/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitKitchen = 1, kHSExitHouse = 2, kHSTrash = 3, kHSDevice = 4, kHSWalkArea1 = 5, kHSWalkArea2 = 6, kHSWalkArea3 = 7 }; enum { kASLeaveScene = 0, kASSearchTrash = 1, kASSearchTrashDone = 2 }; int GnapEngine::scene09_init() { return 0x4E; } void GnapEngine::scene09_updateHotspots() { setHotspot(kHSPlatypus, 0, 200, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitKitchen, 280, 200, 380, 400, SF_EXIT_U_CURSOR); setHotspot(kHSExitHouse, 790, 200, 799, 450, SF_EXIT_R_CURSOR | SF_WALKABLE); setHotspot(kHSTrash, 440, 310, 680, 420, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSWalkArea1, 0, 0, 799, 400); setHotspot(kHSWalkArea2, 0, 0, 630, 450); setHotspot(kHSWalkArea2, 0, 0, 175, 495); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _hotspotsCount = 8; } void GnapEngine::scene09_run() { queueInsertDeviceIcon(); _gameSys->insertSequence(0x4D, 1, 0, 0, kSeqLoop, 0, 0, 0); _gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0); if (_prevSceneNum == 8) { initGnapPos(11, 8, 3); initBeaverPos(12, 7, 4); endSceneInit(); gnapWalkTo(9, 8, -1, 0x107BA, 1); platypusWalkTo(9, 7, -1, 0x107D2, 1); } else { initGnapPos(4, 7, 1); initBeaverPos(5, 7, 0); endSceneInit(); } _timers[4] = getRandom(150) + 50; _timers[5] = getRandom(40) + 50; while (!_sceneDone) { if (!isSoundPlaying(0x10919)) playSound(0x10919, 1); testWalk(0, 0, -1, -1, -1, -1); updateMouseCursor(); updateCursorByHotspot(); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene09_updateHotspots(); _timers[4] = getRandom(150) + 50; _timers[5] = getRandom(40) + 50; } break; case kHSPlatypus: switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: break; } break; case kHSExitKitchen: _isLeavingScene = 1; _newSceneNum = 10; gnapWalkTo(4, 7, 0, 0x107BF, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(4, 8, -1, 0x107D2, 1); _beaverFacing = 4; break; case kHSExitHouse: _isLeavingScene = 1; _newSceneNum = 8; gnapWalkTo(10, -1, 0, 0x107AB, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(10, -1, -1, 0x107CD, 1); _beaverFacing = 4; break; case kHSTrash: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(9, 6, 8, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(8, 3); break; case GRAB_CURSOR: _gnapActionStatus = kASSearchTrash; gnapWalkTo(9, 6, 0, 0x107BC, 1); break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_mouseClickState._left) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene09_updateAnimations(); if (!_isLeavingScene && _gnapActionStatus != 1 && _gnapActionStatus != 2) { updateBeaverIdleSequence(); updateGnapIdleSequence(); if (!_timers[4]) { _timers[4] = getRandom(150) + 100; if (_timers[4] & 1) _gameSys->insertSequence(0x49, 1, 0, 0, kSeqNone, 0, 0, 0); else _gameSys->insertSequence(0x4A, 1, 0, 0, kSeqNone, 0, 0, 0); } sceneXX_playRandomSound(5); } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene09_updateHotspots(); _timers[4] = getRandom(150) + 50; _timers[5] = getRandom(40) + 50; } gameUpdateTick(); } } void GnapEngine::scene09_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASLeaveScene: _sceneDone = true; _gnapActionStatus = -1; break; case kASSearchTrash: _gameSys->setAnimation(0x4C, 120, 0); _gameSys->insertSequence(0x4C, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->removeSequence(0x4B, 2, true); _gnapSequenceId = 0x4C; _gnapId = 120; _gnapIdleFacing = 5; _gnapSequenceDatNum = 0; _gnapX = 9; _gnapY = 6; _gnapActionStatus = kASSearchTrashDone; break; case kASSearchTrashDone: _gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0); _timers[2] = 360; _timers[4] = getRandom(150) + 100; _gnapActionStatus = -1; break; } } } } // End of namespace Gnap