/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/scene20.h" namespace Gnap { enum { kHSPlatypus = 0, kHSGroceryStoreHat = 1, kHSExitParkingLot = 2, kHSStonerGuy = 3, kHSGroceryStoreGuy = 4, kHSDevice = 5, kHSExitInsideGrubCity = 6, kHSExitOutsideCircusWorld = 7, kHSExitOutsideToyStore = 8, kHSExitPhone = 9, kHSWalkArea1 = 10, kHSWalkArea2 = 11 }; enum { kASLeaveScene = 0, kASTalkStonerGuyNoJoint = 2, kASTalkStonerGuyHasJoint = 3, kASGrabJoint = 4, kASActionDone = 5, kASTalkGroceryStoreGuy = 6, kASGrabGroceryStoreGuy = 9, kASGrabGroceryStoreHat = 10, kASSwitchGroceryStoreHat = 11, kASSwitchGroceryStoreHatDone = 12, kASGrabJointDone = 13 }; Scene20::Scene20(GnapEngine *vm) : Scene(vm) { _s20_stonerGuyCtr = 3; _s20_stonerGuyShowingJoint = false; _s20_groceryStoreGuyCtr = 0; } int Scene20::init() { return 0x186; } void Scene20::updateHotspots() { _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSGroceryStoreHat, 114, 441, 174, 486, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 7); _vm->setHotspot(kHSExitParkingLot, 0, 300, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7); _vm->setHotspot(kHSStonerGuy, 276, 290, 386, 450, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8); _vm->setHotspot(kHSGroceryStoreGuy, 123, 282, 258, 462, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 7); _vm->setHotspot(kHSExitInsideGrubCity, 519, 250, 581, 413, SF_EXIT_L_CURSOR, 8, 7); _vm->setHotspot(kHSExitOutsideCircusWorld, 660, 222, 798, 442, SF_EXIT_NE_CURSOR, 9, 6); _vm->setHotspot(kHSExitOutsideToyStore, 785, 350, 800, 600, SF_EXIT_R_CURSOR, 11, 8); _vm->setHotspot(kHSExitPhone, 250, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10); _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 468); _vm->setHotspot(kHSWalkArea2, 605, 0, 800, 600); _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _vm->_hotspotsCount = 12; } void Scene20::updateAnimationsCb() { if (_vm->_gameSys->getAnimationStatus(2) == 2) { switch (_s20_nextStonerGuySequenceId) { case 0x16B: if (!_vm->_timers[4]) { _s20_stonerGuyShowingJoint = false; _vm->_gameSys->insertSequence(0x16B, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); _s20_currStonerGuySequenceId = 0x16B; _s20_nextStonerGuySequenceId = -1; } break; case 0x16A: // Grab joint _vm->playGnapPullOutDevice(4, 4); _vm->playGnapUseDevice(0, 0); _vm->_gameSys->setAnimation(0x16A, 21, 0); _vm->_gameSys->insertSequence(0x16A, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); _s20_currStonerGuySequenceId = 0x16A; _s20_nextStonerGuySequenceId = -1; _vm->invAdd(kItemJoint); _vm->setFlag(kGFJointTaken); _s20_stonerGuyShowingJoint = false; _vm->_gnapActionStatus = kASGrabJointDone; break; case 0x16E: _vm->_gameSys->setAnimation(0x16E, 21, 2); _vm->_gameSys->insertSequence(0x16E, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); _s20_currStonerGuySequenceId = 0x16E; _s20_nextStonerGuySequenceId = -1; _s20_nextGroceryStoreGuySequenceId = 0x175; break; case 0x16D: _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2); _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 0); _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId; _s20_nextStonerGuySequenceId = -1; _vm->_gnapActionStatus = kASActionDone; break; case 0x16F: _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2); _vm->_gameSys->setAnimation(0x17A, 20, 3); _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x17A, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); _s20_currGroceryStoreGuySequenceId = 0x17A; _s20_nextGroceryStoreGuySequenceId = -1; _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId; _s20_nextStonerGuySequenceId = -1; break; case 0x171: _s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3; switch (_s20_stonerGuyCtr) { case 1: _s20_nextStonerGuySequenceId = 0x171; break; case 2: _s20_nextStonerGuySequenceId = 0x172; break; case 3: _s20_nextStonerGuySequenceId = 0x173; break; default: _s20_nextStonerGuySequenceId = 0x171; break; } _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x17C, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(0x17C, 20, 3); _vm->_gameSys->setAnimation(_s20_nextStonerGuySequenceId, 21, 2); _s20_currGroceryStoreGuySequenceId = 0x17C; _s20_nextGroceryStoreGuySequenceId = -1; _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId; _s20_nextStonerGuySequenceId = -1; break; default: _s20_nextStonerGuySequenceId = 0x16C; _vm->_gameSys->setAnimation(0x16C, 21, 2); _vm->_gameSys->insertSequence(_s20_nextStonerGuySequenceId, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); _s20_currStonerGuySequenceId = _s20_nextStonerGuySequenceId; _s20_nextStonerGuySequenceId = -1; break; } } } void Scene20::stopSounds() { _vm->stopSound(0x18E); _vm->stopSound(0x18F); _vm->stopSound(0x190); _vm->stopSound(0x191); _vm->stopSound(0x194); _vm->stopSound(0x195); _vm->stopSound(0x192); _vm->stopSound(0x193); _vm->stopSound(0x196); _vm->stopSound(0x197); _vm->stopSound(0x198); _vm->stopSound(0x199); _vm->stopSound(0x19A); } void Scene20::run() { _vm->playSound(0x10940, true); _vm->startSoundTimerA(8); _s20_stonerGuyShowingJoint = false; _vm->_timers[7] = _vm->getRandom(100) + 100; _s20_stonerGuyCtr = (_s20_stonerGuyCtr + 1) % 3; switch (_s20_stonerGuyCtr) { case 1: _s20_currStonerGuySequenceId = 0x171; break; case 2: _s20_currStonerGuySequenceId = 0x172; break; case 3: _s20_currStonerGuySequenceId = 0x173; break; } _s20_nextStonerGuySequenceId = -1; _vm->_gameSys->setAnimation(_s20_currStonerGuySequenceId, 21, 2); _vm->_gameSys->insertSequence(_s20_currStonerGuySequenceId, 21, 0, 0, kSeqNone, 0, 0, 0); _vm->_timers[6] = _vm->getRandom(20) + 30; _s20_currGroceryStoreGuySequenceId = 0x17C; _s20_nextGroceryStoreGuySequenceId = -1; _vm->_gameSys->setAnimation(0x17C, 20, 3); _vm->_gameSys->insertSequence(0x17C, 20, 0, 0, kSeqNone, 0, 0, 0); _vm->_timers[5] = _vm->getRandom(50) + 130; if (_vm->isFlag(kGFGroceryStoreHatTaken)) _vm->_gameSys->insertSequence(0x17F, 20, 0, 0, kSeqNone, 0, 0, 0); else _vm->_gameSys->insertSequence(0x174, 20, 0, 0, kSeqNone, 0, 0, 0); _vm->queueInsertDeviceIcon(); if (_vm->isFlag(kGFSceneFlag1)) { _vm->clearFlag(kGFSceneFlag1); _vm->endSceneInit(); _vm->_gameSys->setAnimation(0x182, 140, 0); _vm->_gameSys->insertSequence(0x182, 140, 0, 0, kSeqNone, 0, 0, 0); while (_vm->_gameSys->getAnimationStatus(0) != 2) { // checkGameAppStatus(); _vm->gameUpdateTick(); } _vm->initGnapPos(11, 8, kDirBottomLeft); _vm->initPlatypusPos(11, 9, kDirUnk4); _vm->gnapWalkTo(5, 8, -1, 0x107BA, 1); _vm->platypusWalkTo(6, 9, -1, 0x107C2, 1); } else { switch (_vm->_prevSceneNum) { case 17: _vm->initGnapPos(5, 11, kDirBottomRight); _vm->initPlatypusPos(6, 11, kDirNone); _vm->endSceneInit(); _vm->gnapWalkTo(5, 8, -1, 0x107B9, 1); _vm->platypusWalkTo(6, 9, -1, 0x107C2, 1); break; case 18: _vm->initGnapPos(11, 8, kDirBottomLeft); _vm->initPlatypusPos(11, 