/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/scene06.h" namespace Gnap { enum { kHSPlatypus = 0, kHSGas = 1, kHSLadder = 2, kHSHorse = 3, kHSExitOutsideBarn = 4, kHSDevice = 5, kHSWalkArea1 = 6, kHSWalkArea2 = 7, kHSWalkArea3 = 8, kHSWalkArea4 = 9, kHSWalkArea5 = 10 }; enum { kASTryToGetGas = 0, kASTryToClimbLadder = 1, kASTryToClimbLadderDone = 2, kASTalkToHorse = 3, kASUseTwigOnHorse = 4, kASLeaveScene = 5 }; Scene06::Scene06(GnapEngine *vm) : Scene(vm) { _s06_horseTurnedBack = false;; _s06_nextPlatSequenceId = -1; _s06_nextHorseSequenceId = -1; _s06_currHorseSequenceId = -1; } int Scene06::init() { _vm->_gameSys->setAnimation(0, 0, 0); _vm->_gameSys->setAnimation(0, 0, 1); _vm->_gameSys->setAnimation(0, 0, 2); if (_vm->isFlag(kGFSceneFlag1)) { _vm->playSound(0x11B, false); _vm->clearFlag(kGFSceneFlag1); } return 0x101; } void Scene06::updateHotspots() { _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSGas, 300, 120, 440, 232, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); _vm->setHotspot(kHSLadder, 497, 222, 614, 492, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); _vm->setHotspot(kHSHorse, 90, 226, 259, 376, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); _vm->setHotspot(kHSExitOutsideBarn, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10); _vm->setHotspot(kHSWalkArea1, 0, 0, 200, 515); _vm->setHotspot(kHSWalkArea2, 200, 0, 285, 499); _vm->setHotspot(kHSWalkArea3, 688, 0, 800, 499); _vm->setHotspot(kHSWalkArea4, 475, 469, 800, 505); _vm->setHotspot(kHSWalkArea5, 0, 0, 800, 504); _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (_vm->isFlag(kGFGasTaken)) _vm->_hotspots[kHSLadder]._flags = SF_DISABLED; if (_vm->_cursorValue == 4) { _vm->_hotspots[kHSLadder]._flags = SF_DISABLED; _vm->_hotspots[kHSGas]._flags = SF_DISABLED; } _vm->_hotspotsCount = 11; } void Scene06::run() { bool triedDeviceOnGas = false; _vm->startSoundTimerC(7); _s06_horseTurnedBack = false; _vm->_gameSys->insertSequence(0xF1, 120, 0, 0, kSeqNone, 0, 0, 0); _s06_currHorseSequenceId = 0xF1; _s06_nextHorseSequenceId = -1; _vm->_gameSys->setAnimation(0xF1, 120, 2); _vm->_timers[4] = _vm->getRandom(40) + 25; if (_vm->isFlag(kGFUnk04)) _vm->_gameSys->insertSequence(0xF7, 20, 0, 0, kSeqNone, 0, 0, 0); else _vm->_gameSys->insertSequence(0xF8, 20, 0, 0, kSeqNone, 0, 0, 0); if (!_vm->isFlag(kGFGasTaken) && _vm->_cursorValue != 4) _vm->_gameSys->insertSequence(0xFE, 20, 0, 0, kSeqNone, 0, 0, 0); _vm->queueInsertDeviceIcon(); _vm->initGnapPos(5, 12, kDirBottomRight); _vm->initPlatypusPos(6, 12, kDirNone); _vm->endSceneInit(); _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1); _vm->gnapWalkTo(5, 8, -1, 0x107B9, 1); while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 5, -1, -1, -1, -1); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHSDevice: if (_vm->_gnapActionStatus < 0) { _vm->runMenu(); updateHotspots(); } break; case kHSPlatypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemDisguise) { _vm->gnapUseDisguiseOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: if (_vm->isFlag(kGFKeysTaken)) _vm->playGnapMoan1(_vm->_platX, _vm->_platY); else _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSGas: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 5, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(5, 0); break; case GRAB_CURSOR: if (_vm->isFlag(kGFUnk04)) { _vm->playGnapImpossible(0, 0); } else if (triedDeviceOnGas) { _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, 0x107BC, 1); _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; _vm->_gnapActionStatus = kASTryToGetGas; } else { triedDeviceOnGas = true; _vm->playGnapPullOutDeviceNonWorking(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y); } break; case TALK_CURSOR: case PLAT_CURSOR: if (_vm->isFlag(kGFUnk04)) _vm->playGnapImpossible(0, 0); else _vm->playGnapScratchingHead(5, 0); break; } } } break; case kHSLadder: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 8, 4); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(8, 4); break; case GRAB_CURSOR: if (_vm->isFlag(kGFGasTaken)) _vm->playGnapImpossible(0, 0); else { _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, 0x107BB, 1); _vm->_gnapActionStatus = kASTryToClimbLadder; _vm->setFlag(kGFGasTaken); } break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSHorse: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemTwig && _s06_horseTurnedBack) { _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, 0x107BC, 1); _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; _vm->_gnapIdleFacing = kDirUpLeft; _vm->platypusWalkTo(6, 8, 1, 0x107C2, 1); _vm->_platypusFacing = kDirNone; _vm->_gnapActionStatus = kASUseTwigOnHorse; _vm->setGrabCursorSprite(-1); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 3, 2); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(3, 2); break; case