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = kAS41ToyUfoLeaveScene; _vm->_newSceneNum = 45; _vm->toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2); } break; case kHS41UfoExitRight: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = kAS41ToyUfoLeaveScene; _vm->_newSceneNum = 42; _vm->toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2); } break; case kHS41UfoDevice: _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(100) + 100; _vm->_timers[5] = _vm->getRandom(30) + 20; break; } } else { switch (_vm->_sceneClickedHotspot) { case kHS41Device: _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(100) + 100; _vm->_timers[5] = _vm->getRandom(30) + 20; break; case kHS41Platypus: if (gnap._actionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playImpossible(plat._pos); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playMoan1(plat._pos); break; case GRAB_CURSOR: gnap.kissPlatypus(0); break; case TALK_CURSOR: gnap.playBrainPulsating(plat._pos); plat.playSequence(plat.getSequenceId()); break; case PLAT_CURSOR: gnap.playImpossible(plat._pos); break; } } } break; case kHS41ExitCave: _vm->_isLeavingScene = true; gnap.walkTo(_vm->_hotspotsWalkPos[kHS41ExitCave], 0, 0x107AE, 1); gnap._actionStatus = kAS41LeaveScene; _vm->_newSceneNum = 40; break; case kHS41Exit: _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS41Exit].x, -1), 0, 0x107AF, 1); gnap._actionStatus = kAS41LeaveScene; plat.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS41Exit].x, -1), -1, 0x107CF, 1); _vm->_newSceneNum = 45; break; case kHS41ExitBBQ: _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS41ExitBBQ].x, -1), 0, 0x107AB, 1); gnap._actionStatus = kAS41LeaveScene; plat.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS41ExitBBQ].x, -1), -1, 0x107CD, 1); _vm->_newSceneNum = 42; break; case kHS41ToyVendor: if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) { gnap._actionStatus = kAS41UseQuarterWithToyVendor; gnap.walkTo(Common::Point(4, 7), 0, 0x107BB, 9); gnap.playShowItem(_vm->_grabCursorSpriteIndex, 5, 0); } else if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playShowCurrItem(Common::Point(4, 7), 5, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playMoan1(Common::Point(5, 0)); break; case GRAB_CURSOR: gnap.playImpossible(); break; case TALK_CURSOR: gnap._idleFacing = kDirUpRight; gnap.walkTo(Common::Point(4, 7), 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1); gnap._actionStatus = kAS41TalkToyVendor; break; case PLAT_CURSOR: gnap.playImpossible(); break; } } break; case kHS41Kid: if (_vm->_grabCursorSpriteIndex == kItemChickenBucket) { gnap.walkTo(Common::Point(7, 7), 0, 0x107BB, 1); gnap._idleFacing = kDirUpRight; gnap._actionStatus = kAS41UseChickenBucketWithKid; } else if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playShowCurrItem(Common::Point(7, 7), 8, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playScratchingHead(Common::Point(9, 0)); break; case GRAB_CURSOR: gnap.walkTo(Common::Point(7, 7), 0, 0x107BB, 1); gnap._idleFacing = kDirUpRight; gnap._actionStatus = kAS41GrabKid; break; case TALK_CURSOR: gnap._idleFacing = kDirUpRight; gnap.walkTo(Common::Point(7, 7), 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1); break; case PLAT_CURSOR: gnap.playImpossible(); break; } } break; case kHS41ToyUfo: if (_vm->_grabCursorSpriteIndex == kItemGum) { gnap.playPullOutDevice(Common::Point(9, 0)); gameSys.setAnimation(makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, 0); gnap._actionStatus = kAS41UseGumWithToyUfo; } break; case kHS41WalkArea1: if (gnap._actionStatus < 0) gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); break; } } if (_vm->isFlag(kGFGnapControlsToyUFO)) { if (!_vm->_timers[9] && gnap._actionStatus < 0) { gnap._actionStatus = kAS41GiveBackToyUfo; if (gnap._sequenceId == 0x121 || gnap._sequenceId == 0x122) { gameSys.insertSequence(0x123, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0); gnap._sequenceId = 0x123; gnap._sequenceDatNum = 0; gameSys.setAnimation(0x123, gnap._id, 0); } } } if (_vm->_mouseClickState._left && gnap._actionStatus < 0) { _vm->_mouseClickState._left = false; if (_vm->isFlag(kGFGnapControlsToyUFO)) { int sequenceId; if (_vm->_leftClickMouseX >= 400) { if (gnap._sequenceId == 0x11F || gnap._sequenceId == 0x120 || gnap._sequenceId == 0x123 || gnap._sequenceId == 0x126) sequenceId = 0x120; else if (_vm->_leftClickMouseX - _vm->_toyUfoX >= 400) sequenceId = 0x126; else sequenceId = 0x123; } else { if (gnap._sequenceId == 0x121 || gnap._sequenceId == 0x125 || gnap._sequenceId == 0x122) sequenceId = 0x122; else if (_vm->_toyUfoX - _vm->_leftClickMouseX >= 400) sequenceId = 0x125; else sequenceId = 0x121; } gameSys.insertSequence(sequenceId, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0); gnap._sequenceId = sequenceId; gnap._sequenceDatNum = 0; gameSys.setAnimation(sequenceId, gnap._id, 0); _vm->_toyUfoActionStatus = kAS41ToyUfoRefresh; _vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2); } else { gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); } } updateAnimations(); if (!_vm->_isLeavingScene) { if (plat._actionStatus < 0) plat.updateIdleSequence(); if (gnap._actionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) gnap.updateIdleSequence(); if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(100) + 100; if (gnap._actionStatus < 0 && plat._actionStatus < 0 && _vm->_toyUfoActionStatus == -1 && _nextToyVendorSequenceId == -1) { switch (_vm->getRandom(3)) { case 0: _nextToyVendorSequenceId = 0x113; break; case 1: _nextToyVendorSequenceId = 0x117; break; case 2: _nextToyVendorSequenceId = 0x119; break; } if (_nextToyVendorSequenceId == _currToyVendorSequenceId) _nextToyVendorSequenceId = -1; } } if (!_vm->_timers[5]) { _vm->_timers[5] = _vm->getRandom(30) + 20; if (gnap._actionStatus < 0 && plat._actionStatus < 0 && _vm->_toyUfoActionStatus == -1 && _nextKidSequenceId == -1) { if (_vm->isFlag(kGFGnapControlsToyUFO)) _nextKidSequenceId = 0x11B; else if (_vm->getRandom(3) != 0) _nextKidSequenceId = 0x11D; else _nextKidSequenceId = 0x11E; } } } _vm->checkGameKeys(); if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(100) + 100; _vm->_timers[5] = _vm->getRandom(30) + 20; } _vm->gameUpdateTick(); } } void Scene41::updateAnimations() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; if (gameSys.getAnimationStatus(0) == 2) { switch (gnap._actionStatus) { case kAS41LeaveScene: gameSys.setAnimation(0, 0, 0); _vm->_sceneDone = true; gnap._actionStatus = -1; break; case kAS41UseQuarterWithToyVendor: gameSys.setAnimation(0, 0, 0); _nextToyVendorSequenceId = 0x114; gnap._actionStatus = -1; break; case kAS41TalkToyVendor: gameSys.setAnimation(0, 0, 0); _nextToyVendorSequenceId = 0x116; gnap._actionStatus = -1; break; case kAS41UseGumWithToyUfo: gameSys.setAnimation(0, 0, 0); gnap.playUseDevice(Common::Point(9, 0)); gnap._actionStatus = -1; _vm->setGrabCursorSprite(-1); _vm->invRemove(kItemGum); _vm->_toyUfoActionStatus = kAS41UfoGumAttached; break; case kAS41UseChickenBucketWithKid: if (gameSys.getAnimationStatus(4) == 2) { _vm->_timers[2] = _vm->getRandom(30) + 20; _vm->_timers[3] = _vm->getRandom(50) + 200; _vm->setGrabCursorSprite(-1); gameSys.insertSequence(0x11F, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0); gnap._sequenceId = 0x11F; gnap._sequenceDatNum = 0; gameSys.setAnimation(0x11F, gnap._id, 0); _nextKidSequenceId = 0x11A; gameSys.insertSequence(0x11A, 1, _currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextKidSequenceId, 1, 4); _currKidSequenceId = _nextKidSequenceId; _nextKidSequenceId = 0x11B; _vm->_timers[5] = _vm->getRandom(30) + 20; gnap._actionStatus = -1; _vm->setFlag(kGFGnapControlsToyUFO); updateHotspots(); _vm->_timers[9] = 600; } break; case kAS41GrabKid: if (gameSys.getAnimationStatus(3) == 2 && gameSys.getAnimationStatus(4) == 2) { _vm->_timers[2] = _vm->getRandom(30) + 20; _vm->_timers[3] = _vm->getRandom(50) + 200; gameSys.insertSequence(0x110, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0); gnap._sequenceId = 0x110; gnap._sequenceDatNum = 0; gameSys.setAnimation(0x110, gnap._id, 0); _nextToyVendorSequenceId = 0x111; gameSys.insertSequence(0x111, 1, _currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextToyVendorSequenceId, 1, 3); _currToyVendorSequenceId = _nextToyVendorSequenceId; _nextToyVendorSequenceId = -1; _vm->_timers[4] = _vm->getRandom(100) + 100; _nextKidSequenceId = 0x10F; gameSys.insertSequence(0x10F, 1, _currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextKidSequenceId, 1, 4); _currKidSequenceId = _nextKidSequenceId; _nextKidSequenceId = -1; _vm->_timers[5] = _vm->getRandom(30) + 20; gnap._actionStatus = -1; } break; case kAS41GiveBackToyUfo: if (gameSys.getAnimationStatus(3) == 2 && gameSys.getAnimationStatus(4) == 2) { _vm->_timers[2] = _vm->getRandom(30) + 20; _vm->_timers[3] = _vm->getRandom(50) + 200; gameSys.insertSequence(0x124, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0); gnap._sequenceId = 0x124; gnap._sequenceDatNum = 0; gameSys.setAnimation(0x124, gnap._id, 0); _nextToyVendorSequenceId = 0x112; gameSys.insertSequence(0x112, 1, _currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextToyVendorSequenceId, 1, 3); _currToyVendorSequenceId = _nextToyVendorSequenceId; _nextToyVendorSequenceId = -1; _vm->_timers[4] = _vm->getRandom(100) + 100; _nextKidSequenceId = 0x11C; gameSys.insertSequence(0x11C, 1, _currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextKidSequenceId, 1, 4); _currKidSequenceId = _nextKidSequenceId; _nextKidSequenceId = -1; _vm->_timers[5] = _vm->getRandom(30) + 20; gnap._actionStatus = -1; _vm->clearFlag(kGFGnapControlsToyUFO); updateHotspots(); } break; } } if (gameSys.getAnimationStatus(2) == 2) { switch (_vm->_toyUfoActionStatus) { case kAS41ToyUfoLeaveScene: _vm->_sceneDone = true; break; case kAS41UfoGumAttached: _vm->_toyUfoNextSequenceId = 0x873; gameSys.insertSequence(0x10873, _vm->_toyUfoId, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, kSeqSyncWait, 0, _vm->_toyUfoX - 365, _vm->_toyUfoY - 128); _vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId; gameSys.setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 2); _vm->toyUfoSetStatus(kGFJointTaken); break; default: _vm->_toyUfoNextSequenceId = _vm->toyUfoGetSequenceId(); gameSys.insertSequence(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId + 1, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, kSeqSyncWait, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); _vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId; ++_vm->_toyUfoId; gameSys.setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 2); break; } _vm->_toyUfoActionStatus = -1; } if (gameSys.getAnimationStatus(3) == 2 && _nextToyVendorSequenceId != -1) { gameSys.insertSequence(_nextToyVendorSequenceId, 1, _currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextToyVendorSequenceId, 1, 3); _currToyVendorSequenceId = _nextToyVendorSequenceId; _nextToyVendorSequenceId = -1; _vm->_timers[4] = _vm->getRandom(100) + 100; } if (gameSys.getAnimationStatus(4) == 2 && _nextKidSequenceId != -1) { gameSys.insertSequence(_nextKidSequenceId, 1, _currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextKidSequenceId, 1, 4); _currKidSequenceId = _nextKidSequenceId; _nextKidSequenceId = -1; _vm->_timers[5] = _vm->getRandom(30) + 20; if (_currKidSequenceId == 0x11E) { _vm->_toyUfoActionStatus = kAS41ToyUfoRefresh; _vm->toyUfoFlyTo(_vm->getRandom(300) + 500, _vm->getRandom(225) + 75, 0, 799, 0, 300, 2); } } } /*****************************************************************************/ Scene42::Scene42(GnapEngine *vm) : Scene(vm) { _currBBQVendorSequenceId = -1; _nextBBQVendorSequenceId = -1; } int Scene42::init() { GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); gameSys.setAnimation(0, 0, 2); if (_vm->isFlag(kGFPictureTaken) || (_vm->isFlag(kGFUnk18) && _vm->isFlag(kGFUnk23))) return 0x153; return 0x152; } void Scene42::updateHotspots() { if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->setHotspot(kHS42Platypus, 0, 0, 0, 0, SF_DISABLED); _vm->setHotspot(kHS42UfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); _vm->setHotspot(kHS42UfoExitRight, 790, 0, 799, 599, SF_EXIT_R_CURSOR); _vm->setHotspot(kHS42UfoHotSauce, 335, 110, 440, 175, SF_DISABLED); _vm->setDeviceHotspot(kHS42UfoDevice, -1, 534, -1, 599); if ((_vm->isFlag(kGFPictureTaken) || _vm->isFlag(kGFUnk18)) && _vm->isFlag(kGFUnk23) && !_vm->isFlag(kGFUnk24)) _vm->_hotspots[kHS42UfoHotSauce]._flags = SF_GRAB_CURSOR; _vm->_hotspotsCount = 5; } else { _vm->setHotspot(kHS42Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS42ExitUfoParty, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); _vm->setHotspot(kHS42ExitToyStand, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); _vm->setHotspot(kHS42ExitUfo, 790, 100, 799, 599, SF_EXIT_R_CURSOR, 10, 8); _vm->setHotspot(kHS42BBQVendor, 410, 200, 520, 365, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 8); _vm->setHotspot(kHS42ChickenLeg, 530, 340, 620, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 8, 7); _vm->setHotspot(kHS42WalkArea1, 0, 0, 800, 445); _vm->setHotspot(kHS42WalkArea2, 240, 0, 550, 495); _vm->setDeviceHotspot(kHS42Device, -1, -1, -1, -1); _vm->_hotspotsCount = 9; } } void Scene42::run() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; PlayerPlat& plat = *_vm->_plat; _vm->queueInsertDeviceIcon(); _currBBQVendorSequenceId = 0x14A; _nextBBQVendorSequenceId = -1; gameSys.setAnimation(0x14A, 1, 2); gameSys.insertSequence(_currBBQVendorSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->_toyUfoId = 0; _vm->_toyUfoActionStatus = -1; if (_vm->_prevSceneNum == 43 && _vm->isFlag(kGFUnk18)) { _vm->_toyUfoSequenceId = 0x872; _vm->_toyUfoNextSequenceId = _vm->toyUfoGetSequenceId(); gameSys.insertSequence(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 0, 0, kSeqNone, 0, 0, 0); _vm->_toyUfoX = 317; _vm->_toyUfoY = 61; _vm->toyUfoSetStatus(kGFJointTaken); _vm->setFlag(kGFPictureTaken); _vm->_timers[9] = 600; } else { _vm->_toyUfoSequenceId = _vm->toyUfoGetSequenceId(); _vm->_toyUfoNextSequenceId = _vm->_toyUfoSequenceId; if (_vm->_prevSceneNum == 41) _vm->_toyUfoX = 30; else _vm->_toyUfoX = 770; gameSys.insertSequence(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 0, 0, kSeqNone, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); } gameSys.setAnimation(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 3); _vm->endSceneInit(); if (_vm->_toyUfoSequenceId == 0x872) _vm->setGrabCursorSprite(-1); } else if (_vm->_prevSceneNum == 41) { gnap.initPos(-1, 8, kDirUpRight); plat.initPos(-1, 9, kDirUpLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(2, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(1, 8), -1, 0x107C2, 1); } else if (_vm->_prevSceneNum == 43) { gnap.initPos(11, 8, kDirUpRight); plat.initPos(11, 9, kDirUpLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(9, 8), -1, 0x107D2, 1); } else { gnap.initPos(5, 11, kDirUpRight); plat.initPos(6, 11, kDirUpLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(5, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1); } while (!_vm->_sceneDone) { if (!_vm->isSoundPlaying(0x1094B)) _vm->playSound(0x1094B, true); _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 0, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { switch (_vm->_sceneClickedHotspot) { case kHS42UfoExitLeft: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = kAS42ToyUfoLeaveScene; _vm->_newSceneNum = 41; _vm->toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 3); } break; case kHS42UfoExitRight: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = kAS42ToyUfoLeaveScene; _vm->_newSceneNum = 43; _vm->toyUfoFlyTo(835, -1, 0, 835, 0, 300, 3); } break; case kHS42UfoHotSauce: if (_vm->isFlag(kGFJointTaken)) { _vm->_toyUfoActionStatus = kAS42ToyUfoPickUpHotSauce; _vm->toyUfoFlyTo(384, 77, 0, 799, 0, 300, 3); _vm->_timers[9] = 600; } else { _vm->_toyUfoActionStatus = kAS42ToyUfoRefresh; _vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 3); } break; case kHS42UfoDevice: _vm->runMenu(); updateHotspots(); break; } } else { switch (_vm->_sceneClickedHotspot) { case kHS42Device: _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(20) + 30; break; case kHS42Platypus: if (gnap._actionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playImpossible(plat._pos); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playMoan1(plat._pos); break; case GRAB_CURSOR: gnap.kissPlatypus(0); break; case TALK_CURSOR: gnap.playBrainPulsating(plat._pos); plat.playSequence(plat.getSequenceId()); break; case PLAT_CURSOR: gnap.playImpossible(plat._pos); break; } } } break; case kHS42ExitUfoParty: _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(gnap._pos.x, _vm->_hotspotsWalkPos[kHS42ExitUfoParty].y), 0, 0x107AE, 1); gnap._actionStatus = kAS42LeaveScene; plat.walkTo(Common::Point(plat._pos.x, _vm->_hotspotsWalkPos[kHS42ExitUfoParty].y), -1, 0x107C7, 1); _vm->_newSceneNum = 40; break; case kHS42ExitToyStand: _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS42ExitToyStand].x, gnap._pos.y), 0, 0x107AF, 1); gnap._actionStatus = kAS42LeaveScene; plat.walkTo(_vm->_hotspotsWalkPos[kHS42ExitToyStand], -1, 0x107CF, 1); _vm->_newSceneNum = 41; break; case kHS42ExitUfo: _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS42ExitUfo].x, gnap._pos.y), 0, 0x107AB, 1); gnap._actionStatus = kAS42LeaveScene; plat.walkTo(_vm->_hotspotsWalkPos[kHS42ExitUfo], -1, 0x107CD, 1); _vm->_newSceneNum = 43; break; case kHS42BBQVendor: if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) { gnap.walkTo(_vm->_hotspotsWalkPos[kHS42BBQVendor], 0, 0x107BB, 1); gnap._actionStatus = kAS42UseQuarterWithBBQVendor; if (plat._pos.y < 9) plat.walkTo(Common::Point(plat._pos.x, 9), -1, -1, 1); } else if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS42BBQVendor], _vm->_hotspotsWalkPos[kHS42BBQVendor].x + 1, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playScratchingHead(Common::Point(_vm->_hotspotsWalkPos[kHS42BBQVendor].x - 1, 0)); break; case TALK_CURSOR: gnap._idleFacing = kDirUpRight; gnap.walkTo(_vm->_hotspotsWalkPos[kHS42BBQVendor], 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1); gnap._actionStatus = kAS42TalkBBQVendor; break; case GRAB_CURSOR: case PLAT_CURSOR: gnap.playImpossible(); break; } } break; case kHS42ChickenLeg: if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS42ChickenLeg], _vm->_hotspotsWalkPos[kHS42ChickenLeg].x - 1, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playScratchingHead(Common::Point(_vm->_hotspotsWalkPos[kHS42ChickenLeg].x - 1, 0)); break; case GRAB_CURSOR: gnap.walkTo(_vm->_hotspotsWalkPos[kHS42ChickenLeg], 0, 0x107BC, 1); gnap._actionStatus = kAS42GrabChickenLeg; break; case TALK_CURSOR: case PLAT_CURSOR: gnap.playImpossible(); break; } } break; case kHS42WalkArea1: case kHS42WalkArea2: if (gnap._actionStatus < 0) gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); break; } } if (_vm->_mouseClickState._left && gnap._actionStatus < 0) { _vm->_mouseClickState._left = false; if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->_toyUfoActionStatus = kAS42ToyUfoRefresh; _vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 3); } else { gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); } } updateAnimations(); _vm->toyUfoCheckTimer(); if (!_vm->_isLeavingScene) { if (plat._actionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) plat.updateIdleSequence(); if (gnap._actionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) gnap.updateIdleSequence(); if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(20) + 30; if (gnap._actionStatus < 0 && plat._actionStatus < 0 && _nextBBQVendorSequenceId == -1) { switch (_vm->getRandom(8)) { case 0: _nextBBQVendorSequenceId = 0x14C; break; case 1: case 2: _nextBBQVendorSequenceId = 0x149; break; case 3: case 4: case 5: case 6: _nextBBQVendorSequenceId = 0x14D; break; case 7: _nextBBQVendorSequenceId = 0x14A; break; } if (_nextBBQVendorSequenceId == _currBBQVendorSequenceId && _nextBBQVendorSequenceId != 0x14D) _nextBBQVendorSequenceId = -1; } } } _vm->checkGameKeys(); if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(20) + 30; } _vm->gameUpdateTick(); } } void Scene42::updateAnimations() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; if (gameSys.getAnimationStatus(0) == 2) { switch (gnap._actionStatus) { case kAS42LeaveScene: gameSys.setAnimation(0, 0, 0); gnap._actionStatus = -1; _vm->_sceneDone = true; break; case kAS42TalkBBQVendor: gameSys.setAnimation(0, 0, 0); gnap._actionStatus = -1; _nextBBQVendorSequenceId = 0x14B; break; case kAS42UseQuarterWithBBQVendor: case kAS42GrabChickenLeg: if (gameSys.getAnimationStatus(2) == 2) { int sequenceId; if (gnap._actionStatus == kAS42UseQuarterWithBBQVendor) { _vm->invRemove(kItemDiceQuarterHole); _vm->invAdd(kItemChickenBucket); _vm->setGrabCursorSprite(-1); sequenceId = 0x150; _nextBBQVendorSequenceId = 0x148; } else if (_vm->isFlag(kGFUnk27)) { if (_vm->isFlag(kGFUnk28)) { sequenceId = 0x7B7; _nextBBQVendorSequenceId = 0x145; } else { _vm->setFlag(kGFUnk28); sequenceId = 0x14F; _nextBBQVendorSequenceId = 0x147; } } else { _vm->setFlag(kGFUnk27); sequenceId = 0x14E; _nextBBQVendorSequenceId = 0x146; } if (sequenceId == 0x7B7) { gameSys.insertSequence(0x107B7, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, _vm->getSequenceTotalDuration(_nextBBQVendorSequenceId), 75 * gnap._pos.x - gnap._gridX, 48 * gnap._pos.y - gnap._gridY); gnap._sequenceDatNum = 1; } else { gameSys.insertSequence(sequenceId, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0); gnap._sequenceDatNum = 0; } gnap._sequenceId = sequenceId; gameSys.setAnimation(sequenceId | (gnap._sequenceDatNum << 16), gnap._id, 0); if (gnap._actionStatus == kAS42UseQuarterWithBBQVendor) gnap._actionStatus = kAS42UseQuarterWithBBQVendorDone; else gnap._actionStatus = -1; gameSys.insertSequence(_nextBBQVendorSequenceId, 1, _currBBQVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextBBQVendorSequenceId, 1, 2); _currBBQVendorSequenceId = _nextBBQVendorSequenceId; if (_nextBBQVendorSequenceId == 0x145) _nextBBQVendorSequenceId = 0x14A; else _nextBBQVendorSequenceId = -1; _vm->_timers[4] = _vm->getRandom(20) + 30; _vm->_timers[2] = _vm->getRandom(30) + 20; _vm->_timers[3] = _vm->getRandom(50) + 200; } break; case kAS42UseQuarterWithBBQVendorDone: gameSys.setAnimation(0, 0, 0); _vm->setGrabCursorSprite(kItemChickenBucket); gnap._actionStatus = -1; break; default: gameSys.setAnimation(0, 0, 0); gnap._actionStatus = -1; break; } } if (gameSys.getAnimationStatus(2) == 2 && _nextBBQVendorSequenceId != -1) { gameSys.insertSequence(_nextBBQVendorSequenceId, 1, _currBBQVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextBBQVendorSequenceId, 1, 2); _currBBQVendorSequenceId = _nextBBQVendorSequenceId; _nextBBQVendorSequenceId = -1; _vm->_timers[4] = _vm->getRandom(20) + 30; } if (gameSys.getAnimationStatus(3) == 2) { switch (_vm->_toyUfoActionStatus) { case kAS42ToyUfoLeaveScene: _vm->_sceneDone = true; break; case kAS42ToyUfoPickUpHotSauce: gameSys.insertSequence(0x10870, _vm->_toyUfoId, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, kSeqSyncWait, 0, 0, 0); _vm->setFlag(kGFUnk24); updateHotspots(); _vm->toyUfoSetStatus(kGFGroceryStoreHatTaken); _vm->_toyUfoSequenceId = 0x870; gameSys.setAnimation(0x10870, _vm->_toyUfoId, 3); _vm->_toyUfoActionStatus = -1; _vm->_toyUfoX = 0x181; _vm->_toyUfoY = 53; break; default: if (_vm->_toyUfoSequenceId == 0x872) { _vm->hideCursor(); _vm->addFullScreenSprite(0x13E, 255); gameSys.setAnimation(0x151, 256, 0); gameSys.insertSequence(0x151, 256, 0, 0, kSeqNone, 0, 0, 0); while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); _vm->removeFullScreenSprite(); _vm->showCursor(); } _vm->_toyUfoNextSequenceId = _vm->toyUfoGetSequenceId(); gameSys.setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, (_vm->_toyUfoId + 1) % 10, 3); gameSys.insertSequence(_vm->_toyUfoNextSequenceId | 0x10000, (_vm->_toyUfoId + 1) % 10, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, kSeqSyncWait, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); _vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId; _vm->_toyUfoId = (_vm->_toyUfoId + 1) % 10; break; } _vm->_toyUfoActionStatus = -1; } } /*****************************************************************************/ Scene43::Scene43(GnapEngine *vm) : Scene(vm) { _currTwoHeadedGuySequenceId = -1; _nextTwoHeadedGuySequenceId = -1; } int Scene43::init() { GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); gameSys.setAnimation(0, 0, 2); return 0x13F; } void Scene43::updateHotspots() { if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->setHotspot(kHS43Platypus, 0, 0, 0, 0, SF_DISABLED); _vm->setHotspot(kHS43UfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); _vm->setHotspot(kHS43UfoExitRight, 790, 0, 799, 599, SF_EXIT_R_CURSOR); _vm->setHotspot(kHS43UfoKey, 140, 170, 185, 260, SF_GRAB_CURSOR); _vm->setHotspot(kHS43UfoBucket, 475, 290, 545, 365, SF_DISABLED); _vm->setDeviceHotspot(kHS43UfoDevice, -1, 534, -1, 599); if (_vm->isFlag(kGFGroceryStoreHatTaken)) _vm->_hotspots[kHS43UfoBucket]._flags = SF_GRAB_CURSOR; // NOTE Bug in the original. Key hotspot wasn't disabled. if (_vm->isFlag(kGFUnk14)) _vm->_hotspots[kHS43UfoKey]._flags = SF_DISABLED; _vm->_hotspotsCount = 6; } else { _vm->setHotspot(kHS43Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS43ExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); _vm->setHotspot(kHS43ExitBBQ, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); _vm->setHotspot(kHS43ExitKissinBooth, 790, 100, 799, 599, SF_EXIT_R_CURSOR, 10, 8); _vm->setHotspot(kHS43TwoHeadedGuy, 470, 240, 700, 470, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS43Key, 140, 170, 185, 260, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS43Ufo, 110, 0, 690, 350, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS43WalkArea1, 0, 0, 800, 445); _vm->setHotspot(kHS43WalkArea2, 465, 0, 800, 493); _vm->setDeviceHotspot(kHS43Device, -1, -1, -1, -1); if (_vm->isFlag(kGFUnk14)) _vm->_hotspots[kHS43Key]._flags = SF_DISABLED; _vm->_hotspotsCount = 10; } } void Scene43::run() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; PlayerPlat& plat = *_vm->_plat; _vm->queueInsertDeviceIcon(); if (!