/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/scene02.h" namespace Gnap { enum { kHSPlatypus = 0, kHSChicken = 1, kHSTruck1 = 2, kHSTruck2 = 3, kHSTruckGrill = 4, kHSDevice = 5, kHSExitHouse = 6, kHSExitBarn = 7, kHSExitCreek = 8, kHSExitPigpen = 9, kHSWalkArea1 = 10, kHSWalkArea2 = 11, kHSWalkArea3 = 12, kHSWalkArea4 = 13 }; enum { kASUseTruckNoKeys = 0, kASUseGasWithTruck = 1, kASUseTruckGas = 2, kASUseTruckNoGas = 3, kASGrabTruckGrill = 5, kASLeaveScene = 6, kASTalkChicken = 7, kASGrabChicken = 8, kASGrabChickenDone = 9, kASUseTruckNoKeysDone = 11, kASUseGasWithTruckDone = 12, kASUseTwigWithChicken = 16 }; Scene02::Scene02(GnapEngine *vm) : Scene(vm) { _s02_truckGrillCtr = 0; _s02_nextChickenSequenceId = 0; _s02_currChickenSequenceId = 0; _s02_gnapTruckSequenceId = 0; } int Scene02::init() { _vm->_gameSys->setAnimation(0, 0, 0); return _vm->isFlag(kGFTruckKeysUsed) ? 0x15A : 0x15B; } void Scene02::updateHotspots() { _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE); _vm->setHotspot(kHSChicken, 606, 455, 702, 568, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8); _vm->setHotspot(kHSTruck1, 385, 258, 464, 304, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 5); _vm->setHotspot(kHSTruck2, 316, 224, 390, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 6); _vm->setHotspot(kHSTruckGrill, 156, 318, 246, 390, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 7); _vm->setHotspot(kHSExitHouse, 480, 120, 556, 240, SF_EXIT_U_CURSOR, 7, 5); _vm->setHotspot(kHSExitBarn, 610, 0, 800, 164, SF_EXIT_U_CURSOR, 10, 5); _vm->setHotspot(kHSExitCreek, 780, 336, 800, 556, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8); _vm->setHotspot(kHSExitPigpen, 0, 300, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8); _vm->setHotspot(kHSWalkArea1, 92, 140, 304, 430, 0, 3, 1); _vm->setHotspot(kHSWalkArea2, 0, 0, 800, 380); _vm->setHotspot(kHSWalkArea3, 0, 0, 386, 445); _vm->setHotspot(kHSWalkArea4, 386, 0, 509, 410); _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (_vm->isFlag(kGFPlatypus)) _vm->_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; _vm->_hotspotsCount = 14; } void Scene02::run() { _vm->playSound(0x1091C, true); _vm->startSoundTimerC(6); _s02_currChickenSequenceId = 0x14B; _vm->_gameSys->setAnimation(0x14B, 179, 2); _vm->_gameSys->insertSequence(0x14B, 179, 0, 0, kSeqNone, 0, 0, 0); _s02_nextChickenSequenceId = -1; _vm->_timers[5] = _vm->getRandom(20) + 30; _vm->_timers[4] = _vm->getRandom(100) + 300; _vm->queueInsertDeviceIcon(); switch (_vm->_prevSceneNum) { case 3: _vm->initGnapPos(11, 6, kDirBottomLeft); if (_vm->isFlag(kGFPlatypus)) _vm->initPlatypusPos(12, 6, kDirUnk4); _vm->endSceneInit(); if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(9, 6, -1, 0x107C2, 1); _vm->gnapWalkTo(8, 6, -1, 0x107BA, 1); break; case 4: _vm->initGnapPos(_vm->_hotspotsWalkPos[6].x, _vm->_hotspotsWalkPos[6].y, kDirBottomLeft); if (_vm->isFlag(kGFPlatypus)) _vm->initPlatypusPos(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, kDirUnk4); _vm->endSceneInit(); _vm->gnapWalkTo(7, 6, 0, 0x107B9, 1); if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(8, 6, 1, 0x107C2, 1); updateHotspots(); _vm->_gameSys->waitForUpdate(); break; case 47: _vm->clearFlag(kGFUnk25); _vm->initGnapPos(5, 6, kDirBottomLeft); _vm->initPlatypusPos(6, 7, kDirUnk4); _vm->endSceneInit(); break; case 49: _vm->initGnapPos(5, 6, kDirBottomRight); if (_vm->isFlag(kGFPlatypus)) _vm->initPlatypusPos(6, 7, kDirNone); _vm->endSceneInit(); break; default: _vm->initGnapPos(-1, 6, kDirBottomRight); if (_vm->isFlag(kGFPlatypus)) _vm->initPlatypusPos(-1, 7, kDirNone); _vm->endSceneInit(); if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(2, 7, -1, 0x107C2, 1); _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1); break; } while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 6, 7, 6, 8, 6); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHSDevice: if (_vm->_gnapActionStatus < 0) { _vm->runMenu(); updateHotspots(); } break; case kHSPlatypus: if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) { if (_vm->_grabCursorSpriteIndex == kItemDisguise) { _vm->gnapUseDisguiseOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFKeysTaken)) _vm->playGnapMoan1(_vm->_platX, _vm->_platY); else _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSChicken: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemTwig) { _vm->_gnapIdleFacing = kDirUpRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y + 1, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASUseTwigWithChicken; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y + 1, 9, 8); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapMoan2(9, 8); break; case GRAB_CURSOR: _vm->_gnapIdleFacing = kDirBottomRight; if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1)) _vm->_gnapActionStatus = kASGrabChicken; else _vm->_gnapActionStatus = -1; break; case TALK_CURSOR: _vm->_gnapIdleFacing = kDirBottomRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASTalkChicken; break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSTruck1: case kHSTruck2: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemKeys) { if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) { _vm->setGrabCursorSprite(-1); _vm->invRemove(kItemKeys); if (_vm->isFlag(kGFTruckFilledWithGas)) _vm->_gnapActionStatus = kASUseTruckGas; else _vm->_gnapActionStatus = kASUseTruckNoGas; } } else if (_vm->_grabCursorSpriteIndex == kItemGas) { _vm->_hotspots[kHSWalkArea4]._flags |= SF_WALKABLE; if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) _vm->_gnapActionStatus = kASUseGasWithTruck; _vm->_hotspots[kHSWalkArea4]._flags &= ~SF_WALKABLE; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 2, 2); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(2, 2); break; case GRAB_CURSOR: if (_vm->isFlag(kGFTruckKeysUsed)) { if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) { if (_vm->isFlag(kGFTruckFilledWithGas)) _vm->_gnapActionStatus = kASUseTruckGas; else _vm->_gnapActionStatus = kASUseTruckNoGas; } } else { _vm->_gnapIdleFacing = kDirUnk4; if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1)) _vm->_gnapActionStatus = kASUseTruckNoKeys; } break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSTruckGrill: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 2, 4); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapMoan2(2, 4); break; case GRAB_CURSOR: _vm->_gnapIdleFacing = kDirUpRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASGrabTruckGrill; break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSExitHouse: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[6].x, _vm->_hotspotsWalkPos[6].y, 0, 0x107AD, 1); _vm->_gnapActionStatus = kASLeaveScene; if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, -1, 0x107C1, 1); updateHotspots(); _vm->_newSceneNum = 4; } break; case kHSExitBarn: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[7].x, _vm->_hotspotsWalkPos[7].y, 0, 0x107AD, 1); _vm->_gnapActionStatus = kASLeaveScene; if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(_vm->_hotspotsWalkPos[7].x + 1, _vm->_hotspotsWalkPos[7].y, -1, 0x107C1, 1); updateHotspots(); _vm->_newSceneNum = 5; } break; case kHSExitCreek: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y, 0, 0x107AB, 1); _vm->_gnapActionStatus = kASLeaveScene; if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y, -1, 0x107CD, 1); _vm->_newSceneNum = 3; } break; case kHSExitPigpen: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[9].x, _vm->_hotspotsWalkPos[9].y, 0, 0x107AF, 1); _vm->_gnapActionStatus = kASLeaveScene; if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(_vm->_hotspotsWalkPos[9].x, _vm->_hotspotsWalkPos[9].y, -1, 0x107CF, 1); _vm->_newSceneNum = 1; } break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: case kHSWalkArea4: if (_vm->_gnapActionStatus < 0) _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = false; } break; } updateAnimations(); if (!_vm->isSoundPlaying(0x1091C)) _vm->playSound(0x1091C, true); if (!_vm->_isLeavingScene) { if (_vm->_platypusActionStatus < 0 && _vm->isFlag(kGFPlatypus)) _vm->updatePlatypusIdleSequence(); if (_vm->_gnapActionStatus < 0) _vm->updateGnapIdleSequence(); if (!_vm->_timers[4]) { // Update bird animation _vm->_timers[4] = _vm->getRandom(100) + 300; if (_vm->getRandom(2) != 0) _vm->_gameSys->insertSequence(0x156, 256, 0, 0, kSeqNone, 0, 0, 0); else _vm->_gameSys->insertSequence(0x154, 256, 0, 0, kSeqNone, 0, 0, 0); } if (!