/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitOutsideCircusWorld = 1, kHSExitOutsideClown = 2, kHSExitArcade = 3, kHSExitElephant = 4, kHSExitBeerStand = 5, kHSDevice = 6, kHSWalkArea1 = 7, kHSWalkArea2 = 8 }; enum { kASLeaveScene = 0 }; int GnapEngine::scene26_init() { return isFlag(23) ? 0x61 : 0x60; } void GnapEngine::scene26_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitOutsideCircusWorld, 0, 590, 300, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 1, 10); setHotspot(kHSExitOutsideClown, 200, 265, 265, 350, SF_EXIT_U_CURSOR, 3, 8); setHotspot(kHSExitArcade, 0, 295, 150, 400, SF_EXIT_NW_CURSOR, 2, 8); setHotspot(kHSExitElephant, 270, 290, 485, 375, SF_EXIT_U_CURSOR, 5, 8); setHotspot(kHSExitBeerStand, 530, 290, 620, 350, SF_EXIT_NE_CURSOR, 5, 8); setHotspot(kHSWalkArea1, 0, 0, 800, 500); setHotspot(kHSWalkArea2, 281, 0, 800, 600); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _hotspotsCount = 9; } void GnapEngine::scene26_run() { startSoundTimerB(7); playSound(0x1093B, 1); _s26_currKidSequenceId = 0x5B; _s26_nextKidSequenceId = -1; _gameSys->setAnimation(0x5B, 160, 3); _gameSys->insertSequence(_s26_currKidSequenceId, 160, 0, 0, kSeqNone, 0, 0, 0); _timers[5] = getRandom(20) + 50; _timers[4] = getRandom(20) + 50; _timers[6] = getRandom(50) + 100; queueInsertDeviceIcon(); _gameSys->insertSequence(0x58, 40, 0, 0, kSeqLoop, 0, 0, 0); _gameSys->insertSequence(0x5C, 40, 0, 0, kSeqLoop, 0, 0, 0); _gameSys->insertSequence(0x5D, 40, 0, 0, kSeqLoop, 0, 0, 0); _gameSys->insertSequence(0x5E, 40, 0, 0, kSeqLoop, 0, 0, 0); if (_prevSceneNum == 25) { initGnapPos(-1, 8, kDirBottomRight); initBeaverPos(-2, 8, 0); endSceneInit(); gnapWalkTo(2, 8, -1, 0x107B9, 1); platypusWalkTo(1, 8, -1, 0x107C2, 1); } else { initGnapPos(2, 8, kDirBottomRight); initBeaverPos(3, 8, 0); endSceneInit(); } while (!_sceneDone) { updateMouseCursor(); updateCursorByHotspot(); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene26_updateHotspots(); } break; case kHSPlatypus: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemJoint) { gnapUseJointOnPlatypus(); } else if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSExitOutsideCircusWorld: if (_gnapActionStatus < 0) { _isLeavingScene = true; _newSceneNum = 25; gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideCircusWorld].y, 0, 0x107AE, 1); _gnapActionStatus = kASLeaveScene; } break; case kHSExitOutsideClown: if (_gnapActionStatus < 0) { _isLeavingScene = true; _newSceneNum = 27; gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BC, 1); _gnapActionStatus = kASLeaveScene; } break; case kHSExitArcade: if (_gnapActionStatus < 0) { _isLeavingScene = true; _newSceneNum = 29; gnapWalkTo(-1, _hotspotsWalkPos[kHSExitArcade].y, 0, 0x107BC, 1); _gnapActionStatus = kASLeaveScene; } break; case kHSExitElephant: if (_gnapActionStatus < 0) { _isLeavingScene = true; _newSceneNum = 30; gnapWalkTo(-1, _hotspotsWalkPos[4].y, 0, 0x107BC, 1); _gnapActionStatus = kASLeaveScene; } break; case kHSExitBeerStand: if (_gnapActionStatus < 0) { _isLeavingScene = true; _newSceneNum = 31; gnapWalkTo(-1, _hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107BB, 1); _gnapActionStatus = kASLeaveScene; } break; case kHSWalkArea1: case kHSWalkArea2: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_mouseClickState._left) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene26_updateAnimations(); if (!isSoundPlaying(0x1093B)) playSound(0x1093B, 1); if (!_isLeavingScene) { updateBeaverIdleSequence(); updateGnapIdleSequence(); if (!_timers[5] && _s26_nextKidSequenceId == -1) { _timers[5] = getRandom(20) + 50; if (getRandom(5) != 0) _s26_nextKidSequenceId = 0x5B; else _s26_nextKidSequenceId = 0x5A; } if (!_timers[4]) { _timers[4] = getRandom(20) + 130; _gameSys->insertSequence(0x59, 40, 0, 0, kSeqNone, 0, 0, 0); } if (!_timers[6]) { _timers[6] = getRandom(50) + 100; _gameSys->insertSequence(0x5F, 40, 0, 0, kSeqNone, 0, 0, 0); } playSoundB(); } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene26_updateHotspots(); } gameUpdateTick(); } } void GnapEngine::scene26_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); if (_gnapActionStatus == kASLeaveScene) _sceneDone = true; _gnapActionStatus = -1; } if (_gameSys->getAnimationStatus(3) == 2 && _s26_nextKidSequenceId != -1) { _gameSys->insertSequence(_s26_nextKidSequenceId, 160, _s26_currKidSequenceId, 160, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s26_nextKidSequenceId, 160, 3); _s26_currKidSequenceId = _s26_nextKidSequenceId; _s26_nextKidSequenceId = -1; } } } // End of namespace Gnap