/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSChicken = 1, kHSTruck1 = 2, kHSTruck2 = 3, kHSTruckGrill = 4, kHSDevice = 5, kHSExitHouse = 6, kHSExitBarn = 7, kHSExitCreek = 8, kHSExitPigpen = 9, kHSWalkArea1 = 10, kHSWalkArea2 = 11, kHSWalkArea3 = 12, kHSWalkArea4 = 13 }; enum { kASUseTruckNoKeys = 0, kASUseGasWithTruck = 1, kASUseTruckGas = 2, kASUseTruckNoGas = 3, kASGrabTruckGrill = 5, kASLeaveScene = 6, kASTalkChicken = 7, kASGrabChicken = 8, kASGrabChickenDone = 9, kASUseTruckNoKeysDone = 11, kASUseGasWithTruckDone = 12, kASUseTwigWithChicken = 16 }; int GnapEngine::scene02_init() { _gameSys->setAnimation(0, 0, 0); return isFlag(kGFTruckKeysUsed) ? 0x15A : 0x15B; } void GnapEngine::scene02_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE); setHotspot(kHSChicken, 606, 455, 702, 568, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8); setHotspot(kHSTruck1, 385, 258, 464, 304, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 5); setHotspot(kHSTruck2, 316, 224, 390, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 6); setHotspot(kHSTruckGrill, 156, 318, 246, 390, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 7); setHotspot(kHSExitHouse, 480, 120, 556, 240, SF_EXIT_U_CURSOR, 7, 5); setHotspot(kHSExitBarn, 610, 0, 800, 164, SF_EXIT_U_CURSOR, 10, 5); setHotspot(kHSExitCreek, 780, 336, 800, 556, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8); setHotspot(kHSExitPigpen, 0, 300, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8); setHotspot(kHSWalkArea1, 92, 140, 304, 430, 0, 3, 1); setHotspot(kHSWalkArea2, 0, 0, 800, 380); setHotspot(kHSWalkArea3, 0, 0, 386, 445); setHotspot(kHSWalkArea4, 386, 0, 509, 410); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (isFlag(kGFPlatypus)) _hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; _hotspotsCount = 14; } void GnapEngine::scene02_run() { playSound(0x1091C, true); startSoundTimerC(6); _s02_currChickenSequenceId = 0x14B; _gameSys->setAnimation(0x14B, 179, 2); _gameSys->insertSequence(0x14B, 179, 0, 0, kSeqNone, 0, 0, 0); _s02_nextChickenSequenceId = -1; _timers[5] = getRandom(20) + 30; _timers[4] = getRandom(100) + 300; queueInsertDeviceIcon(); switch (_prevSceneNum) { case 3: initGnapPos(11, 6, kDirBottomLeft); if (isFlag(kGFPlatypus)) initBeaverPos(12, 6, kDirUnk4); endSceneInit(); if (isFlag(kGFPlatypus)) platypusWalkTo(9, 6, -1, 0x107C2, 1); gnapWalkTo(8, 6, -1, 0x107BA, 1); break; case 4: initGnapPos(_hotspotsWalkPos[6].x, _hotspotsWalkPos[6].y, kDirBottomLeft); if (isFlag(kGFPlatypus)) initBeaverPos(_hotspotsWalkPos[6].x + 1, _hotspotsWalkPos[6].y, kDirUnk4); endSceneInit(); gnapWalkTo(7, 6, 0, 0x107B9, 1); if (isFlag(kGFPlatypus)) platypusWalkTo(8, 6, 1, 0x107C2, 1); scene02_updateHotspots(); _gameSys->waitForUpdate(); break; case 47: clearFlag(kGFUnk25); initGnapPos(5, 6, kDirBottomLeft); initBeaverPos(6, 7, kDirUnk4); endSceneInit(); break; case 49: initGnapPos(5, 6, kDirBottomRight); if (isFlag(kGFPlatypus)) initBeaverPos(6, 7, kDirNone); endSceneInit(); break; default: initGnapPos(-1, 6, kDirBottomRight); if (isFlag(kGFPlatypus)) initBeaverPos(-1, 7, kDirNone); endSceneInit(); if (isFlag(kGFPlatypus)) platypusWalkTo(2, 7, -1, 0x107C2, 1); gnapWalkTo(2, 8, -1, 0x107B9, 1); break; } while (!_sceneDone) { updateMouseCursor(); updateCursorByHotspot(); testWalk(0, 6, 7, 6, 8, 6); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene02_updateHotspots(); } break; case kHSPlatypus: if (_gnapActionStatus < 0 && isFlag(kGFPlatypus)) { if (_grabCursorSpriteIndex == kItemDisguise) { gnapUseDisguiseOnPlatypus(); } else if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: if (isFlag(kGFKeysTaken)) playGnapMoan1(_platX, _platY); else playGnapScratchingHead(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSChicken: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemTwig) { _gnapIdleFacing = kDirUpRight; gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y + 1, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _gnapActionStatus = kASUseTwigWithChicken; } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y + 1, 9, 8); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan2(9, 