/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitOutsideGrubCity = 1, kHSExitBackGrubCity = 2, kHSCashier = 3, kHSDevice = 4, kHSWalkArea1 = 5, kHSWalkArea2 = 6 }; enum { kASLeaveScene = 0, kASTalkCashier = 1 }; int GnapEngine::scene22_init() { return 0x5E; } void GnapEngine::scene22_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitOutsideGrubCity, 0, 180, 184, 472, SF_EXIT_L_CURSOR, 3, 6); setHotspot(kHSExitBackGrubCity, 785, 405, 800, 585, SF_EXIT_R_CURSOR, 11, 9); setHotspot(kHSCashier, 578, 230, 660, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); setHotspot(kHSWalkArea1, 553, 0, 800, 542); setHotspot(kHSWalkArea2, 0, 0, 552, 488); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _hotspotsCount = 7; } void GnapEngine::scene22_run() { _gameSys->insertSequence(0x5D, 254, 0, 0, kSeqNone, 0, 0, 0); _s22_currCashierSequenceId = 0x59; _s22_nextCashierSequenceId = -1; _gameSys->setAnimation(0x59, 1, 3); _gameSys->insertSequence(_s22_currCashierSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); _timers[6] = getRandom(30) + 20; queueInsertDeviceIcon(); if (_prevSceneNum == 20) { initGnapPos(2, 8, 1); initBeaverPos(1, 8, 0); endSceneInit(); } else { initGnapPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y, 1); initBeaverPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y + 1, 0); endSceneInit(); gnapWalkTo(8, 8, -1, 0x107B9, 1); platypusWalkTo(9, 8, -1, 0x107C2, 1); } if (isFlag(11)) { int storeDetectiveSeqId; setGrabCursorSprite(-1); invRemove(kItemCereals); if (_s22_caughtBefore) { switch (getRandom(3)) { case 0: storeDetectiveSeqId = 0x55; break; case 1: storeDetectiveSeqId = 0x56; break; case 2: storeDetectiveSeqId = 0x57; break; } } else { _s22_caughtBefore = true; storeDetectiveSeqId = 0x54; } _gameSys->waitForUpdate(); _gameSys->requestClear1(); _gameSys->drawSpriteToBackground(0, 0, 0x44); _gameSys->setAnimation(storeDetectiveSeqId, 256, 4); _gameSys->insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0); while (_gameSys->getAnimationStatus(4) != 2) { gameUpdateTick(); } _sceneDone = true; _newSceneNum = 20; _s22_caughtBefore = true; } while (!_sceneDone) { updateMouseCursor(); updateCursorByHotspot(); testWalk(0, 0, -1, -1, -1, -1); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene22_updateHotspots(); } break; case kHSPlatypus: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemJoint) { gnapUseJointOnPlatypus(); } else if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSExitOutsideGrubCity: if (_gnapActionStatus < 0) { _isLeavingScene = 1; _newSceneNum = 20; gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107AF, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y + 1, -1, 0x107C2, 1); } break; case kHSExitBackGrubCity: if (_gnapActionStatus < 0) { _isLeavingScene = 1; _newSceneNum = 23; gnapWalkTo(_hotspotsWalkPos[kHSExitBackGrubCity].x, _hotspotsWalkPos[kHSExitBackGrubCity].y, 0, 0x107AB, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[kHSExitBackGrubCity].x, _hotspotsWalkPos[kHSExitBackGrubCity].y + 1, -1, 0x107C2, 1); } break; case kHSCashier: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[kHSCashier].x, _hotspotsWalkPos[kHSCashier].y, 8, 4); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(8, 4); break; case GRAB_CURSOR: playGnapImpossible(0, 0); break; case TALK_CURSOR: _gnapIdleFacing = 7; gnapWalkTo(_hotspotsWalkPos[kHSCashier].x, _hotspotsWalkPos[kHSCashier].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = kASTalkCashier; break; case PLAT_CURSOR: gnapUseDeviceOnBeaver(); break; } } } break; case kHSWalkArea1: case kHSWalkArea2: gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_mouseClickState._left) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene22_updateAnimations(); if (!_isLeavingScene) { updateBeaverIdleSequence(); updateGnapIdleSequence(); if (!_timers[6] && _s22_nextCashierSequenceId == -1) { _timers[6] = getRandom(30) + 20; if (getRandom(8) != 0) { _s22_nextCashierSequenceId = 0x59; } else { _s22_cashierCtr = (_s22_cashierCtr + 1) % 3; switch (_s22_cashierCtr) { case 1: _s22_nextCashierSequenceId = 0x58; break; case 2: _s22_nextCashierSequenceId = 0x5A; break; case 3: _s22_nextCashierSequenceId = 0x5B; break; default: _s22_nextCashierSequenceId = 0x58; break; } } } } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene22_updateHotspots(); _timers[2] = getRandom(30) + 20; _timers[3] = 400; _timers[1] = getRandom(20) + 30; _timers[0] = getRandom(75) + 75; } gameUpdateTick(); } } void GnapEngine::scene22_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASLeaveScene: _sceneDone = true; break; case kASTalkCashier: _s22_nextCashierSequenceId = 0x5C; break; } _gnapActionStatus = -1; } if (_gameSys->getAnimationStatus(3) == 2 && _s22_nextCashierSequenceId != -1) { _gameSys->setAnimation(_s22_nextCashierSequenceId, 1, 3); _gameSys->insertSequence(_s22_nextCashierSequenceId, 1, _s22_currCashierSequenceId, 1, kSeqSyncWait, 0, 0, 0); _s22_currCashierSequenceId = _s22_nextCashierSequenceId; _s22_nextCashierSequenceId = -1; } } } // End of namespace Gnap