/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/scene05.h" namespace Gnap { enum { kHSPlatypus = 0, kHSHaystack = 1, kHSPadlock = 2, kHSLadder = 3, kHSExitHouse = 4, kHSChicken = 5, kHSDevice = 6, kHSWalkArea1 = 7, kHSWalkArea2 = 8, kHSWalkArea3 = 9 }; enum { kASPlatSearchHaystack = 0, kASTryPickPadlock = 1, kASPickPadlock = 2, kASTalkChicken = 3, kASGrabChicken = 4, kASGrabLadder = 5, kASEnterBarn = 6, kASUseTwigWithChicken = 11, kASLeaveScene = 12 }; Scene05::Scene05(GnapEngine *vm) : Scene(vm) { _s05_nextChickenSequenceId = -1; _s05_currChickenSequenceId = -1; } int Scene05::init() { _vm->_gameSys->setAnimation(0, 0, 0); _vm->_gameSys->setAnimation(0, 0, 1); _vm->_gameSys->setAnimation(0, 0, 3); return _vm->isFlag(kGFBarnPadlockOpen) ? 0x151 : 0x150; } void Scene05::updateHotspots() { _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSHaystack, 236, 366, 372, 442, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7); _vm->setHotspot(kHSPadlock, 386, 230, 626, 481, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7); _vm->setHotspot(kHSLadder, 108, 222, 207, 444, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); _vm->setHotspot(kHSExitHouse, 0, 395, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8); _vm->setHotspot(kHSChicken, 612, 462, 722, 564, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8); _vm->setHotspot(kHSWalkArea1, 104, 0, 421, 480); _vm->setHotspot(kHSWalkArea2, 422, 0, 800, 487); _vm->setHotspot(kHSWalkArea3, 0, 0, 104, 499); _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (_vm->isFlag(kGFPlatypus)) _vm->_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; if (_vm->isFlag(kGFBarnPadlockOpen)) _vm->_hotspots[kHSPadlock]._flags = SF_EXIT_U_CURSOR; _vm->_hotspotsCount = 10; } void Scene05::run() { _vm->playSound(0x1091C, true); _vm->startSoundTimerC(7); _s05_currChickenSequenceId = 0x142; _vm->_gameSys->setAnimation(0x142, 100, 3); _vm->_gameSys->insertSequence(0x142, 100, 0, 0, kSeqNone, 0, 0, 0); _s05_nextChickenSequenceId = -1; _vm->_timers[5] = _vm->getRandom(10) + 30; _vm->_timers[6] = _vm->getRandom(150) + 300; if (_vm->isFlag(kGFBarnPadlockOpen)) _vm->_gameSys->insertSequence(0x14A, 141, 0, 0, kSeqNone, 0, 0, 0); _vm->queueInsertDeviceIcon(); if (_vm->_prevSceneNum != 6 && _vm->_prevSceneNum != 36) { _vm->initGnapPos(-1, 8, kDirBottomRight); if (_vm->isFlag(kGFPlatypus)) _vm->initPlatypusPos(-1, 9, kDirNone); _vm->endSceneInit(); if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(2, 8, -1, 0x107C2, 1); _vm->gnapWalkTo(2, 9, -1, 0x107B9, 1); } else { _vm->initGnapPos(6, 8, kDirBottomRight); if (_vm->isFlag(kGFPlatypus)) _vm->initPlatypusPos(7, 9, kDirNone); _vm->endSceneInit(); } while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 12, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHSDevice: if (_vm->_gnapActionStatus < 0) { _vm->runMenu(); updateHotspots(); } break; case kHSPlatypus: if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) { if (_vm->_grabCursorSpriteIndex == kItemDisguise) { _vm->gnapUseDisguiseOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFKeysTaken)) _vm->playGnapMoan1(_vm->_platX, _vm->_platY); else _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSHaystack: if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[1].x - 2, _vm->_hotspotsWalkPos[1].y, 4, 5); } else if (_vm->isFlag(kGFNeedleTaken)) { _vm->playGnapImpossible(0, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y - 1); break; case GRAB_CURSOR: case TALK_CURSOR: _vm->playGnapImpossible(0, 0); break; case PLAT_CURSOR: if (_vm->isFlag(kGFPlatypus)) { _vm->gnapUseDeviceOnPlatypuss(); if (_vm->platypusWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 1, 0x107C2, 1)) { _vm->_platypusActionStatus = kASPlatSearchHaystack; _vm->_platypusFacing = kDirUnk4; } if (_vm->_gnapX == 4 && (_vm->_gnapY == 8 || _vm->_gnapY == 7)) _vm->gnapWalkStep(); _vm->playGnapIdle(_vm->_platX, _vm->_platY); } break; } } } break; case kHSChicken: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemTwig) { _vm->_gnapIdleFacing = kDirUpRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y + 1, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASUseTwigWithChicken; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y + 1, 9, 7); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapMoan2(9, 7); break; case GRAB_CURSOR: _vm->_gnapIdleFacing = kDirBottomRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASGrabChicken; break; case TALK_CURSOR: _vm->_gnapIdleFacing = kDirBottomRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASTalkChicken; break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSLadder: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 2, 5); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapMoan2(2, 4); break; case GRAB_CURSOR: _vm->_gnapIdleFacing = kDirBottomLeft; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASGrabLadder; break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSPadlock: if (_vm->isFlag(kGFBarnPadlockOpen)) { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x - 1, _vm->_hotspotsWalkPos[2].y + 1, 0, -1, 1); _vm->_gnapActionStatus = kASEnterBarn; if (_vm->_cursorValue == 1) _vm->_newSceneNum = 6; else _vm->_newSceneNum = 36; } else if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemNeedle) { if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y) | 0x10000, 1)) _vm->_gnapActionStatus = kASPickPadlock; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 7, 4); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(7, 4); break; case GRAB_CURSOR: _vm->_gnapIdleFacing = kDirUpRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASTryPickPadlock; break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSExitHouse: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107AF, 1); _vm->_gnapActionStatus = kASLeaveScene; if (_vm->isFlag(kGFPlatypus)) _vm->platypusWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y + 1, -1, 0x107C7, 1); if (_vm->_cursorValue == 1) _vm->_newSceneNum = 4; else _vm->_newSceneNum = 37; } break; case kHSWalkArea1: case kHSWalkArea2: if (_vm->_gnapActionStatus < 0) _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; case kHSWalkArea3: // Nothing break; default: if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = false; } break; } updateAnimations(); if (!_vm->isSoundPlaying(0x1091C)) _vm->playSound(0x1091C, true); if (!_vm->_isLeavingScene) { if (_vm->isFlag(kGFPlatypus)) _vm->updatePlatypusIdleSequence(); _vm->updateGnapIdleSequence(); if (!_vm->_timers[5]) { _vm->_timers[5] = _vm->getRandom(20) + 30; if (_vm->_gnapActionStatus != kASTalkChicken && _s05_nextChickenSequenceId == -1) { if (_vm->getRandom(4) != 0) _s05_nextChickenSequenceId = 0x142; else _s05_nextChickenSequenceId = 0x143; } } if (!