/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/scene27.h" namespace Gnap { enum { kHSPlatypus = 0, kHSJanitor = 1, kHSDevice = 2, kHSBucket = 3, kHSExitCircus = 4, kHSExitArcade = 5, kHSExitBeerStand = 6, kHSExitClown = 7, kHSWalkArea1 = 8 }; enum { kASTalkJanitor = 0, kASGrabBucket = 1, kASGrabBucketDone = 2, kASShowPictureToJanitor = 3, kASTryEnterClownTent = 4, kASTryEnterClownTentDone = 5, kASEnterClownTent = 6, kASLeaveScene = 7 }; Scene27::Scene27(GnapEngine *vm) : Scene(vm) { _s27_nextJanitorSequenceId = -1; _s27_currJanitorSequenceId = -1; } int Scene27::init() { return 0xD5; } void Scene27::updateHotspots() { _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSJanitor, 488, 204, 664, 450, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 8, 8); _vm->setHotspot(kHSBucket, 129, 406, 186, 453, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 6); _vm->setHotspot(kHSExitCircus, 200, 585, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); _vm->setHotspot(kHSExitArcade, 0, 0, 15, 600, SF_EXIT_L_CURSOR, 0, 6); _vm->setHotspot(kHSExitBeerStand, 785, 0, 800, 600, SF_EXIT_R_CURSOR, 11, 7); _vm->setHotspot(kHSExitClown, 340, 240, 460, 420, SF_EXIT_U_CURSOR, 6, 8); _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 507); _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (_vm->isFlag(kGFUnk13)) _vm->_hotspots[kHSBucket]._flags = SF_DISABLED; _vm->_hotspotsCount = 9; } void Scene27::run() { _vm->playSound(0x1093B, true); _vm->startSoundTimerB(4); _vm->_timers[7] = _vm->getRandom(100) + 300; _vm->queueInsertDeviceIcon(); if (!_vm->isFlag(kGFUnk13)) _vm->_gameSys->insertSequence(0xD3, 39, 0, 0, kSeqNone, 0, 0, 0); if (_vm->_debugLevel == 4) _vm->startIdleTimer(6); _vm->_gameSys->insertSequence(0xCB, 39, 0, 0, kSeqNone, 0, 0, 0); _s27_currJanitorSequenceId = 0xCB; _s27_nextJanitorSequenceId = -1; _vm->_gameSys->setAnimation(0xCB, 39, 3); _vm->_timers[5] = _vm->getRandom(20) + 60; switch (_vm->_prevSceneNum) { case 26: _vm->initGnapPos(7, 12, kDirBottomRight); _vm->initPlatypusPos(6, 12, kDirNone); _vm->endSceneInit(); _vm->gnapWalkTo(7, 8, -1, 0x107B9, 1); _vm->platypusWalkTo(6, 8, -1, 0x107C2, 1); break; case 29: _vm->initGnapPos(-1, 8, kDirBottomRight); _vm->initPlatypusPos(-1, 9, kDirNone); _vm->endSceneInit(); _vm->gnapWalkTo(3, 8, -1, 0x107B9, 1); _vm->platypusWalkTo(3, 9, -1, 0x107C2, 1); break; case 31: _vm->initGnapPos(12, 8, kDirBottomLeft); _vm->initPlatypusPos(12, 9, kDirUnk4); _vm->endSceneInit(); _vm->gnapWalkTo(8, 8, -1, 0x107BA, 1); _vm->platypusWalkTo(8, 9, -1, 0x107C2, 1); break; default: _vm->initGnapPos(6, 8, kDirBottomRight); _vm->initPlatypusPos(5, 9, kDirNone); _vm->endSceneInit(); break; } while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->_sceneClickedHotspot = -1; if (_vm->_gnapActionStatus < 0) _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHSDevice: if (_vm->_gnapActionStatus < 0) { _vm->runMenu(); updateHotspots(); } break; case kHSPlatypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { _vm->gnapUseJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSJanitor: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemPicture) { _vm->_gnapIdleFacing = kDirUpLeft; if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSJanitor].x, _vm->_hotspotsWalkPos[kHSJanitor].y, 0, 0x107BC, 1)) _vm->_gnapActionStatus = kASShowPictureToJanitor; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSJanitor].x, _vm->_hotspotsWalkPos[kHSJanitor].y, 7, 3); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(6, 3); break; case TALK_CURSOR: _vm->_gnapIdleFacing = kDirUpLeft; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSJanitor].x, _vm->_hotspotsWalkPos[kHSJanitor].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASTalkJanitor; break; case GRAB_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSBucket: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 3, 3); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(3, 3); break; case GRAB_CURSOR: _vm->_gnapIdleFacing = kDirUpLeft; _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSBucket].x, _vm->_hotspotsWalkPos[kHSBucket].y) | 0x10000, 1); _vm->_gnapActionStatus = kASGrabBucket; break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSExitCircus: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_newSceneNum = 26; _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C7, 1); } break; case