/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExit = 1, kHSCoin = 2, kHSToilet = 3, kHSDevice = 4 }; int GnapEngine::scene14_init() { _gameSys->setAnimation(0, 0, 0); _gameSys->setAnimation(0, 0, 1); return 0x27; } void GnapEngine::scene14_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0); setHotspot(kHSExit, 0, 590, 799, 599, SF_EXIT_D_CURSOR); setHotspot(kHSCoin, 330, 390, 375, 440, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSToilet, 225, 250, 510, 500, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (isFlag(2)) _hotspots[kHSCoin]._flags = SF_DISABLED; _hotspotsCount = 5; } void GnapEngine::scene14_run() { _largeSprite = 0; queueInsertDeviceIcon(); if (!isFlag(2)) _gameSys->insertSequence(0x23, 10, 0, 0, kSeqNone, 0, 0, 0); endSceneInit(); if (!isFlag(2) && invHas(kItemTongs)) _largeSprite = _gameSys->createSurface(1); if (!isFlag(2)) { _gameSys->insertSequence(0x24, 10, 0x23, 10, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x24; _timers[2] = getRandom(40) + 50; } while (!_sceneDone) { updateMouseCursor(); updateCursorByHotspot(); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene14_updateHotspots(); } break; case kHSExit: _sceneDone = true; _newSceneNum = 13; break; case kHSCoin: if (_grabCursorSpriteIndex == kItemTongs) { invAdd(kItemQuarter); setFlag(2); setGrabCursorSprite(-1); hideCursor(); _gameSys->setAnimation(0x26, 10, 0); _gameSys->insertSequence(0x26, 10, _gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0); } else if (_grabCursorSpriteIndex >= 0) { playSound(0x108E9, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playSound(0x108E9, 0); break; case GRAB_CURSOR: _gameSys->insertSequence(0x25, 10, _gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x23, 10, 0x25, 10, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x23; break; case TALK_CURSOR: playSound((getRandom(5) + 0x8D5) | 0x10000, 0); break; case PLAT_CURSOR: _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY); break; } } break; case kHSToilet: if (_grabCursorSpriteIndex >= 0) { _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY); } else { switch (_verbCursor) { case LOOK_CURSOR: case GRAB_CURSOR: playSound(0x108B1, 0); break; case TALK_CURSOR: playSound((getRandom(5) + 0x8D5) | 0x10000, 0); break; case PLAT_CURSOR: _gameSys->insertSequence(0x107A8, 1, 0, 0, kSeqNone, 0, 900 - _gnapGridX, 576 - _gnapGridY); break; } } break; default: _mouseClickState._left = false; break; } scene14_updateAnimations(); checkGameKeys(); if (!isFlag(2) && !_timers[2]) { _gameSys->insertSequence(0x24, 10, _gnapSequenceId, 10, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x24; _timers[2] = getRandom(40) + 50; } if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene14_updateHotspots(); } gameUpdateTick(); } if (_largeSprite) deleteSurface(&_largeSprite); } void GnapEngine::scene14_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); _gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300); _gameSys->setAnimation(0x10843, 301, 1); _gameSys->insertSequence(0x10843, 301, 0x26, 10, kSeqSyncWait, 0, 0, 0); } if (_gameSys->getAnimationStatus(1) == 2) { _gameSys->setAnimation(0, 0, 1); _sceneDone = true; _newSceneNum = 13; _grabCursorSpriteIndex = kItemQuarter; } } } // End of namespace Gnap