/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitBackdoor = 1, kHSExitCrash = 2, kHSMan = 3, kHSDoor = 4, kHSMeat = 5, kHSBone = 6, kHSToy = 7, kHSWalkArea1 = 8, kHSDevice = 9, kHSWalkArea2 = 10 }; enum { kASLeaveScene = 0, kASTalkMan = 1, kASLookMan = 2, kASLookDog = 3, kASGrabDog = 4, kASTalkDog = 5, kASPlatWithMan = 6, kASPlatWithDog = 7 }; int GnapEngine::scene08_init() { return 0x150; } void GnapEngine::scene08_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitBackdoor, 0, 280, 10, 400, SF_EXIT_L_CURSOR | SF_WALKABLE); setHotspot(kHSExitCrash, 200, 590, 400, 599, SF_EXIT_D_CURSOR | SF_WALKABLE); setHotspot(kHSMan, 510, 150, 610, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSDoor, 350, 170, 500, 410, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSMeat, 405, 450, 480, 485, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSBone, 200, 405, 270, 465, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSToy, 540, 430, 615, 465, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSWalkArea1, 290, 340, -1, -1); setHotspot(kHSWalkArea2, 0, 0, 799, 420); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (isFlag(7)) _hotspots[kHSMeat]._flags = SF_WALKABLE | SF_DISABLED; if (isFlag(8)) _hotspots[kHSBone]._flags = SF_WALKABLE | SF_DISABLED; if (isFlag(9)) _hotspots[kHSToy]._flags = SF_WALKABLE | SF_DISABLED; _hotspotsCount = 11; } void GnapEngine::scene08_updateAnimationsCb() { if (_gameSys->getAnimationStatus(3) == 2) { _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); _s08_currDogSequenceId = _s08_nextDogSequenceId; if ( _s08_nextDogSequenceId != 0x135 ) _s08_nextDogSequenceId = 0x134; } } void GnapEngine::scene08_run() { queueInsertDeviceIcon(); _gameSys->insertSequence(0x14F, 1, 0, 0, kSeqLoop, 0, 0, 0); _gameSys->insertSequence(0x14E, 256, 0, 0, kSeqNone, 0, 0, 0); _s08_currDogSequenceId = 0x135; _s08_nextDogSequenceId = 0x135; _gameSys->setAnimation(0x135, 100, 3); _gameSys->insertSequence(_s08_currDogSequenceId, 100, 0, 0, kSeqNone, 0, 0, 0); _s08_currManSequenceId = 0x140; _s08_nextManSequenceId = -1; _gameSys->setAnimation(0x140, 100, 2); _gameSys->insertSequence(_s08_currManSequenceId, 100, 0, 0, kSeqNone, 0, 0, 0); _timers[4] = getRandom(50) + 75; if (!isFlag(7)) _gameSys->insertSequence(0x144, 1, 0, 0, kSeqNone, 0, 0, 0); if (!isFlag(8)) _gameSys->insertSequence(0x145, 1, 0, 0, kSeqNone, 0, 0, 0); if (!isFlag(9)) _gameSys->insertSequence(0x146, 1, 0, 0, kSeqNone, 0, 0, 0); initGnapPos(-1, 8, 1); initBeaverPos(-1, 7, 0); endSceneInit(); gnapWalkTo(1, 8, -1, 0x107B9, 1); platypusWalkTo(1, 7, -1, 0x107C2, 1); _timers[5] = getRandom(40) + 50; while (!_sceneDone) { if (!isSoundPlaying(0x10919)) playSound(0x10919, 1); testWalk(0, 0, -1, -1, -1, -1); updateMouseCursor(); updateCursorByHotspot(); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene08_updateHotspots(); _timers[4] = getRandom(50) + 75; _timers[5] = getRandom(40) + 50; } break; case kHSPlatypus: if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: if (isFlag(11)) playGnapMoan1(_platX, _platY); else playGnapScratchingHead(_platX, _platY); break; case GRAB_CURSOR: gnapActionIdle(0x14D); gnapKissPlatypus(8); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: break; } } break; case kHSExitBackdoor: _isLeavingScene = 1; gnapActionIdle(0x14D); gnapWalkTo(0, 6, 0, 0x107AF, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(0, 7, 1, 0x107CF, 1); _newSceneNum = 9; break; case kHSExitCrash: _isLeavingScene = 1; gnapActionIdle(0x14D); gnapWalkTo(3, 9, 0, 