/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/scene17.h" namespace Gnap { enum { kHSPlatypus = 0, kHSPhone1 = 1, kHSPhone2 = 2, kHSExitGrubCity = 3, kHSDevice = 4, kHSExitToyStore = 5, kHSWrench = 6, kHSWalkArea1 = 7, kHSWalkArea2 = 8, kHSWalkArea3 = 9 }; enum { kASTryGetWrench = 0, kASGetWrench2 = 1, kASGetWrenchDone = 2, kASGetWrench1 = 3, kASPlatUsePhone = 4, kASPutCoinIntoPhone = 5, kASGetCoinFromPhone = 6, kASGetCoinFromPhoneDone = 7, kASPutCoinIntoPhoneDone = 8, kASGnapUsePhone = 9, kASGetWrenchGnapReady = 10, kASGnapHangUpPhone = 11, kASPlatPhoningAssistant = 12, kASPlatHangUpPhone = 14, kASLeaveScene = 15 }; Scene17::Scene17(GnapEngine *vm) : Scene(vm) { _s17_platTryGetWrenchCtr = 0; _s17_wrenchCtr = 2; _s17_nextCarWindowSequenceId = -1; _s17_nextWrenchSequenceId = -1; _s17_canTryGetWrench = true; _s17_platPhoneCtr = 0; _s17_nextPhoneSequenceId = -1; _s17_currPhoneSequenceId = -1; } int Scene17::init() { return 0x263; } void Scene17::updateHotspots() { _vm->setHotspot(kHSPlatypus, 1, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSPhone1, 61, 280, 97, 322, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7); _vm->setHotspot(kHSPhone2, 80, 204, 178, 468, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7); _vm->setHotspot(kHSExitGrubCity, 196, 207, 280, 304, SF_EXIT_U_CURSOR, 3, 5); _vm->setHotspot(kHSExitToyStore, 567, 211, 716, 322, SF_EXIT_U_CURSOR, 5, 6); _vm->setHotspot(kHSWrench, 586, 455, 681, 547, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7); _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 434); _vm->setHotspot(kHSWalkArea2, 541, 0, 800, 600); _vm->setHotspot(kHSWalkArea3, 0, 204, 173, 468); _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (_vm->isFlag(kGFGrassTaken)) _vm->_hotspots[kHSWrench]._flags = SF_NONE; if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) { _vm->_hotspots[kHSDevice]._flags = SF_DISABLED; _vm->_hotspots[kHSPlatypus]._flags = SF_DISABLED; } _vm->_hotspotsCount = 10; } void Scene17::update() { _vm->gameUpdateTick(); _vm->updateMouseCursor(); _vm->updateGrabCursorSprite(0, 0); if (_vm->_mouseClickState._left) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = false; } } void Scene17::platHangUpPhone() { int savedGnapActionStatus = _vm->_gnapActionStatus; if (_vm->_platypusActionStatus == kASPlatPhoningAssistant) { _vm->_gnapActionStatus = kASPlatHangUpPhone; _vm->updateMouseCursor(); _s17_platPhoneCtr = 0; _vm->_platypusActionStatus = -1; _vm->_gameSys->setAnimation(0x257, 254, 4); _vm->_gameSys->insertSequence(0x257, 254, _s17_currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0); while (_vm->_gameSys->getAnimationStatus(4) != 2) _vm->gameUpdateTick(); _vm->_gameSys->setAnimation(0x25B, _vm->_platypusId, 1); _vm->_gameSys->insertSequence(0x25B, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->_platypusSequenceId = 0x25B; _vm->_platypusSequenceDatNum = 0; _s17_currPhoneSequenceId = -1; _s17_nextPhoneSequenceId = -1; _vm->clearFlag(kGFPlatypusTalkingToAssistant); while (_vm->_gameSys->getAnimationStatus(1) != 2) _vm->gameUpdateTick(); _vm->_gnapActionStatus = savedGnapActionStatus; _vm->updateMouseCursor(); } updateHotspots(); } void Scene17::run() { _vm->playSound(0x10940, true); _vm->startSoundTimerA(8); _vm->_sceneWaiting = false; _vm->_timers[4] = _vm->getRandom(100) + 200; _vm->_timers[3] = 200; _vm->_timers[5] = _vm->getRandom(30) + 