/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSPhone1 = 1, kHSPhone2 = 2, kHSExitGrubCity = 3, kHSDevice = 4, kHSExitToyStore = 5, kHSWrench = 6, kHSWalkArea1 = 7, kHSWalkArea2 = 8, kHSWalkArea3 = 9 }; enum { kASTryGetWrench = 0, kASGetWrench2 = 1, kASGetWrenchDone = 2, kASGetWrench1 = 3, kASPlatUsePhone = 4, kASPutCoinIntoPhone = 5, kASGetCoinFromPhone = 6, kASGetCoinFromPhoneDone = 7, kASPutCoinIntoPhoneDone = 8, kASGnapUsePhone = 9, kASGetWrenchGnapReady = 10, kASGnapHangUpPhone = 11, kASPlatPhoningAssistant = 12, kASPlatHangUpPhone = 14, kASLeaveScene = 15 }; int GnapEngine::scene17_init() { return 0x263; } void GnapEngine::scene17_updateHotspots() { setHotspot(kHSPlatypus, 1, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSPhone1, 61, 280, 97, 322, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7); setHotspot(kHSPhone2, 80, 204, 178, 468, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7); setHotspot(kHSExitGrubCity, 196, 207, 280, 304, SF_EXIT_U_CURSOR, 3, 5); setHotspot(kHSExitToyStore, 567, 211, 716, 322, SF_EXIT_U_CURSOR, 5, 6); setHotspot(kHSWrench, 586, 455, 681, 547, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7); setHotspot(kHSWalkArea1, 0, 0, 800, 434); setHotspot(kHSWalkArea2, 541, 0, 800, 600); setHotspot(kHSWalkArea3, 0, 204, 173, 468); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (isFlag(6)) _hotspots[kHSWrench]._flags = SF_NONE; if (isFlag(26)) { _hotspots[kHSDevice]._flags = SF_DISABLED; _hotspots[kHSPlatypus]._flags = SF_DISABLED; } _hotspotsCount = 10; } void GnapEngine::scene17_update() { gameUpdateTick(); updateMouseCursor(); updateGrabCursorSprite(0, 0); if (_mouseClickState._left) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } } void GnapEngine::scene17_platHangUpPhone() { int savedGnapActionStatus = _gnapActionStatus; if (_beaverActionStatus == kASPlatPhoningAssistant) { _gnapActionStatus = kASPlatHangUpPhone; updateMouseCursor(); _s17_platPhoneCtr = 0; _beaverActionStatus = -1; _gameSys->setAnimation(0x257, 254, 4); _gameSys->insertSequence(0x257, 254, _s17_currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0); while (_gameSys->getAnimationStatus(4) != 2) gameUpdateTick(); _gameSys->setAnimation(0x25B, _beaverId, 1); _gameSys->insertSequence(0x25B, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); _beaverSequenceId = 0x25B; _beaverSequenceDatNum = 0; _s17_currPhoneSequenceId = -1; _s17_nextPhoneSequenceId = -1; clearFlag(26); while (_gameSys->getAnimationStatus(1) != 2) gameUpdateTick(); _gnapActionStatus = savedGnapActionStatus; updateMouseCursor(); } scene17_updateHotspots(); } void GnapEngine::scene17_run() { playSound(0x10940, 1); startSoundTimerA(8); _sceneWaiting = false; _timers[4] = getRandom(100) + 200; _timers[3] = 200; _timers[5] = getRandom(30) + 80; _timers[6] = getRandom(30) + 200; _timers[7] = getRandom(100) + 100; if (isFlag(9)) { _gameSys->insertSequence(0x25F, 20, 0, 0, kSeqNone, 0, 0, 0); } else { if (_s18_garbageCanPos >= 8) { _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 97, 1); } else if (_s18_garbageCanPos >= 6) { _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 68, 2); } else if (_s18_garbageCanPos >= 5) { _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 23, -1); } else if (_s18_garbageCanPos >= 4) { _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, -11, -5); } else { _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, -54, -8); } } if (isFlag(19)) _gameSys->insertSequence(0x262, 1, 0, 0, kSeqNone, 0, 0, 