8); break; case GRAB_CURSOR: _gnapIdleFacing = kDirBottomRight; if (gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1)) _gnapActionStatus = kASGrabChicken; else _gnapActionStatus = -1; break; case TALK_CURSOR: _gnapIdleFacing = kDirBottomRight; gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = kASTalkChicken; break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSTruck1: case kHSTruck2: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemKeys) { if (gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) { setGrabCursorSprite(-1); invRemove(kItemKeys); if (isFlag(kGFTruckFilledWithGas)) _gnapActionStatus = kASUseTruckGas; else _gnapActionStatus = kASUseTruckNoGas; } } else if (_grabCursorSpriteIndex == kItemGas) { _hotspots[kHSWalkArea4]._flags |= SF_WALKABLE; if (gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) _gnapActionStatus = kASUseGasWithTruck; _hotspots[kHSWalkArea4]._flags &= ~SF_WALKABLE; } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 2, 2); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(2, 2); break; case GRAB_CURSOR: if (isFlag(kGFTruckKeysUsed)) { if (gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) { if (isFlag(kGFTruckFilledWithGas)) _gnapActionStatus = kASUseTruckGas; else _gnapActionStatus = kASUseTruckNoGas; } } else { _gnapIdleFacing = kDirUnk4; if (gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) _gnapActionStatus = kASUseTruckNoKeys; } break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSTruckGrill: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 2, 4); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan2(2, 4); break; case GRAB_CURSOR: _gnapIdleFacing = kDirUpRight; gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _gnapActionStatus = kASGrabTruckGrill; break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSExitHouse: if (_gnapActionStatus < 0) { _isLeavingScene = 1; gnapWalkTo(_hotspotsWalkPos[6].x, _hotspotsWalkPos[6].y, 0, 0x107AD, 1); _gnapActionStatus = kASLeaveScene; if (isFlag(kGFPlatypus)) platypusWalkTo(_hotspotsWalkPos[6].x + 1, _hotspotsWalkPos[6].y, -1, 0x107C1, 1); scene02_updateHotspots(); _newSceneNum = 4; } break; case kHSExitBarn: if (_gnapActionStatus < 0) { _isLeavingScene = 1; gnapWalkTo(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y, 0, 0x107AD, 1); _gnapActionStatus = kASLeaveScene; if (isFlag(kGFPlatypus)) platypusWalkTo(_hotspotsWalkPos[7].x + 1, _hotspotsWalkPos[7].y, -1, 0x107C1, 1); scene02_updateHotspots(); _newSceneNum = 5; } break; case kHSExitCreek: if (_gnapActionStatus < 0) { _isLeavingScene = 1; gnapWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y, 0, 0x107AB, 1); _gnapActionStatus = kASLeaveScene; if (isFlag(kGFPlatypus)) platypusWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y, -1, 0x107CD, 1); _newSceneNum = 3; } break; case kHSExitPigpen: if (_gnapActionStatus < 0) { _isLeavingScene = 1; gnapWalkTo(_hotspotsWalkPos[9].x, _hotspotsWalkPos[9].y, 0, 0x107AF, 1); _gnapActionStatus = kASLeaveScene; if (isFlag(kGFPlatypus)) platypusWalkTo(_hotspotsWalkPos[9].x, _hotspotsWalkPos[9].y, -1, 0x107CF, 1); _newSceneNum = 1; } break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: case kHSWalkArea4: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_mouseClickState._left && _gnapActionStatus < 0) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene02_updateAnimations(); if (!isSoundPlaying(0x1091C)) playSound(0x1091C, true); if (!_isLeavingScene) { if (_beaverActionStatus < 0 && isFlag(kGFPlatypus)) updateBeaverIdleSequence(); if (_gnapActionStatus < 0) updateGnapIdleSequence(); if (!_timers[4]) { // Update bird animation _timers[4] = getRandom(100) + 300; if (getRandom(2) != 0) _gameSys->insertSequence(0x156, 256, 0, 0, kSeqNone, 0, 0, 0); else _gameSys->insertSequence(0x154, 256, 0, 0, kSeqNone, 0, 0, 0); } if (!