/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/scene11.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitKitchen = 1, kHSExitToilet = 2, kHSExitLeft = 3, kHSGoggleGuy = 4, kHSHookGuy = 5, kHSBillard = 6, kHSWalkArea1 = 7, kHSDevice = 8, kHSWalkArea2 = 9, kHSWalkArea3 = 10, kHSWalkArea4 = 11, kHSWalkArea5 = 12 }; enum { kASLeaveScene = 0, kASShowMagazineToGoggleGuy = 3, kASTalkGoggleGuy = 4, kASGrabHookGuy = 6, kASShowItemToHookGuy = 8, kASTalkHookGuy = 9, kASGrabBillardBall = 11 }; Scene11::Scene11(GnapEngine *vm) : Scene(vm) { _s11_billardBallCtr = 0; _s11_nextHookGuySequenceId = -1; _s11_currHookGuySequenceId = -1; _s11_nextGoggleGuySequenceId = -1; _s11_currGoggleGuySequenceId = -1; } int Scene11::init() { _vm->_gameSys->setAnimation(0, 0, 0); _vm->_gameSys->setAnimation(0, 0, 3); _vm->_gameSys->setAnimation(0, 0, 2); if (_vm->_prevSceneNum == 10 || _vm->_prevSceneNum == 13) { _vm->playSound(0x108EC, false); _vm->playSound(0x10928, false); } return 0x209; } void Scene11::updateHotspots() { _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSExitKitchen, 420, 140, 520, 345, SF_EXIT_U_CURSOR); _vm->setHotspot(kHSExitToilet, 666, 130, 740, 364, SF_EXIT_R_CURSOR); _vm->setHotspot(kHSExitLeft, 0, 350, 10, 599, SF_EXIT_L_CURSOR | SF_WALKABLE); _vm->setHotspot(kHSGoggleGuy, 90, 185, 185, 340, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSHookGuy, 210, 240, 340, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSBillard, 640, 475, 700, 530, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSWalkArea1, 0, 0, 365, 453); _vm->setHotspot(kHSWalkArea2, 0, 0, 629, 353); _vm->setHotspot(kHSWalkArea3, 629, 0, 799, 364); _vm->setHotspot(kHSWalkArea4, 735, 0, 799, 397); _vm->setHotspot(kHSWalkArea5, 510, 540, 799, 599); _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _vm->_hotspotsCount = 13; } void Scene11::run() { bool flag = true; _vm->_timers[7] = 50; _vm->_hotspots[kHSBillard]._flags |= SF_DISABLED; _s11_currGoggleGuySequenceId = 0x1F9; _s11_currHookGuySequenceId = 0x201; switch (_vm->_prevSceneNum) { case 13: _vm->initGnapPos(8, 5, kDirBottomLeft); _vm->initPlatypusPos(9, 6, kDirUnk4); break; case 47: _vm->initGnapPos(8, 5, kDirBottomLeft); _vm->initPlatypusPos(9, 5, kDirUnk4); _s11_currGoggleGuySequenceId = 0x1FA; _s11_currHookGuySequenceId = 0x1FF; _vm->_timers[7] = 180; break; case 12: _vm->initGnapPos(-1, 9, kDirBottomRight); _vm->initPlatypusPos(-2, 8, kDirNone); break; default: _vm->initGnapPos(6, 6, kDirBottomLeft); _vm->initPlatypusPos(6, 5, kDirUnk4); break; } _vm->queueInsertDeviceIcon(); _vm->_gameSys->insertSequence(_s11_currHookGuySequenceId, 120, 0, 0, kSeqNone, 0, 0, 0); _s11_nextHookGuySequenceId = -1; _vm->_gameSys->setAnimation(_s11_currHookGuySequenceId, 120, 3); _vm->_gameSys->insertSequence(_s11_currGoggleGuySequenceId, 121, 0, 0, kSeqNone, 0, 0, 0); _s11_nextGoggleGuySequenceId = -1; _vm->_gameSys->setAnimation(_s11_currGoggleGuySequenceId, 121, 2); _vm->_timers[5] = _vm->getRandom(100) + 75; _vm->_timers[4] = _vm->getRandom(40) + 20; _vm->_timers[6] = _vm->getRandom(100) + 100; _vm->endSceneInit(); if (_vm->_prevSceneNum == 12) { _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1); _vm->platypusWalkTo(1, 8, -1, 0x107C2, 1); } _vm->_gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, 40, 0, 0); while (!