80; _vm->_timers[6] = _vm->getRandom(30) + 200; _vm->_timers[7] = _vm->getRandom(100) + 100; if (_vm->isFlag(kGFTruckKeysUsed)) { _vm->_gameSys->insertSequence(0x25F, 20, 0, 0, kSeqNone, 0, 0, 0); } else { if (_vm->_s18_garbageCanPos >= 8) { _vm->_gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 97, 1); } else if (_vm->_s18_garbageCanPos >= 6) { _vm->_gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 68, 2); } else if (_vm->_s18_garbageCanPos >= 5) { _vm->_gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 23, -1); } else if (_vm->_s18_garbageCanPos >= 4) { _vm->_gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, -11, -5); } else { _vm->_gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, -54, -8); } } if (_vm->isFlag(kGFGroceryStoreHatTaken)) _vm->_gameSys->insertSequence(0x262, 1, 0, 0, kSeqNone, 0, 0, 0); _vm->queueInsertDeviceIcon(); if (_vm->isFlag(kGFGrassTaken)) _s17_currWrenchSequenceId = 0x22D; else _s17_currWrenchSequenceId = 0x22F; _s17_currCarWindowSequenceId = 0x244; if (_vm->isFlag(kGFUnk14)) _vm->_gameSys->insertSequence(0x261, 1, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->setAnimation(_s17_currWrenchSequenceId, 40, 2); _vm->_gameSys->insertSequence(_s17_currWrenchSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0); if (_vm->isFlag(kGFGrassTaken)) { _vm->_gameSys->setAnimation(0, 0, 3); } else { _vm->_gameSys->setAnimation(_s17_currCarWindowSequenceId, 40, 3); _vm->_gameSys->insertSequence(_s17_currCarWindowSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0); } _s17_canTryGetWrench = true; if (_vm->isFlag(kGFUnk18)) _vm->_gameSys->insertSequence(0x24F, 100, 0, 0, kSeqNone, 0, 0, 0); if (_vm->_prevSceneNum == 53 || _vm->_prevSceneNum == 18 || _vm->_prevSceneNum == 20 || _vm->_prevSceneNum == 19) { if (_vm->_prevSceneNum == 20) { _vm->initGnapPos(4, 6, kDirBottomRight); _vm->initPlatypusPos(5, 6, kDirNone); _vm->endSceneInit(); _vm->platypusWalkTo(5, 9, -1, 0x107C2, 1); _vm->gnapWalkTo(4, 8, -1, 0x107B9, 1); } else if (_vm->isFlag(kGFUnk27)) { _vm->initGnapPos(3, 9, kDirUpLeft); _vm->_platX = _vm->_hotspotsWalkPos[2].x; _vm->_platY = _vm->_hotspotsWalkPos[2].y; _vm->_platypusId = 20 * _vm->_hotspotsWalkPos[2].y; _vm->_gameSys->insertSequence(0x25A, 20 * _vm->_hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->insertSequence(0x257, 254, 0, 0, kSeqNone, 0, 0, 0); _vm->_platypusSequenceId = 0x25A; _vm->_platypusSequenceDatNum = 0; _vm->endSceneInit(); _vm->clearFlag(kGFSpringTaken); _vm->clearFlag(kGFUnk16); _vm->_platypusActionStatus = kASPlatPhoningAssistant; platHangUpPhone(); _vm->_gameSys->setAnimation(0, 0, 4); _vm->clearFlag(kGFPlatypusTalkingToAssistant); _vm->clearFlag(kGFUnk27); updateHotspots(); } else if (_vm->isFlag(kGFUnk25)) { _vm->clearFlag(kGFSpringTaken); _vm->clearFlag(kGFUnk16); _vm->initPlatypusPos(7, 9, kDirNone); _vm->_gnapX = _vm->_hotspotsWalkPos[2].x; _vm->_gnapY = _vm->_hotspotsWalkPos[2].y; _vm->_gnapId = 20 * _vm->_hotspotsWalkPos[2].y; _vm->_gameSys->insertSequence(601, 20 * _vm->_hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); _vm->_gnapSequenceDatNum = 0; _vm->_gnapSequenceId = 601; _vm->_gnapActionStatus = kASGnapHangUpPhone; _vm->clearFlag(kGFUnk25); _vm->_gameSys->insertSequence(0x251, 254, 0, 0, kSeqNone, 0, 0, 0); _vm->endSceneInit(); _vm->_gameSys->setAnimation(0x257, 254, 0); _vm->_gameSys->insertSequence(0x257, 