0x107AE, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(4, 9, 1, 0x107C1, 1); _newSceneNum = 7; break; case kHSMan: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(6, 6, 7, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: gnapActionIdle(0x14D); gnapWalkTo(6, 6, 0, 0x107BB, 1); _gnapActionStatus = kASLookMan; _gnapIdleFacing = 7; break; case GRAB_CURSOR: playGnapImpossible(0, 0); break; case TALK_CURSOR: _gnapIdleFacing = 5; gnapActionIdle(0x14D); gnapWalkTo(8, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = kASTalkMan; break; case PLAT_CURSOR: gnapActionIdle(0x14D); gnapUseDeviceOnBeaver(); platypusWalkTo(6, 6, 1, 0x107C2, 1); _beaverActionStatus = kASPlatWithMan; _beaverFacing = 0; playGnapIdle(6, 6); break; } } break; case kHSDoor: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(4, 7, 5, 0); _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); _gnapActionStatus = kASGrabDog; } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(6, 0); _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); _gnapActionStatus = kASLookDog; break; case GRAB_CURSOR: gnapWalkTo(4, 7, 0, 0x107BB, 1); _gnapActionStatus = kASGrabDog; _gnapIdleFacing = 7; break; case TALK_CURSOR: _gnapIdleFacing = 7; gnapActionIdle(0x14D); gnapWalkTo(4, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = kASTalkDog; break; case PLAT_CURSOR: setFlag(11); gnapActionIdle(0x14D); gnapUseDeviceOnBeaver(); platypusWalkTo(3, 7, 1, 0x107C2, 1); _beaverActionStatus = kASPlatWithDog; _beaverFacing = 0; playGnapIdle(3, 7); break; } } break; case kHSMeat: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(6, 8, 5, 6); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(6, 7); break; case GRAB_CURSOR: if (_s08_currDogSequenceId == 0x135) { playGnapScratchingHead(6, 7); } else { gnapActionIdle(0x14D); playGnapPullOutDevice(6, 7); playGnapUseDevice(0, 0); _s08_nextDogSequenceId = 0x149; } break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSBone: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(2, 7, 3, 6); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(3, 6); break; case GRAB_CURSOR: if (_s08_currDogSequenceId == 0x135) { playGnapScratchingHead(3, 6); } else { gnapActionIdle(0x14D); playGnapPullOutDevice(3, 6); playGnapUseDevice(0, 0); _s08_nextDogSequenceId = 0x14A; } break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSToy: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(8, 7, 7, 6); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(7, 6); break; case GRAB_CURSOR: if (_s08_currDogSequenceId == 0x135) { playGnapScratchingHead(7, 6); } else { gnapActionIdle(0x14D); playGnapPullOutDevice(7, 6); playGnapUseDevice(0, 0); _s08_nextDogSequenceId = 0x14B; } break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSWalkArea1: case kHSWalkArea2: gnapActionIdle(0x14D); gnapWalkTo(-1, 6, -1, -1, 1); break; default: if (_mouseClickState._left) { gnapActionIdle(0x14D); gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene08_updateAnimations(); if (!_isLeavingScene) { updateBeaverIdleSequence(); updateGnapIdleSequence(); if (!