/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSGrass = 1, kHSExitTruck = 2, kHSCreek = 3, kHSTrappedPlatypus = 4, kHSDevice = 5, kHSWalkAreas1 = 6, kHSWalkAreas2 = 7, kHSPlatypusWalkArea = 8, kHSWalkAreas3 = 9 }; enum { kASLeaveScene = 0, kASFreePlatypus = 1, kASHypnotizePlat = 2, kASHypnotizeScaredPlat = 3, kASFreePlatypusDone = 4, kASGrabPlatypus = 5, kASGrabCreek = 6, kASGrabCreekDone = 7, kASGrabScaredPlatypus = 8 }; int GnapEngine::scene03_init() { _gameSys->setAnimation(0, 0, 0); _gameSys->setAnimation(0, 0, 1); _gameSys->setAnimation(0, 0, 5); return 0x1CC; } void GnapEngine::scene03_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSGrass, 646, 408, 722, 458, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6); setHotspot(kHSExitTruck, 218, 64, 371, 224, SF_EXIT_U_CURSOR | SF_WALKABLE, 4, 4); setHotspot(kHSCreek, 187, 499, 319, 587, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); setHotspot(kHSTrappedPlatypus, 450, 256, 661, 414, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 2, 5); setHotspot(kHSWalkAreas1, 0, 500, 300, 600); setHotspot(kHSWalkAreas2, 300, 447, 800, 600); setHotspot(kHSPlatypusWalkArea, 235, 0, 800, 600); setHotspot(kHSWalkAreas3, 0, 0, 800, 354); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (isFlag(kGFPlatypus)) _hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; if (isFlag(kGFGrassTaken)) _hotspots[kHSGrass]._flags = SF_WALKABLE | SF_DISABLED; if (isFlag(kGFPlatypus)) _hotspots[kHSTrappedPlatypus]._flags = SF_DISABLED; if (isFlag(kGFPlatypus) || _s03_platypusHypnotized) _hotspots[kHSPlatypusWalkArea]._flags |= SF_WALKABLE; _hotspotsCount = 10; } void GnapEngine::scene03_run() { playSound(0x10925, true); startSoundTimerC(7); _gameSys->insertSequence(0x1CA, 251, 0, 0, kSeqLoop, 0, 0, 0); _gameSys->insertSequence(0x1CB, 251, 0, 0, kSeqLoop, 0, 0, 0); _s03_platypusHypnotized = false; initGnapPos(3, 4, kDirBottomRight); _gameSys->insertSequence(0x1C6, 253, 0, 0, kSeqNone, 0, 0, 0); _s03_currFrogSequenceId = 0x1C6; _s03_nextFrogSequenceId = -1; _gameSys->setAnimation(0x1C6, 253, 2); _timers[6] = getRandom(20) + 30; _timers[4] = getRandom(100) + 300; _timers[5] = getRandom(100) + 200; if (isFlag(kGFPlatypus)) { initBeaverPos(5, 4, kDirNone); } else { _timers[1] = getRandom(40) + 20; _gameSys->setAnimation(0x1C2, 99, 1); _gameSys->insertSequence(0x1C2, 99, 0, 0, kSeqNone, 0, 0, 0); _beaverSequenceId = 0x1C2; _beaverSequenceDatNum = 0; } _gameSys->insertSequence(0x1C4, 255, 0, 0, kSeqNone, 0, 0, 0); if (!isFlag(kGFGrassTaken)) _gameSys->insertSequence(0x1B2, 253, 0, 0, kSeqNone, 0, 0, 0); queueInsertDeviceIcon(); endSceneInit(); if (isFlag(kGFPlatypus)) platypusWalkTo(4, 7, -1, 0x107C2, 1); gnapWalkTo(3, 6, -1, 0x107B9, 1); while (!_sceneDone) { updateMouseCursor(); updateCursorByHotspot(); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSPlatypus: if (_gnapActionStatus < 0 && isFlag(kGFPlatypus)) { if (_grabCursorSpriteIndex == kItemDisguise) { gnapUseDisguiseOnPlatypus(); } else if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: if (isFlag(kGFKeysTaken)) playGnapMoan1(_platX, _platY); else playGnapScratchingHead(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSGrass: if (_gnapActionStatus < 0) { if (isFlag(kGFGrassTaken)) { gnapWalkTo(-1, -1, -1, -1, 1); } else if (_grabCursorSpriteIndex >= 0) { playGnapShowItem(_grabCursorSpriteIndex, 9, 6); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(9, 6); break; case GRAB_CURSOR: playGnapPullOutDevice(9, 6); playGnapUseDevice(0, 0); _gameSys->insertSequence(0x1B3, 253, 0x1B2, 253, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x1B3, 253, 5); _hotspots[kHSGrass]._flags |= SF_WALKABLE | SF_DISABLED; break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSExitTruck: if (_gnapActionStatus < 0) { _isLeavingScene = 1; _hotspots[kHSPlatypusWalkArea]._flags |= SF_WALKABLE; gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, 0x107AD, 1); _gnapActionStatus = kASLeaveScene; if (isFlag(kGFPlatypus)) platypusWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, -1, 