/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSTwig = 1, kHSDog = 2, kHSAxe = 3, kHSDoor = 4, kHSExitTruck = 5, kHSDevice = 6, kHSWindow = 7, kHSExitBarn = 8, kHSWalkArea1 = 9, kHSWalkArea2 = 10 }; enum { kASOpenDoor = 1, kASGetKeyFirst = 2, kASGetKeyAnother = 3, kASLeaveScene = 4, kASGetKeyFirstDone = 6, kASGetKeyFirst2 = 7, kASGetKeyAnother2 = 8, kASGetKeyAnotherDone = 9, kASOpenDoorDone = 10, kASGrabDog = 12, kASGrabAxe = 13 }; int GnapEngine::scene04_init() { _gameSys->setAnimation(0, 0, 0); _gameSys->setAnimation(0, 0, 1); _gameSys->setAnimation(0, 0, 2); return 0x214; } void GnapEngine::scene04_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSTwig, 690, 394, 769, 452, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 6); setHotspot(kHSDog, 550, 442, 680, 552, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); setHotspot(kHSAxe, 574, 342, 680, 412, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); setHotspot(kHSDoor, 300, 244, 386, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); setHotspot(kHSExitTruck, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); setHotspot(kHSWindow, 121, 295, 237, 342, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); setHotspot(kHSExitBarn, 585, 154, 800, 276, SF_EXIT_U_CURSOR, 10, 8); setHotspot(kHSWalkArea1, 0, 0, 562, 461); setHotspot(kHSWalkArea2, 562, 0, 800, 500); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (isFlag(0)) _hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; if (isFlag(3)) _hotspots[kHSTwig]._flags = SF_WALKABLE | SF_DISABLED; if (isFlag(26) || _cursorValue == 1) _hotspots[kHSAxe]._flags = SF_DISABLED; _hotspotsCount = 11; } void GnapEngine::scene04_run() { playSound(0x1091C, 1); startSoundTimerC(4); _gameSys->insertSequence(0x210, 139 - _s04_dogIdCtr, 0, 0, kSeqNone, 0, 0, 0); _s04_currDogSequenceId = 0x210; _s04_nextDogSequenceId = -1; _gameSys->setAnimation(0x210, 139 - _s04_dogIdCtr, 3); _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2; _timers[6] = getRandom(20) + 60; _timers[5] = getRandom(150) + 300; _timers[7] = getRandom(150) + 200; _timers[8] = getRandom(150) + 400; if (!isFlag(26) && _cursorValue == 4) _gameSys->insertSequence(0x212, 100, 0, 0, kSeqNone, 0, 0, 0); if (!isFlag(3)) _gameSys->insertSequence(0x1FE, 100, 0, 0, kSeqNone, 0, 0, 0); queueInsertDeviceIcon(); if (isFlag(10)) { _timers[3] = 300; // TODO setCursor((LPCSTR)IDC_WAIT); setGrabCursorSprite(kItemKeys); _gnapX = 4; _gnapY = 7; _gnapId = 140; _platX = 6; _platY = 7; _beaverId = 141; _gameSys->insertSequence(0x107B5, 140, 0, 0, kSeqNone, 0, 300 - _gnapGridX, 336 - _gnapGridY); _gameSys->insertSequence(0x20C, 141, 0, 0, kSeqNone, 0, 0, 0); _gameSys->insertSequence(0x208, 121, 0, 0, kSeqNone, 0, 0, 0); _gameSys->insertSequence(0x209, 121, 0x208, 121, kSeqSyncWait, 0, 0, 0); endSceneInit(); invRemove(kItemDisguise); invAdd(kItemKeys); setFlag(5); clearFlag(10); _beaverSequenceId = 0x20C; _beaverSequenceDatNum = 0; _beaverFacing = kDirBottomRight; _gnapSequenceId = 0x7B5; _gnapSequenceDatNum = 1; _gameSys->waitForUpdate(); } else { _gameSys->insertSequence(0x209, 121, 0, 0, kSeqNone, 0, 0, 0); if (_prevSceneNum == 2) { initGnapPos(5, 11, kDirUpRight); if (isFlag(0)) initBeaverPos(6, 11, kDirUpLeft); endSceneInit(); if (isFlag(0)) platypusWalkTo(5, 8, -1, 0x107C2, 1); gnapWalkTo(6, 9, -1, 0x107BA, 1); } else if (_prevSceneNum == 38) { initGnapPos(5, 7, kDirBottomRight); initBeaverPos(4, 7, kDirNone); endSceneInit(); } else { initGnapPos(12, 9, kDirBottomRight); if (isFlag(0)) initBeaverPos(12, 8, kDirNone); endSceneInit(); if (isFlag(0)) platypusWalkTo(9, 8, -1, 0x107C2, 1); gnapWalkTo(9, 9, -1, 0x107BA, 1); } } while (!