/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitRight = 1, kHSToothGuy = 2, kHSBarkeeper = 3, kHSBeardGuy = 4, kHSJukebox = 5, kHSWalkArea1 = 6, kHSDevice = 7, kHSWalkArea2 = 8, kHSWalkArea3 = 9, kHSWalkArea4 = 10 }; enum { kASLeaveScene = 0, kASQuarterToToothGuyDone = 1, kASTalkToothGuy = 2, kASGrabToothGuy = 4, kASShowItemToToothGuy = 5, kASQuarterWithHoleToToothGuy = 6, kASQuarterToToothGuy = 7, kASTalkBeardGuy = 8, kASLookBeardGuy = 9, kASGrabBeardGuy = 10, kASShowItemToBeardGuy = 11, kASTalkBarkeeper = 12, kASLookBarkeeper = 13, kASShowItemToBarkeeper = 15, kASQuarterWithBarkeeper = 16, kASPlatWithBarkeeper = 17, kASPlatWithToothGuy = 18, kASPlatWithBeardGuy = 19 }; int GnapEngine::scene12_init() { return 0x209; } void GnapEngine::scene12_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitRight, 790, 360, 799, 599, SF_EXIT_R_CURSOR); setHotspot(kHSToothGuy, 80, 180, 160, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSBarkeeper, 490, 175, 580, 238, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSBeardGuy, 620, 215, 720, 350, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSJukebox, 300, 170, 410, 355, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSWalkArea1, 0, 0, 260, 460); setHotspot(kHSWalkArea2, 0, 0, 380, 410); setHotspot(kHSWalkArea3, 0, 0, 799, 395); setHotspot(kHSWalkArea4, 585, 0, 799, 455); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _hotspotsCount = 11; } void GnapEngine::scene12_run() { int v18 = 1; queueInsertDeviceIcon(); _gameSys->insertSequence(0x207, 256, 0, 0, kSeqNone, 0, 0, 0); _gameSys->insertSequence(0x200, 50, 0, 0, kSeqNone, 0, 0, 0); _s12_currToothGuySequenceId = 0x200; _s12_nextToothGuySequenceId = -1; _gameSys->setAnimation(0x200, 50, 2); _gameSys->insertSequence(0x202, 50, 0, 0, kSeqNone, 0, 0, 0); _s12_currBeardGuySequenceId = 0x202; _s12_nextBeardGuySequenceId = -1; _gameSys->setAnimation(0x202, 50, 4); _gameSys->insertSequence(0x203, 50, 0, 0, kSeqNone, 0, 0, 0); _s12_currBarkeeperSequenceId = 0x203; _s12_nextBarkeeperSequenceId = -1; _gameSys->setAnimation(0x203, 50, 3); _timers[4] = 30; _timers[6] = getRandom(30) + 20; _timers[5] = getRandom(30) + 20; _timers[7] = getRandom(100) + 100; if (_prevSceneNum == 15) { initGnapPos(5, 6, kDirBottomRight); initBeaverPos(3, 7, kDirNone); endSceneInit(); } else { initGnapPos(11, 8, kDirBottomLeft); initBeaverPos(12, 8, kDirUnk4); endSceneInit(); gnapWalkTo(8, 8, -1, 0x107BA, 1); platypusWalkTo(9, 8, -1, 0x107D2, 1); } while (!_sceneDone) { testWalk(0, 0, -1, -1, -1, -1); updateMouseCursor(); updateCursorByHotspot(); updateGrabCursorSprite(0, 0); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene12_updateHotspots(); } break; case kHSPlatypus: switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: break; } break; case kHSExitRight: _isLeavingScene = 1; gnapWalkTo(10, -1, 0, 0x107AB, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(10, -1, -1, -1, 1); _newSceneNum = 11; break; case kHSToothGuy: if (_grabCursorSpriteIndex == kItemQuarter) { _largeSprite = _gameSys->createSurface(0x141); gnapWalkTo(3, 7, 0, 0x107BC, 9); _gnapIdleFacing = kDirUpLeft; _gnapActionStatus = kASQuarterToToothGuy; playGnapShowItem(_grabCursorSpriteIndex, 2, 0); setGrabCursorSprite(-1); } else if (_grabCursorSpriteIndex == kItemQuarterWithHole) { gnapWalkTo(3, 7, 0, 0x107BC, 9); _gnapIdleFacing = kDirUpLeft; _gnapActionStatus = kASQuarterWithHoleToToothGuy; playGnapShowItem(_grabCursorSpriteIndex, 2, 0); } else if (_grabCursorSpriteIndex >= 0) { gnapWalkTo(3, 7, 0, 0x107BC, 9); _gnapIdleFacing = kDirUpLeft; _gnapActionStatus = kASShowItemToToothGuy; playGnapShowItem(_grabCursorSpriteIndex, 2, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(1, 2); break; case GRAB_CURSOR: gnapWalkTo(3, 7, 0, 0x107BC, 1); _gnapActionStatus = kASGrabToothGuy; break; case TALK_CURSOR: _gnapIdleFacing = kDirUpLeft; gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = kASTalkToothGuy; break; case PLAT_CURSOR: gnapUseDeviceOnBeaver(); platypusWalkTo(3, 7, 1, 0x107D2, 1); _beaverActionStatus = kASPlatWithToothGuy; _beaverFacing = kDirUnk4; playGnapIdle(2, 7); break; } } break; case kHSBarkeeper: if (_grabCursorSpriteIndex == kItemQuarter || _grabCursorSpriteIndex == kItemQuarterWithHole) { gnapWalkTo(6, 6, 0, 0x107BB, 9); _gnapIdleFacing = kDirUpRight; _gnapActionStatus = kASQuarterWithBarkeeper; playGnapShowItem(_grabCursorSpriteIndex, 7, 0); } else if (_grabCursorSpriteIndex >= 0) { gnapWalkTo(6, 6, 0, 0x107BB, 9); _gnapIdleFacing = kDirUpRight; _gnapActionStatus = kASShowItemToBarkeeper; playGnapShowItem(_grabCursorSpriteIndex, 7, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: gnapWalkTo(6, 6, 0, 0x107BB, 1); _gnapIdleFacing = kDirUpRight; _gnapActionStatus = kASLookBarkeeper; break; case GRAB_CURSOR: playGnapImpossible(0, 0); break; case TALK_CURSOR: _gnapIdleFacing = kDirUpRight; gnapWalkTo(6, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = kASTalkBarkeeper; break; case PLAT_CURSOR: playGnapPullOutDevice(_platX, _platY); _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); _gnapActionStatus = kASPlatWithBarkeeper; break; } } break; case kHSBeardGuy: if (_grabCursorSpriteIndex >= 0) { gnapWalkTo(7, 6, 0, 0x107BB, 9); _gnapIdleFacing = kDirUpRight; _gnapActionStatus = kASShowItemToBeardGuy; playGnapShowItem(_grabCursorSpriteIndex, 8, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: gnapWalkTo(7, 6, 0, 0x107BB, 1); _gnapIdleFacing = kDirUpRight; _gnapActionStatus = kASLookBeardGuy; break; case GRAB_CURSOR: // NOTE Bug in the original. It has 9 as flags which seems wrong here. gnapWalkTo(7, 6, 0, 0x107BB, 1); _gnapIdleFacing = kDirUpRight; _gnapActionStatus = kASGrabBeardGuy; break; case TALK_CURSOR: _gnapIdleFacing = kDirUpRight; gnapWalkTo(7, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = kASTalkBeardGuy; break; case PLAT_CURSOR: gnapUseDeviceOnBeaver(); platypusWalkTo(7, 6, 1, 0x107C2, 1); _beaverActionStatus = kASPlatWithBeardGuy; _beaverFacing = kDirNone; playGnapIdle(7, 6); break; } } break; case kHSJukebox: _newSceneNum = 15; _isLeavingScene = 1; gnapWalkTo(5, 6, 0, 0x107BC, 1); _gnapActionStatus = kASLeaveScene; break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: case kHSWalkArea4: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_mouseClickState._left && _gnapActionStatus < 0) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene12_updateAnimations(); if (!_isLeavingScene) { updateBeaverIdleSequence(); updateGnapIdleSequence(); if (!_timers[4]) { _timers[4] = 15; if (_s12_nextToothGuySequenceId == -1) { if (v18 == 0 && _s12_currBeardGuySequenceId == 0x202 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _beaverActionStatus < 0) { if (getRandom(2) != 0) _s12_nextToothGuySequenceId = 0x1EC; else _s12_nextToothGuySequenceId = 0x204; } else if (_s12_currToothGuySequenceId != 0x200) _s12_nextToothGuySequenceId = 0x200; v18 = (v18 + 1) % 15; } } if (!