/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GNAP_SCENE12_H #define GNAP_SCENE12_H #include "gnap/debugger.h" #include "gnap/scenes/scenecore.h" namespace Gnap { class GnapEngine; class Scene12: public Scene { public: Scene12(GnapEngine *vm); ~Scene12() {} virtual int init(); virtual void updateHotspots(); virtual void run(); virtual void updateAnimations(); virtual void updateAnimationsCb() {}; private: int _s12_nextBeardGuySequenceId; int _s12_currBeardGuySequenceId; int _s12_nextToothGuySequenceId; int _s12_currToothGuySequenceId; int _s12_nextBarkeeperSequenceId; int _s12_currBarkeeperSequenceId; }; } // End of namespace Gnap #endif // GNAP_SCENE12_H