/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/scene04.h" namespace Gnap { enum { kHSPlatypus = 0, kHSTwig = 1, kHSDog = 2, kHSAxe = 3, kHSDoor = 4, kHSExitTruck = 5, kHSDevice = 6, kHSWindow = 7, kHSExitBarn = 8, kHSWalkArea1 = 9, kHSWalkArea2 = 10 }; enum { kASOpenDoor = 1, kASGetKeyFirst = 2, kASGetKeyAnother = 3, kASLeaveScene = 4, kASGetKeyFirstDone = 6, kASGetKeyFirst2 = 7, kASGetKeyAnother2 = 8, kASGetKeyAnotherDone = 9, kASOpenDoorDone = 10, kASGrabDog = 12, kASGrabAxe = 13 }; Scene04::Scene04(GnapEngine *vm) : Scene(vm) { _s04_dogIdCtr = 0; _s04_triedWindow = false; _s04_nextDogSequenceId = -1; _s04_currDogSequenceId = -1; } int Scene04::init() { _vm->_gameSys->setAnimation(0, 0, 0); _vm->_gameSys->setAnimation(0, 0, 1); _vm->_gameSys->setAnimation(0, 0, 2); return 0x214; } void Scene04::updateHotspots() { _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSTwig, 690, 394, 769, 452, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6); _vm->setHotspot(kHSDog, 550, 442, 680, 552, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); _vm->setHotspot(kHSAxe, 574, 342, 680, 412, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); _vm->setHotspot(kHSDoor, 300, 244, 386, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); _vm->setHotspot(kHSExitTruck, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); _vm->setHotspot(kHSWindow, 121, 295, 237, 342, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); _vm->setHotspot(kHSExitBarn, 585, 154, 800, 276, SF_EXIT_U_CURSOR, 10, 8); _vm->setHotspot(kHSWalkArea1, 0, 0, 562, 461); _vm->setHotspot(kHSWalkArea2, 562, 0, 800, 500); _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (_vm->isFlag(kGFPlatypus)) _vm->_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; if (_vm->isFlag(kGFTwigTaken)) _vm->_hotspots[kHSTwig]._flags = SF_WALKABLE | SF_DISABLED; if (_vm->isFlag(kGFPlatypusTalkingToAssistant) || _vm->_cursorValue == 1) _vm->_hotspots[kHSAxe]._flags = SF_DISABLED; _vm->_hotspotsCount = 11; } void Scene04::run() { _vm->playSound(0x1091C, true); _vm->startSoundTimerC(4); _vm->_gameSys->insertSequence(0x210, 139 - _s04_dogIdCtr, 0, 0, kSeqNone, 0, 0, 0); _s04_currDogSequenceId = 0x210; _s04_nextDogSequenceId = -1; _vm->_gameSys->setAnimation(0x210, 139 - _s04_dogIdCtr, 3); _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2; _vm->_timers[6] = _vm->getRandom(20) + 60; _vm->_timers[5] = _vm->getRandom(150) + 300; _vm->_timers[7] = _vm->getRandom(150) + 200; _vm->_timers[8] = _vm->getRandom(150) + 400; if (!_vm->isFlag(kGFPlatypusTalkingToAssistant) && _vm->_cursorValue == 4) _vm->_gameSys->insertSequence(0x212, 100, 0, 0, kSeqNone, 0, 0, 0); if (!_vm->isFlag(kGFTwigTaken)) _vm->_gameSys->insertSequence(0x1FE, 100, 0, 0, kSeqNone, 0, 0, 0); _vm->queueInsertDeviceIcon(); if (_vm->isFlag(kGFPlatyPussDisguised)) { _vm->_timers[3] = 300; // TODO setCursor((LPCSTR)IDC_WAIT); _vm->setGrabCursorSprite(kItemKeys); _vm->_gnapX = 4; _vm->_gnapY = 7; _vm->_gnapId = 140; _vm->_platX = 6; _vm->_platY = 7; _vm->_platypusId = 141; _vm->_gameSys->insertSequence(0x107B5, 140, 0, 0, kSeqNone, 0, 300 - _vm->_gnapGridX, 336 - _vm->_gnapGridY); _vm->_gameSys->insertSequence(0x20C, 141, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->insertSequence(0x208, 121, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->insertSequence(0x209, 121, 0x208, 121, kSeqSyncWait, 0, 0, 0); _vm->endSceneInit(); _vm->invRemove(kItemDisguise); _vm->invAdd(kItemKeys); _vm->setFlag(kGFKeysTaken); _vm->clearFlag(kGFPlatyPussDisguised); _vm->_platypusSequenceId = 0x20C; _vm->_platypusSequenceDatNum = 0; _vm->_platypusFacing = kDirBottomRight; _vm->_gnapSequenceId = 0x7B5; _vm->_gnapSequenceDatNum = 1; _vm->_gameSys->waitForUpdate(); } else { _vm->_gameSys->insertSequence(0x209, 121, 0, 0, kSeqNone, 0, 0, 0); if (_vm->_prevSceneNum == 2) { _vm->initGnapPos(5, 11, kDirUpRight); if (_vm->isFlag(kGFPlatypus)) _vm->initPlatypusPos(6, 11, kDirUpLeft); _vm->endSceneInit(); if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(5, 8, -1, 0x107C2, 1); _vm->gnapWalkTo(6, 9, -1, 0x107BA, 1); } else if (_vm->_prevSceneNum == 38) { _vm->initGnapPos(5, 7, kDirBottomRight); _vm->initPlatypusPos(4, 7, kDirNone); _vm->endSceneInit(); } else { _vm->initGnapPos(12, 9, kDirBottomRight); if (_vm->isFlag(kGFPlatypus)) _vm->initPlatypusPos(12, 8, kDirNone); _vm->endSceneInit(); if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(9, 8, -1, 0x107C2, 1); _vm->gnapWalkTo(9, 9, -1, 0x107BA, 1); } } while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 4, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHSDevice: if (_vm->_gnapActionStatus < 0) { _vm->runMenu(); updateHotspots(); } break; case kHSPlatypus: if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) { if (_vm->_grabCursorSpriteIndex == kItemDisguise) { _vm->gnapUseDisguiseOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFKeysTaken)) _vm->playGnapMoan1(_vm->_platX, _vm->_platY); else _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: if (_vm->_cursorValue == 4) _vm->gnapKissPlatypus(0); else _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSTwig: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 9, 6); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y); break; case GRAB_CURSOR: _vm->playGnapPullOutDevice(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y); _vm->playGnapUseDevice(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y); _vm->_gameSys->insertSequence(0x1FD, 100, 510, 100, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(0x1FD, 100, 2); break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSAxe: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 9, 5); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapMoan2(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y); break; case GRAB_CURSOR: _vm->_gnapIdleFacing = kDirUpRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASGrabAxe; _vm->setFlag(kGFPlatypusTalkingToAssistant); updateHotspots(); break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSDog: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 9, 7); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, -1, 1)) { _vm->playGnapMoan2(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y); _s04_nextDogSequenceId = 0x20F; } break; case GRAB_CURSOR: _vm->_gnapIdleFacing = kDirBottomRight; if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1)) _vm->_gnapActionStatus = kASGrabDog; break; case TALK_CURSOR: _vm->_gnapIdleFacing = kDirBottomRight; if (_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, -1, 1)) { _vm->playGnapBrainPulsating(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y); _s04_nextDogSequenceId = 0x20E; } break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSDoor: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 4, 3); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: case PLAT_CURSOR: _vm->playGnapScratchingHead(4, 3); break; case GRAB_CURSOR: if (_vm->_cursorValue == 1) { _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107BC, 1); _vm->_gnapActionStatus = kASOpenDoor; _vm->_timers[5] = 300; _vm->_gnapIdleFacing = kDirUpLeft; } else { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107BC, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->_newSceneNum = 38; } break; case TALK_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSExitTruck: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, 0x107AE, 1); _vm->_gnapActionStatus = kASLeaveScene; if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, -1, 0x107C7, 1); if (_vm->_cursorValue == 1) _vm->_newSceneNum = 2; else _vm->_newSceneNum = 33; } break; case kHSWindow: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 2, 3); } else if (_vm->isFlag(kGFKeysTaken)) { _vm->playGnapImpossible(0, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[7].x, _vm->_hotspotsWalkPos[7].y, 0, _vm->getGnapSequenceId(gskIdle, 10, 2) | 0x10000, 1)) { if (_s04_triedWindow) { _vm->_gnapActionStatus = kASGetKeyAnother; } else { _vm->_gnapActionStatus = kASGetKeyFirst; _s04_triedWindow = true; } } break; case GRAB_CURSOR: _vm->playGnapScratchingHead(_vm->_hotspotsWalkPos[7].x, _vm->_hotspotsWalkPos[7].y); break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSExitBarn: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y, 0, 0x107AB, 1); _vm->_gnapActionStatus = kASLeaveScene; if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(_vm->_hotspotsWalkPos[8].x, _vm->_hotspotsWalkPos[8].y + 1, -1, 0x107C1, 1); if (_vm->_cursorValue == 1) _vm->_newSceneNum = 5; else _vm->_newSceneNum = 35; } break; case kHSWalkArea1: case kHSWalkArea2: if (_vm->_gnapActionStatus < 0) _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = false; } break; } updateAnimations(); if (!_vm->isSoundPlaying(0x1091C)) _vm->playSound(0x1091C, true); if (!_vm->_isLeavingScene) { if (_vm->_platypusActionStatus < 0 && _vm->isFlag(kGFPlatypus)) _vm->platypusSub426234(); if (_vm->_gnapActionStatus < 0) _vm->updateGnapIdleSequence2(); if (!_vm->_timers[5]) { _vm->_timers[5] = _vm->getRandom(150) + 300; if (_vm->_gnapActionStatus < 0) _vm->_gameSys->insertSequence(0x20D, 79, 0, 0, kSeqNone, 0, 0, 0); } if (!_vm->_timers[7]) { _vm->_timers[7] = _vm->getRandom(150) + 200; _vm->_gameSys->insertSequence(0x1FC, 59, 0, 0, kSeqNone, 0, 0, 0); } if (!