9, kDirUnk4); _vm->endSceneInit(); _vm->gnapWalkTo(5, 8, -1, 0x107BA, 1); _vm->platypusWalkTo(6, 9, -1, 0x107C2, 1); break; case 21: _vm->initGnapPos(-1, 8, kDirBottomLeft); _vm->initPlatypusPos(-1, 9, kDirUnk4); _vm->endSceneInit(); _vm->gnapWalkTo(3, 8, -1, 0x107B9, 1); _vm->platypusWalkTo(3, 9, -1, 0x107C2, 1); break; case 22: _vm->initGnapPos(7, 6, kDirBottomRight); _vm->initPlatypusPos(8, 6, kDirNone); _vm->endSceneInit(); _vm->gnapWalkTo(8, 8, -1, 0x107B9, 1); _vm->platypusWalkTo(9, 9, -1, 0x107C2, 1); break; default: _vm->initGnapPos(8, 6, kDirBottomLeft); _vm->initPlatypusPos(9, 6, kDirUnk4); _vm->endSceneInit(); _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE; _vm->gnapWalkTo(8, 8, -1, 0x107BA, 1); _vm->platypusWalkTo(9, 9, -1, 0x107C2, 1); _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE; break; } } while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->testWalk(0, 0, -1, -1, -1, -1); _vm->testWalk(0, 1, 7, 9, 8, 9); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHSDevice: if (_vm->_gnapActionStatus < 0) { _vm->runMenu(); updateHotspots(); } break; case kHSPlatypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { _vm->gnapUseJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(20); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSExitParkingLot: if (_vm->_gnapActionStatus < 0) { if (_s20_stonerGuyShowingJoint) _vm->_timers[4] = 0; _vm->_isLeavingScene = true; _vm->_newSceneNum = 21; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitParkingLot].x, _vm->_hotspotsWalkPos[kHSExitParkingLot].y, 0, 0x107AF, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitParkingLot].x, _vm->_hotspotsWalkPos[kHSExitParkingLot].y + 1, -1, 0x107CF, 1); _vm->_platypusFacing = kDirUnk4; } break; case kHSExitPhone: if (_vm->_gnapActionStatus < 0) { if (_s20_stonerGuyShowingJoint) _vm->_timers[4] = 0; _vm->_isLeavingScene = true; _vm->_newSceneNum = 17; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitPhone].x, _vm->_hotspotsWalkPos[kHSExitPhone].y, 0, 0x107AE, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitPhone].x + 1, _vm->_hotspotsWalkPos[kHSExitPhone].y, -1, 0x107C2, 1); } break; case kHSExitOutsideToyStore: if (_vm->_gnapActionStatus < 0) { if (_s20_stonerGuyShowingJoint) _vm->_timers[4] = 0; _vm->_isLeavingScene = true; _vm->_newSceneNum = 18; _vm->_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideToyStore].x, _vm->_hotspotsWalkPos[kHSExitOutsideToyStore].y, 0, 0x107AB, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideToyStore].x, _vm->_hotspotsWalkPos[kHSExitOutsideToyStore].y + 1, -1, 0x107CD, 1); _vm->_hotspots[kHSWalkArea2]._flags &= ~SF_WALKABLE; } break; case kHSExitInsideGrubCity: if (_vm->_gnapActionStatus < 0) { if (_s20_stonerGuyShowingJoint) _vm->_timers[4] = 0; _vm->_isLeavingScene = true; _vm->_newSceneNum = 22; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitInsideGrubCity].y - 1, 0, 0x107BB, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitInsideGrubCity].x + 1, _vm->_hotspotsWalkPos[kHSExitInsideGrubCity].y, -1, 0x107C2, 1); _vm->_platypusFacing = kDirUnk4; } break; case kHSExitOutsideCircusWorld: if (_vm->_gnapActionStatus < 0) { if (_s20_stonerGuyShowingJoint) _vm->_timers[4] = 0; _vm->_isLeavingScene = true; _vm->_newSceneNum = 24; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107BB, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].x + 1, _vm->_hotspotsWalkPos[kHSExitOutsideCircusWorld].y, -1, 