TALK_CURSOR: if (_s06_horseTurnedBack) { _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 3, 2) | 0x10000, 1); } else { _vm->_gnapIdleFacing = kDirBottomLeft; _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; _vm->_gnapActionStatus = kASTalkToHorse; } break; case GRAB_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSExitOutsideBarn: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107AE, 1); _vm->_gnapActionStatus = kASLeaveScene; if (_vm->_cursorValue == 1) _vm->_newSceneNum = 5; else _vm->_newSceneNum = 35; } break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: case kHSWalkArea4: case kHSWalkArea5: if (_vm->_gnapActionStatus < 0) _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = false; } break; } updateAnimations(); if (!_vm->_isLeavingScene) { if (_vm->_platypusActionStatus < 0) _vm->updatePlatypusIdleSequence(); if (_vm->_gnapActionStatus < 0) _vm->updateGnapIdleSequence(); if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(40) + 25; if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s06_nextHorseSequenceId == -1) { if (_s06_horseTurnedBack) { _s06_nextHorseSequenceId = 0xF5; } else { switch (_vm->getRandom(5)) { case 0: case 1: case 2: _s06_nextHorseSequenceId = 0xF1; break; case 3: _s06_nextHorseSequenceId = 0xF3; break; case 4: _s06_nextHorseSequenceId = 0xF4; break; } } } } _vm->playSoundC(); } _vm->checkGameKeys(); if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } } void Scene06::updateAnimations() { if (_vm->_gameSys->getAnimationStatus(0) == 2) { _vm->_gameSys->setAnimation(0, 0, 0); switch (_vm->_gnapActionStatus) { case kASLeaveScene: _vm->_sceneDone = true; _vm->_gnapActionStatus = -1; break; case kASTryToGetGas: _vm->_gameSys->insertSequence(0xFC, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceId = 0xFC; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = -1; break; case kASTryToClimbLadder: _vm->_gameSys->insertSequence(0xFF, 20, 0xFE, 20, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(0xFD, _vm->_gnapId, 0); _vm->_gameSys->insertSequence(0xFD, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceId = 0xFD; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = kASTryToClimbLadderDone; break; case kASTryToClimbLadderDone: _vm->_gnapX = 6; _vm->_gnapY = 7; _vm->_gnapActionStatus = -1; break; case kASTalkToHorse: _s06_nextHorseSequenceId = 0xF6; break; case kASUseTwigOnHorse: _s06_nextPlatSequenceId = 0xFB; break; default: _vm->_gnapActionStatus = -1; break; } } if (_vm->_gameSys->getAnimationStatus(1) == 2) { _vm->_gameSys->setAnimation(0, 0, 1); if (_vm->_platypusSequenceId == 0xFA) { _vm->_gameSys->setAnimation(0, 0, 1); _vm->invAdd(kItemGas); _vm->setFlag(kGFGasTaken); _vm->_hotspots[kHSLadder]._flags = SF_DISABLED; _vm->setGrabCursorSprite(kItemGas); _vm->_platypusActionStatus = -1; _vm->_platX = 6; _vm->_platY = 8; _vm->_gameSys->insertSequence(0x107C1, _vm->_platypusId, 0, 0, kSeqNone, 0, 450 - _vm->_platGridX, 384 - _vm->_platGridY); _vm->_platypusSequenceId = 0x7C1; _vm->_platypusSequenceDatNum = 1; _vm->setFlag(kGFUnk04); _vm->_gnapActionStatus = -1; _vm->showCursor(); } if (_s06_nextPlatSequenceId == 0xFB) { _vm->_gameSys->setAnimation(0, 0, 1); _s06_nextHorseSequenceId = 0xF2; _vm->_platypusActionStatus = 6; } } if (_vm->_gameSys->getAnimationStatus(2) == 2 && _s06_nextHorseSequenceId != -1) { switch (_s06_nextHorseSequenceId) { case 0xF2: _vm->setGrabCursorSprite(-1); _vm->hideCursor(); _vm->_gameSys->setAnimation(0xFA, 256, 1); _vm->_gameSys->insertSequence(0xF2, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x100, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0xF7, 20, 0xF8, 20, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0xFB, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0xFA, 256, 0xFB, _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->_platypusSequenceId = 0xFA; _vm->_platypusSequenceDatNum = 0; _vm->_gameSys->insertSequence(0x107B7, _vm->_gnapId, 0x100, _vm->_gnapId, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY); _vm->_gnapSequenceId = 0x7B7; _vm->_gnapSequenceDatNum = 1; _s06_currHorseSequenceId = _s06_nextHorseSequenceId; _s06_nextHorseSequenceId = -1; _s06_nextPlatSequenceId = -1; _vm->invRemove(kItemTwig); break; case 0xF6: _vm->_gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2); _vm->_gameSys->insertSequence(0xF6, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); _s06_horseTurnedBack = true; _s06_currHorseSequenceId = _s06_nextHorseSequenceId; _s06_nextHorseSequenceId = -1; _vm->_gnapActionStatus = -1; break; default: _vm->_gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2); _vm->_gameSys->insertSequence(_s06_nextHorseSequenceId, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); _s06_currHorseSequenceId = _s06_nextHorseSequenceId; _s06_nextHorseSequenceId = -1; break; } } } } // End of namespace Gnap