_sceneDone) { updateMouseCursor(); updateCursorByHotspot(); testWalk(0, 4, -1, -1, -1, -1); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene04_updateHotspots(); } break; case kHSPlatypus: if (_gnapActionStatus < 0 && isFlag(0)) { if (_grabCursorSpriteIndex == kItemDisguise) { gnapUseDisguiseOnPlatypus(); } else if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: if (isFlag(5)) playGnapMoan1(_platX, _platY); else playGnapScratchingHead(_platX, _platY); break; case GRAB_CURSOR: if (_cursorValue == 4) gnapKissPlatypus(0); else playGnapMoan1(_platX, _platY); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSTwig: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapShowItem(_grabCursorSpriteIndex, 9, 6); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y); break; case GRAB_CURSOR: playGnapPullOutDevice(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y); playGnapUseDevice(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y); _gameSys->insertSequence(0x1FD, 100, 510, 100, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x1FD, 100, 2); break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSAxe: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 9, 5); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan2(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y); break; case GRAB_CURSOR: _gnapIdleFacing = kDirUpRight; gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _gnapActionStatus = kASGrabAxe; setFlag(26); scene04_updateHotspots(); break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSDog: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 9, 7); } else { switch (_verbCursor) { case LOOK_CURSOR: if (gnapWalkTo(_gnapX, _gnapY, 0, -1, 1)) { playGnapMoan2(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y); _s04_nextDogSequenceId = 0x20F; } break; case GRAB_CURSOR: _gnapIdleFacing = kDirBottomRight; if (gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1)) _gnapActionStatus = kASGrabDog; break; case TALK_CURSOR: _gnapIdleFacing = kDirBottomRight; if (gnapWalkTo(_gnapX, _gnapY, 0, -1, 1)) { playGnapBrainPulsating(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y); _s04_nextDogSequenceId = 0x20E; } break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSDoor: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 4, 3); } else { switch (_verbCursor) { case LOOK_CURSOR: case PLAT_CURSOR: playGnapScratchingHead(4, 3); break; case GRAB_CURSOR: if (_cursorValue == 1) { gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1); _gnapActionStatus = kASOpenDoor; _timers[5] = 300; _gnapIdleFacing = kDirUpLeft; } else { _isLeavingScene = true; gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1); _gnapActionStatus = kASLeaveScene; _newSceneNum = 38; } break; case TALK_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSExitTruck: if (_gnapActionStatus < 0) { _isLeavingScene = 1; gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, 0x107AE, 1); _gnapActionStatus = kASLeaveScene; if (isFlag(0)) platypusWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, -1, 0x107C7, 1); if (_cursorValue == 1) _newSceneNum = 2; else _newSceneNum = 33; } break; case kHSWindow: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 2, 3); } else if (isFlag(5)) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: if (gnapWalkTo(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y, 0, getGnapSequenceId(gskIdle, 10, 2) | 0x10000, 1)) { if (_s04_triedWindow) { _gnapActionStatus = kASGetKeyAnother; } else { _gnapActionStatus = kASGetKeyFirst; _s04_triedWindow = true; } } break; case GRAB_CURSOR: playGnapScratchingHead(_hotspotsWalkPos[7].x, _hotspotsWalkPos[7].y); break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSExitBarn: if (_gnapActionStatus < 0) { _isLeavingScene = 1; gnapWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y, 0, 0x107AB, 1); _gnapActionStatus = kASLeaveScene; if (isFlag(0)) platypusWalkTo(_hotspotsWalkPos[8].x, _hotspotsWalkPos[8].y + 1, -1, 0x107C1, 1); if (_cursorValue == 1) _newSceneNum = 5; else _newSceneNum = 35; } break; case kHSWalkArea1: case kHSWalkArea2: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_mouseClickState._left && _gnapActionStatus < 0) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene04_updateAnimations(); if (!isSoundPlaying(0x1091C)) playSound(0x1091C, 1); if (!_isLeavingScene) { if (_beaverActionStatus < 0 && isFlag(0)) beaverSub426234(); if (_gnapActionStatus < 0) updateGnapIdleSequence2(); if (!_timers[5]) { _timers[5] = getRandom(150) + 300; if (_gnapActionStatus < 0) _gameSys->insertSequence(0x20D, 79, 0, 0, kSeqNone, 0, 0, 0); } if (!_timers[7]) { _timers[7] = getRandom(150) + 200; _gameSys->insertSequence(0x1FC, 59, 0, 0, kSeqNone, 0, 0, 0); } if (!_timers[6]) { _timers[6] = getRandom(20) + 60; if (_s04_nextDogSequenceId == -1) _s04_nextDogSequenceId = 0x210; } if (!