_timers[5] && _s02_nextChickenSequenceId == -1 && _gnapActionStatus != 7 && _gnapActionStatus != 8) { if (getRandom(6) != 0) { _s02_nextChickenSequenceId = 0x14B; _timers[5] = getRandom(20) + 30; } else { _s02_nextChickenSequenceId = 0x14D; _timers[5] = getRandom(20) + 50; } } playSoundC(); } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene02_updateHotspots(); } gameUpdateTick(); } } void GnapEngine::scene02_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { switch (_gnapActionStatus) { case kASUseTruckNoKeys: _gameSys->insertSequence(0x14E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x14E, _gnapId, 0); _gnapSequenceId = 0x14E; _gnapSequenceDatNum = 0; _gnapActionStatus = kASUseTruckNoKeysDone; break; case kASUseGasWithTruck: _gameSys->insertSequence(0x151, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x151, _gnapId, 0); _gnapSequenceId = 0x151; _gnapSequenceDatNum = 0; invRemove(kItemGas); setGrabCursorSprite(-1); setFlag(kGFTruckFilledWithGas); _gnapActionStatus = kASUseGasWithTruckDone; break; case kASUseTruckGas: _timers[5] = 9999; _timers[4] = 9999; hideCursor(); setGrabCursorSprite(-1); if (!isFlag(kGFTruckKeysUsed)) { _gameSys->insertSequence(0x14F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->waitForUpdate(); setFlag(kGFTruckKeysUsed); _gnapSequenceId = 0x14F; _gnapSequenceDatNum = 0; invRemove(kItemKeys); setGrabCursorSprite(-1); } _newSceneNum = 47; _sceneDone = true; break; case kASUseTruckNoGas: hideCursor(); setGrabCursorSprite(-1); _timers[4] = 250; if (!isFlag(kGFTruckKeysUsed)) { _gameSys->insertSequence(0x14F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->waitForUpdate(); setFlag(kGFTruckKeysUsed); _gnapSequenceId = 0x14F; _gnapSequenceDatNum = 0; invRemove(kItemKeys); setGrabCursorSprite(-1); } _newSceneNum = 47; _sceneDone = true; setFlag(kGFUnk25); break; case kASGrabTruckGrill: switch (_s02_truckGrillCtr) { case 0: _s02_gnapTruckSequenceId = 0x158; break; case 1: _s02_gnapTruckSequenceId = 0x159; break; case 2: _s02_gnapTruckSequenceId = 0x157; break; } _s02_truckGrillCtr = (_s02_truckGrillCtr + 1) % 3; _gameSys->insertSequence(_s02_gnapTruckSequenceId, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s02_gnapTruckSequenceId, _gnapId, 0); _gnapSequenceId = _s02_gnapTruckSequenceId; _gnapSequenceDatNum = 0; _gnapActionStatus = -1; break; case kASLeaveScene: _sceneDone = true; break; case kASTalkChicken: _s02_nextChickenSequenceId = 0x14C; break; case kASGrabChicken: _s02_nextChickenSequenceId = 0x150; _timers[2] = 100; break; case kASGrabChickenDone: _gameSys->insertSequence(0x107B5, _gnapId, 0x150, 179, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = 0x7B5; _gnapSequenceDatNum = 1; _s02_currChickenSequenceId = 0x14B; _gameSys->setAnimation(0x14B, 179, 2); _gameSys->insertSequence(_s02_currChickenSequenceId, 179, 0, 0, kSeqNone, 0, 0, 0); _gnapActionStatus = -1; _timers[5] = 30; break; case kASUseTwigWithChicken: playGnapShowItem(5, 0, 0); _gameSys->insertSequence(0x155, 179, _s02_currChickenSequenceId, 179, kSeqSyncExists, 0, 0, 0); _s02_currChickenSequenceId = 0x155; _s02_nextChickenSequenceId = -1; _gnapActionStatus = -1; break; case kASUseTruckNoKeysDone: case kASUseGasWithTruckDone: default: _gnapActionStatus = -1; break; } } if (_gameSys->getAnimationStatus(2) == 2) { if (_s02_nextChickenSequenceId == 0x150) { _gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 0); _gameSys->insertSequence(_s02_nextChickenSequenceId, 179, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->removeSequence(_s02_currChickenSequenceId, 179, true); _s02_nextChickenSequenceId = -1; _s02_currChickenSequenceId = -1; _gnapActionStatus = kASGrabChickenDone; _timers[5] = 500; } else if (_s02_nextChickenSequenceId == 0x14C) { _gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 2); _gameSys->insertSequence(_s02_nextChickenSequenceId, 179, _s02_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0); _s02_currChickenSequenceId = _s02_nextChickenSequenceId; _s02_nextChickenSequenceId = -1; _gnapActionStatus = -1; } else if (_s02_nextChickenSequenceId != -1) { _gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 2); _gameSys->insertSequence(_s02_nextChickenSequenceId, 179, _s02_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0); _s02_currChickenSequenceId = _s02_nextChickenSequenceId; _s02_nextChickenSequenceId = -1; } } } } // End of namespace Gnap