/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GNAP_GROUP5_H #define GNAP_GROUP5_H #include "gnap/debugger.h" #include "gnap/scenes/scenecore.h" namespace Gnap { enum { kHS53Platypus = 0, kHS53Device = 1, kHS53PhoneKey1 = 2, kHS53PhoneKey2 = 3, kHS53PhoneKey3 = 4, kHS53PhoneKey4 = 5, kHS53PhoneKey5 = 6, kHS53PhoneKey6 = 7, kHS53PhoneKey7 = 8, kHS53PhoneKey8 = 9, kHS53PhoneKey9 = 10, kHS53PhoneKey0 = 11, kHS53PhoneKeySharp = 12, kHS53PhoneKeyStar = 13, kHS53PhoneExit = 14 }; /*****************************************************************************/ class GnapEngine; class Scene53: public Scene { public: Scene53(GnapEngine *vm); virtual ~Scene53() {} virtual int init(); virtual void updateHotspots(); virtual void run(); virtual void updateAnimations() {}; virtual void updateAnimationsCb() {}; private: bool _isGnapPhoning; int _currHandSequenceId; int _callsMadeCtr; uint _callsRndUsed; int pressPhoneNumberButton(int phoneNumber, int buttonNum); int getRandomCallIndex(); void runRandomCall(); void runChitChatLine(); }; } // End of namespace Gnap #endif // GNAP_GROUP5_H