_vm->_timers[6]) { _vm->_timers[6] = _vm->getRandom(20) + 60; if (_s04_nextDogSequenceId == -1) _s04_nextDogSequenceId = 0x210; } if (!_vm->_timers[8]) { _vm->_timers[8] = _vm->getRandom(150) + 400; _vm->_gameSys->insertSequence(0x213, 20, 0, 0, kSeqNone, 0, 0, 0); } _vm->playSoundC(); } _vm->checkGameKeys(); if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } } void Scene04::updateAnimations() { if (_vm->_gameSys->getAnimationStatus(0) == 2) { _vm->_gameSys->setAnimation(0, 0, 0); switch (_vm->_gnapActionStatus) { case kASLeaveScene: _vm->_sceneDone = true; break; case kASOpenDoor: _vm->_gameSys->insertSequence(0x205, _vm->_gnapId, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->insertSequence(0x207, 121, 521, 121, kSeqSyncWait, 0, 0, 0); _vm->_gnapX = 6; _vm->_gnapY = 7; _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, _vm->getSequenceTotalDuration(0x205) - 1, 450 - _vm->_gnapGridX, 336 - _vm->_gnapGridY); _vm->_gameSys->setAnimation(0x107B5, _vm->_gnapId, 0); _vm->_gnapSequenceId = 0x7B5; _vm->_gnapSequenceDatNum = 1; _vm->_gnapActionStatus = kASOpenDoorDone; break; case kASOpenDoorDone: _vm->_gameSys->insertSequence(0x209, 121, 0x207, 121, kSeqSyncWait, 0, 0, 0); _vm->_gnapActionStatus = -1; break; case kASGetKeyFirst: _vm->_gameSys->insertSequence(0x204, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(0x204, _vm->_gnapId, 0); _vm->_gnapSequenceId = 0x204; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = kASGetKeyFirst2; break; case kASGetKeyFirst2: _vm->_gameSys->insertSequence(0x206, 255, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->insertSequence(0x20B, 256, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->setAnimation(0x20B, 256, 0); _vm->_gnapSequenceId = 0x206; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = kASGetKeyFirstDone; break; case kASGetKeyFirstDone: _vm->_gameSys->requestRemoveSequence(0x1FF, 256); _vm->_gameSys->requestRemoveSequence(0x20B, 256); _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), 255, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); _vm->_gnapIdleFacing = kDirBottomRight; _vm->_gnapSequenceId = 0x7B5; _vm->_gnapSequenceDatNum = 1; _vm->_gnapActionStatus = -1; break; case kASGetKeyAnother: _vm->_gameSys->insertSequence(0x202, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(0x202, _vm->_gnapId, 0); _vm->_gnapSequenceId = 0x202; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = kASGetKeyAnother2; break; case kASGetKeyAnother2: _vm->_gameSys->insertSequence(0x203, 255, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->insertSequence(0x20A, 256, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->setAnimation(0x20A, 256, 0); _vm->_gnapSequenceId = 0x203; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = kASGetKeyAnotherDone; break; case kASGetKeyAnotherDone: _vm->_gameSys->removeSequence(0x1FF, 256, true); _vm->_gameSys->removeSequence(0x20A, 256, true); _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), 255, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); _vm->_gnapSequenceId = 0x7B5; _vm->_gnapSequenceDatNum = 1; _vm->_gnapIdleFacing = kDirBottomRight; _vm->_gnapActionStatus = -1; break; case kASGrabDog: _s04_nextDogSequenceId = 0x201; break; case kASGrabAxe: _vm->_gameSys->insertSequence(0x211, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->requestRemoveSequence(0x212, 100); _vm->_gnapSequenceDatNum = 0; _vm->_gnapSequenceId = 0x211; _vm->_gnapActionStatus = -1; break; default: _vm->_gnapActionStatus = -1; break; } } if (_vm->_gameSys->getAnimationStatus(2) == 2) { _vm->_gameSys->setAnimation(0, 0, 2); _vm->invAdd(kItemTwig); _vm->setGrabCursorSprite(kItemTwig); _vm->setFlag(kGFTwigTaken); updateHotspots(); } if (_vm->_gameSys->getAnimationStatus(3) == 2) { if (_s04_nextDogSequenceId == 0x201) { _vm->_gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, _s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x200, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3); _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2; _s04_currDogSequenceId = 0x201; _vm->_gnapSequenceId = 0x200; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = -1; _vm->_timers[6] = _vm->getRandom(20) + 60; _s04_nextDogSequenceId = -1; } else if (_s04_nextDogSequenceId != -1) { _vm->_gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, _s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3); _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2; _s04_currDogSequenceId = _s04_nextDogSequenceId; _s04_nextDogSequenceId = -1; } } } } // End of namespace Gnap