254, 0x251, 254, kSeqSyncWait, 0, 0, 0); } else if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) { _vm->clearFlag(kGFSpringTaken); _vm->clearFlag(kGFUnk16); _vm->_sceneWaiting = true; _vm->initGnapPos(3, 9, kDirUpLeft); _vm->_platX = _vm->_hotspotsWalkPos[2].x; _vm->_platY = _vm->_hotspotsWalkPos[2].y; _vm->_platypusId = 20 * _vm->_hotspotsWalkPos[2].y; _s17_currPhoneSequenceId = 0x251; _vm->_gameSys->insertSequence(0x25A, 20 * _vm->_hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->insertSequence(_s17_currPhoneSequenceId, 254, 0, 0, kSeqNone, 0, 0, 0); _vm->_platypusSequenceId = 0x25A; _vm->_platypusSequenceDatNum = 0; _vm->endSceneInit(); _vm->_gameSys->setAnimation(_s17_currPhoneSequenceId, 254, 1); _vm->_platypusActionStatus = kASPlatPhoningAssistant; updateHotspots(); } else if (_vm->_prevSceneNum == 18) { _vm->initGnapPos(6, 6, kDirBottomRight); _vm->initPlatypusPos(5, 6, kDirNone); _vm->endSceneInit(); _vm->platypusWalkTo(5, 9, -1, 0x107C2, 1); _vm->gnapWalkTo(4, 8, -1, 0x107B9, 1); } else { if (_vm->isFlag(kGFSpringTaken)) { _vm->initGnapPos(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, kDirBottomRight); _vm->initPlatypusPos(1, 9, kDirNone); _vm->endSceneInit(); } else { _vm->initGnapPos(3, 7, kDirBottomRight); _vm->initPlatypusPos(1, 7, kDirNone); _vm->endSceneInit(); } _vm->clearFlag(kGFSpringTaken); _vm->clearFlag(kGFUnk16); _vm->endSceneInit(); } } else { _vm->_gnapX = 3; _vm->_gnapY = 6; _vm->_gnapId = 120; _vm->_gnapSequenceId = 0x23D; _vm->_gnapSequenceDatNum = 0; _vm->_gnapIdleFacing = kDirBottomRight; _vm->_gameSys->insertSequence(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0, 0, kSeqNone, 0, 0, 0); _vm->_platX = -1; _vm->_platY = 8; _vm->_platypusId = 160; _vm->_gameSys->insertSequence(0x241, 160, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->insertSequence(0x107C1, _vm->_platypusId, 0x241, _vm->_platypusId, kSeqScale | kSeqSyncWait, 0, 75 * _vm->_platX - _vm->_platGridX, 48 * _vm->_platY - _vm->_platGridY); _vm->_gameSys->insertSequence(0x22C, 2, 0, 0, kSeqNone, 0, 0, 0); // TODO delayTicksA(2, 9); _vm->endSceneInit(); _vm->_platypusSequenceId = 0x7C1; _vm->_platypusSequenceDatNum = 1; _vm->_platypusFacing = kDirBottomRight; _vm->platypusWalkTo(2, 9, -1, 0x107C2, 1); } while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHSDevice: if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == 3) { _vm->runMenu(); updateHotspots(); } break; case kHSPlatypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { if (_vm->isFlag(kGFGrassTaken)) { _vm->gnapUseJointOnPlatypus(); } else { _vm->gnapUseDeviceOnPlatypuss(); _vm->platypusWalkTo(_vm->_hotspotsWalkPos[6].x, _vm->_hotspotsWalkPos[6].y, 1, 0x107C2, 1); _vm->gnapWalkTo(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, 0, 0x107BA, 1); _vm->_platypusActionStatus = kASGetWrench1; _vm->_gnapActionStatus = kASGetWrench1; _vm->_timers[5] = _vm->getRandom(30) + 80; _vm->setGrabCursorSprite(-1); _vm->invRemove(kItemJoint); } } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: case GRAB_CURSOR: _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSWrench: if (_vm->_gnapActionStatus < 0) { if (_vm->isFlag(kGFGrassTaken)) { _vm->playGnapImpossible(0, 0); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 8, 7); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: case GRAB_CURSOR: _vm->playGnapScratchingHead(8, 