_timers[8]) { _timers[8] = getRandom(150) + 400; _gameSys->insertSequence(0x213, 20, 0, 0, kSeqNone, 0, 0, 0); } playSoundC(); } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene04_updateHotspots(); } gameUpdateTick(); } } void GnapEngine::scene04_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASLeaveScene: _sceneDone = true; break; case kASOpenDoor: _gameSys->insertSequence(0x205, _gnapId, 0, 0, kSeqNone, 0, 0, 0); _gameSys->insertSequence(0x207, 121, 521, 121, kSeqSyncWait, 0, 0, 0); _gnapX = 6; _gnapY = 7; _gameSys->insertSequence(0x107B5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, getSequenceTotalDuration(0x205) - 1, 450 - _gnapGridX, 336 - _gnapGridY); _gameSys->setAnimation(0x107B5, _gnapId, 0); _gnapSequenceId = 0x7B5; _gnapSequenceDatNum = 1; _gnapActionStatus = kASOpenDoorDone; break; case kASOpenDoorDone: _gameSys->insertSequence(0x209, 121, 0x207, 121, kSeqSyncWait, 0, 0, 0); _gnapActionStatus = -1; break; case kASGetKeyFirst: _gameSys->insertSequence(0x204, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x204, _gnapId, 0); _gnapSequenceId = 0x204; _gnapSequenceDatNum = 0; _gnapActionStatus = kASGetKeyFirst2; break; case kASGetKeyFirst2: _gameSys->insertSequence(0x206, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0); _gameSys->insertSequence(0x20B, 256, 0, 0, kSeqNone, 0, 0, 0); _gameSys->setAnimation(0x20B, 256, 0); _gnapSequenceId = 0x206; _gnapSequenceDatNum = 0; _gnapActionStatus = kASGetKeyFirstDone; break; case kASGetKeyFirstDone: _gameSys->requestRemoveSequence(0x1FF, 256); _gameSys->requestRemoveSequence(0x20B, 256); _gameSys->insertSequence(0x107B5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), 255, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapIdleFacing = kDirBottomRight; _gnapSequenceId = 0x7B5; _gnapSequenceDatNum = 1; _gnapActionStatus = -1; break; case kASGetKeyAnother: _gameSys->insertSequence(0x202, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x202, _gnapId, 0); _gnapSequenceId = 0x202; _gnapSequenceDatNum = 0; _gnapActionStatus = kASGetKeyAnother2; break; case kASGetKeyAnother2: _gameSys->insertSequence(0x203, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x1FF, 256, 0, 0, kSeqNone, 0, 0, 0); _gameSys->insertSequence(0x20A, 256, 0, 0, kSeqNone, 0, 0, 0); _gameSys->setAnimation(0x20A, 256, 0); _gnapSequenceId = 0x203; _gnapSequenceDatNum = 0; _gnapActionStatus = kASGetKeyAnotherDone; break; case kASGetKeyAnotherDone: _gameSys->removeSequence(0x1FF, 256, true); _gameSys->removeSequence(0x20A, 256, true); _gameSys->insertSequence(0x107B5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), 255, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = 0x7B5; _gnapSequenceDatNum = 1; _gnapIdleFacing = kDirBottomRight; _gnapActionStatus = -1; break; case kASGrabDog: _s04_nextDogSequenceId = 0x201; break; case kASGrabAxe: _gameSys->insertSequence(0x211, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->requestRemoveSequence(0x212, 100); _gnapSequenceDatNum = 0; _gnapSequenceId = 0x211; _gnapActionStatus = -1; break; default: _gnapActionStatus = -1; break; } } if (_gameSys->getAnimationStatus(2) == 2) { _gameSys->setAnimation(0, 0, 2); invAdd(kItemTwig); setGrabCursorSprite(kItemTwig); setFlag(3); scene04_updateHotspots(); } if (_gameSys->getAnimationStatus(3) == 2) { if (_s04_nextDogSequenceId == 0x201) { _gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, _s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x200, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3); _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2; _s04_currDogSequenceId = 0x201; _gnapSequenceId = 0x200; _gnapSequenceDatNum = 0; _gnapActionStatus = -1; _timers[6] = getRandom(20) + 60; _s04_nextDogSequenceId = -1; } else if (_s04_nextDogSequenceId != -1) { _gameSys->insertSequence(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, _s04_currDogSequenceId, 139 - (_s04_dogIdCtr + 1) % 2, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s04_nextDogSequenceId, 139 - _s04_dogIdCtr, 3); _s04_dogIdCtr = (_s04_dogIdCtr + 1) % 2; _s04_currDogSequenceId = _s04_nextDogSequenceId; _s04_nextDogSequenceId = -1; } } } } // End of namespace Gnap