/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitKitchen = 1, kHSExitToilet = 2, kHSExitLeft = 3, kHSGoggleGuy = 4, kHSHookGuy = 5, kHSBillard = 6, kHSWalkArea1 = 7, kHSDevice = 8, kHSWalkArea2 = 9, kHSWalkArea3 = 10, kHSWalkArea4 = 11, kHSWalkArea5 = 12 }; enum { kASLeaveScene = 0, kASShowMagazineToGoggleGuy = 3, kASTalkGoggleGuy = 4, kASGrabHookGuy = 6, kASShowItemToHookGuy = 8, kASTalkHookGuy = 9, kASGrabBillardBall = 11 }; int GnapEngine::scene11_init() { _gameSys->setAnimation(0, 0, 0); _gameSys->setAnimation(0, 0, 3); _gameSys->setAnimation(0, 0, 2); if (_prevSceneNum == 10 || _prevSceneNum == 13) { playSound(0x108EC, false); playSound(0x10928, false); } return 0x209; } void GnapEngine::scene11_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitKitchen, 420, 140, 520, 345, SF_EXIT_U_CURSOR); setHotspot(kHSExitToilet, 666, 130, 740, 364, SF_EXIT_R_CURSOR); setHotspot(kHSExitLeft, 0, 350, 10, 599, SF_EXIT_L_CURSOR | SF_WALKABLE); setHotspot(kHSGoggleGuy, 90, 185, 185, 340, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSHookGuy, 210, 240, 340, 430, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSBillard, 640, 475, 700, 530, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSWalkArea1, 0, 0, 365, 453); setHotspot(kHSWalkArea2, 0, 0, 629, 353); setHotspot(kHSWalkArea3, 629, 0, 799, 364); setHotspot(kHSWalkArea4, 735, 0, 799, 397); setHotspot(kHSWalkArea5, 510, 540, 799, 599); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _hotspotsCount = 13; } void GnapEngine::scene11_run() { bool flag = true; _timers[7] = 50; _hotspots[kHSBillard]._flags |= SF_DISABLED; _s11_currGoggleGuySequenceId = 0x1F9; _s11_currHookGuySequenceId = 0x201; switch (_prevSceneNum) { case 13: initGnapPos(8, 5, kDirBottomLeft); initBeaverPos(9, 6, kDirUnk4); break; case 47: initGnapPos(8, 5, kDirBottomLeft); initBeaverPos(9, 5, kDirUnk4); _s11_currGoggleGuySequenceId = 0x1FA; _s11_currHookGuySequenceId = 0x1FF; _timers[7] = 180; break; case 12: initGnapPos(-1, 9, kDirBottomRight); initBeaverPos(-2, 8, kDirNone); break; default: initGnapPos(6, 6, kDirBottomLeft); initBeaverPos(6, 5, kDirUnk4); break; } queueInsertDeviceIcon(); _gameSys->insertSequence(_s11_currHookGuySequenceId, 120, 0, 0, kSeqNone, 0, 0, 0); _s11_nextHookGuySequenceId = -1; _gameSys->setAnimation(_s11_currHookGuySequenceId, 120, 3); _gameSys->insertSequence(_s11_currGoggleGuySequenceId, 121, 0, 0, kSeqNone, 0, 0, 0); _s11_nextGoggleGuySequenceId = -1; _gameSys->setAnimation(_s11_currGoggleGuySequenceId, 121, 2); _timers[5] = getRandom(100) + 75; _timers[4] = getRandom(40) + 20; _timers[6] = getRandom(100) + 100; endSceneInit(); if (_prevSceneNum == 12) { gnapWalkTo(2, 8, -1, 0x107B9, 1); platypusWalkTo(1, 8, -1, 0x107C2, 1); } _gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, 40, 0, 0); while (!_sceneDone) { testWalk(0, 0, -1, -1, -1, -1); updateMouseCursor(); updateCursorByHotspot(); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSPlatypus: if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: break; } } break; case kHSExitKitchen: _isLeavingScene = true; gnapWalkTo(6, 5, 0, 0x107BF, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(6, 6, -1, -1, 1); _newSceneNum = 10; break; case kHSExitToilet: _isLeavingScene = true; gnapWalkTo(8, 5, 0, 0x107BF, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(8, 6, -1, -1, 1); _newSceneNum = 13; break; case kHSExitLeft: _isLeavingScene = true; gnapWalkTo(-1, 8, 0, 