/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSGas = 1, kHSLadder = 2, kHSHorse = 3, kHSExitOutsideBarn = 4, kHSDevice = 5, kHSWalkArea1 = 6, kHSWalkArea2 = 7, kHSWalkArea3 = 8, kHSWalkArea4 = 9, kHSWalkArea5 = 10 }; enum { kASTryToGetGas = 0, kASTryToClimbLadder = 1, kASTryToClimbLadderDone = 2, kASTalkToHorse = 3, kASUseTwigOnHorse = 4, kASLeaveScene = 5 }; int GnapEngine::scene06_init() { _gameSys->setAnimation(0, 0, 0); _gameSys->setAnimation(0, 0, 1); _gameSys->setAnimation(0, 0, 2); if (isFlag(11)) { playSound(0x11B, 0); clearFlag(11); } return 0x101; } void GnapEngine::scene06_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSGas, 300, 120, 440, 232, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); setHotspot(kHSLadder, 497, 222, 614, 492, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); setHotspot(kHSHorse, 90, 226, 259, 376, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); setHotspot(kHSExitOutsideBarn, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10); setHotspot(kHSWalkArea1, 0, 0, 200, 515); setHotspot(kHSWalkArea2, 200, 0, 285, 499); setHotspot(kHSWalkArea3, 688, 0, 800, 499); setHotspot(kHSWalkArea4, 475, 469, 800, 505); setHotspot(kHSWalkArea5, 0, 0, 800, 504); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (isFlag(29)) _hotspots[kHSLadder]._flags = SF_DISABLED; if (_cursorValue == 4) { _hotspots[kHSLadder]._flags = SF_DISABLED; _hotspots[kHSGas]._flags = SF_DISABLED; } _hotspotsCount = 11; } void GnapEngine::scene06_run() { bool triedDeviceOnGas = false; startSoundTimerC(7); _s06_horseTurnedBack = false; _gameSys->insertSequence(0xF1, 120, 0, 0, kSeqNone, 0, 0, 0); _s06_currHorseSequenceId = 0xF1; _s06_nextHorseSequenceId = -1; _gameSys->setAnimation(0xF1, 120, 2); _timers[4] = getRandom(40) + 25; if (isFlag(4)) _gameSys->insertSequence(0xF7, 20, 0, 0, kSeqNone, 0, 0, 0); else _gameSys->insertSequence(0xF8, 20, 0, 0, kSeqNone, 0, 0, 0); if (!isFlag(29) && _cursorValue != 4) _gameSys->insertSequence(0xFE, 20, 0, 0, kSeqNone, 0, 0, 0); queueInsertDeviceIcon(); initGnapPos(5, 12, 1); initBeaverPos(6, 12, 0); endSceneInit(); platypusWalkTo(6, 8, -1, 0x107C2, 1); gnapWalkTo(5, 8, -1, 0x107B9, 1); while (!_sceneDone) { updateMouseCursor(); updateCursorByHotspot(); testWalk(0, 5, -1, -1, -1, -1); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene06_updateHotspots(); } break; case kHSPlatypus: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemDisguise) { gnapUseDisguiseOnPlatypus(); } else if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: if (isFlag(5)) playGnapMoan1(_platX, _platY); else playGnapScratchingHead(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSGas: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 5, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(5, 0); break; case GRAB_CURSOR: if (isFlag(4)) { playGnapImpossible(0, 0); } else if (triedDeviceOnGas) { _hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, 0x107BC, 1); _hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; _gnapActionStatus = kASTryToGetGas; } else { triedDeviceOnGas = true; playGnapPullOutDeviceNonWorking(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y); } break; case TALK_CURSOR: case PLAT_CURSOR: if (isFlag(4)) playGnapImpossible(0, 0); else playGnapScratchingHead(5, 0); break; } } } break; case kHSLadder: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 8, 4); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(8, 4); break; case GRAB_CURSOR: if (isFlag(29)) playGnapImpossible(0, 0); else { gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, 0x107BB, 1); _gnapActionStatus = kASTryToClimbLadder; setFlag(29); } break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSHorse: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemTwig && _s06_horseTurnedBack) { _hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, 0x107BC, 1); _hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; _gnapIdleFacing = 5; platypusWalkTo(6, 8, 1, 0x107C2, 1); _beaverFacing = 0; _gnapActionStatus = kASUseTwigOnHorse; setGrabCursorSprite(-1); } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 3, 2); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(3, 2); break; case TALK_CURSOR: if (_s06_horseTurnedBack) { gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 3, 2) | 0x10000, 1); } else { _gnapIdleFacing = 3; _hotspots[kHSWalkArea5]._flags |= SF_WALKABLE; gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE; _gnapActionStatus = kASTalkToHorse; } break; case GRAB_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSExitOutsideBarn: if (_gnapActionStatus < 0) { _isLeavingScene = 1; gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107AE, 1); _gnapActionStatus = kASLeaveScene; if (_cursorValue == 1) _newSceneNum = 5; else _newSceneNum = 35; } break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: case kHSWalkArea4: case kHSWalkArea5: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_mouseClickState._left && _gnapActionStatus < 0) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene06_updateAnimations(); if (!_isLeavingScene) { if (_beaverActionStatus < 0) updateBeaverIdleSequence(); if (_gnapActionStatus < 0) updateGnapIdleSequence(); if (!_timers[4]) { _timers[4] = getRandom(40) + 25; if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s06_nextHorseSequenceId == -1) { if (_s06_horseTurnedBack) { _s06_nextHorseSequenceId = 0xF5; } else { switch (getRandom(5)) { case 0: case 1: case 2: _s06_nextHorseSequenceId = 0xF1; break; case 3: _s06_nextHorseSequenceId = 0xF3; break; case 4: _s06_nextHorseSequenceId = 0xF4; break; } } } } playSoundC(); } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene06_updateHotspots(); } gameUpdateTick(); } } void GnapEngine::scene06_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASLeaveScene: _sceneDone = true; _gnapActionStatus = -1; break; case kASTryToGetGas: _gameSys->insertSequence(0xFC, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0xFC; _gnapSequenceDatNum = 0; _gnapActionStatus = -1; break; case kASTryToClimbLadder: _gameSys->insertSequence(0xFF, 20, 0xFE, 20, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0xFD, _gnapId, 0); _gameSys->insertSequence(0xFD, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0xFD; _gnapSequenceDatNum = 0; _gnapActionStatus = kASTryToClimbLadderDone; break; case kASTryToClimbLadderDone: _gnapX = 6; _gnapY = 7; _gnapActionStatus = -1; break; case kASTalkToHorse: _s06_nextHorseSequenceId = 0xF6; break; case kASUseTwigOnHorse: _s06_nextPlatSequenceId = 0xFB; break; default: _gnapActionStatus = -1; break; } } if (_gameSys->getAnimationStatus(1) == 2) { _gameSys->setAnimation(0, 0, 1); if (_beaverSequenceId == 0xFA) { _gameSys->setAnimation(0, 0, 1); invAdd(kItemGas); setFlag(29); _hotspots[kHSLadder]._flags = SF_DISABLED; setGrabCursorSprite(kItemGas); _beaverActionStatus = -1; _platX = 6; _platY = 8; _gameSys->insertSequence(0x107C1, _beaverId, 0, 0, kSeqNone, 0, 450 - _platGridX, 384 - _platGridY); _beaverSequenceId = 0x7C1; _beaverSequenceDatNum = 1; setFlag(4); _gnapActionStatus = -1; showCursor(); } if (_s06_nextPlatSequenceId == 0xFB) { _gameSys->setAnimation(0, 0, 1); _s06_nextHorseSequenceId = 0xF2; _beaverActionStatus = 6; } } if (_gameSys->getAnimationStatus(2) == 2 && _s06_nextHorseSequenceId != -1) { switch (_s06_nextHorseSequenceId) { case 0xF2: setGrabCursorSprite(-1); hideCursor(); _gameSys->setAnimation(0xFA, 256, 1); _gameSys->insertSequence(0xF2, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x100, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0xF7, 20, 0xF8, 20, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0xFB, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0xFA, 256, 0xFB, _beaverId, kSeqSyncWait, 0, 0, 0); _beaverSequenceId = 0xFA; _beaverSequenceDatNum = 0; _gameSys->insertSequence(0x107B7, _gnapId, 0x100, _gnapId, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = 0x7B7; _gnapSequenceDatNum = 1; _s06_currHorseSequenceId = _s06_nextHorseSequenceId; _s06_nextHorseSequenceId = -1; _s06_nextPlatSequenceId = -1; invRemove(kItemTwig); break; case 0xF6: _gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2); _gameSys->insertSequence(0xF6, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); _s06_horseTurnedBack = true; _s06_currHorseSequenceId = _s06_nextHorseSequenceId; _s06_nextHorseSequenceId = -1; _gnapActionStatus = -1; break; default: _gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2); _gameSys->insertSequence(_s06_nextHorseSequenceId, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0); _s06_currHorseSequenceId = _s06_nextHorseSequenceId; _s06_nextHorseSequenceId = -1; break; } } } } // End of namespace Gnap