_vm->_timers[6]) { _vm->_timers[6] = _vm->getRandom(150) + 300; if (_vm->_gnapActionStatus < 0) _vm->_gameSys->insertSequence(0x149, 39, 0, 0, kSeqNone, 0, 0, 0); } _vm->playSoundC(); } _vm->checkGameKeys(); if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); _vm->_timers[5] = _vm->getRandom(20) + 30; } _vm->gameUpdateTick(); } } void Scene05::updateAnimations() { if (_vm->_gameSys->getAnimationStatus(0) == 2) { _vm->_gameSys->setAnimation(0, 0, 0); switch (_vm->_gnapActionStatus) { case kASLeaveScene: _vm->_sceneDone = true; _vm->_gnapActionStatus = -1; break; case kASTryPickPadlock: _vm->_gameSys->insertSequence(0x148, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceId = 0x148; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = -1; break; case kASPickPadlock: _vm->_gameSys->setAnimation(0x147, _vm->_gnapId, 0); _vm->_gameSys->insertSequence(0x147, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceId = 0x147; _vm->_gnapSequenceDatNum = 0; _vm->setFlag(kGFBarnPadlockOpen); _vm->setFlag(kGFSceneFlag1); _vm->setGrabCursorSprite(-1); _vm->_newSceneNum = 6; _vm->_timers[2] = 100; _vm->invRemove(kItemNeedle); _vm->_gnapActionStatus = kASLeaveScene; break; case kASTalkChicken: _s05_nextChickenSequenceId = 0x144; _vm->_gnapActionStatus = -1; break; case kASGrabChicken: _s05_nextChickenSequenceId = 0x14B; break; case kASGrabLadder: while (_vm->_gameSys->isSequenceActive(0x149, 39)) _vm->gameUpdateTick(); _vm->_gameSys->insertSequence(0x14E, _vm->_gnapId + 1, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->insertSequence(0x14D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceId = 0x14D; _vm->_gnapSequenceDatNum = 0; _vm->_timers[2] = 200; _vm->_timers[6] = 300; _vm->_gnapActionStatus = -1; break; case kASEnterBarn: _vm->_gameSys->insertSequence(0x107B1, 1, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); _vm->_gameSys->setAnimation(0x107B1, 1, 0); _vm->_gnapActionStatus = kASLeaveScene; break; case kASUseTwigWithChicken: _vm->playGnapShowItem(5, 0, 0); _s05_nextChickenSequenceId = 0x14F; _vm->_gnapActionStatus = -1; break; } } if (_vm->_gameSys->getAnimationStatus(1) == 2) { if (_vm->_platypusSequenceId == 0x146) { _vm->_platX = 4; _vm->_platY = 8; _vm->_gameSys->insertSequence(0x107C1, 160, 0x146, 256, kSeqSyncWait, 0, 300 - _vm->_platGridX, 384 - _vm->_platGridY); _vm->_platypusSequenceId = 0x7C1; _vm->_platypusSequenceDatNum = 1; _vm->_platypusId = 20 * _vm->_platY; _vm->invAdd(kItemNeedle); _vm->setFlag(kGFNeedleTaken); _vm->setGrabCursorSprite(kItemNeedle); _vm->showCursor(); _vm->_timers[1] = 30; _vm->_platypusActionStatus = -1; } if (_vm->_platypusActionStatus == kASPlatSearchHaystack) { _vm->_gameSys->setAnimation(0, 0, 1); _vm->_gameSys->insertSequence(0x145, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x146, 256, 0x145, _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->hideCursor(); _vm->setGrabCursorSprite(-1); _vm->_platypusSequenceId = 0x146; _vm->_platypusSequenceDatNum = 0; _vm->_gameSys->setAnimation(0x146, 256, 1); _vm->_timers[1] = 300; } } if (_vm->_gameSys->getAnimationStatus(3) == 2) { if (_s05_nextChickenSequenceId == 0x14B) { _vm->_gameSys->setAnimation(_s05_nextChickenSequenceId, 100, 3); _vm->_gameSys->insertSequence(_s05_nextChickenSequenceId, 100, _s05_currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x14C, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceDatNum = 0; _vm->_gnapSequenceId = 0x14C; _s05_currChickenSequenceId = _s05_nextChickenSequenceId; _s05_nextChickenSequenceId = -1; _vm->_gnapActionStatus = -1; } else if (_s05_nextChickenSequenceId != -1) { _vm->_gameSys->setAnimation(_s05_nextChickenSequenceId, 100, 3); _vm->_gameSys->insertSequence(_s05_nextChickenSequenceId, 100, _s05_currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0); _s05_currChickenSequenceId = _s05_nextChickenSequenceId; _s05_nextChickenSequenceId = -1; } } } } // End of namespace Gnap