7); break; case TALK_CURSOR: _vm->playGnapImpossible(0, 0); break; case PLAT_CURSOR: if (_s17_canTryGetWrench) { platHangUpPhone(); _vm->gnapUseDeviceOnPlatypuss(); _vm->platypusWalkTo(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, 1, 0x107C2, 1); _vm->_platypusActionStatus = kASTryGetWrench; _vm->_gnapActionStatus = kASTryGetWrench; _vm->_timers[5] = _vm->getRandom(30) + 80; } else _vm->playGnapImpossible(0, 0); break; } } } break; case kHSPhone1: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) { _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASPutCoinIntoPhone; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 1, 3); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(1, 3); break; case GRAB_CURSOR: if (_vm->isFlag(kGFUnk18)) { platHangUpPhone(); _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y) | 0x10000, 1); _vm->_gnapActionStatus = kASGetCoinFromPhone; } else _vm->playGnapImpossible(0, 0); break; case TALK_CURSOR: _vm->playGnapImpossible(0, 0); break; case PLAT_CURSOR: if (_vm->isFlag(kGFUnk18)) { platHangUpPhone(); _vm->_isLeavingScene = true; _vm->gnapUseDeviceOnPlatypuss(); _vm->_platypusFacing = kDirUpLeft; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 1, 0x107C2, 1); _vm->setFlag(kGFUnk16); _vm->_platypusActionStatus = kASPlatUsePhone; _vm->_gnapActionStatus = kASPlatUsePhone; } else _vm->playGnapImpossible(0, 0); break; } } } break; case kHSPhone2: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) { _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASPutCoinIntoPhone; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 1, 3); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(1, 3); break; case GRAB_CURSOR: if (_vm->isFlag(kGFUnk18)) { platHangUpPhone(); _vm->_isLeavingScene = true; _vm->_gnapIdleFacing = kDirUpLeft; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASGnapUsePhone; _vm->setFlag(kGFSpringTaken); } else _vm->playGnapImpossible(0, 0); break; case TALK_CURSOR: _vm->playGnapImpossible(0, 0); break; case PLAT_CURSOR: if (_vm->isFlag(kGFUnk18)) { platHangUpPhone(); _vm->_isLeavingScene = true; _vm->gnapUseDeviceOnPlatypuss(); _vm->_platypusFacing = kDirUpLeft; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 1, 0x107C2, 1); _vm->setFlag(kGFUnk16); _vm->_platypusActionStatus = kASPlatUsePhone; _vm->_gnapActionStatus = kASPlatUsePhone; } else _vm->playGnapImpossible(0, 0); break; } } } break; case kHSExitToyStore: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_newSceneNum = 18; _vm->_gnapIdleFacing = kDirUpRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, 0x107BB, 1); _vm->_gnapActionStatus = kASLeaveScene; if (_vm->_platypusActionStatus != kASPlatPhoningAssistant) _vm->platypusWalkTo(_vm->_hotspotsWalkPos[5].x - 1, _vm->_hotspotsWalkPos[5].y, -1, 0x107C2, 1); } break; case kHSExitGrubCity: if (_vm->_gnapActionStatus < 0) { platHangUpPhone(); _vm->_isLeavingScene = true; _vm->_newSceneNum = 20; _vm->_gnapIdleFacing = kDirUpLeft; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, 0x107BC, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[3].x + 1, _vm->_hotspotsWalkPos[3].y, -1, 0x107C2, 1); } break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: if (_vm->_gnapActionStatus < 0) _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = 0; } break; } updateAnimations(); if (!_vm->isSoundPlaying(0x10940)) _vm->playSound(0x10940, true); if (!