_timers[5]) { _timers[5] = getRandom(30) + 20; if (_s12_nextBarkeeperSequenceId == -1 && _gnapActionStatus < 0 && _beaverActionStatus < 0) { if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBeardGuySequenceId == 0x202 && _gnapActionStatus < 0 && _beaverActionStatus < 0) { if (getRandom(2) != 0) _s12_nextBarkeeperSequenceId = 0x208; else _s12_nextBarkeeperSequenceId = 0x1FB; } else _s12_nextBarkeeperSequenceId = 0x203; v18 = (v18 + 1) % 15; } } if (!_timers[6]) { _timers[6] = getRandom(30) + 15; if (_s12_nextBeardGuySequenceId == -1 && _gnapActionStatus < 0 && _beaverActionStatus < 0) { if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _beaverActionStatus < 0) _s12_nextBeardGuySequenceId = 0x1F2; else _s12_nextBeardGuySequenceId = 0x202; v18 = (v18 + 1) % 15; } } if (!_timers[7]) { _timers[7] = getRandom(100) + 100; int _gnapRandomValue = getRandom(3); switch (_gnapRandomValue) { case 0: _gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; case 1: _gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; case 2: _gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0); break; } } } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene12_updateHotspots(); _timers[4] = 30; _timers[5] = getRandom(30) + 20; _timers[6] = getRandom(30) + 20; } gameUpdateTick(); } } void GnapEngine::scene12_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASLeaveScene: _sceneDone = true; break; case kASTalkToothGuy: if (isKeyStatus1(Common::KEYCODE_j)) { // Easter egg clearKeyStatus1(Common::KEYCODE_j); _s12_nextToothGuySequenceId = 0x206; } else { _s12_nextToothGuySequenceId = 0x1EE; } break; case 3: break; case kASGrabToothGuy: if (isKeyStatus1(Common::KEYCODE_j)) { clearKeyStatus1(Common::KEYCODE_j); _s12_nextToothGuySequenceId = 0x206; } else { _s12_nextToothGuySequenceId = 0x1EF; } break; case kASShowItemToToothGuy: if (isKeyStatus1(Common::KEYCODE_j)) { clearKeyStatus1(Common::KEYCODE_j); _s12_nextToothGuySequenceId = 0x206; } else { _s12_nextToothGuySequenceId = 0x1ED; } break; case kASQuarterWithHoleToToothGuy: if (isKeyStatus1(Common::KEYCODE_j)) { clearKeyStatus1(Common::KEYCODE_j); _s12_nextToothGuySequenceId = 0x206; } else { _s12_nextToothGuySequenceId = 0x1EA; } break; case kASQuarterToToothGuy: if (isKeyStatus1(Common::KEYCODE_j)) { clearKeyStatus1(Common::KEYCODE_j); _s12_nextToothGuySequenceId = 0x206; } else { _s12_nextToothGuySequenceId = 0x1E9; } break; case kASQuarterToToothGuyDone: _gnapActionStatus = -1; showCursor(); _gameSys->removeSpriteDrawItem(_largeSprite, 300); deleteSurface(&_largeSprite); setGrabCursorSprite(kItemQuarterWithHole); break; case kASTalkBeardGuy: _s12_nextBeardGuySequenceId = 0x1F4; break; case kASLookBeardGuy: _s12_nextBeardGuySequenceId = 0x1F3; break; case kASGrabBeardGuy: _s12_nextBeardGuySequenceId = 0x1F1; break; case kASShowItemToBeardGuy: _s12_nextBeardGuySequenceId = 0x1F0; break; case kASTalkBarkeeper: if (getRandom(2) != 0) _s12_nextBarkeeperSequenceId = 0x1FD; else _s12_nextBarkeeperSequenceId = 0x1FF; break; case kASLookBarkeeper: _s12_nextBarkeeperSequenceId = 0x1F8; break; case 14: _s12_nextBarkeeperSequenceId = 0x1F6; break; case kASShowItemToBarkeeper: _s12_nextBarkeeperSequenceId = 0x1F5; break; case kASQuarterWithBarkeeper: _s12_nextBarkeeperSequenceId = 0x1FA; break; case kASPlatWithBarkeeper: _s12_nextBarkeeperSequenceId = 0x1F9; break; } } if (_gameSys->getAnimationStatus(1) == 2) { _gameSys->setAnimation(0, 0, 1); switch (_beaverActionStatus) { case kASPlatWithToothGuy: _s12_nextToothGuySequenceId = 0x1EB; break; case kASPlatWithBeardGuy: _s12_nextBeardGuySequenceId = 0x1F3; break; } } if (_gameSys->getAnimationStatus(2) == 2) { if (_s12_currToothGuySequenceId == 0x1E9) { _gameSys->setAnimation(0, 0, 2); hideCursor(); _gameSys->setAnimation(0x10843, 301, 0); _gnapActionStatus = kASQuarterToToothGuyDone; _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300); _gameSys->insertSequence(0x10843, 301, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x107B7, _gnapId, 0x10843, 301, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); _gnapSequenceId = 0x7B7; _gnapSequenceDatNum = 1; setFlag(3); invAdd(kItemQuarterWithHole); invRemove(kItemQuarter); } if (_s12_nextToothGuySequenceId == 0x1EF) { _gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2); _gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _s12_currToothGuySequenceId = _s12_nextToothGuySequenceId; _s12_nextToothGuySequenceId = -1; _gnapSequenceId = 0x205; _gnapSequenceDatNum = 0; _timers[4] = 40; _timers[2] = getRandom(20) + 70; _timers[3] = getRandom(50) + 200; if (_gnapActionStatus == kASGrabToothGuy) _gnapActionStatus = -1; } else if (_s12_nextToothGuySequenceId != -1) { _gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2); _s12_currToothGuySequenceId = _s12_nextToothGuySequenceId; _s12_nextToothGuySequenceId = -1; _timers[4] = 50; if (_gnapActionStatus >= kASTalkToothGuy && _gnapActionStatus <= kASQuarterToToothGuy && _s12_currToothGuySequenceId != 0x1E9 && _s12_currToothGuySequenceId != 0x1EC && _s12_currToothGuySequenceId != 0x200) _gnapActionStatus = -1; if (_beaverActionStatus == kASPlatWithToothGuy) _beaverActionStatus = -1; } } if (_gameSys->getAnimationStatus(3) == 2) { if (_gnapActionStatus == kASPlatWithBarkeeper && _s12_currBarkeeperSequenceId == 0x1F9) { _gnapActionStatus = -1; playGnapIdle(7, 6); _timers[5] = 0; } if (_s12_nextBarkeeperSequenceId != -1) { _gameSys->insertSequence(_s12_nextBarkeeperSequenceId, 50, _s12_currBarkeeperSequenceId, 50, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s12_nextBarkeeperSequenceId, 50, 3); _s12_currBarkeeperSequenceId = _s12_nextBarkeeperSequenceId; _s12_nextBarkeeperSequenceId = -1; _timers[5] = getRandom(30) + 20; if (_gnapActionStatus >= kASTalkBarkeeper && _gnapActionStatus <= kASQuarterWithBarkeeper && _s12_currBarkeeperSequenceId != 0x203 && _s12_currBarkeeperSequenceId != 0x1FB && _s12_currBarkeeperSequenceId != 0x208) _gnapActionStatus = -1; } } if (_gameSys->getAnimationStatus(4) == 2 && _s12_nextBeardGuySequenceId != -1) { _gameSys->insertSequence(_s12_nextBeardGuySequenceId, 50, _s12_currBeardGuySequenceId, 50, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s12_nextBeardGuySequenceId, 50, 4); _s12_currBeardGuySequenceId = _s12_nextBeardGuySequenceId; _s12_nextBeardGuySequenceId = -1; _timers[6] = getRandom(30) + 20; if (_gnapActionStatus >= kASTalkBeardGuy && _gnapActionStatus <= kASShowItemToBeardGuy && _s12_currBeardGuySequenceId != 0x202 && _s12_currBeardGuySequenceId != 0x1F2) _gnapActionStatus = -1; if (_beaverActionStatus == kASPlatWithBeardGuy) _beaverActionStatus = -1; } } } // End of namespace Gnap