0); queueInsertDeviceIcon(); if (isFlag(6)) _s17_currWrenchSequenceId = 0x22D; else _s17_currWrenchSequenceId = 0x22F; _s17_currCarWindowSequenceId = 0x244; if (isFlag(14)) _gameSys->insertSequence(0x261, 1, 0, 0, kSeqNone, 0, 0, 0); _gameSys->setAnimation(_s17_currWrenchSequenceId, 40, 2); _gameSys->insertSequence(_s17_currWrenchSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0); if (isFlag(6)) { _gameSys->setAnimation(0, 0, 3); } else { _gameSys->setAnimation(_s17_currCarWindowSequenceId, 40, 3); _gameSys->insertSequence(_s17_currCarWindowSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0); } _s17_canTryGetWrench = true; if (isFlag(18)) _gameSys->insertSequence(0x24F, 100, 0, 0, kSeqNone, 0, 0, 0); if (_prevSceneNum == 53 || _prevSceneNum == 18 || _prevSceneNum == 20 || _prevSceneNum == 19) { if (_prevSceneNum == 20) { initGnapPos(4, 6, kDirBottomRight); initBeaverPos(5, 6, kDirNone); endSceneInit(); platypusWalkTo(5, 9, -1, 0x107C2, 1); gnapWalkTo(4, 8, -1, 0x107B9, 1); } else if (isFlag(27)) { initGnapPos(3, 9, kDirUpLeft); _platX = _hotspotsWalkPos[2].x; _platY = _hotspotsWalkPos[2].y; _beaverId = 20 * _hotspotsWalkPos[2].y; _gameSys->insertSequence(0x25A, 20 * _hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); _gameSys->insertSequence(0x257, 254, 0, 0, kSeqNone, 0, 0, 0); _beaverSequenceId = 0x25A; _beaverSequenceDatNum = 0; endSceneInit(); clearFlag(15); clearFlag(16); _beaverActionStatus = kASPlatPhoningAssistant; scene17_platHangUpPhone(); _gameSys->setAnimation(0, 0, 4); clearFlag(26); clearFlag(27); scene17_updateHotspots(); } else if (isFlag(25)) { clearFlag(15); clearFlag(16); initBeaverPos(7, 9, kDirNone); _gnapX = _hotspotsWalkPos[2].x; _gnapY = _hotspotsWalkPos[2].y; _gnapId = 20 * _hotspotsWalkPos[2].y; _gameSys->insertSequence(601, 20 * _hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); _gnapSequenceDatNum = 0; _gnapSequenceId = 601; _gnapActionStatus = kASGnapHangUpPhone; clearFlag(25); _gameSys->insertSequence(0x251, 254, 0, 0, kSeqNone, 0, 0, 0); endSceneInit(); _gameSys->setAnimation(0x257, 254, 0); _gameSys->insertSequence(0x257, 254, 0x251, 254, kSeqSyncWait, 0, 0, 0); } else if (isFlag(26)) { clearFlag(15); clearFlag(16); _sceneWaiting = true; initGnapPos(3, 9, kDirUpLeft); _platX = _hotspotsWalkPos[2].x; _platY = _hotspotsWalkPos[2].y; _beaverId = 20 * _hotspotsWalkPos[2].y; _s17_currPhoneSequenceId = 0x251; _gameSys->insertSequence(0x25A, 20 * _hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0); _gameSys->insertSequence(_s17_currPhoneSequenceId, 254, 0, 0, kSeqNone, 0, 0, 0); _beaverSequenceId = 0x25A; _beaverSequenceDatNum = 0; endSceneInit(); _gameSys->setAnimation(_s17_currPhoneSequenceId, 254, 1); _beaverActionStatus = kASPlatPhoningAssistant; scene17_updateHotspots(); } else if (_prevSceneNum == 18) { initGnapPos(6, 6, kDirBottomRight); initBeaverPos(5, 6, kDirNone); endSceneInit(); platypusWalkTo(5, 9, -1, 0x107C2, 1); gnapWalkTo(4, 8, -1, 0x107B9, 1); } else { if (isFlag(15)) { initGnapPos(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, kDirBottomRight); initBeaverPos(1, 9, kDirNone); endSceneInit(); } else { initGnapPos(3, 7, kDirBottomRight); initBeaverPos(1, 7, kDirNone); endSceneInit(); } clearFlag(15); clearFlag(16); endSceneInit(); } } else { _gnapX = 3; _gnapY = 6; _gnapId = 120; _gnapSequenceId = 0x23D; _gnapSequenceDatNum = 0; _gnapIdleFacing = kDirBottomRight; _gameSys->insertSequence(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0, 0, kSeqNone, 0, 0, 0); _platX = -1; _platY = 8; _beaverId = 160; _gameSys->insertSequence(0x241, 160, 0, 0, kSeqNone, 0, 0, 0); _gameSys->insertSequence(0x107C1, _beaverId, 0x241, _beaverId, kSeqScale | kSeqSyncWait, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY); _gameSys->insertSequence(0x22C, 2, 0, 0, kSeqNone, 0, 0, 0); // TODO delayTicksA(2, 9); endSceneInit(); _beaverSequenceId = 0x7C1; _beaverSequenceDatNum = 1; _beaverFacing = kDirBottomRight; platypusWalkTo(2, 9, -1, 0x107C2, 1); } while (!