0x107C2, 1); } break; case kHSStonerGuy: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSStonerGuy].x, _vm->_hotspotsWalkPos[kHSStonerGuy].y, 5, 4); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapMoan2(5, 4); break; case GRAB_CURSOR: _vm->_gnapIdleFacing = kDirUpRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSStonerGuy].x, _vm->_hotspotsWalkPos[kHSStonerGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); if (_s20_stonerGuyShowingJoint) _vm->_gnapActionStatus = kASGrabJoint; else _vm->playGnapImpossible(0, 0); break; case TALK_CURSOR: _vm->_gnapIdleFacing = kDirUpRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSStonerGuy].x, _vm->_hotspotsWalkPos[kHSStonerGuy].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); if (_vm->isFlag(kGFJointTaken)) _vm->_gnapActionStatus = kASTalkStonerGuyNoJoint; else _vm->_gnapActionStatus = kASTalkStonerGuyHasJoint; break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSGroceryStoreGuy: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 2, 4); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(2, 3); break; case GRAB_CURSOR: _s20_stonerGuyShowingJoint = false; _vm->_gnapIdleFacing = kDirUpLeft; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASGrabGroceryStoreGuy; break; case TALK_CURSOR: _vm->_gnapIdleFacing = kDirUpLeft; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASTalkGroceryStoreGuy; break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSGroceryStoreHat: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemCowboyHat) { _vm->_gnapIdleFacing = kDirUpRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreHat].x, _vm->_hotspotsWalkPos[kHSGroceryStoreHat].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASSwitchGroceryStoreHat; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSGroceryStoreHat].x, _vm->_hotspotsWalkPos[kHSGroceryStoreHat].y, 1, 6); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(1, 6); break; case GRAB_CURSOR: _s20_stonerGuyShowingJoint = false; _vm->_gnapIdleFacing = kDirUpLeft; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSGroceryStoreGuy].x, _vm->_hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASGrabGroceryStoreHat; break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSWalkArea1: case kHSWalkArea2: _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_vm->_mouseClickState._left) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = false; } break; } updateAnimations(); if (!_vm->isSoundPlaying(0x10940)) _vm->playSound(0x10940, true); if (!_vm->_isLeavingScene) { if (_vm->_platypusActionStatus < 0) { _vm->_hotspots[kHSWalkArea1]._y2 += 48; _vm->updatePlatypusIdleSequence(); _vm->_hotspots[kHSWalkArea1]._y2 -= 48; } if (_vm->_gnapActionStatus < 0) _vm->updateGnapIdleSequence(); if (_vm->_gnapActionStatus < 0 && !_vm->_timers[5] && _s20_nextGroceryStoreGuySequenceId == -1) { _vm->_timers[5] = _vm->getRandom(50) + 130; if (_vm->getRandom(4) != 0) _s20_nextGroceryStoreGuySequenceId = 0x17C; else _s20_nextGroceryStoreGuySequenceId = 0x17A; } if (!