_vm->_timers[5] && _s02_nextChickenSequenceId == -1 && _vm->_gnapActionStatus != 7 && _vm->_gnapActionStatus != 8) { if (_vm->getRandom(6) != 0) { _s02_nextChickenSequenceId = 0x14B; _vm->_timers[5] = _vm->getRandom(20) + 30; } else { _s02_nextChickenSequenceId = 0x14D; _vm->_timers[5] = _vm->getRandom(20) + 50; } } _vm->playSoundC(); } _vm->checkGameKeys(); if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } } void Scene02::updateAnimations() { if (_vm->_gameSys->getAnimationStatus(0) == 2) { switch (_vm->_gnapActionStatus) { case kASUseTruckNoKeys: _vm->_gameSys->insertSequence(0x14E, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(0x14E, _vm->_gnapId, 0); _vm->_gnapSequenceId = 0x14E; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = kASUseTruckNoKeysDone; break; case kASUseGasWithTruck: _vm->_gameSys->insertSequence(0x151, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(0x151, _vm->_gnapId, 0); _vm->_gnapSequenceId = 0x151; _vm->_gnapSequenceDatNum = 0; _vm->invRemove(kItemGas); _vm->setGrabCursorSprite(-1); _vm->setFlag(kGFTruckFilledWithGas); _vm->_gnapActionStatus = kASUseGasWithTruckDone; break; case kASUseTruckGas: _vm->_timers[5] = 9999; _vm->_timers[4] = 9999; _vm->hideCursor(); _vm->setGrabCursorSprite(-1); if (!_vm->isFlag(kGFTruckKeysUsed)) { _vm->_gameSys->insertSequence(0x14F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->waitForUpdate(); _vm->setFlag(kGFTruckKeysUsed); _vm->_gnapSequenceId = 0x14F; _vm->_gnapSequenceDatNum = 0; _vm->invRemove(kItemKeys); _vm->setGrabCursorSprite(-1); } _vm->_newSceneNum = 47; _vm->_sceneDone = true; break; case kASUseTruckNoGas: _vm->hideCursor(); _vm->setGrabCursorSprite(-1); _vm->_timers[4] = 250; if (!_vm->isFlag(kGFTruckKeysUsed)) { _vm->_gameSys->insertSequence(0x14F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->waitForUpdate(); _vm->setFlag(kGFTruckKeysUsed); _vm->_gnapSequenceId = 0x14F; _vm->_gnapSequenceDatNum = 0; _vm->invRemove(kItemKeys); _vm->setGrabCursorSprite(-1); } _vm->_newSceneNum = 47; _vm->_sceneDone = true; _vm->setFlag(kGFUnk25); break; case kASGrabTruckGrill: switch (_s02_truckGrillCtr) { case 0: _s02_gnapTruckSequenceId = 0x158; break; case 1: _s02_gnapTruckSequenceId = 0x159; break; case 2: _s02_gnapTruckSequenceId = 0x157; break; } _s02_truckGrillCtr = (_s02_truckGrillCtr + 1) % 3; _vm->_gameSys->insertSequence(_s02_gnapTruckSequenceId, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s02_gnapTruckSequenceId, _vm->_gnapId, 0); _vm->_gnapSequenceId = _s02_gnapTruckSequenceId; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = -1; break; case kASLeaveScene: _vm->_sceneDone = true; break; case kASTalkChicken: _s02_nextChickenSequenceId = 0x14C; break; case kASGrabChicken: _s02_nextChickenSequenceId = 0x150; _vm->_timers[2] = 100; break; case kASGrabChickenDone: _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, 0x150, 179, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); _vm->_gnapSequenceId = 0x7B5; _vm->_gnapSequenceDatNum = 1; _s02_currChickenSequenceId = 0x14B; _vm->_gameSys->setAnimation(0x14B, 179, 2); _vm->_gameSys->insertSequence(_s02_currChickenSequenceId, 179, 0, 0, kSeqNone, 0, 0, 0); _vm->_gnapActionStatus = -1; _vm->_timers[5] = 30; break; case kASUseTwigWithChicken: _vm->playGnapShowItem(5, 0, 0); _vm->_gameSys->insertSequence(0x155, 179, _s02_currChickenSequenceId, 179, kSeqSyncExists, 0, 0, 0); _s02_currChickenSequenceId = 0x155; _s02_nextChickenSequenceId = -1; _vm->_gnapActionStatus = -1; break; case kASUseTruckNoKeysDone: case kASUseGasWithTruckDone: default: _vm->_gnapActionStatus = -1; break; } } if (_vm->_gameSys->getAnimationStatus(2) == 2) { if (_s02_nextChickenSequenceId == 0x150) { _vm->_gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 0); _vm->_gameSys->insertSequence(_s02_nextChickenSequenceId, 179, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->removeSequence(_s02_currChickenSequenceId, 179, true); _s02_nextChickenSequenceId = -1; _s02_currChickenSequenceId = -1; _vm->_gnapActionStatus = kASGrabChickenDone; _vm->_timers[5] = 500; } else if (_s02_nextChickenSequenceId == 0x14C) { _vm->_gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 2); _vm->_gameSys->insertSequence(_s02_nextChickenSequenceId, 179, _s02_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0); _s02_currChickenSequenceId = _s02_nextChickenSequenceId; _s02_nextChickenSequenceId = -1; _vm->_gnapActionStatus = -1; } else if (_s02_nextChickenSequenceId != -1) { _vm->_gameSys->setAnimation(_s02_nextChickenSequenceId, 179, 2); _vm->_gameSys->insertSequence(_s02_nextChickenSequenceId, 179, _s02_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0); _s02_currChickenSequenceId = _s02_nextChickenSequenceId; _s02_nextChickenSequenceId = -1; } } } } // End of namespace Gnap