_sceneDone) { updateMouseCursor(); updateCursorByHotspot(); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0 || _gnapActionStatus == 3) { runMenu(); scene17_updateHotspots(); } break; case kHSPlatypus: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemJoint) { if (isFlag(6)) { gnapUseJointOnPlatypus(); } else { gnapUseDeviceOnBeaver(); platypusWalkTo(_hotspotsWalkPos[6].x, _hotspotsWalkPos[6].y, 1, 0x107C2, 1); gnapWalkTo(_hotspotsWalkPos[6].x + 1, _hotspotsWalkPos[6].y, 0, 0x107BA, 1); _beaverActionStatus = kASGetWrench1; _gnapActionStatus = kASGetWrench1; _timers[5] = getRandom(30) + 80; setGrabCursorSprite(-1); invRemove(kItemJoint); } } else if (_grabCursorSpriteIndex >= 0) { playGnapScratchingHead(_platX, _platY); } else { switch (_verbCursor) { case LOOK_CURSOR: case GRAB_CURSOR: playGnapScratchingHead(_platX, _platY); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSWrench: if (_gnapActionStatus < 0) { if (isFlag(6)) { playGnapImpossible(0, 0); } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 8, 7); } else { switch (_verbCursor) { case LOOK_CURSOR: case GRAB_CURSOR: playGnapScratchingHead(8, 7); break; case TALK_CURSOR: playGnapImpossible(0, 0); break; case PLAT_CURSOR: if (_s17_canTryGetWrench) { scene17_platHangUpPhone(); gnapUseDeviceOnBeaver(); platypusWalkTo(_hotspotsWalkPos[6].x + 1, _hotspotsWalkPos[6].y, 1, 0x107C2, 1); _beaverActionStatus = kASTryGetWrench; _gnapActionStatus = kASTryGetWrench; _timers[5] = getRandom(30) + 80; } else playGnapImpossible(0, 0); break; } } } break; case kHSPhone1: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemDiceQuarterHole) { gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _gnapActionStatus = kASPutCoinIntoPhone; } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 3); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(1, 3); break; case GRAB_CURSOR: if (isFlag(18)) { scene17_platHangUpPhone(); gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y) | 0x10000, 1); _gnapActionStatus = kASGetCoinFromPhone; } else playGnapImpossible(0, 0); break; case TALK_CURSOR: playGnapImpossible(0, 0); break; case PLAT_CURSOR: if (isFlag(18)) { scene17_platHangUpPhone(); _isLeavingScene = true; gnapUseDeviceOnBeaver(); _beaverFacing = kDirUpLeft; platypusWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 0x107C2, 1); setFlag(16); _beaverActionStatus = kASPlatUsePhone; _gnapActionStatus = kASPlatUsePhone; } else playGnapImpossible(0, 0); break; } } } break; case kHSPhone2: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemDiceQuarterHole) { gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _gnapActionStatus = kASPutCoinIntoPhone; } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 3); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(1, 3); break; case GRAB_CURSOR: if (isFlag(18)) { scene17_platHangUpPhone(); _isLeavingScene = true; _gnapIdleFacing = kDirUpLeft; gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _gnapActionStatus = kASGnapUsePhone; setFlag(15); } else playGnapImpossible(0, 0); break; case TALK_CURSOR: playGnapImpossible(0, 0); break; case PLAT_CURSOR: if (isFlag(18)) { scene17_platHangUpPhone(); _isLeavingScene = true; gnapUseDeviceOnBeaver(); _beaverFacing = kDirUpLeft; platypusWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 0x107C2, 1); setFlag(16); _beaverActionStatus = kASPlatUsePhone; _gnapActionStatus = kASPlatUsePhone; } else playGnapImpossible(0, 0); break; } } } break; case kHSExitToyStore: if (_gnapActionStatus < 0) { _isLeavingScene = true; _newSceneNum = 18; _gnapIdleFacing = kDirUpRight; gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, 0x107BB, 1); _gnapActionStatus = kASLeaveScene; if (_beaverActionStatus != kASPlatPhoningAssistant) platypusWalkTo(_hotspotsWalkPos[5].x - 1, _hotspotsWalkPos[5].y, -1, 0x107C2, 1); } break; case kHSExitGrubCity: if (_gnapActionStatus < 0) { scene17_platHangUpPhone(); _isLeavingScene = true; _newSceneNum = 20; _gnapIdleFacing = kDirUpLeft; gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, 0x107BC, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[3].x + 1, _hotspotsWalkPos[3].y, -1, 0x107C2, 1); } break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_mouseClickState._left && _gnapActionStatus < 0) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = 0; } break; } scene17_updateAnimations(); if (!isSoundPlaying(0x10940)) playSound(0x10940, 1); if (!_isLeavingScene) { if (_beaverActionStatus < 0) beaverSub426234(); updateGnapIdleSequence2(); if (!_timers[4]) { _timers[4] = getRandom(100) + 200; if (_gnapActionStatus < 0 && _beaverActionStatus < 0) _gameSys->insertSequence(0x22B, 21, 0, 0, kSeqNone, 0, 0, 0); } if (!_timers[7]) { _timers[7] = getRandom(100) + 100; if (_gnapActionStatus < 0 && _beaverActionStatus < 0) { switch (getRandom(3)) { case 0: _gameSys->insertSequence(0x25C, 255, 0, 0, kSeqNone, 0, 0, 0); break; case 1: _gameSys->insertSequence(0x25D, 255, 0, 0, kSeqNone, 0, 0, 0); break; case 2: _gameSys->insertSequence(0x25E, 255, 0, 0, kSeqNone, 0, 0, 0); break; } } } if (_beaverActionStatus < 0 && !_timers[5]) { _timers[5] = getRandom(30) + 80; if (isFlag(6) && _s17_nextWrenchSequenceId == -1) { _s17_nextWrenchSequenceId = 0x236; } else if (_s17_canTryGetWrench) { switch (getRandom(6)) { case 0: _s17_nextWrenchSequenceId = 0x231; break; case 1: _s17_nextWrenchSequenceId = 0x232; break; case 2: case 3: _s17_nextWrenchSequenceId = 0x23C; break; case 4: case 5: _s17_nextWrenchSequenceId = 0x22E; break; } } else { --_s17_wrenchCtr; if (_s17_wrenchCtr) { switch (getRandom(6)) { case 0: _s17_nextWrenchSequenceId = 0x237; break; case 1: _s17_nextWrenchSequenceId = 0x238; break; case 2: _s17_nextWrenchSequenceId = 0x239; break; case 3: _s17_nextWrenchSequenceId = 0x23A; break; case 4: _s17_nextWrenchSequenceId = 0x23B; break; case 5: _s17_nextWrenchSequenceId = 0x235; break; } } else { _s17_wrenchCtr = 2; _s17_nextWrenchSequenceId = 0x235; } } } if (!_timers[6]) { _timers[6] = getRandom(30) + 200; if (_s17_nextCarWindowSequenceId == -1 && !isFlag(6)) _s17_nextCarWindowSequenceId = 0x246; } playSoundA(); } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene17_updateHotspots(); } gameUpdateTick(); } } void GnapEngine::scene17_updateAnimations() { static const int kPlatPhoneSequenceIds[] = { 0x251, 0x252, 0x253, 0x254, 0x255, 0x256, 0x257 }; if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASGetWrench1: _gnapActionStatus = kASGetWrenchGnapReady; break; case kASGetCoinFromPhone: playGnapPullOutDevice(1, 3); playGnapUseDevice(0, 0); _gameSys->setAnimation(0x250, 100, 