/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/group5.h" namespace Gnap { Scene53::Scene53(GnapEngine *vm) : Scene(vm) { _isGnapPhoning = false; _currHandSequenceId = -1; _callsMadeCtr = 0; _callsRndUsed = 0; } int Scene53::init() { GameSys& gameSys = *_vm->_gameSys; gameSys.setAnimation(0, 0, 0); gameSys.setAnimation(0, 0, 1); return 0x75; } void Scene53::updateHotspots() { _vm->setHotspot(kHS53Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHS53PhoneKey1, 336, 238, 361, 270, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneKey2, 376, 243, 405, 274, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneKey3, 415, 248, 441, 276, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneKey4, 329, 276, 358, 303, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneKey5, 378, 282, 408, 311, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneKey6, 417, 286, 446, 319, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneKey7, 332, 311, 361, 342, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneKey8, 376, 318, 407, 349, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneKey9, 417, 320, 447, 353, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneKey0, 377, 352, 405, 384, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneKeySharp, 419, 358, 450, 394, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneKeyStar, 328, 346, 359, 379, SF_GRAB_CURSOR); _vm->setHotspot(kHS53PhoneExit, 150, 585, 650, 600, SF_EXIT_D_CURSOR); _vm->setDeviceHotspot(kHS53Device, -1, -1, -1, -1); _vm->_hotspotsCount = 15; } int Scene53::pressPhoneNumberButton(int phoneNumber, int buttonNum) { static const int kGnapHandSequenceIds[13] = { 0x00, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x50, 0x51, 0x4F }; static const int kPlatypusHandSequenceIds[13] = { 0x00, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5C, 0x5D, 0x5B }; GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; if (_isGnapPhoning) { gameSys.setAnimation(kGnapHandSequenceIds[buttonNum], 40, 6); gameSys.insertSequence(kGnapHandSequenceIds[buttonNum], 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); _currHandSequenceId = kGnapHandSequenceIds[buttonNum]; } else { gameSys.setAnimation(kPlatypusHandSequenceIds[buttonNum], 40, 6); gameSys.insertSequence(kPlatypusHandSequenceIds[buttonNum], 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); _currHandSequenceId = kPlatypusHandSequenceIds[buttonNum]; } gnap._actionStatus = 6; while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) { _vm->updateMouseCursor(); _vm->gameUpdateTick(); } gnap._actionStatus = -1; if (buttonNum < 11) phoneNumber = buttonNum % 10 + 10 * phoneNumber; return phoneNumber; } int Scene53::getRandomCallIndex() { int index, tries = 0; if (_callsRndUsed == 0x7FFF) _callsRndUsed = 0; do { index = _vm->getRandom(16); if (++tries == 300) _callsRndUsed = 0; } while (_callsRndUsed & (1 << index)); _callsRndUsed |= (1 << index); return index; } void Scene53::runRandomCall() { static const int kCallSequenceIds[15] = { 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x71 }; GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; ++_callsMadeCtr; if (_callsMadeCtr <= 10) { int index; do { index = getRandomCallIndex(); } while (!_isGnapPhoning && (index == 0 || index == 3 || index == 4 || index == 11)); gameSys.setAnimation(kCallSequenceIds[index], 1, 6); gameSys.insertSequence(kCallSequenceIds[index], 1, 0, 0, kSeqNone, 16, 0, 0); } else { gameSys.setAnimation(0x74, 1, 6); gameSys.insertSequence(0x74, 1, 0, 0, kSeqNone, 16, 0, 0); _callsMadeCtr = 0; } gnap._actionStatus = 1; while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) { _vm->updateMouseCursor(); _vm->gameUpdateTick(); } gnap._actionStatus = -1; } void Scene53::runChitChatLine() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; bool flag = false; int sequenceId = -1; gameSys.setAnimation(0x6E, 1, 6); gameSys.insertSequence(0x6E, 1, 0, 0, kSeqNone, 16, 0, 0); gnap._actionStatus = 1; while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) { _vm->updateMouseCursor(); _vm->gameUpdateTick(); } gnap._actionStatus = -1; if (_vm->isFlag(kGFSpringTaken)) { gameSys.insertSequence(0x45, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); _currHandSequenceId = 0x45; } else { gameSys.insertSequence(0x45, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); _currHandSequenceId = 0x5E; } _vm->_hotspots[kHS53Device]._flags = SF_DISABLED; while (!flag) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 0, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case 2: sequenceId = 0x6F; flag = 1; break; case 3: sequenceId = 0x70; flag = 1; break; case 4: sequenceId = 0x71; flag = 1; break; case 14: sequenceId = -1; flag = 1; _vm->_isLeavingScene = true; _vm->_sceneDone = true; gnap._actionStatus = 0; _vm->_newSceneNum = 17; break; case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 13: pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1); break; } if (flag && sequenceId != -1) { _vm->stopSound(0xA0); pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1); gnap._actionStatus = 1; gameSys.setAnimation(sequenceId, 1, 6); gameSys.insertSequence(sequenceId, 1, 0, 0, kSeqNone, 16, 0, 0); gnap._actionStatus = 1; while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) { _vm->updateMouseCursor(); _vm->gameUpdateTick(); } gnap._actionStatus = -1; gameSys.setAnimation(0x72, 1, 6); gameSys.insertSequence(0x72, 1, 0, 0, kSeqNone, 16, 0, 0); gnap._actionStatus = 1; while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) { _vm->updateMouseCursor(); _vm->gameUpdateTick(); } gnap._actionStatus = -1; } } updateHotspots(); gnap._actionStatus = 1; if (_vm->isFlag(kGFSpringTaken)) { gameSys.setAnimation(0x73, 40, 6); gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) { _vm->updateMouseCursor(); _vm->gameUpdateTick(); } _currHandSequenceId = 0x73; gnap._actionStatus = -1; } } void Scene53::run() { GameSys& gameSys = *_vm->_gameSys; PlayerGnap& gnap = *_vm->_gnap; int phoneNumber = 0; int phoneNumberLen = 0; _vm->queueInsertDeviceIcon(); if (_vm->isFlag(kGFSpringTaken)) { _currHandSequenceId = 0x45; _isGnapPhoning = true; } else { _currHandSequenceId = 0x5E; _isGnapPhoning = false; } gameSys.insertSequence(_currHandSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0); _vm->endSceneInit(); _vm->setVerbCursor(GRAB_CURSOR); _vm->playSound(0xA0, true); while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 0, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHS53Device: if (gnap._actionStatus < 0) { _vm->runMenu(); updateHotspots(); } break; case kHS53PhoneKey1: case kHS53PhoneKey2: case kHS53PhoneKey3: case kHS53PhoneKey4: case kHS53PhoneKey5: case kHS53PhoneKey6: case kHS53PhoneKey7: case kHS53PhoneKey8: case kHS53PhoneKey9: case kHS53PhoneKey0: _vm->stopSound(0xA0); ++phoneNumberLen; phoneNumber = pressPhoneNumberButton(phoneNumber, _vm->_sceneClickedHotspot - 1); debugC(kDebugBasic, "phoneNumber: %d", phoneNumber); if (phoneNumberLen == 7) { gnap._actionStatus = 1; if (_vm->isFlag(kGFSpringTaken)) { gameSys.setAnimation(0x73, 40, 6); gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) { _vm->updateMouseCursor(); _vm->gameUpdateTick(); } _currHandSequenceId = 0x73; gnap._actionStatus = -1; } if (phoneNumber == 7284141) { runChitChatLine(); phoneNumber = 0; phoneNumberLen = 0; _vm->_sceneDone = true; _vm->_newSceneNum = 17; } else if (phoneNumber != 5556789 || _vm->isFlag(kGFPictureTaken)) { runRandomCall(); phoneNumber = 0; phoneNumberLen = 0; _vm->_sceneDone = true; _vm->_newSceneNum = 17; } else { phoneNumber = 0; phoneNumberLen = 0; _vm->_sceneDone = true; _vm->_newSceneNum = 17; if (_isGnapPhoning) _vm->setFlag(kGFUnk25); else _vm->setFlag(kGFPlatypusTalkingToAssistant); } } break; case kHS53PhoneKeySharp: case kHS53PhoneKeyStar: pressPhoneNumberButton(0, _vm->_sceneClickedHotspot - 1); break; case kHS53PhoneExit: if (gnap._actionStatus < 0) { gnap._actionStatus = 1; if (_vm->isFlag(kGFSpringTaken)) { gameSys.setAnimation(0x73, 40, 6); gameSys.insertSequence(0x73, 40, _currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); while (gameSys.getAnimationStatus(6) != 2 && !_vm->_gameDone) { _vm->updateMouseCursor(); _vm->gameUpdateTick(); } _currHandSequenceId = 0x73; gnap._actionStatus = -1; } _vm->_isLeavingScene = true; _vm->_sceneDone = true; gnap._actionStatus = 0; _vm->_newSceneNum = 17; } break; } _vm->checkGameKeys(); if (_vm->isKeyStatus1(Common::KEYCODE_BACKSPACE)) { _vm->clearKeyStatus1(Common::KEYCODE_BACKSPACE); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } } } // End of namespace Gnap