_vm->isFlag(kGFUnk14)) gameSys.insertSequence(0x1086F, 1, 0, 0, kSeqNone, 0, 0, 0); _currTwoHeadedGuySequenceId = 0x13C; _nextTwoHeadedGuySequenceId = -1; gameSys.setAnimation(0x13C, 1, 2); gameSys.insertSequence(_currTwoHeadedGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->_toyUfoId = 0; _vm->_toyUfoActionStatus = -1; _vm->_toyUfoSequenceId = _vm->toyUfoGetSequenceId(); _vm->_toyUfoNextSequenceId = _vm->_toyUfoSequenceId; if (_vm->_prevSceneNum == 42) _vm->_toyUfoX = 30; else _vm->_toyUfoX = 770; gameSys.setAnimation(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 3); gameSys.insertSequence(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 0, 0, kSeqNone, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); _vm->endSceneInit(); } else { switch (_vm->_prevSceneNum) { case 42: gnap.initPos(-1, 8, kDirUpRight); plat.initPos(-1, 9, kDirUpLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(2, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(1, 8), -1, 0x107C2, 1); break; case 44: gnap.initPos(11, 8, kDirUpRight); plat.initPos(11, 9, kDirUpLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(9, 8), -1, 0x107D2, 1); break; case 54: gnap.initPos(4, 7, kDirBottomLeft); plat.initPos(11, 8, kDirUpLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(9, 8), -1, 0x107D2, 1); break; default: gnap.initPos(5, 11, kDirUpRight); plat.initPos(6, 11, kDirUpLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(5, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1); break; } } while (!_vm->_sceneDone) { if (!_vm->isSoundPlaying(0x1094B)) _vm->playSound(0x1094B, true); _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 0, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { switch (_vm->_sceneClickedHotspot) { case kHS43UfoDevice: _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(100) + 100; break; case kHS43UfoExitLeft: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = 4; _vm->_newSceneNum = 42; _vm->toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 3); } break; case kHS43UfoExitRight: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = 4; _vm->_newSceneNum = 44; _vm->toyUfoFlyTo(835, -1, 0, 835, 0, 300, 3); } break; case kHS43UfoKey: if (_vm->isFlag(kGFJointTaken)) { _vm->_toyUfoActionStatus = 6; _vm->toyUfoFlyTo(163, 145, 0, 799, 0, 300, 3); } else { _vm->_toyUfoActionStatus = 5; _vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 3); } break; case kHS43UfoBucket: _vm->_toyUfoActionStatus = 7; _vm->toyUfoFlyTo(497, 143, 0, 799, 0, 300, 3); _vm->_timers[9] = 600; break; } } else { switch (_vm->_sceneClickedHotspot) { case kHS43Device: _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(100) + 100; break; case kHS43Platypus: if (gnap._actionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playImpossible(plat._pos); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playMoan1(plat._pos); break; case GRAB_CURSOR: gnap.kissPlatypus(0); break; case TALK_CURSOR: gnap.playBrainPulsating(plat._pos); plat.playSequence(plat.getSequenceId()); break; case PLAT_CURSOR: gnap.playImpossible(plat._pos); break; } } } break; case kHS43ExitUfoParty: _vm->_isLeavingScene = true; gnap.walkTo(_vm->_hotspotsWalkPos[kHS43ExitUfoParty], 0, 0x107AE, 1); gnap._actionStatus = 0; plat.walkTo(_vm->_hotspotsWalkPos[kHS43ExitUfoParty], -1, 0x107C7, 1); _vm->_newSceneNum = 40; break; case kHS43ExitBBQ: _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS43ExitBBQ].x, gnap._pos.y), 0, 0x107AF, 1); gnap._actionStatus = 0; plat.walkTo(_vm->_hotspotsWalkPos[kHS43ExitBBQ], -1, 0x107CF, 1); _vm->_newSceneNum = 42; break; case kHS43ExitKissinBooth: _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS43ExitKissinBooth].x, gnap._pos.y), 0, 0x107AB, 1); gnap._actionStatus = 0; plat.walkTo(_vm->_hotspotsWalkPos[kHS43ExitKissinBooth], -1, 0x107CD, 1); _vm->_newSceneNum = 44; break; case kHS43TwoHeadedGuy: if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playShowCurrItem(Common::Point(6, 8), 7, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playScratchingHead(Common::Point(7, 0)); break; case TALK_CURSOR: gnap._idleFacing = kDirUpRight; gnap.walkTo(Common::Point(5, 8), 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1); gnap._actionStatus = 2; break; case GRAB_CURSOR: case PLAT_CURSOR: gnap.playImpossible(); break; } } break; case kHS43Key: case kHS43Ufo: if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playShowCurrItem(Common::Point(3, 7), 2, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playScratchingHead(); break; case GRAB_CURSOR: gnap._idleFacing = kDirUpRight; gnap.walkTo(Common::Point(3, 7), 0, 67515, 1); gnap._actionStatus = 1; break; case TALK_CURSOR: case PLAT_CURSOR: gnap.playImpossible(); break; } } break; case kHS43WalkArea1: case kHS43WalkArea2: if (gnap._actionStatus < 0) gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); break; } } if (_vm->_mouseClickState._left && gnap._actionStatus < 0) { _vm->_mouseClickState._left = false; if (_vm->isFlag(kGFGnapControlsToyUFO) && (_vm->_toyUfoActionStatus == 5 || _vm->_toyUfoActionStatus == -1)) { _vm->_toyUfoActionStatus = 5; _vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 3); } else { gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); } } updateAnimations(); _vm->toyUfoCheckTimer(); if (!_vm->_isLeavingScene) { if (plat._actionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) plat.updateIdleSequence(); if (gnap._actionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) gnap.updateIdleSequence(); if (!_vm->_timers[4] && (!_vm->isFlag(kGFGnapControlsToyUFO) || !_vm->isFlag(kGFGroceryStoreHatTaken))) { _vm->_timers[4] = _vm->getRandom(100) + 100; if (gnap._actionStatus < 0 && plat._actionStatus < 0 && _nextTwoHeadedGuySequenceId == -1) { switch (_vm->getRandom(5)) { case 0: _nextTwoHeadedGuySequenceId = 0x13C; break; case 1: _nextTwoHeadedGuySequenceId = 0x134; break; case 2: _nextTwoHeadedGuySequenceId = 0x135; break; case 3: _nextTwoHeadedGuySequenceId = 0x136; break; case 4: _nextTwoHeadedGuySequenceId = 0x13A; break; } if (_nextTwoHeadedGuySequenceId == _currTwoHeadedGuySequenceId) _nextTwoHeadedGuySequenceId = -1; } } } _vm->checkGameKeys(); if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(100) + 100; } _vm->gameUpdateTick(); } if (_vm->_newSceneNum == 54) _vm->clearFlag(kGFGnapControlsToyUFO); } void Scene43::updateAnimations() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; if (gameSys.getAnimationStatus(0) == 2) { switch (gnap._actionStatus) { case 0: gameSys.setAnimation(0, 0, 0); _vm->_sceneDone = true; break; case 1: if (gameSys.getAnimationStatus(2) == 2) { _vm->_timers[2] = _vm->getRandom(30) + 20; _vm->_timers[3] = _vm->getRandom(50) + 200; gameSys.insertSequence(0x13D, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0); gnap._sequenceId = 0x13D; gnap._sequenceDatNum = 0; gameSys.setAnimation(0x13D, gnap._id, 0); _nextTwoHeadedGuySequenceId = 0x13B; gameSys.insertSequence(0x13B, 1, _currTwoHeadedGuySequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextTwoHeadedGuySequenceId, 1, 2); _currTwoHeadedGuySequenceId = _nextTwoHeadedGuySequenceId; _nextTwoHeadedGuySequenceId = -1; _vm->_timers[4] = _vm->getRandom(100) + 100; gnap._actionStatus = -1; } break; default: gameSys.setAnimation(0, 0, 0); gnap._actionStatus = -1; break; } } if (gameSys.getAnimationStatus(2) == 2) { if (_currTwoHeadedGuySequenceId == 0x13A) { if (_vm->isFlag(kGFGroceryStoreHatTaken)) { _nextTwoHeadedGuySequenceId = 0x13E; _vm->stopSound(0x108F6); } else if (_vm->getRandom(2) != 0) { _nextTwoHeadedGuySequenceId = 0x137; } else { _nextTwoHeadedGuySequenceId = 0x138; } } else if (_currTwoHeadedGuySequenceId == 0x13E) { _vm->_sceneDone = true; _vm->_newSceneNum = 54; } if (_nextTwoHeadedGuySequenceId != -1) { gameSys.insertSequence(_nextTwoHeadedGuySequenceId, 1, _currTwoHeadedGuySequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextTwoHeadedGuySequenceId, 1, 2); _currTwoHeadedGuySequenceId = _nextTwoHeadedGuySequenceId; _nextTwoHeadedGuySequenceId = -1; _vm->_timers[4] = _vm->getRandom(100) + 100; } } if (gameSys.getAnimationStatus(3) == 2) { switch (_vm->_toyUfoActionStatus) { case 4: _vm->_sceneDone = true; _vm->_toyUfoActionStatus = -1; break; case 6: gameSys.insertSequence(0x10871, _vm->_toyUfoId, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, kSeqSyncWait, 0, 0, 0); gameSys.removeSequence(0x1086F, 1, true); _vm->setFlag(kGFUnk14); updateHotspots(); _vm->toyUfoSetStatus(kGFUnk18); _vm->_toyUfoSequenceId = 0x871; gameSys.setAnimation(0x10871, _vm->_toyUfoId, 3); _vm->_toyUfoActionStatus = -1; _vm->_toyUfoX = 96; _vm->_toyUfoY = 131; break; case 7: gameSys.insertSequence(0x10874, _vm->_toyUfoId, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, kSeqSyncWait, 0, 0, 0); _vm->_toyUfoSequenceId = 0x874; gameSys.setAnimation(0x10874, _vm->_toyUfoId, 3); _vm->_toyUfoActionStatus = 8; _vm->setFlag(kGFJointTaken); gnap._actionStatus = 3; break; case 8: _nextTwoHeadedGuySequenceId = 0x13A; _vm->_toyUfoX = 514; _vm->_toyUfoY = 125; _vm->toyUfoFlyTo(835, 125, 0, 835, 0, 300, 3); _vm->_toyUfoActionStatus = 9; break; case 9: // Nothing break; default: _vm->_toyUfoNextSequenceId = _vm->toyUfoGetSequenceId(); gameSys.insertSequence(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId + 1, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, kSeqSyncWait, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); _vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId; ++_vm->_toyUfoId; gameSys.setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 3); _vm->_toyUfoActionStatus = -1; break; } } } /*****************************************************************************/ Scene44::Scene44(GnapEngine *vm) : Scene(vm) { _nextSpringGuySequenceId = -1; _nextKissingLadySequenceId = -1; _currSpringGuySequenceId = -1; _currKissingLadySequenceId = -1; } int Scene44::init() { GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); gameSys.setAnimation(0, 0, 2); gameSys.setAnimation(0, 0, 3); return 0xFF; } void Scene44::updateHotspots() { if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->setHotspot(kHS44Platypus, 0, 0, 0, 0, SF_DISABLED); _vm->setHotspot(kHS44UfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); _vm->setHotspot(kHS44UfoExitRight, 790, 0, 799, 599, SF_EXIT_R_CURSOR); _vm->setDeviceHotspot(kHS44UfoDevice, -1, 534, -1, 599); _vm->_hotspotsCount = 4; } else { _vm->setHotspot(kHS44Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS44ExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); _vm->setHotspot(kHS44ExitUfo, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); _vm->setHotspot(kHS44ExitShow, 790, 100, 799, 599, SF_EXIT_R_CURSOR, 10, 8); _vm->setHotspot(kHS44KissingLady, 300, 160, 400, 315, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7); _vm->setHotspot(kHS44Spring, 580, 310, 635, 375, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8); _vm->setHotspot(kHS44SpringGuy, 610, 375, 690, 515, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8); _vm->setHotspot(kHS44WalkArea1, 0, 0, 800, 445); _vm->setHotspot(kHS44WalkArea2, 617, 0, 800, 600); _vm->setDeviceHotspot(kHS44Device, -1, -1, -1, -1); if (_vm->isFlag(kGFUnk13)) _vm->_hotspots[kHS44KissingLady]._flags = SF_DISABLED; if (_vm->isFlag(kGFSpringTaken)) _vm->_hotspots[kHS44Spring]._flags = SF_DISABLED; _vm->_hotspotsCount = 10; } } void Scene44::run() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; PlayerPlat& plat = *_vm->_plat; _vm->queueInsertDeviceIcon(); gameSys.insertSequence(0xF7, 0, 0, 0, kSeqLoop, 0, 0, 0); gameSys.insertSequence(0xFC, 256, 0, 0, kSeqNone, 0, 0, 0); if (_vm->isFlag(kGFSpringTaken)) _currSpringGuySequenceId = 0xF8; else _currSpringGuySequenceId = 0xF9; _nextSpringGuySequenceId = -1; gameSys.setAnimation(_currSpringGuySequenceId, 1, 4); gameSys.insertSequence(_currSpringGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); if (_vm->isFlag(kGFUnk13)) { if (_vm->_prevSceneNum != 50 || _vm->_sceneSavegameLoaded) { _currKissingLadySequenceId = 0xF6; _nextKissingLadySequenceId = -1; } else { _vm->setGrabCursorSprite(kItemGum); _currKissingLadySequenceId = 0xF5; _nextKissingLadySequenceId = 0xF6; gameSys.setAnimation(0xF5, 1, 2); } } else { _currKissingLadySequenceId = 0xEC; _nextKissingLadySequenceId = -1; gameSys.setAnimation(0xEC, 1, 2); } gameSys.insertSequence(_currKissingLadySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->_toyUfoId = 0; _vm->_toyUfoActionStatus = -1; _vm->_toyUfoSequenceId = _vm->toyUfoGetSequenceId(); _vm->_toyUfoNextSequenceId = _vm->_toyUfoSequenceId; if (_vm->_prevSceneNum == 43) _vm->_toyUfoX = 30; else _vm->_toyUfoX = 770; gameSys.setAnimation(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 3); gameSys.insertSequence(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 0, 0, kSeqNone, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); _vm->endSceneInit(); } else { switch (_vm->_prevSceneNum) { case 43: gnap.initPos(-1, 8, kDirUpRight); plat.initPos(-1, 7, kDirUpLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(2, 8), -1, 0x107B9, 1); plat.walkTo(Common::Point(1, 8), -1, 0x107C2, 1); break; case 46: gnap.initPos(11, 8, kDirUpRight); plat.initPos(11, 8, kDirUpLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(6, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(7, 8), -1, 0x107D2, 1); break; case 50: gnap.initPos(4, 8, kDirBottomRight); if (_vm->_sceneSavegameLoaded) { plat.initPos(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, kDirIdleRight); } else if (!_vm->isFlag(kGFUnk13)) { _vm->_timers[0] = 50; _vm->_timers[1] = 20; plat._pos = Common::Point(5, 8); plat._sequenceId = 0xFD; plat._idleFacing = kDirIdleLeft; plat._id = 160; plat._sequenceDatNum = 0; gameSys.insertSequence(0xFD, 160, 0, 0, kSeqNone, 0, 0, 0); } _vm->endSceneInit(); break; default: gnap.initPos(5, 11, kDirUpRight); plat.initPos(6, 11, kDirUpLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(6, 8), -1, 0x107C2, 1); gnap.walkTo(Common::Point(5, 8), -1, 0x107BA, 1); break; } } while (!_vm->_sceneDone) { if (!_vm->isSoundPlaying(0x1094B)) _vm->playSound(0x1094B, true); _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 0, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { switch (_vm->_sceneClickedHotspot) { case kHS44UfoExitLeft: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = 6; _vm->_newSceneNum = 43; _vm->toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 3); } break; case kHS44UfoExitRight: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = 6; _vm->_newSceneNum = 46; _vm->toyUfoFlyTo(835, -1, 0, 835, 0, 300, 3); } break; case kHS44UfoDevice: _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(20) + 20; break; } } else if (_vm->_sceneClickedHotspot <= 9) { switch (_vm->_sceneClickedHotspot) { case kHS44Device: _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(20) + 20; break; case kHS44Platypus: if (gnap._actionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playImpossible(plat._pos); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playMoan1(plat._pos); break; case GRAB_CURSOR: gnap.kissPlatypus(0); break; case TALK_CURSOR: gnap.playBrainPulsating(plat._pos); plat.playSequence(plat.getSequenceId()); break; case PLAT_CURSOR: gnap.playImpossible(plat._pos); break; } } } break; case kHS44ExitUfoParty: _vm->_isLeavingScene = true; gnap.walkTo(_vm->_hotspotsWalkPos[kHS44ExitUfoParty], 0, 0x107AE, 1); gnap._actionStatus = 0; _vm->_newSceneNum = 40; break; case kHS44ExitUfo: _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS44ExitUfo].x, gnap._pos.y), 0, 0x107AF, 1); gnap._actionStatus = 0; plat.