0x107C2, 1); _hotspots[kHSPlatypusWalkArea]._flags &= ~SF_WALKABLE; if (_cursorValue == 1) _newSceneNum = 2; else _newSceneNum = 33; } break; case kHSCreek: if (_gnapActionStatus == -1) { if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan2(2, 8); break; case GRAB_CURSOR: if (!isFlag(kGFPlatypus)) _hotspots[kHSPlatypusWalkArea]._flags |= SF_WALKABLE; if (gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[3].x + 1, _hotspotsWalkPos[3].y + 1) | 0x10000, 1)) _gnapActionStatus = kASGrabCreek; if (!isFlag(kGFPlatypus)) _hotspots[kHSPlatypusWalkArea]._flags &= ~SF_WALKABLE; break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSTrappedPlatypus: if (_gnapActionStatus < 0) { if (isFlag(kGFPlatypus)) { gnapWalkTo(-1, -1, -1, -1, 1); } else if (_grabCursorSpriteIndex >= 0) { playGnapShowItem(_grabCursorSpriteIndex, 8, 4); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(8, 4); break; case GRAB_CURSOR: if (_s03_platypusHypnotized) { gnapWalkTo(7, 6, 0, 0x107B5, 1); _gnapActionStatus = kASFreePlatypus; } else { gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); if (_s03_platypusScared) _gnapActionStatus = kASGrabScaredPlatypus; else _gnapActionStatus = kASGrabPlatypus; } break; case TALK_CURSOR: if (_s03_platypusHypnotized) { playGnapBrainPulsating(8, 4); } else { _gnapIdleFacing = kDirBottomRight; gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); if (_s03_platypusScared) _gnapActionStatus = kASHypnotizeScaredPlat; else _gnapActionStatus = kASHypnotizePlat; } break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene03_updateHotspots(); } break; case kHSWalkAreas1: case kHSWalkAreas2: case kHSWalkAreas3: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; case kHSPlatypusWalkArea: if (_gnapActionStatus < 0) { if (isFlag(kGFPlatypus) || _s03_platypusHypnotized) { gnapWalkTo(-1, -1, -1, -1, 1); } else { gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107B5, 1); if (_s03_platypusScared) _gnapActionStatus = kASGrabScaredPlatypus; else _gnapActionStatus = kASGrabPlatypus; } } break; default: if (_mouseClickState._left && _gnapActionStatus < 0) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene03_updateAnimations(); if (!isSoundPlaying(0x10925)) playSound(0x10925, true); if (!_isLeavingScene) { if (_beaverActionStatus < 0 && isFlag(kGFPlatypus)) updateBeaverIdleSequence(); if (_gnapActionStatus < 0) updateGnapIdleSequence(); if (!_timers[1] && !_s03_platypusScared) { _timers[1] = getRandom(40) + 20; if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && !isFlag(kGFPlatypus) && !_s03_platypusHypnotized) _s03_nextPlatSequenceId = 450; } if (!_timers[6]) { _timers[6] = getRandom(20) + 30; if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s03_nextFrogSequenceId == -1) { if (getRandom(5) == 1) _s03_nextFrogSequenceId = 0x1C6; else _s03_nextFrogSequenceId = 0x1C7; } } if (!_timers[4]) { // Update bird animation _timers[4] = getRandom(100) + 300; if (_gnapActionStatus < 0 && _beaverActionStatus < 0) _gameSys->insertSequence(getRandom(2) != 0 ? 0x1C8 : 0x1C3, 253, 0, 0, kSeqNone, 0, 0, 0); } if (!_timers[5]) { _timers[5] = getRandom(100) + 200; if (_gnapActionStatus < 0 && _beaverActionStatus < 0) { _gameSys->setAnimation(0x1C5, 253, 4); _gameSys->insertSequence(0x1C5, 253, 0, 0, kSeqNone, 0, 0, 0); } } playSoundC(); } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene03_updateHotspots(); _timers[5] = getRandom(100) + 200; _timers[4] = getRandom(100) + 300; _timers[6] = getRandom(20) + 30; } gameUpdateTick(); } } void GnapEngine::scene03_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASLeaveScene: _sceneDone = true; break; case kASFreePlatypus: _s03_nextPlatSequenceId = 0x1BC; break; case kASFreePlatypusDone: _gnapActionStatus = -1; _platX = 6; _platY = 6; _beaverFacing = kDirUnk4; _beaverId = 120; _gameSys->insertSequence(0x107CA, _beaverId, 0x1BC, 99, kSeqSyncWait, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY); _gameSys->insertSequence(0x1B7, 99, 0, 0, kSeqNone, 0, 0, 0); _beaverSequenceDatNum = 