0); _gameSys->insertSequence(0x250, 100, 591, 100, kSeqSyncWait, 0, 0, 0); invAdd(kItemDiceQuarterHole); clearFlag(18); _gnapActionStatus = kASGetCoinFromPhoneDone; break; case kASGetCoinFromPhoneDone: setGrabCursorSprite(kItemDiceQuarterHole); _gnapActionStatus = -1; break; case kASPutCoinIntoPhone: _gameSys->setAnimation(0x24C, _gnapId, 0); _gameSys->insertSequence(0x24C, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceDatNum = 0; _gnapSequenceId = 0x24C; invRemove(kItemDiceQuarterHole); setGrabCursorSprite(-1); setFlag(18); _gnapActionStatus = kASPutCoinIntoPhoneDone; break; case kASPutCoinIntoPhoneDone: _gameSys->insertSequence(0x24F, 100, 0, 0, kSeqNone, 0, 0, 0); _gnapActionStatus = -1; break; case kASGnapUsePhone: _gameSys->setAnimation(0x24D, _gnapId, 0); _gameSys->insertSequence(0x24D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapActionStatus = kASLeaveScene; _newSceneNum = 53; break; case kASGnapHangUpPhone: _gameSys->insertSequence(0x258, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceDatNum = 0; _gnapSequenceId = 0x258; _gnapActionStatus = -1; break; case kASLeaveScene: _sceneDone = true; break; } } if (_gameSys->getAnimationStatus(1) == 2) { _gameSys->setAnimation(0, 0, 1); switch (_beaverActionStatus) { case kASTryGetWrench: _beaverActionStatus = -1; ++_s17_platTryGetWrenchCtr; if (_s17_platTryGetWrenchCtr % 2 != 0) _s17_nextWrenchSequenceId = 0x233; else _s17_nextWrenchSequenceId = 0x234; _s17_canTryGetWrench = false; break; case kASGetWrench1: _s17_nextWrenchSequenceId = 0x230; break; case kASGetWrench2: _s17_nextCarWindowSequenceId = 0x249; break; case kASGetWrenchDone: _beaverActionStatus = -1; invAdd(kItemWrench); setGrabCursorSprite(kItemWrench); break; case kASPlatUsePhone: _gameSys->setAnimation(0x24E, _beaverId, 1); _gameSys->insertSequence(0x24E, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); _beaverSequenceDatNum = 0; _beaverSequenceId = 0x24E; _beaverActionStatus = kASLeaveScene; _newSceneNum = 53; break; case kASPlatPhoningAssistant: ++_s17_platPhoneCtr; if (_s17_platPhoneCtr >= 7) { _s17_platPhoneCtr = 0; _s17_nextPhoneSequenceId = -1; _s17_currPhoneSequenceId = -1; _gameSys->insertSequence(0x25B, _beaverId, 0x25A, _beaverId, kSeqSyncWait, 0, 0, 0); _beaverSequenceDatNum = 0; _beaverSequenceId = 0x25B; _beaverActionStatus = -1; clearFlag(26); _sceneWaiting = false; scene17_updateHotspots(); } else { _s17_nextPhoneSequenceId = kPlatPhoneSequenceIds[_s17_platPhoneCtr]; _gameSys->setAnimation(_s17_nextPhoneSequenceId, 254, 1); _gameSys->insertSequence(_s17_nextPhoneSequenceId, 254, _s17_currPhoneSequenceId, 254, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x25A, _beaverId, 0x25A, _beaverId, kSeqSyncWait, 0, 0, 0); _beaverSequenceDatNum = 0; _beaverSequenceId = 0x25A; _s17_currPhoneSequenceId = _s17_nextPhoneSequenceId; } break; case kASLeaveScene: _sceneDone = true; break; } } if (_gameSys->getAnimationStatus(2) == 2) { switch (_s17_nextWrenchSequenceId) { case 0x233: _gnapActionStatus = -1; _gameSys->insertSequence(0x243, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; _s17_nextWrenchSequenceId = -1; _beaverSequenceId = 0x243; _beaverSequenceDatNum = 0; _gameSys->setAnimation(0x243, _beaverId, 1); break; case 0x234: _gnapActionStatus = -1; _gameSys->insertSequence(0x242, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; _s17_nextWrenchSequenceId = -1; _beaverSequenceId = 0x242; _beaverSequenceDatNum = 0; _gameSys->setAnimation(0x242, _beaverId, 1); break; case 0x231: if (getRandom(2) != 0) _s17_nextCarWindowSequenceId = 0x245; else _s17_nextCarWindowSequenceId = 0x248; _gameSys->setAnimation(0, 0, 2); break; case 0x232: _s17_nextCarWindowSequenceId = 0x247; _gameSys->setAnimation(0, 0, 2); break; case 0x22E: case 0x235: if (_s17_nextWrenchSequenceId == 0x235) _hotspots[kHSWrench]._flags &= ~SF_DISABLED; else _hotspots[kHSWrench]._flags |= SF_DISABLED; _s17_canTryGetWrench = !