_vm->_isLeavingScene) { if (_vm->_platypusActionStatus < 0) _vm->platypusSub426234(); _vm->updateGnapIdleSequence2(); if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(100) + 200; if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) _vm->_gameSys->insertSequence(0x22B, 21, 0, 0, kSeqNone, 0, 0, 0); } if (!_vm->_timers[7]) { _vm->_timers[7] = _vm->getRandom(100) + 100; if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) { switch (_vm->getRandom(3)) { case 0: _vm->_gameSys->insertSequence(0x25C, 255, 0, 0, kSeqNone, 0, 0, 0); break; case 1: _vm->_gameSys->insertSequence(0x25D, 255, 0, 0, kSeqNone, 0, 0, 0); break; case 2: _vm->_gameSys->insertSequence(0x25E, 255, 0, 0, kSeqNone, 0, 0, 0); break; } } } if (_vm->_platypusActionStatus < 0 && !_vm->_timers[5]) { _vm->_timers[5] = _vm->getRandom(30) + 80; if (_vm->isFlag(kGFGrassTaken) && _s17_nextWrenchSequenceId == -1) { _s17_nextWrenchSequenceId = 0x236; } else if (_s17_canTryGetWrench) { switch (_vm->getRandom(6)) { case 0: _s17_nextWrenchSequenceId = 0x231; break; case 1: _s17_nextWrenchSequenceId = 0x232; break; case 2: case 3: _s17_nextWrenchSequenceId = 0x23C; break; case 4: case 5: _s17_nextWrenchSequenceId = 0x22E; break; } } else { --_s17_wrenchCtr; if (_s17_wrenchCtr) { switch (_vm->getRandom(6)) { case 0: _s17_nextWrenchSequenceId = 0x237; break; case 1: _s17_nextWrenchSequenceId = 0x238; break; case 2: _s17_nextWrenchSequenceId = 0x239; break; case 3: _s17_nextWrenchSequenceId = 0x23A; break; case 4: _s17_nextWrenchSequenceId = 0x23B; break; case 5: _s17_nextWrenchSequenceId = 0x235; break; } } else { _s17_wrenchCtr = 2; _s17_nextWrenchSequenceId = 0x235; } } } if (!_vm->_timers[6]) { _vm->_timers[6] = _vm->getRandom(30) + 200; if (_s17_nextCarWindowSequenceId == -1 && !_vm->isFlag(kGFGrassTaken)) _s17_nextCarWindowSequenceId = 0x246; } _vm->playSoundA(); } _vm->checkGameKeys(); if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } } void Scene17::updateAnimations() { static const int kPlatPhoneSequenceIds[] = { 0x251, 0x252, 0x253, 0x254, 0x255, 0x256, 0x257 }; if (_vm->_gameSys->getAnimationStatus(0) == 2) { _vm->_gameSys->setAnimation(0, 0, 0); switch (_vm->_gnapActionStatus) { case kASGetWrench1: _vm->_gnapActionStatus = kASGetWrenchGnapReady; break; case kASGetCoinFromPhone: _vm->playGnapPullOutDevice(1, 3); _vm->playGnapUseDevice(0, 0); _vm->_gameSys->setAnimation(0x250, 100, 0); _vm->_gameSys->insertSequence(0x250, 100, 591, 100, kSeqSyncWait, 0, 0, 0); _vm->invAdd(kItemDiceQuarterHole); _vm->clearFlag(kGFUnk18); _vm->_gnapActionStatus = kASGetCoinFromPhoneDone; break; case kASGetCoinFromPhoneDone: _vm->setGrabCursorSprite(kItemDiceQuarterHole); _vm->_gnapActionStatus = -1; break; case kASPutCoinIntoPhone: _vm->_gameSys->setAnimation(0x24C, _vm->_gnapId, 0); _vm->_gameSys->insertSequence(0x24C, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceDatNum = 0; _vm->_gnapSequenceId = 0x24C; _vm->invRemove(kItemDiceQuarterHole); _vm->setGrabCursorSprite(-1); _vm->setFlag(kGFUnk18); _vm->_gnapActionStatus = kASPutCoinIntoPhoneDone; break; case kASPutCoinIntoPhoneDone: _vm->_gameSys->insertSequence(0x24F, 100, 0, 0, kSeqNone, 0, 0, 0); _vm->_gnapActionStatus = -1; break; case kASGnapUsePhone: _vm->_gameSys->setAnimation(0x24D, _vm->_gnapId, 0); _vm->_gameSys->insertSequence(0x24D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapActionStatus = kASLeaveScene; _vm->_newSceneNum = 53; break; case kASGnapHangUpPhone: _vm->_gameSys->insertSequence(0x258, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceDatNum = 0; _vm->_gnapSequenceId = 0x258; _vm->_gnapActionStatus = -1; break; case kASLeaveScene: _vm->_sceneDone = true; break; } } if (_vm->_gameSys->getAnimationStatus(1) == 2) { _vm->_gameSys->setAnimation(0, 0, 1); switch (_vm->_platypusActionStatus) { case kASTryGetWrench: _vm->_platypusActionStatus = -1; ++_s17_platTryGetWrenchCtr; if (_s17_platTryGetWrenchCtr % 2 != 0) _s17_nextWrenchSequenceId = 0x233; else _s17_nextWrenchSequenceId = 0x234; _s17_canTryGetWrench = false; break; case kASGetWrench1: _s17_nextWrenchSequenceId = 0x230; break; case kASGetWrench2: _s17_nextCarWindowSequenceId = 0x249; break; case kASGetWrenchDone: _vm->_platypusActionStatus = -1; _vm->invAdd(kItemWrench); _vm->setGrabCursorSprite(kItemWrench); break; case kASPlatUsePhone: _vm->_gameSys->setAnimation(0x24E, _vm->_platypusId, 1); _vm->_gameSys->insertSequence(0x24E, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->_platypusSequenceDatNum = 0; _vm->_platypusSequenceId = 0x24E; _vm->_platypusActionStatus = kASLeaveScene; _vm->_newSceneNum = 53; break; case kASPlatPhoningAssistant: ++_s17_platPhoneCtr; if (_s17_platPhoneCtr >= 7) { _s17_platPhoneCtr = 0; _s17_nextPhoneSequenceId = -1; _s17_currPhoneSequenceId = -1; _vm->_gameSys->insertSequence(0x25B, _vm->_platypusId, 0x25A, _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->_platypusSequenceDatNum = 0; _vm->_platypusSequenceId = 0x25B; _vm->_platypusActionStatus = -1; _vm->clearFlag(kGFPlatypusTalkingToAssistant); _vm->_sceneWaiting = false; updateHotspots(); } else { _s17_nextPhoneSequenceId = kPlatPhoneSequenceIds[_s17_platPhoneCtr]; _vm->_gameSys->setAnimation(_s17_nextPhoneSequenceId, 254, 1); _vm->_gameSys->insertSequence(_s17_nextPhoneSequenceId, 254, _s17_currPhoneSequenceId, 254, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x25A, _vm->_platypusId, 0x25A, _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->_platypusSequenceDatNum = 0; _vm->_platypusSequenceId = 0x25A; _s17_currPhoneSequenceId = _s17_nextPhoneSequenceId; } break; case kASLeaveScene: _vm->_sceneDone = true; break; } } if (_vm->_gameSys->getAnimationStatus(2) == 2) { switch (_s17_nextWrenchSequenceId) { case 0x233: _vm->_gnapActionStatus = -1; _vm->_gameSys->insertSequence(0x243, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; _s17_nextWrenchSequenceId = -1; _vm->_platypusSequenceId = 0x243; _vm->_platypusSequenceDatNum = 0; _vm->_gameSys->setAnimation(0x243, _vm->_platypusId, 1); break; case 0x234: _vm->_gnapActionStatus = -1; _vm->_gameSys->insertSequence(0x242, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; _s17_nextWrenchSequenceId = -1; _vm->_platypusSequenceId = 0x242; _vm->_platypusSequenceDatNum = 0; _vm->_gameSys->setAnimation(0x242, _vm->_platypusId, 1); break; case 0x231: if (_vm->getRandom(2) != 0) _s17_nextCarWindowSequenceId = 0x245; else _s17_nextCarWindowSequenceId = 0x248; _vm->_gameSys->setAnimation(0, 0, 2); break; case 0x232: _s17_nextCarWindowSequenceId = 0x247; _vm->_gameSys->setAnimation(0, 0, 2); break; case 0x22E: case 0x235: if (_s17_nextWrenchSequenceId == 0x235) _vm->_hotspots[kHSWrench]._flags &= ~SF_DISABLED; else _vm->_hotspots[kHSWrench]._flags |= SF_DISABLED; _s17_canTryGetWrench = !