1; _beaverSequenceId = 0x7CA; setFlag(kGFPlatypus); _s03_nextPlatSequenceId = -1; scene03_updateHotspots(); break; case kASHypnotizePlat: playGnapBrainPulsating(0, 0); addFullScreenSprite(0x106, 255); _gameSys->setAnimation(0x1C9, 256, 1); _gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0); while (_gameSys->getAnimationStatus(1) != 2) gameUpdateTick(); removeFullScreenSprite(); _gameSys->setAnimation(0x1BA, 99, 1); _gameSys->insertSequence(0x1BA, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncExists, 0, 0, 0); _beaverSequenceDatNum = 0; _beaverSequenceId = 0x1BA; _gnapActionStatus = -1; _s03_platypusHypnotized = true; scene03_updateHotspots(); break; case kASHypnotizeScaredPlat: playGnapBrainPulsating(0, 0); _gameSys->insertSequence(0x1BF, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncExists, 0, 0, 0); _gameSys->setAnimation(0x1BF, 99, 1); while (_gameSys->getAnimationStatus(1) != 2) gameUpdateTick(); addFullScreenSprite(0x106, 255); _gameSys->setAnimation(0x1C9, 256, 1); _gameSys->insertSequence(0x1C9, 256, 0, 0, kSeqNone, 0, 0, 0); while (_gameSys->getAnimationStatus(1) != 2) gameUpdateTick(); removeFullScreenSprite(); _gameSys->setAnimation(0x1BA, 99, 1); _gameSys->insertSequence(0x1BA, 99, 447, 99, kSeqSyncWait, 0, 0, 0); _beaverSequenceDatNum = 0; _beaverSequenceId = 0x1BA; _gnapActionStatus = -1; _s03_platypusHypnotized = true; scene03_updateHotspots(); break; case kASGrabPlatypus: _s03_nextPlatSequenceId = 0x1BD; _s03_platypusHypnotized = false; break; case kASGrabScaredPlatypus: _s03_nextPlatSequenceId = 0x1C0; _s03_platypusHypnotized = false; break; case kASGrabCreek: _gameSys->insertSequence(0x1B4, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x1B4, _gnapId, 0); _gnapSequenceId = 0x1B4; _gnapSequenceDatNum = 0; _gnapActionStatus = kASGrabCreekDone; break; default: _gnapActionStatus = -1; break; } } if (_gameSys->getAnimationStatus(1) == 2) { if (_s03_nextPlatSequenceId == 0x1BD || _s03_nextPlatSequenceId == 0x1C0) { _gameSys->setAnimation(0, 0, 1); _s03_platypusScared = true; _gameSys->insertSequence(0x1B5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(_s03_nextPlatSequenceId, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x1B5; _gnapSequenceDatNum = 0; _gnapIdleFacing = kDirNone; _beaverSequenceId = _s03_nextPlatSequenceId; _beaverSequenceDatNum = 0; _gameSys->setAnimation(_s03_nextPlatSequenceId, 99, 1); _s03_nextPlatSequenceId = -1; _gnapActionStatus = -1; } else if (_s03_nextPlatSequenceId == 0x1BC) { _gnapX = 3; _gnapY = 6; _gameSys->insertSequence(0x1B6, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x1BC, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x1BC, 99, 0); _gnapId = 20 * _gnapY; _gnapSequenceId = 0x1B6; _gnapSequenceDatNum = 0; _gnapIdleFacing = kDirNone; _gnapActionStatus = kASFreePlatypusDone; _s03_nextPlatSequenceId = -1; } else if (_s03_nextPlatSequenceId == 0x1C2 && !_s03_platypusScared) { _gameSys->setAnimation(0, 0, 1); _gameSys->insertSequence(0x1C2, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0); _beaverSequenceId = 0x1C2; _beaverSequenceDatNum = 0; _gameSys->setAnimation(0x1C2, 99, 1); _s03_nextPlatSequenceId = -1; } else if (_s03_nextPlatSequenceId == -1 && _s03_platypusScared && !_s03_platypusHypnotized) { _gameSys->setAnimation(0, 0, 1); _gameSys->setAnimation(0x1BE, 99, 1); _gameSys->insertSequence(0x1BE, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0); _beaverSequenceId = 0x1BE; _beaverSequenceDatNum = 0; _s03_nextPlatSequenceId = -1; } } if (_gameSys->getAnimationStatus(2) == 2 && _s03_nextFrogSequenceId != -1) { _gameSys->setAnimation(_s03_nextFrogSequenceId, 253, 2); _gameSys->insertSequence(_s03_nextFrogSequenceId, 253, _s03_currFrogSequenceId, 253, kSeqSyncWait, 0, 0, 0); _s03_currFrogSequenceId = _s03_nextFrogSequenceId; _s03_nextFrogSequenceId = -1; } if (_gameSys->getAnimationStatus(5) == 2) { _gameSys->setAnimation(0, 0, 5); invAdd(kItemGrass); setGrabCursorSprite(kItemGrass); setFlag(kGFGrassTaken); scene03_updateHotspots(); } } } // End of namespace Gnap