_s17_canTryGetWrench; _gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2); _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; _s17_nextWrenchSequenceId = -1; break; case 0x230: if (_gnapActionStatus == kASGetWrenchGnapReady) { _gameSys->setAnimation(0, 0, 2); if (_s17_canTryGetWrench) { _gameSys->insertSequence(0x22E, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currWrenchSequenceId = 0x22E; _s17_canTryGetWrench = false; } _gameSys->setAnimation(0x23F, _beaverId, 1); _gameSys->insertSequence(0x10875, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x23F, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); _gnapSequenceDatNum = 1; _beaverSequenceDatNum = 0; _gnapSequenceId = 0x875; _beaverSequenceId = 0x23F; gnapWalkTo(3, 8, -1, 0x107B9, 1); _beaverActionStatus = kASGetWrench2; } break; default: if (_s17_nextWrenchSequenceId != -1) { _gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2); _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; _s17_nextWrenchSequenceId = -1; } break; } } if (_gameSys->getAnimationStatus(3) == 2) { switch (_s17_nextCarWindowSequenceId) { case 0x246: _gameSys->setAnimation(_s17_nextCarWindowSequenceId, 40, 3); _gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currCarWindowSequenceId = _s17_nextCarWindowSequenceId; _s17_nextCarWindowSequenceId = -1; break; case 0x245: case 0x247: case 0x248: _gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2); _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); while (_gameSys->getAnimationStatus(2) != 2) scene17_update(); _gameSys->setAnimation(_s17_nextCarWindowSequenceId, 40, 3); _gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); _s17_currCarWindowSequenceId = _s17_nextCarWindowSequenceId; _s17_nextCarWindowSequenceId = -1; _s17_currWrenchSequenceId = _s17_nextWrenchSequenceId; _s17_nextWrenchSequenceId = -1; break; case 0x249: _gameSys->setAnimation(0x230, 40, 2); _gameSys->setAnimation(0x240, _beaverId, 1); _gameSys->insertSequence(0x230, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x240, _beaverId, _beaverSequenceId, _beaverId, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0x23E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x23E; _gnapSequenceDatNum = 0; _beaverSequenceId = 0x240; _beaverSequenceDatNum = 0; _gameSys->setAnimation(0x24A, 40, 3); _gameSys->insertSequence(0x24A, 40, _s17_nextCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0); while (_gameSys->getAnimationStatus(2) != 2) { scene17_update(); if (_gameSys->getAnimationStatus(3) == 2) { _gameSys->setAnimation(0x24A, 40, 3); _gameSys->insertSequence(0x24A, 40, 586, 40, kSeqSyncWait, 0, 0, 0); } } _gameSys->insertSequence(0x22D, 40, 560, 40, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x24B, 40, 3); _gameSys->insertSequence(0x24B, 40, 586, 40, kSeqSyncWait, 0, 0, 0); _s17_currCarWindowSequenceId = 0x24B; _s17_nextCarWindowSequenceId = -1; _s17_currWrenchSequenceId = 0x22D; _s17_nextWrenchSequenceId = -1; setFlag(6); _gnapActionStatus = -1; _beaverActionStatus = 2; scene17_updateHotspots(); _timers[5] = getRandom(30) + 80; break; } } } } // End of namespace Gnap