_vm->_timers[7]) { _vm->_timers[7] = _vm->getRandom(100) + 100; if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) { switch (_vm->getRandom(3)) { case 0: _vm->_gameSys->insertSequence(0x183, 253, 0, 0, kSeqNone, 0, 0, 0); break; case 1: _vm->_gameSys->insertSequence(0x184, 253, 0, 0, kSeqNone, 0, 0, 0); break; case 2: _vm->_gameSys->insertSequence(0x185, 253, 0, 0, kSeqNone, 0, 0, 0); break; } } } _vm->playSoundA(); } _vm->checkGameKeys(); if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } } void Scene20::updateAnimations() { if (_vm->_gameSys->getAnimationStatus(0) == 2) { _vm->_gameSys->setAnimation(0, 0, 0); switch (_vm->_gnapActionStatus) { case kASLeaveScene: _vm->_sceneDone = true; break; case kASTalkStonerGuyNoJoint: _vm->_gameSys->setAnimation(0x170, 21, 2); _vm->_gameSys->setAnimation(0x17B, 20, 3); _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0); _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0); _vm->stopSound(0x1A1); stopSounds(); _s20_currGroceryStoreGuySequenceId = 0x17B; _s20_currStonerGuySequenceId = 0x170; _s20_nextGroceryStoreGuySequenceId = -1; _s20_nextStonerGuySequenceId = 0x16E; _vm->_timers[5] = 100; _vm->_timers[6] = 100; break; case kASTalkStonerGuyHasJoint: _vm->_gameSys->setAnimation(0x168, 21, 2); _vm->_gameSys->setAnimation(379, 20, 3); _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0); _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0); _vm->_gameSys->insertSequence(0x168, 21, 0x170, 21, kSeqSyncWait, 0, 0, 0); _vm->stopSound(0x1A1); stopSounds(); _s20_currGroceryStoreGuySequenceId = 0x17B; _s20_currStonerGuySequenceId = 0x168; _s20_nextGroceryStoreGuySequenceId = -1; _s20_nextStonerGuySequenceId = 0x16B; _vm->_timers[5] = 200; _vm->_timers[6] = 200; _vm->_timers[4] = 100; _s20_stonerGuyShowingJoint = true; _vm->_gnapActionStatus = -1; break; case kASGrabJoint: _s20_nextStonerGuySequenceId = 0x16A; break; case kASActionDone: _vm->_gnapActionStatus = -1; break; case kASTalkGroceryStoreGuy: _vm->_gameSys->setAnimation(0x170, 21, 2); _vm->_gameSys->setAnimation(0x17B, 20, 3); _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0); _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0); _vm->stopSound(0x1A1); stopSounds(); _s20_currGroceryStoreGuySequenceId = 0x17B; _s20_currStonerGuySequenceId = 0x170; _s20_groceryStoreGuyCtr = (_s20_groceryStoreGuyCtr + 1) % 2; if (_s20_groceryStoreGuyCtr != 0) _s20_nextGroceryStoreGuySequenceId = 0x176; else _s20_nextGroceryStoreGuySequenceId = 0x177; _vm->_timers[5] = 100; _vm->_timers[6] = 100; break; case kASGrabGroceryStoreGuy: _vm->_gameSys->setAnimation(0x170, 21, 2); _vm->_gameSys->setAnimation(0x17B, 20, 3); _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0); _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0); _vm->stopSound(0x1A1); stopSounds(); _s20_currGroceryStoreGuySequenceId = 0x17B; _s20_currStonerGuySequenceId = 0x170; _vm->_timers[5] = 120; _vm->_timers[6] = 120; _s20_nextGroceryStoreGuySequenceId = 0x178; break; case kASGrabGroceryStoreHat: _vm->_gameSys->setAnimation(0x170, 21, 2); _vm->_gameSys->setAnimation(0x17B, 20, 3); _vm->_gameSys->insertSequence(0x17B, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncExists, 0, 0, 0); _vm->_gameSys->insertSequence(0x170, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncExists, 0, 0, 0); _vm->stopSound(0x1A1); stopSounds(); _s20_currGroceryStoreGuySequenceId = 0x17B; _s20_currStonerGuySequenceId = 0x170; _s20_nextGroceryStoreGuySequenceId = 0x179; break; case kASSwitchGroceryStoreHat: _vm->setGrabCursorSprite(-1); _vm->_gameSys->setAnimation(0x180, _vm->_gnapId, 0); _vm->_gameSys->insertSequence(0x180, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceId = 0x180; _vm->_gnapSequenceDatNum = 