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS44ExitUfo].x, plat._pos.y), -1, 0x107CF, 1); _vm->_newSceneNum = 43; break; case kHS44ExitShow: _vm->_isLeavingScene = true; gnap.walkTo(_vm->_hotspotsWalkPos[kHS44ExitShow], 0, 0x107AB, 1); gnap._actionStatus = 0; _vm->_newSceneNum = 46; break; case kHS44KissingLady: if (_vm->_grabCursorSpriteIndex >= 0) { gnap._actionStatus = 2; gnap.walkTo(_vm->_hotspotsWalkPos[kHS44KissingLady], 0, -1, 9); gnap.playShowItem(_vm->_grabCursorSpriteIndex, _vm->_hotspotsWalkPos[kHS44KissingLady].x - 1, _vm->_hotspotsWalkPos[kHS44KissingLady].y); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playScratchingHead(Common::Point(4, 3)); break; case GRAB_CURSOR: gnap.playImpossible(); break; case TALK_CURSOR: gnap._idleFacing = kDirUpLeft; gnap.walkTo(_vm->_hotspotsWalkPos[kHS44KissingLady], 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1); gnap._actionStatus = 1; break; case PLAT_CURSOR: gnap.useDeviceOnPlatypus(); plat.walkTo(Common::Point(6, 7), 1, 0x107D2, 1); if (gnap._pos == Common::Point(7, 7)) gnap.walkStep(); gnap.playIdle(Common::Point(5, 7)); plat._actionStatus = 4; break; } } break; case kHS44Spring: if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS44Spring], 8, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playScratchingHead(Common::Point(8, 7)); break; case GRAB_CURSOR: gnap.playPullOutDevice(Common::Point(8, 0)); gnap.playUseDevice(Common::Point(8, 0)); _nextSpringGuySequenceId = 0xFB; _vm->invAdd(kItemSpring); _vm->setFlag(kGFSpringTaken); updateHotspots(); break; case TALK_CURSOR: gnap.playImpossible(); break; case PLAT_CURSOR: gnap.playImpossible(); break; } } break; case kHS44SpringGuy: if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS44SpringGuy], 8, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFSpringTaken)) gnap.playMoan1(Common::Point(8, 7)); else gnap.playScratchingHead(Common::Point(8, 7)); break; case TALK_CURSOR: gnap._idleFacing = kDirUpRight; gnap.walkTo(_vm->_hotspotsWalkPos[kHS44SpringGuy], -1, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1); break; case GRAB_CURSOR: case PLAT_CURSOR: gnap.playImpossible(); break; } } break; case kHS44WalkArea1: case kHS44WalkArea2: if (gnap._actionStatus < 0) gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); break; } } if (_vm->_mouseClickState._left && gnap._actionStatus < 0) { _vm->_mouseClickState._left = false; if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->_toyUfoActionStatus = 7; _vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 3); } else { gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); } } updateAnimations(); _vm->toyUfoCheckTimer(); if (!_vm->_isLeavingScene) { if (plat._actionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO) && _currKissingLadySequenceId != 0xF5) plat.updateIdleSequence(); if (gnap._actionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) gnap.updateIdleSequence(); if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(20) + 20; if (gnap._actionStatus < 0 && plat._actionStatus < 0 && _nextKissingLadySequenceId == -1) { switch (_vm->getRandom(20)) { case 0: _nextKissingLadySequenceId = 0xED; break; case 1: _nextKissingLadySequenceId = 0xEE; break; case 2: _nextKissingLadySequenceId = 0xF0; break; case 3: _nextKissingLadySequenceId = 0xF3; break; case 4: _nextKissingLadySequenceId = 0xF4; break; default: _nextKissingLadySequenceId = 0xEC; break; } if (_nextKissingLadySequenceId != 0xEC && _nextKissingLadySequenceId == _currKissingLadySequenceId) _nextKissingLadySequenceId = -1; } } if (!_vm->_timers[5]) { _vm->_timers[5] = _vm->getRandom(20) + 20; if (gnap._actionStatus < 0 && plat._actionStatus < 0 && _nextSpringGuySequenceId == -1) { if (_vm->getRandom(5) != 0) { if (!_vm->isFlag(kGFSpringTaken)) _nextSpringGuySequenceId = 0xF9; } else { if (_vm->isFlag(kGFSpringTaken)) _nextSpringGuySequenceId = 0xF8; else _nextSpringGuySequenceId = 0xFA; } } } } _vm->checkGameKeys(); if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); _vm->_timers[4] = _vm->getRandom(20) + 20; } _vm->gameUpdateTick(); } } void Scene44::updateAnimations() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; PlayerPlat& plat = *_vm->_plat; if (gameSys.getAnimationStatus(0) == 2) { gameSys.setAnimation(0, 0, 0); switch (gnap._actionStatus) { case 0: _vm->_sceneDone = true; break; case 1: _nextKissingLadySequenceId = 0xEF; break; case 2: _nextKissingLadySequenceId = 0xF2; break; } gnap._actionStatus = -1; } if (gameSys.getAnimationStatus(1) == 2) { gameSys.setAnimation(0, 0, 1); switch (plat._actionStatus) { case 4: if (gameSys.getAnimationStatus(2) == 2) { gameSys.insertSequence(0xFE, plat._id, plat._sequenceId | (plat._sequenceDatNum << 16), plat._id, kSeqSyncWait, 0, 0, 0); plat._sequenceId = 0xFE; plat._sequenceDatNum = 0; gameSys.setAnimation(0xFE, plat._id, 1); gameSys.removeSequence(_currKissingLadySequenceId, 1, true); plat._actionStatus = 5; } break; case 5: _vm->_sceneDone = true; _vm->_newSceneNum = 50; break; default: plat._actionStatus = -1; break; } } if (gameSys.getAnimationStatus(2) == 2) { if (_nextKissingLadySequenceId == 0xF6) { gameSys.insertSequence(_nextKissingLadySequenceId, 1, _currKissingLadySequenceId, 1, kSeqSyncWait, 0, 0, 0); plat.initPos(5, 8, kDirIdleLeft); _currKissingLadySequenceId = _nextKissingLadySequenceId; _nextKissingLadySequenceId = -1; gameSys.setAnimation(0, 0, 2); } else if (_nextKissingLadySequenceId != -1) { gameSys.insertSequence(_nextKissingLadySequenceId, 1, _currKissingLadySequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextKissingLadySequenceId, 1, 2); _currKissingLadySequenceId = _nextKissingLadySequenceId; _nextKissingLadySequenceId = -1; _vm->_timers[4] = _vm->getRandom(20) + 20; } } if (gameSys.getAnimationStatus(4) == 2) { if (_currSpringGuySequenceId == 0xFB) { _vm->setGrabCursorSprite(kItemSpring); _nextSpringGuySequenceId = 0xF8; } if (_nextSpringGuySequenceId != -1) { gameSys.insertSequence(_nextSpringGuySequenceId, 1, _currSpringGuySequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextSpringGuySequenceId, 1, 4); _currSpringGuySequenceId = _nextSpringGuySequenceId; _nextSpringGuySequenceId = -1; _vm->_timers[5] = _vm->getRandom(20) + 20; } } if (gameSys.getAnimationStatus(3) == 2) { switch (_vm->_toyUfoActionStatus) { case 6: _vm->_sceneDone = true; break; default: _vm->_toyUfoNextSequenceId = _vm->toyUfoGetSequenceId(); gameSys.insertSequence(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId + 1, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, kSeqSyncWait, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); _vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId; ++_vm->_toyUfoId; gameSys.setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 3); break; } _vm->_toyUfoActionStatus = -1; } } /*****************************************************************************/ Scene45::Scene45(GnapEngine *vm) : Scene(vm) { _currDancerSequenceId = -1; } int Scene45::init() { GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); gameSys.setAnimation(0, 0, 2); gameSys.setAnimation(0, 0, 3); gameSys.setAnimation(0, 0, 4); gameSys.setAnimation(0, 0, 5); return _vm->isFlag(kGFUnk23) ? 0xA2 : 0xA1; } void Scene45::updateHotspots() { if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->setHotspot(kHS45Platypus, 0, 0, 0, 0, SF_DISABLED); _vm->setHotspot(kHS45UfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); _vm->setHotspot(kHS45UfoExitRight, 794, 0, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED); _vm->setDeviceHotspot(kHS45UfoDevice, -1, 534, -1, 599); _vm->_hotspotsCount = 4; } else { _vm->setHotspot(kHS45Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS45ExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); _vm->setHotspot(kHS45ExitShoe, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); _vm->setHotspot(kHS45ExitRight, 794, 100, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED, 10, 8); _vm->setHotspot(kHS45ExitDiscoBall, 200, 0, 600, 10, SF_DISABLED); _vm->setHotspot(kHS45DiscoBall, 370, 10, 470, 125, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); _vm->setHotspot(kHS45WalkArea1, 0, 0, 800, 472); _vm->setDeviceHotspot(kHS45Device, -1, -1, -1, -1); if (_vm->isFlag(kGFUnk22)) { _vm->_hotspots[kHS45Platypus]._flags = SF_DISABLED; _vm->_hotspots[kHS45ExitUfoParty]._flags = SF_DISABLED; _vm->_hotspots[kHS45ExitShoe]._flags = SF_DISABLED; _vm->_hotspots[kHS45ExitRight]._flags = SF_DISABLED; _vm->_hotspots[kHS45ExitDiscoBall]._flags = SF_EXIT_U_CURSOR; } if (_vm->isFlag(kGFUnk23) || _vm->isFlag(kGFUnk22)) _vm->_hotspots[kHS45DiscoBall]._flags = SF_DISABLED; _vm->_hotspotsCount = 8; } } void Scene45::run() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; PlayerPlat& plat = *_vm->_plat; if (!