_s17_canTryGetWrench; _vm->_gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2); _vm->_gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; _s17_nextWrenchSequenceId = -1; break; case 0x230: if (_vm->_gnapActionStatus == kASGetWrenchGnapReady) { _vm->_gameSys->setAnimation(0, 0, 2); if (_s17_canTryGetWrench) { _vm->_gameSys->insertSequence(0x22E, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currWrenchSequenceId = 0x22E; _s17_canTryGetWrench = false; } _vm->_gameSys->setAnimation(0x23F, _vm->_platypusId, 1); _vm->_gameSys->insertSequence(0x10875, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x23F, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceDatNum = 1; _vm->_platypusSequenceDatNum = 0; _vm->_gnapSequenceId = 0x875; _vm->_platypusSequenceId = 0x23F; _vm->gnapWalkTo(3, 8, -1, 0x107B9, 1); _vm->_platypusActionStatus = kASGetWrench2; } break; default: if (_s17_nextWrenchSequenceId != -1) { _vm->_gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2); _vm->_gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; _s17_nextWrenchSequenceId = -1; } break; } } if (_vm->_gameSys->getAnimationStatus(3) == 2) { switch (_s17_nextCarWindowSequenceId) { case 0x246: _vm->_gameSys->setAnimation(_s17_nextCarWindowSequenceId, 40, 3); _vm->_gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currCarWindowSequenceId = _s17_nextCarWindowSequenceId; _s17_nextCarWindowSequenceId = -1; break; case 0x245: case 0x247: case 0x248: _vm->_gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2); _vm->_gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); while (_vm->_gameSys->getAnimationStatus(2) != 2) update(); _vm->_gameSys->setAnimation(_s17_nextCarWindowSequenceId, 40, 3); _vm->_gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currCarWindowSequenceId = _s17_nextCarWindowSequenceId; _s17_nextCarWindowSequenceId = -1; _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; _s17_nextWrenchSequenceId = -1; break; case 0x249: _vm->_gameSys->setAnimation(0x230, 40, 2); _vm->_gameSys->setAnimation(0x240, _vm->_platypusId, 1); _vm->_gameSys->insertSequence(0x230, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x240, _vm->_platypusId, _vm->_platypusSequenceId, _vm->_platypusId, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x23E, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceId = 0x23E; _vm->_gnapSequenceDatNum = 0; _vm->_platypusSequenceId = 0x240; _vm->_platypusSequenceDatNum = 0; _vm->_gameSys->setAnimation(0x24A, 40, 3); _vm->_gameSys->insertSequence(0x24A, 40, _s17_nextCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); while (_vm->_gameSys->getAnimationStatus(2) != 2) { update(); if (_vm->_gameSys->getAnimationStatus(3) == 2) { _vm->_gameSys->setAnimation(0x24A, 40, 3); _vm->_gameSys->insertSequence(0x24A, 40, 586, 40, kSeqSyncWait, 0, 0, 0); } } _vm->_gameSys->insertSequence(0x22D, 40, 560, 40, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(0x24B, 40, 3); _vm->_gameSys->insertSequence(0x24B, 40, 586, 40, kSeqSyncWait, 0, 0, 0); _s17_currCarWindowSequenceId = 0x24B; _s17_nextCarWindowSequenceId = -1; _s17_currWrenchSequenceId = 0x22D; _s17_nextWrenchSequenceId = -1; _vm->setFlag(kGFGrassTaken); _vm->_gnapActionStatus = -1; _vm->_platypusActionStatus = 2; updateHotspots(); _vm->_timers[5] = _vm->getRandom(30) + 80; break; } } } } // End of namespace Gnap