_vm->_sceneDone) { _vm->testWalk(0, 0, -1, -1, -1, -1); _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHSPlatypus: if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: break; } } break; case kHSExitKitchen: _vm->_isLeavingScene = true; _vm->gnapWalkTo(6, 5, 0, 0x107BF, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(6, 6, -1, -1, 1); _vm->_newSceneNum = 10; break; case kHSExitToilet: _vm->_isLeavingScene = true; _vm->gnapWalkTo(8, 5, 0, 0x107BF, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(8, 6, -1, -1, 1); _vm->_newSceneNum = 13; break; case kHSExitLeft: _vm->_isLeavingScene = true; _vm->gnapWalkTo(-1, 8, 0, 0x107AF, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(-1, 9, -1, 0x107CF, 1); _vm->_newSceneNum = 12; break; case kHSGoggleGuy: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemMagazine) { _vm->gnapWalkTo(3, 7, 0, 0x107BC, 1); _vm->_gnapActionStatus = kASShowMagazineToGoggleGuy; _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(3, 7, 2, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(1, 6); break; case GRAB_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; case TALK_CURSOR: _vm->_gnapIdleFacing = kDirUpLeft; _vm->gnapWalkTo(3, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASTalkGoggleGuy; break; } } } break; case kHSHookGuy: if (_vm->_gnapActionStatus < 0) { _vm->_gnapIdleFacing = kDirUpRight; if (_vm->_grabCursorSpriteIndex >= 0) { _vm->gnapWalkTo(5, 6, 0, 0x107BC, 9); _vm->_gnapActionStatus = kASShowItemToHookGuy; _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 4, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapSequence(_vm->getGnapSequenceId(gskDeflect, 3, 6) | 0x10000); break; case GRAB_CURSOR: _vm->gnapWalkTo(5, 6, 0, 0x107BC, 1); _vm->_gnapActionStatus = kASGrabHookGuy; break; case TALK_CURSOR: _vm->_gnapIdleFacing = kDirBottomLeft; _vm->gnapWalkTo(5, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASTalkHookGuy; break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSBillard: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(9, 8); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(9, 8); break; case GRAB_CURSOR: _vm->gnapWalkTo(9, 8, 0, 0x107BA, 1); _vm->_gnapActionStatus = kASGrabBillardBall; break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(9, 8); break; } } } break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: case kHSWalkArea4: case kHSWalkArea5: if (_vm->_gnapActionStatus < 0) _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; case kHSDevice: if (_vm->_gnapActionStatus < 0) { _vm->runMenu(); updateHotspots(); } break; default: if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = false; } break; } updateAnimations(); if (!_vm->_isLeavingScene) { if (flag && !_vm->_timers[7]) { flag = false; _vm->_gameSys->setAnimation(0x207, 257, 4); _vm->_gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, 0, 0, 0); } _vm->platypusSub426234(); _vm->updateGnapIdleSequence2(); if (!_vm->_timers[5]) { _vm->_timers[5] = _vm->getRandom(100) + 75; if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s11_nextGoggleGuySequenceId == -1) { if (_vm->getRandom(2)) _s11_nextGoggleGuySequenceId = 0x1F6; else _s11_nextGoggleGuySequenceId = 0x1F9; } } if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(40) + 20; if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s11_nextHookGuySequenceId == -1) { if (_s11_currHookGuySequenceId == 0x201) { switch (_vm->getRandom(7)) { case 0: _s11_nextHookGuySequenceId = 0x200; break; case 1: _s11_nextHookGuySequenceId = 0x205; break; case 2: _s11_nextHookGuySequenceId = 0x202; break; default: _s11_nextHookGuySequenceId = 0x201; break; } } else { _s11_nextHookGuySequenceId = 0x201; } } } if (!