0; _vm->invRemove(kItemCowboyHat); _vm->invAdd(kItemGroceryStoreHat); _vm->_gnapActionStatus = kASSwitchGroceryStoreHatDone; break; case kASSwitchGroceryStoreHatDone: _vm->_gameSys->insertSequence(0x17F, 20, 372, 20, kSeqSyncWait, 0, 0, 0); _vm->setFlag(kGFGroceryStoreHatTaken); _vm->hideCursor(); _vm->setGrabCursorSprite(-1); _vm->addFullScreenSprite(0x12C, 255); _vm->_gameSys->setAnimation(0x181, 256, 0); _vm->_gameSys->insertSequence(0x181, 256, 0, 0, kSeqNone, 0, 0, 0); while (_vm->_gameSys->getAnimationStatus(0) != 2) _vm->gameUpdateTick(); _vm->removeFullScreenSprite(); _vm->showCursor(); _vm->setGrabCursorSprite(kItemGroceryStoreHat); _vm->_gnapIdleFacing = kDirBottomRight; _vm->gnapWalkTo(3, 8, -1, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = -1; break; case kASGrabJointDone: _vm->setGrabCursorSprite(kItemJoint); _vm->_gnapActionStatus = -1; break; } } if (_vm->_gameSys->getAnimationStatus(3) == 2) { switch (_s20_nextGroceryStoreGuySequenceId) { case 0x176: case 0x177: _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3); _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); _s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId; _s20_nextGroceryStoreGuySequenceId = -1; _s20_nextStonerGuySequenceId = 0x16D; break; case 0x178: _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3); _vm->_gameSys->setAnimation(0x17D, _vm->_gnapId, 0); _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x17D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceId = 0x17D; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = kASActionDone; _vm->_gameSys->setAnimation(0x16D, 21, 2); _vm->_gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); _s20_currStonerGuySequenceId = 0x16D; _s20_currGroceryStoreGuySequenceId = 0x178; _s20_nextGroceryStoreGuySequenceId = -1; _s20_nextStonerGuySequenceId = -1; break; case 0x179: _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3); _vm->_gameSys->setAnimation(0x16D, 21, 0); _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0x17E, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceId = 0x17E; _vm->_gnapSequenceDatNum = 0; _vm->_gnapActionStatus = kASActionDone; _vm->_gameSys->setAnimation(0x16D, 21, 2); _vm->_gameSys->insertSequence(0x16D, 21, _s20_currStonerGuySequenceId, 21, kSeqSyncWait, 0, 0, 0); _s20_currStonerGuySequenceId = 0x16D; _s20_currGroceryStoreGuySequenceId = 377; _s20_nextGroceryStoreGuySequenceId = -1; _s20_nextStonerGuySequenceId = -1; _vm->gnapWalkTo(4, 8, -1, 0x107BB, 1); break; case 0x17C: _vm->_gameSys->setAnimation(0, 0, 3); _s20_nextStonerGuySequenceId = 0x171; break; case 0x17A: _vm->_gameSys->setAnimation(0, 0, 3); _s20_nextStonerGuySequenceId = 0x16F; break; case 0x175: _vm->_gameSys->setAnimation(0x175, 20, 0); _vm->_gameSys->setAnimation(0x175, 20, 3); _vm->_gameSys->insertSequence(0x175, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); _s20_currGroceryStoreGuySequenceId = 0x175; _s20_nextGroceryStoreGuySequenceId = -1; _vm->_gnapActionStatus = kASActionDone; break; default: if (_s20_nextGroceryStoreGuySequenceId != -1) { _vm->_gameSys->setAnimation(_s20_nextGroceryStoreGuySequenceId, 20, 3); _vm->_gameSys->insertSequence(_s20_nextGroceryStoreGuySequenceId, 20, _s20_currGroceryStoreGuySequenceId, 20, kSeqSyncWait, 0, 0, 0); _s20_currGroceryStoreGuySequenceId = _s20_nextGroceryStoreGuySequenceId; _s20_nextGroceryStoreGuySequenceId = -1; } break; } } updateAnimationsCb(); } } // End of namespace Gnap