0x107AF, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(-1, 9, -1, 0x107CF, 1); _newSceneNum = 12; break; case kHSGoggleGuy: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemMagazine) { gnapWalkTo(3, 7, 0, 0x107BC, 1); _gnapActionStatus = kASShowMagazineToGoggleGuy; playGnapShowItem(_grabCursorSpriteIndex, 2, 0); } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(3, 7, 2, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(1, 6); break; case GRAB_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; case TALK_CURSOR: _gnapIdleFacing = kDirUpLeft; gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = kASTalkGoggleGuy; break; } } } break; case kHSHookGuy: if (_gnapActionStatus < 0) { _gnapIdleFacing = kDirUpRight; if (_grabCursorSpriteIndex >= 0) { gnapWalkTo(5, 6, 0, 0x107BC, 9); _gnapActionStatus = kASShowItemToHookGuy; playGnapShowItem(_grabCursorSpriteIndex, 4, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapSequence(getGnapSequenceId(gskDeflect, 3, 6) | 0x10000); break; case GRAB_CURSOR: gnapWalkTo(5, 6, 0, 0x107BC, 1); _gnapActionStatus = kASGrabHookGuy; break; case TALK_CURSOR: _gnapIdleFacing = kDirBottomLeft; gnapWalkTo(5, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = kASTalkHookGuy; break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSBillard: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(9, 8); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(9, 8); break; case GRAB_CURSOR: gnapWalkTo(9, 8, 0, 0x107BA, 1); _gnapActionStatus = kASGrabBillardBall; break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(9, 8); break; } } } break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: case kHSWalkArea4: case kHSWalkArea5: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene11_updateHotspots(); } break; default: if (_mouseClickState._left && _gnapActionStatus < 0) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene11_updateAnimations(); if (!_isLeavingScene) { if (flag && !_timers[7]) { flag = false; _gameSys->setAnimation(0x207, 257, 4); _gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, 0, 0, 0); } beaverSub426234(); updateGnapIdleSequence2(); if (!_timers[5]) { _timers[5] = getRandom(100) + 75; if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s11_nextGoggleGuySequenceId == -1) { if (getRandom(2)) _s11_nextGoggleGuySequenceId = 0x1F6; else _s11_nextGoggleGuySequenceId = 0x1F9; } } if (!_timers[4]) { _timers[4] = getRandom(40) + 20; if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s11_nextHookGuySequenceId == -1) { if (_s11_currHookGuySequenceId == 0x201) { switch (getRandom(7)) { case 0: _s11_nextHookGuySequenceId = 0x200; break; case 1: _s11_nextHookGuySequenceId = 0x205; break; case 2: _s11_nextHookGuySequenceId = 0x202; break; default: _s11_nextHookGuySequenceId = 0x201; break; } } else { _s11_nextHookGuySequenceId = 0x201; } } } if (!_timers[6]) { _timers[6] = getRandom(100) + 100; int _gnapRandomValue = getRandom(3); switch (_gnapRandomValue) { case 0: _gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; case 1: _gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; case 2: _gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; } } } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene11_updateHotspots(); _timers[5] = getRandom(50) + 75; _timers[4] = getRandom(40) + 20; } gameUpdateTick(); } } void GnapEngine::scene11_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { if (_gnapActionStatus != kASGrabBillardBall) _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASLeaveScene: _sceneDone = true; break; case kASShowMagazineToGoggleGuy: _s11_nextGoggleGuySequenceId = 0x1F7; break; case kASTalkGoggleGuy: _s11_nextGoggleGuySequenceId = 0x1FB; break; case kASGrabHookGuy: _s11_nextHookGuySequenceId = 0x204; break; case kASShowItemToHookGuy: _s11_nextHookGuySequenceId = 0x203; break; case kASTalkHookGuy: _s11_nextHookGuySequenceId = 0x206; break; case kASGrabBillardBall: if (_gameSys->getAnimationStatus(2) == 2 && _gameSys->getAnimationStatus(3) == 2) { _gameSys->setAnimation(0, 0, 0); _timers[2] = getRandom(30) + 20; _timers[3] = getRandom(50) + 200; _gameSys->insertSequence(0x1F4, 255, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x1F4; _gnapId = 255; _gnapSequenceDatNum = 0; _gameSys->removeSequence(0x207, 257, true); _gameSys->removeSequence(0x208, 256, true); _s11_nextGoggleGuySequenceId = 0x1F8; _timers[5] = getRandom(100) + 75; _gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2); _s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId; _s11_nextGoggleGuySequenceId = -1; switch (_s11_billardBallCtr) { case 0: _s11_nextHookGuySequenceId = 0x1FC; break; case 1: _s11_nextHookGuySequenceId = 0x1FD; break; default: _s11_nextHookGuySequenceId = 0x1FE; break; } ++_s11_billardBallCtr; _gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); _s11_currHookGuySequenceId = _s11_nextHookGuySequenceId; _s11_nextHookGuySequenceId = -1; _timers[4] = getRandom(40) + 20; _gameSys->insertSequence(0x208, 256, 0, 0, kSeqNone, getSequenceTotalDuration(0x1F4) - 5, 0, 0); _hotspots[kHSBillard]._flags |= SF_DISABLED; _gameSys->setAnimation(0x207, 257, 4); _gameSys->insertSequence(0x207, 257, 0, 0, kSeqNone, getSequenceTotalDuration(0x1FE), 0, 0); _gnapActionStatus = -1; } break; } } if (_gameSys->getAnimationStatus(2) == 2 && _s11_nextGoggleGuySequenceId != -1) { _timers[5] = getRandom(100) + 75; _gameSys->insertSequence(_s11_nextGoggleGuySequenceId, 121, _s11_currGoggleGuySequenceId, 121, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s11_nextGoggleGuySequenceId, 121, 2); _s11_currGoggleGuySequenceId = _s11_nextGoggleGuySequenceId; _s11_nextGoggleGuySequenceId = -1; if (_gnapActionStatus >= 1 && _gnapActionStatus <= 4) _gnapActionStatus = -1; } if (_gameSys->getAnimationStatus(3) == 2) { if (_s11_nextHookGuySequenceId == 0x204) { _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); _gameSys->insertSequence(0x204, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x1F5, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _s11_currHookGuySequenceId = 0x204; _s11_nextHookGuySequenceId = -1; _gnapSequenceId = 0x1F5; _gnapSequenceDatNum = 0; _timers[4] = getRandom(40) + 20; _timers[2] = getRandom(20) + 70; _timers[3] = getRandom(50) + 200; if (_gnapActionStatus == kASGrabHookGuy) _gnapActionStatus = -1; } else if (_s11_nextHookGuySequenceId != -1) { _gameSys->insertSequence(_s11_nextHookGuySequenceId, 120, _s11_currHookGuySequenceId, 120, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s11_nextHookGuySequenceId, 120, 3); _s11_currHookGuySequenceId = _s11_nextHookGuySequenceId; _s11_nextHookGuySequenceId = -1; _timers[4] = getRandom(40) + 20; if (_gnapActionStatus >= 6 && _gnapActionStatus <= 9) _gnapActionStatus = -1; } } if (_gameSys->getAnimationStatus(4) == 2) { _gameSys->setAnimation(0, 0, 4); _hotspots[kHSBillard]._flags &= ~SF_DISABLED; } } } // End of namespace Gnap