_vm->_timers[6]) { _vm->_timers[6] = _vm->getRandom(100) + 100; int _gnapRandomValue = _vm->getRandom(3); switch (_gnapRandomValue) { case 0: _vm->_gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; case 1: _vm->_gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; case 2: _vm->_gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; } } } _vm->checkGameKeys(); if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); _vm->_timers[5] = _vm->getRandom(50) + 75; _vm->_timers[4] = _vm->getRandom(40) + 20; } _vm->gameUpdateTick(); } } void Scene11::updateAnimations() { if (_vm->_gameSys->getAnimationStatus(0) == 2) { if (_vm->_gnapActionStatus != kASGrabBillardBall) _vm->_gameSys->setAnimation(0, 0, 0); switch (_vm->_gnapActionStatus) { case kASLeaveScene: _vm->_sceneDone = true; break; case kASShowMagazineToGoggleGuy: _s11_nextGoggleGuySequenceId = 0x1F7; break; case kASTalkGoggleGuy: _s11_nextGoggleGuySequenceId = 0x1FB; break; case kASGrabHookGuy: _s11_nextHookGuySequenceId = 0x204; break; case kASShowItemToHookGuy: _s11_nextHookGuySequenceId = 0x203; break; case kASTalkHookGuy: _s11_nextHookGuySequenceId = 0x206; break; case kASGrabBillardBall: if (_vm->_gameSys->getAnimationStatus(2) == 2 && _vm->_gameSys->getAnimationStatus(3) == 2) { _vm->_gameSys->setAnimation(0, 0, 0); _vm->_timers[2] = _vm->getRandom(30) + 20; _vm->_timers[3] = _vm->getRandom(50) + 200; _vm->_gameSys->insertSequence(0x1F4, 255, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceId = 0x1F4; _vm->_gnapId = 255; _vm->_gnapSequenceDatNum = 0; _vm->_gameSys->removeSequence(0x207, 257, true); _vm->_gameSys->removeSequence(0x208, 256, true); _s11_nextGoggleGuySequenceId = 0x1F8; _vm->_timers[5] = _vm->getRandom(100) + 75; _vm->_gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2); _s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId; _s11_nextGoggleGuySequenceId = -1; switch (_s11_billardBallCtr) { case 0: _s11_nextHookGuySequenceId = 0x1FC; break; case 1: _s11_nextHookGuySequenceId = 0x1FD; break; default: _s11_nextHookGuySequenceId = 0x1FE; break; } ++_s11_billardBallCtr; _vm->_gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); _s11_currHookGuySequenceId = _s11_nextHookGuySequenceId; _s11_nextHookGuySequenceId = -1; _vm->_timers[4] = _vm->getRandom(40) + 20; _vm->_gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(0x1F4) - 5, 0, 0); _vm->_hotspots[kHSBillard]._flags |= SF_DISABLED; _vm->_gameSys->setAnimation(0x207, 257, 4); _vm->_gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(0x1FE), 0, 0); _vm->_gnapActionStatus = -1; } break; } } if (_vm->_gameSys->getAnimationStatus(2) == 2 && _s11_nextGoggleGuySequenceId != -1) { _vm->_timers[5] = _vm->getRandom(100) + 75; _vm->_gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2); _s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId; _s11_nextGoggleGuySequenceId = -1; if (_vm->_gnapActionStatus >= 1 && _vm->_gnapActionStatus <= 4) _vm->_gnapActionStatus = -1; } if (_vm->_gameSys->getAnimationStatus(3) == 2) { if (_s11_nextHookGuySequenceId == 0x204) { _vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); _vm->_gameSys->insertSequence(0x204, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x1F5, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _s11_currHookGuySequenceId = 0x204; _s11_nextHookGuySequenceId = -1; _vm->_gnapSequenceId = 0x1F5; _vm->_gnapSequenceDatNum = 0; _vm->_timers[4] = _vm->getRandom(40) + 20; _vm->_timers[2] = _vm->getRandom(20) + 70; _vm->_timers[3] = _vm->getRandom(50) + 200; if (_vm->_gnapActionStatus == kASGrabHookGuy) _vm->_gnapActionStatus = -1; } else if (_s11_nextHookGuySequenceId != -1) { _vm->_gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); _s11_currHookGuySequenceId = _s11_nextHookGuySequenceId; _s11_nextHookGuySequenceId = -1; _vm->_timers[4] = _vm->getRandom(40) + 20; if (_vm->_gnapActionStatus >= 6 && _vm->_gnapActionStatus <= 9) _vm->_gnapActionStatus = -1; } } if (_vm->_gameSys->getAnimationStatus(4) == 2) { _vm->_gameSys->setAnimation(0, 0, 4); _vm->_hotspots[kHSBillard]._flags &= ~SF_DISABLED; } } } // End of namespace Gnap