kHSExitArcade: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_newSceneNum = 29; _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitArcade].y, 0, 0x107AF, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitArcade].x, _vm->_hotspotsWalkPos[kHSExitArcade].y + 1, -1, 0x107CF, 1); } break; case kHSExitBeerStand: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_newSceneNum = 31; _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107AB, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitBeerStand].x, _vm->_hotspotsWalkPos[kHSExitBeerStand].y + 1, -1, 0x107CD, 1); } break; case kHSExitClown: if (_vm->_gnapActionStatus < 0) { if (_vm->isFlag(kGFPlatypus)) { _vm->_isLeavingScene = true; _vm->_newSceneNum = 28; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitClown].x, _vm->_hotspotsWalkPos[kHSExitClown].y, 0, 0x107AD, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitClown].x + 1, _vm->_hotspotsWalkPos[kHSExitClown].y, -1, 0x107C4, 1); } else { _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitClown].x, 7, 0, 0x107BC, 1); _vm->_hotspots[kHSWalkArea1]._flags &= SF_WALKABLE; _vm->_gnapActionStatus = kASTryEnterClownTent; } } break; case kHSWalkArea1: if (_vm->_gnapActionStatus < 0) _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = false; } break; } updateAnimations(); if (!_vm->isSoundPlaying(0x1093B)) _vm->playSound(0x1093B, true); if (!_vm->_isLeavingScene) { _vm->updatePlatypusIdleSequence(); if (_vm->_gnapActionStatus < 0) _vm->updateGnapIdleSequence(); if (_vm->_debugLevel == 4) _vm->updateIdleTimer(); if (!_vm->_timers[5]) { _vm->_timers[5] = _vm->getRandom(20) + 60; if (_vm->_gnapActionStatus < 0) { if (_vm->getRandom(3) != 0) _s27_nextJanitorSequenceId = 0xCB; else _s27_nextJanitorSequenceId = 0xCF; } } if (!_vm->_timers[7]) { _vm->_timers[7] = _vm->getRandom(100) + 300; if (_vm->_gnapActionStatus < 0) _vm->_gameSys->insertSequence(0xD4, 120, 0, 0, kSeqNone, 0, 0, 0); } _vm->playSoundB(); } _vm->checkGameKeys(); if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } } void Scene27::updateAnimations() { if (_vm->_gameSys->getAnimationStatus(0) == 2) { _vm->_gameSys->setAnimation(0, 0, 0); switch (_vm->_gnapActionStatus) { case kASTalkJanitor: switch (_vm->getRandom(3)) { case 0: _s27_nextJanitorSequenceId = 0xCC; break; case 1: _s27_nextJanitorSequenceId = 0xCD; break; case 2: _s27_nextJanitorSequenceId = 0xCE; break; } break; case kASGrabBucket: _vm->playGnapPullOutDevice(0, 0); _vm->playGnapUseDevice(0, 0); _vm->_hotspots[kHSBucket]._flags = SF_DISABLED; _vm->invAdd(kItemEmptyBucket); _vm->setFlag(kGFUnk13); _vm->_gameSys->setAnimation(0xD2, 39, 0); _vm->_gameSys->insertSequence(0xD2, 39, 211, 39, kSeqSyncWait, 0, 0, 0); _vm->_gnapActionStatus = kASGrabBucketDone; break; case kASGrabBucketDone: _vm->setGrabCursorSprite(kItemEmptyBucket); _vm->_gnapActionStatus = -1; break; case kASShowPictureToJanitor: _s27_nextJanitorSequenceId = 0xD0; break; case kASTryEnterClownTent: _s27_nextJanitorSequenceId = 0xD1; _vm->_gameSys->insertSequence(0xD1, 39, _s27_currJanitorSequenceId, 39, kSeqSyncExists, 0, 0, 0); _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; _vm->_gnapActionStatus = kASTryEnterClownTentDone; break; case kASTryEnterClownTentDone: _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[7].x, 9, -1, 0x107BC, 1); _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; _vm->_gnapActionStatus = -1; break; case kASEnterClownTent: _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, 0x107B2, 1); _vm->_gnapActionStatus = kASLeaveScene; break; case kASLeaveScene: _vm->_sceneDone = true; break; } } if (_vm->_gameSys->getAnimationStatus(3) == 2) { switch (_s27_nextJanitorSequenceId) { case -1: _s27_nextJanitorSequenceId = 0xCB; _vm->_gameSys->insertSequence(0xCB, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; break; case 0xCC: case 0xCD: case 0xCE: _vm->_gnapActionStatus = -1; _vm->_gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; break; case 0xD0: // Show picture to janitor _vm->playGnapPullOutDevice(0, 0); _vm->playGnapUseDevice(0, 0); _vm->_gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); _vm->_gnapActionStatus = kASEnterClownTent; _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; _vm->setFlag(kGFPlatypus); _vm->setGrabCursorSprite(-1); _vm->invRemove(kItemPicture); _vm->_newSceneNum = 28; break; default: _vm->_gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; break; } } } } // End of namespace Gnap