/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitBar = 1, kHSWalkArea1 = 2, kHSBackToilet = 3, kHSFrontToilet = 4, kHSUrinal = 5, kHSScribble = 6, kHSSink = 7, kHSWalkArea2 = 8, kHSDevice = 9, kHSWalkArea3 = 10, kHSWalkArea4 = 11, kHSWalkArea5 = 12, kHSWalkArea6 = 13, kHSWalkArea7 = 14, kHSWalkArea8 = 15, kHSWalkArea9 = 16 }; enum { kASLeaveScene = 0, kASBackToilet = 1, kASFrontToilet = 2, kASLookScribble = 6, kASGrabSink = 7, kASGrabSinkDone = 8, kASWait = 12, kASGrabUrinal = 13 }; int GnapEngine::scene13_init() { playSound(0x108EC, 0); return 0xAC; } void GnapEngine::scene13_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitBar, 113, 160, 170, 455, SF_EXIT_L_CURSOR); setHotspot(kHSBackToilet, 385, 195, 478, 367, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSFrontToilet, 497, 182, 545, 432, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSUrinal, 680, 265, 760, 445, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSScribble, 560, 270, 660, 370, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSSink, 310, 520, 560, 599, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSWalkArea1, 268, 270, 325, 385); setHotspot(kHSWalkArea2, 0, 0, 52, 599); setHotspot(kHSWalkArea3, 0, 0, 113, 550); setHotspot(kHSWalkArea4, 0, 0, 226, 438); setHotspot(kHSWalkArea5, 0, 0, 268, 400); setHotspot(kHSWalkArea6, 0, 0, 799, 367); setHotspot(kHSWalkArea7, 478, 0, 799, 401); setHotspot(kHSWalkArea8, 545, 0, 799, 473); setHotspot(kHSWalkArea9, 0, 549, 799, 599); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _hotspotsCount = 17; } void GnapEngine::scene13_showScribble() { hideCursor(); _largeSprite = _gameSys->createSurface(0x6F); _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300); while (!_mouseClickState._left && !isKeyStatus1(Common::KEYCODE_ESCAPE) && !isKeyStatus1(Common::KEYCODE_SPACE) && !isKeyStatus1(29)) gameUpdateTick(); _mouseClickState._left = false; clearKeyStatus1(Common::KEYCODE_ESCAPE); clearKeyStatus1(29); clearKeyStatus1(Common::KEYCODE_SPACE); _gameSys->removeSpriteDrawItem(_largeSprite, 300); deleteSurface(&_largeSprite); showCursor(); } void GnapEngine::scene13_run() { int currSoundId = 0; queueInsertDeviceIcon(); _gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0); if (_prevSceneNum == 14) { initGnapPos(6, 6, 3); initBeaverPos(9, 8, 0); } else { initGnapPos(3, 7, 1); initBeaverPos(2, 7, 0); } endSceneInit(); _timers[4] = getRandom(20) + 20; _timers[5] = getRandom(50) + 50; while (!_sceneDone) { if (!isSoundPlaying(0x1091A)) playSound(0x1091A, 1); testWalk(0, 0, -1, -1, -1, -1); updateMouseCursor(); updateCursorByHotspot(); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene13_updateHotspots(); _timers[4] = getRandom(20) + 20; _timers[5] = getRandom(50) + 50; } break; case kHSPlatypus: switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0)); break; case PLAT_CURSOR: break; } break; case kHSExitBar: _isLeavingScene = 1; gnapWalkTo(2, 7, 0, 0x107C0, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(2, 8, -1, -1, 1); if (isFlag(14) || isFlag(15)) { _newSceneNum = 11; } else { setFlag(15); _newSceneNum = 47; } break; case kHSBackToilet: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(5, 5, 6, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: case GRAB_CURSOR: case TALK_CURSOR: if (_gnapX == 5 && _gnapY == 5) { _s13_backToiletCtr = MIN(5, _s13_backToiletCtr + 1); _gameSys->setAnimation(_s13_backToiletCtr + 0xA3, _gnapId, 0); // CHECKME: Check the value of the flag _gameSys->insertSequence(_s13_backToiletCtr + 0xA3, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 9, 0, 0, 0); _gnapActionStatus = kASWait; _gnapSequenceId = _s13_backToiletCtr + 0xA3; _gnapIdleFacing = 7; _gnapSequenceDatNum = 0; } else { gnapWalkTo(5, 5, 0, 0x107BB, 1); _gnapActionStatus = kASBackToilet; _gnapIdleFacing = 7; } break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSFrontToilet: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(6, 7, 7, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: case GRAB_CURSOR: case TALK_CURSOR: case PLAT_CURSOR: gnapWalkTo(6, 7, 0, 0xA9, 5); _gnapActionStatus = kASFrontToilet; _gnapIdleFacing = 1; break; } } break; case kHSScribble: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(7, 7, 8, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: gnapWalkTo(7, 7, 0, 0x107BB, 1); _gnapActionStatus = kASLookScribble; _gnapIdleFacing = 7; break; case GRAB_CURSOR: playGnapScratchingHead(0, 0); break; case TALK_CURSOR: _gnapIdleFacing = 7; gnapWalkTo(7, 7, -1, getGnapSequenceId(gskBrainPulsating, 0, 0), 1); break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSUrinal: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(8, 7, 9, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapSequence(getGnapSequenceId(gskDeflect, 9, 6)); gnapWalkTo(_gnapX, _gnapY, 0, -1, 1); _gnapActionStatus = kASWait; break; case GRAB_CURSOR: gnapWalkTo(8, 7, 0, -1, 1); _gnapActionStatus = kASGrabUrinal; break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSSink: if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapSequence(getGnapSequenceId(gskDeflect, 5, 9)); gnapWalkTo(_gnapX, _gnapY, 0, -1, 1); _gnapActionStatus = kASWait; break; case GRAB_CURSOR: gnapWalkTo(4, 8, 0, 0x107B9, 1); _gnapActionStatus = kASGrabSink; break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSWalkArea2: case kHSWalkArea3: case kHSWalkArea4: case kHSWalkArea5: case kHSWalkArea6: case kHSWalkArea7: case kHSWalkArea8: case kHSWalkArea9: gnapWalkTo(-1, -1, -1, -1, 1); break; case kHSWalkArea1: // Nothing break; default: if (_mouseClickState._left) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene13_updateAnimations(); if (!_isLeavingScene) { updateBeaverIdleSequence(); if (_platY == 5 || _platY == 6) platypusWalkTo(-1, 7, -1, -1, 1); if (_gnapActionStatus < 0) updateGnapIdleSequence(); if (!_timers[4]) { _timers[4] = getRandom(20) + 20; switch (getRandom(5)) { case 0: playSound(0xD2, 0); break; case 1: playSound(0xD3, 0); break; case 2: playSound(0xD4, 0); break; case 3: playSound(0xD5, 0); break; case 4: playSound(0xD6, 0); break; } } if (!_timers[5]) { int newSoundId; _timers[5] = getRandom(50) + 50; switch (getRandom(7)) { case 0: newSoundId = 0xD7; _timers[5] = 2 * getRandom(50) + 100; break; case 1: case 2: newSoundId = 0xCF; break; case 3: case 4: newSoundId = 0xD0; break; default: newSoundId = 0xD1; break; } if (newSoundId != currSoundId) { playSound(newSoundId, 0); currSoundId = newSoundId; } } } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene13_updateHotspots(); _timers[4] = getRandom(20) + 20; _timers[5] = getRandom(50) + 50; } gameUpdateTick(); } } void GnapEngine::scene13_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASLeaveScene: _sceneDone = true; _gnapActionStatus = -1; break; case kASBackToilet: _s13_backToiletCtr = MIN(5, _s13_backToiletCtr + 1); _gameSys->insertSequence(_s13_backToiletCtr + 0xA3, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 9, 0, 0, 0); _gnapSequenceId = _s13_backToiletCtr + 0xA3; _gnapSequenceDatNum = 0; _gnapActionStatus = -1; break; case kASFrontToilet: _sceneDone = true; _newSceneNum = 14; break; case kASLookScribble: _gnapActionStatus = -1; scene13_showScribble(); break; case kASGrabSink: _gameSys->setAnimation(0xAB, 160, 0); _gameSys->insertSequence(0xAB, 160, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->removeSequence(0xAA, 256, true); _gnapSequenceId = 0xAB; _gnapId = 160; _gnapIdleFacing = 1; _gnapSequenceDatNum = 0; _gnapX = 4; _gnapY = 8; _timers[2] = 360; _gnapActionStatus = kASGrabSinkDone; break; case kASGrabSinkDone: _gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0); _gnapActionStatus = -1; break; case kASWait: _gnapActionStatus = -1; break; case kASGrabUrinal: _gameSys->setAnimation(0xA2, 120, 0); _gameSys->insertSequence(0xA2, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0xA2; _gnapId = 120; _gnapIdleFacing = 3; _gnapSequenceDatNum = 0; _gnapX = 4; _gnapY = 6; _timers[2] = 360; _gnapActionStatus = kASWait; break; } } if (_gameSys->getAnimationStatus(1) == 2) { _gameSys->setAnimation(0, 0, 1); _beaverActionStatus = -1; } } } // End of namespace Gnap