_vm->isSoundPlaying(0x1094A)) _vm->playSound(0x1094A, true); _vm->queueInsertDeviceIcon(); gameSys.insertSequence(0x96, 1, 0, 0, kSeqNone, 0, 0, 0); gameSys.setAnimation(0x96, 1, 3); gameSys.insertSequence(0x99, 1, 0, 0, kSeqNone, 0, 0, 0); gameSys.setAnimation(0x99, 1, 4); _currDancerSequenceId = 0x8F; gameSys.setAnimation(_currDancerSequenceId, 1, 2); gameSys.insertSequence(_currDancerSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->_toyUfoId = 0; _vm->_toyUfoActionStatus = -1; _vm->_toyUfoSequenceId = _vm->toyUfoGetSequenceId(); _vm->_toyUfoNextSequenceId = _vm->_toyUfoSequenceId; if (_vm->_prevSceneNum == 46) _vm->_toyUfoX = 30; else _vm->_toyUfoX = 770; gameSys.setAnimation(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 5); gameSys.insertSequence(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 0, 0, kSeqNone, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); _vm->endSceneInit(); } else if (_vm->isFlag(kGFUnk22)) { gnap._sequenceId = 0x9E; gnap._sequenceDatNum = 0; gnap._id = 1; gameSys.setAnimation(0x9E, 1, 0); gnap._actionStatus = 1; gameSys.insertSequence(gnap._sequenceId, gnap._id, 0, 0, kSeqNone, 0, 0, 0); plat.initPos(4, 8, kDirIdleLeft); _vm->endSceneInit(); } else if (_vm->_prevSceneNum == 46) { gnap.initPos(-1, 8, kDirUpRight); plat.initPos(-1, 9, kDirUpLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(4, 8), -1, 0x107C2, 1); gnap.walkTo(Common::Point(2, 7), -1, 0x107B9, 1); } else if (_vm->_prevSceneNum == 41) { gnap.initPos(11, 8, kDirUpRight); plat.initPos(11, 9, kDirUpLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(4, 8), -1, 0x107D2, 1); gnap.walkTo(Common::Point(10, 9), -1, 0x107BA, 1); } else { gnap.initPos(2, 11, kDirUpRight); plat.initPos(6, 11, kDirUpLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(4, 8), -1, 0x107C2, 1); gnap.walkTo(Common::Point(2, 7), -1, 0x107B9, 1); } if (!_vm->isFlag(kGFUnk21) && !_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->setFlag(kGFUnk21); _vm->setGrabCursorSprite(-1); gameSys.setAnimation(0x9D, gnap._id, 0); gameSys.insertSequence(0x9D, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0); while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone) { _vm->gameUpdateTick(); if (gameSys.getAnimationStatus(2) == 2) { gameSys.setAnimation(0, 0, 2); int newSeqId = _vm->getRandom(7) + 0x8F; gameSys.insertSequence(newSeqId, 1, _currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(newSeqId, 1, 2); _currDancerSequenceId = newSeqId; } if (gameSys.getAnimationStatus(3) == 2 && gameSys.getAnimationStatus(4) == 2) { gameSys.insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(0x96, 1, 3); gameSys.insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(0x99, 1, 4); } } gnap._sequenceId = 0x9D; gnap._sequenceDatNum = 0; _vm->hideCursor(); _vm->addFullScreenSprite(0x8A, 255); gameSys.setAnimation(0xA0, 256, 0); gameSys.insertSequence(0xA0, 256, 0, 0, kSeqNone, 0, 0, 0); while (gameSys.getAnimationStatus(0) != 2 && !_vm->_gameDone) _vm->gameUpdateTick(); gameSys.setAnimation(0x107BD, gnap._id, 0); gameSys.insertSequence(0x107BD, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 75 * gnap._pos.x - gnap._gridX, 48 * gnap._pos.y - gnap._gridY); _vm->removeFullScreenSprite(); _vm->showCursor(); gnap._sequenceId = 0x7BD; gnap._sequenceDatNum = 1; } plat.playSequence(0x9A); gameSys.setAnimation(plat._sequenceId, plat._id, 1); while (!_vm->_sceneDone) { if (!_vm->isSoundPlaying(0x1094A)) _vm->playSound(0x1094A, true); _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 0, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { switch (_vm->_sceneClickedHotspot) { case kHS45UfoExitLeft: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = 2; _vm->_newSceneNum = 46; _vm->toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 5); } break; case kHS45UfoExitRight: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = 2; _vm->_newSceneNum = 41; _vm->toyUfoFlyTo(835, -1, 0, 835, 0, 300, 5); } break; case kHS45UfoDevice: _vm->runMenu(); updateHotspots(); break; } } else { switch (_vm->_sceneClickedHotspot) { case kHS45Device: _vm->runMenu(); updateHotspots(); break; case kHS45Platypus: if (gnap._actionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playImpossible(plat._pos); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playMoan1(plat._pos); break; case GRAB_CURSOR: gnap.kissPlatypus(0); plat.playSequence(0x9A); gameSys.setAnimation(plat._sequenceId, plat._id, 1); break; case TALK_CURSOR: gnap.playBrainPulsating(plat._pos); plat.playSequence(plat.getSequenceId()); break; case PLAT_CURSOR: gnap.playImpossible(plat._pos); break; } } } break; case kHS45ExitUfoParty: if (gnap._actionStatus < 0) { _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(gnap._pos.x, _vm->_hotspotsWalkPos[kHS45ExitUfoParty].y), 0, 0x107AE, 1); gnap._actionStatus = 0; _vm->_newSceneNum = 40; } break; case kHS45ExitShoe: if (gnap._actionStatus < 0) { _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS45ExitShoe].x, gnap._pos.y), 0, 0x107AF, 1); gnap._actionStatus = 0; plat.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS45ExitShoe].x, plat._pos.y), -1, 0x107CF, 1); _vm->_newSceneNum = 46; } break; case kHS45ExitRight: if (gnap._actionStatus < 0) { _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS45ExitRight].x, gnap._pos.y), 0, 0x107AB, 1); gnap._actionStatus = 0; plat.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS45ExitRight].x, plat._pos.y), -1, 0x107CD, 1); _vm->_newSceneNum = 41; } break; case kHS45ExitDiscoBall: _vm->clearFlag(kGFUnk22); _vm->setFlag(kGFUnk23); _vm->_sceneDone = true; _vm->_newSceneNum = 54; break; case kHS45DiscoBall: if (gnap._actionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemSpring) { gnap.walkTo(_vm->_hotspotsWalkPos[kHS45DiscoBall], 0, 0x9F, 5); gnap._actionStatus = 1; _vm->setGrabCursorSprite(-1); _vm->invRemove(kItemSpring); } else if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playShowItem(_vm->_grabCursorSpriteIndex, 5, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playScratchingHead(Common::Point(5, 0)); break; case GRAB_CURSOR: case TALK_CURSOR: case PLAT_CURSOR: gnap.playImpossible(); break; } } } break; case kHS45WalkArea1: if (gnap._actionStatus < 0) gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); break; } } if (_vm->_mouseClickState._left && gnap._actionStatus < 0) { _vm->_mouseClickState._left = false; if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->_toyUfoActionStatus = 3; _vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 5); } else { gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); } } updateAnimations(); _vm->toyUfoCheckTimer(); if (!_vm->_isLeavingScene && gnap._actionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) gnap.updateIdleSequence(); _vm->checkGameKeys(); if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } _vm->_sceneWaiting = false; } void Scene45::updateAnimations() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; PlayerPlat& plat = *_vm->_plat; if (gameSys.getAnimationStatus(0) == 2) { gameSys.setAnimation(0, 0, 0); switch (gnap._actionStatus) { case 0: _vm->_sceneDone = true; break; case 1: _vm->_sceneWaiting = true; _vm->setFlag(kGFUnk22); updateHotspots(); gameSys.insertSequence(0x9E, gnap._id, makeRid(gnap._sequenceDatNum, gnap._sequenceId), gnap._id, kSeqSyncWait, 0, 0, 0); gnap._sequenceId = 0x9E; gnap._sequenceDatNum = 0; gameSys.setAnimation(0x9E, gnap._id, 0); break; default: gnap._actionStatus = -1; break; } } if (gameSys.getAnimationStatus(1) == 2) { gameSys.setAnimation(0, 0, 1); if (_vm->getRandom(2) != 0) plat.playSequence(0x9B); else plat.playSequence(0x9C); gameSys.setAnimation(plat._sequenceId, plat._id, 1); } if (gameSys.getAnimationStatus(2) == 2) { gameSys.setAnimation(0, 0, 2); int newSeqId = _vm->getRandom(7) + 0x8F; gameSys.insertSequence(newSeqId, 1, _currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(newSeqId, 1, 2); _currDancerSequenceId = newSeqId; } if (gameSys.getAnimationStatus(3) == 2 && gameSys.getAnimationStatus(4) == 2) { gameSys.insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(0x96, 1, 3); gameSys.insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(0x99, 1, 4); } if (gameSys.getAnimationStatus(5) == 2) { switch (_vm->_toyUfoActionStatus) { case 2: _vm->_sceneDone = true; break; default: _vm->_toyUfoNextSequenceId = _vm->toyUfoGetSequenceId(); gameSys.insertSequence(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId + 1, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, kSeqSyncWait, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); _vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId; ++_vm->_toyUfoId; gameSys.setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 5); break; } _vm->_toyUfoActionStatus = -1; } } /*****************************************************************************/ Scene46::Scene46(GnapEngine *vm) : Scene(vm) { _currSackGuySequenceId = -1; _nextItchyGuySequenceId = -1; _nextSackGuySequenceId = -1; _currItchyGuySequenceId = -1; } int Scene46::init() { GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); gameSys.setAnimation(0, 0, 2); gameSys.setAnimation(0, 0, 3); gameSys.setAnimation(0, 0, 4); return 0x4E; } void Scene46::updateHotspots() { if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->setHotspot(kHS46Platypus, 0, 0, 0, 0, SF_DISABLED); _vm->setHotspot(kHS46UfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); _vm->setHotspot(kHS46UfoExitRight, 