_timers[4]) { _timers[4] = getRandom(50) + 125; if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s08_nextManSequenceId == -1 && (_s08_currDogSequenceId == 0x134 || _s08_currDogSequenceId == 0x135)) { _gnapRandomValue = getRandom(4); switch (_gnapRandomValue) { case 0: _s08_nextManSequenceId = 0x138; break; case 1: _s08_nextManSequenceId = 0x136; break; case 2: _s08_nextManSequenceId = 0x13B; break; case 3: _s08_nextManSequenceId = 0x13A; break; } } } sceneXX_playRandomSound(5); } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene08_updateHotspots(); _timers[4] = getRandom(50) + 75; _timers[5] = getRandom(40) + 50; } gameUpdateTick(); } } void GnapEngine::scene08_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASLeaveScene: _sceneDone = true; _gnapActionStatus = -1; break; case kASTalkMan: _s08_nextManSequenceId = 0x13F; _gnapActionStatus = -1; break; case kASLookMan: _s08_nextManSequenceId = 0x140; _gnapActionStatus = -1; break; case kASLookDog: _s08_nextManSequenceId = 0x137; _gnapActionStatus = -1; break; case kASGrabDog: if (_s08_currDogSequenceId == 0x135) _s08_nextDogSequenceId = 0x133; else _s08_nextDogSequenceId = 0x13C; _gnapActionStatus = -1; break; case kASTalkDog: if (_s08_currDogSequenceId == 0x135) _s08_nextDogSequenceId = 0x133; else _s08_nextDogSequenceId = 0x13C; _gnapActionStatus = -1; break; } } if (_gameSys->getAnimationStatus(1) == 2) { _gameSys->setAnimation(0, 0, 1); switch (_beaverActionStatus) { case kASPlatWithDog: _s08_nextDogSequenceId = 0x147; break; case kASPlatWithMan: _s08_nextManSequenceId = 0x140; _beaverActionStatus = -1; break; } } if (_gameSys->getAnimationStatus(2) == 2 && _s08_nextManSequenceId != -1) { _gameSys->setAnimation(_s08_nextManSequenceId, 100, 2); _gameSys->insertSequence(_s08_nextManSequenceId, 100, _s08_currManSequenceId, 100, kSeqSyncWait, 0, 0, 0); _s08_currManSequenceId = _s08_nextManSequenceId; _s08_nextManSequenceId = -1; } if (_gameSys->getAnimationStatus(3) == 2) { if (_s08_currDogSequenceId == 0x147) _beaverActionStatus = -1; if (_s08_currDogSequenceId == 0x149 || _s08_currDogSequenceId == 0x14A || _s08_currDogSequenceId == 0x14B) { if (getRandom(2) != 0) _s08_nextManSequenceId = 0x13D; else _s08_nextManSequenceId = 0x13E; } else if (_s08_currDogSequenceId == 0x133) _s08_nextManSequenceId = 0x139; if (_s08_nextDogSequenceId == 0x149 || _s08_nextDogSequenceId == 0x14A || _s08_nextDogSequenceId == 0x14B) { _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); switch (_s08_nextDogSequenceId) { case 0x149: setFlag(7); _hotspots[kHSMeat]._flags = SF_DISABLED | SF_WALKABLE; _gameSys->removeSequence(0x144, 1, true); break; case 0x14A: setFlag(8); _hotspots[kHSBone]._flags = SF_DISABLED | SF_WALKABLE; _gameSys->removeSequence(0x145, 1, true); break; case 0x14B: setFlag(9); _hotspots[kHSToy]._flags = SF_DISABLED | SF_WALKABLE; _gameSys->removeSequence(0x146, 1, true); break; } _s08_currDogSequenceId = _s08_nextDogSequenceId; _s08_nextDogSequenceId = 0x134; } else if (_s08_nextDogSequenceId == 0x147) { _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x148, 160, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); _s08_currDogSequenceId = _s08_nextDogSequenceId; _s08_nextDogSequenceId = 0x134; _platX = 1; _platY = 8; _beaverId = 160; _beaverSequenceId = 0x148; _beaverFacing = 4; _beaverSequenceDatNum = 0; if (_gnapX == 1 && _gnapY == 8) gnapWalkStep(); } else if (_s08_nextDogSequenceId != -1) { _gameSys->setAnimation(_s08_nextDogSequenceId, 100, 3); _gameSys->insertSequence(_s08_nextDogSequenceId, 100, _s08_currDogSequenceId, 100, kSeqSyncWait, 0, 0, 0); _s08_currDogSequenceId = _s08_nextDogSequenceId; if (_s08_nextDogSequenceId != 0x135) _s08_nextDogSequenceId = 0x134; if (_s08_currDogSequenceId == 0x133) { _timers[2] = getRandom(30) + 20; _timers[3] = getRandom(50) + 200; _gameSys->insertSequence(0x14D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x14D; _gnapIdleFacing = 7; _gnapSequenceDatNum = 0; _gnapActionStatus = -1; } } } } } // End of namespace Gnap