790, 0, 799, 599, SF_EXIT_R_CURSOR); _vm->setDeviceHotspot(kHS46UfoDevice, -1, 534, -1, 599); _vm->_hotspotsCount = 4; } else { _vm->setHotspot(kHS46Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS46ExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); _vm->setHotspot(kHS46ExitKissinBooth, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); _vm->setHotspot(kHS46ExitDisco, 790, 100, 799, 599, SF_EXIT_R_CURSOR, 10, 8); _vm->setHotspot(kHS46SackGuy, 180, 370, 235, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8); _vm->setHotspot(kHS46ItchyGuy, 535, 210, 650, 480, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); _vm->setHotspot(kHS46WalkArea1, 0, 0, 800, 485); _vm->setDeviceHotspot(kHS46Device, -1, -1, -1, -1); _vm->_hotspotsCount = 8; } } void Scene46::run() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; PlayerPlat& plat = *_vm->_plat; _vm->queueInsertDeviceIcon(); gameSys.insertSequence(0x4D, 0, 0, 0, kSeqLoop, 0, 0, 0); _currSackGuySequenceId = 0x4B; _nextSackGuySequenceId = -1; gameSys.setAnimation(0x4B, 1, 3); gameSys.insertSequence(_currSackGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); _currItchyGuySequenceId = 0x47; _nextItchyGuySequenceId = -1; gameSys.setAnimation(0x47, 1, 4); gameSys.insertSequence(_currItchyGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->_toyUfoId = 0; _vm->_toyUfoActionStatus = -1; _vm->_toyUfoSequenceId = _vm->toyUfoGetSequenceId(); _vm->_toyUfoNextSequenceId = _vm->_toyUfoSequenceId; if (_vm->_prevSceneNum == 44) _vm->_toyUfoX = 30; else _vm->_toyUfoX = 770; gameSys.setAnimation(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 2); gameSys.insertSequence(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 0, 0, kSeqNone, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); _vm->endSceneInit(); } else if (_vm->_prevSceneNum == 44) { gnap.initPos(-1, 8, kDirUpRight); plat.initPos(-1, 8, kDirUpLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(1, 8), -1, 0x107C2, 1); gnap.walkTo(Common::Point(2, 8), -1, 0x107B9, 1); } else if (_vm->_prevSceneNum == 45) { gnap.initPos(11, 8, kDirUpRight); plat.initPos(12, 8, kDirUpLeft); _vm->endSceneInit(); gnap.walkTo(Common::Point(8, 8), -1, 0x107BA, 1); plat.walkTo(Common::Point(9, 8), -1, 0x107D2, 1); } else { gnap.initPos(5, 11, kDirUpRight); plat.initPos(6, 11, kDirUpLeft); _vm->endSceneInit(); plat.walkTo(Common::Point(5, 8), -1, 0x107C2, 1); gnap.walkTo(Common::Point(6, 8), -1, 0x107BA, 1); } _vm->_timers[4] = _vm->getRandom(50) + 80; _vm->_timers[5] = _vm->getRandom(50) + 80; while (!_vm->_sceneDone) { if (!_vm->isSoundPlaying(0x1094B)) _vm->playSound(0x1094B, true); _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 0, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); if (_vm->isFlag(kGFGnapControlsToyUFO)) { switch (_vm->_sceneClickedHotspot) { case kHS46UfoExitLeft: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = 3; _vm->_newSceneNum = 44; _vm->toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2); } break; case kHS46UfoExitRight: if (_vm->_toyUfoActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_toyUfoActionStatus = 3; _vm->_newSceneNum = 45; _vm->toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2); } break; case kHS46UfoDevice: _vm->runMenu(); updateHotspots(); break; } } else { switch (_vm->_sceneClickedHotspot) { case kHS46Device: _vm->runMenu(); updateHotspots(); break; case kHS46Platypus: if (gnap._actionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playImpossible(plat._pos); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playMoan1(plat._pos); break; case GRAB_CURSOR: gnap.kissPlatypus(0); break; case TALK_CURSOR: gnap.playBrainPulsating(plat._pos); plat.playSequence(plat.getSequenceId()); break; case PLAT_CURSOR: gnap.playImpossible(plat._pos); break; } } } break; case kHS46SackGuy: if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS46SackGuy], 2, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playMoan1(Common::Point(_vm->_hotspotsWalkPos[kHS46SackGuy].x + 1, 0)); break; case TALK_CURSOR: gnap._idleFacing = kDirUpLeft; gnap.walkTo(_vm->_hotspotsWalkPos[kHS46SackGuy], 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1); gnap._actionStatus = 2; break; case GRAB_CURSOR: case PLAT_CURSOR: gnap.playImpossible(); break; } } break; case kHS46ItchyGuy: if (_vm->_grabCursorSpriteIndex >= 0) { gnap.playShowCurrItem(_vm->_hotspotsWalkPos[kHS46ItchyGuy], 7, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: gnap.playMoan1(Common::Point(_vm->_hotspotsWalkPos[kHS46ItchyGuy].x - 1, 0)); break; case TALK_CURSOR: gnap._idleFacing = kDirUpRight; gnap.walkTo(_vm->_hotspotsWalkPos[kHS46ItchyGuy], 0, gnap.getSequenceId(kGSBrainPulsating, Common::Point(0, 0)) | 0x10000, 1); gnap._actionStatus = 1; break; case GRAB_CURSOR: case PLAT_CURSOR: gnap.playImpossible(); break; } } break; case kHS46ExitUfoParty: _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(gnap._pos.x, _vm->_hotspotsWalkPos[kHS46ExitUfoParty].y), 0, 0x107AE, 1); gnap._actionStatus = 0; _vm->_newSceneNum = 40; break; case kHS46ExitKissinBooth: _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS46ExitKissinBooth].x, gnap._pos.y), 0, 0x107AF, 1); gnap._actionStatus = 0; plat.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS46ExitKissinBooth].x, plat._pos.y), -1, 0x107CF, 1); _vm->_newSceneNum = 44; break; case kHS46ExitDisco: _vm->_isLeavingScene = true; gnap.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS46ExitDisco].x, gnap._pos.y), 0, 0x107AB, 1); gnap._actionStatus = 0; plat.walkTo(Common::Point(_vm->_hotspotsWalkPos[kHS46ExitDisco].x, plat._pos.y), -1, 0x107CD, 1); _vm->_newSceneNum = 45; break; case kHS46WalkArea1: if (gnap._actionStatus < 0) gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); break; } } if (_vm->_mouseClickState._left && gnap._actionStatus < 0) { _vm->_mouseClickState._left = false; if (_vm->isFlag(kGFGnapControlsToyUFO)) { _vm->_toyUfoActionStatus = 4; _vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2); } else { gnap.walkTo(Common::Point(-1, -1), -1, -1, 1); } } updateAnimations(); _vm->toyUfoCheckTimer(); if (!_vm->_isLeavingScene) { if (plat._actionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) plat.updateIdleSequence(); if (gnap._actionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) gnap.updateIdleSequence(); if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(50) + 80; if (gnap._actionStatus < 0 && plat._actionStatus < 0 && _nextItchyGuySequenceId == -1) { if (_vm->getRandom(2) != 0) _nextItchyGuySequenceId = 0x49; else _nextItchyGuySequenceId = 0x48; } } if (!_vm->_timers[5]) { _vm->_timers[5] = _vm->getRandom(50) + 80; if (gnap._actionStatus < 0 && plat._actionStatus < 0 && _nextSackGuySequenceId == -1) _nextSackGuySequenceId = 0x4C; } } _vm->checkGameKeys(); if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } } void Scene46::updateAnimations() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; if (gameSys.getAnimationStatus(0) == 2) { gameSys.setAnimation(0, 0, 0); switch (gnap._actionStatus) { case 0: _vm->_sceneDone = true; break; case 1: _nextItchyGuySequenceId = 0x46; break; case 2: _nextSackGuySequenceId = 0x4A; break; } gnap._actionStatus = -1; } if (gameSys.getAnimationStatus(3) == 2 && _nextSackGuySequenceId != -1) { gameSys.insertSequence(_nextSackGuySequenceId, 1, _currSackGuySequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextSackGuySequenceId, 1, 3); _currSackGuySequenceId = _nextSackGuySequenceId; _nextSackGuySequenceId = -1; _vm->_timers[5] = _vm->getRandom(50) + 80; } if (gameSys.getAnimationStatus(4) == 2 && _nextItchyGuySequenceId != -1) { gameSys.insertSequence(_nextItchyGuySequenceId, 1, _currItchyGuySequenceId, 1, kSeqSyncWait, 0, 0, 0); gameSys.setAnimation(_nextItchyGuySequenceId, 1, 4); _currItchyGuySequenceId = _nextItchyGuySequenceId; _nextItchyGuySequenceId = -1; _vm->_timers[4] = _vm->getRandom(50) + 80; } if (gameSys.getAnimationStatus(2) == 2) { switch (_vm->_toyUfoActionStatus) { case 3: _vm->_sceneDone = true; break; default: _vm->_toyUfoNextSequenceId = _vm->toyUfoGetSequenceId(); gameSys.insertSequence(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId + 1, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, kSeqSyncWait, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); _vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId; ++_vm->_toyUfoId; gameSys.setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 2); break; } _vm->_toyUfoActionStatus = -1; } } } // End of namespace Gnap