/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSJanitor = 1, kHSDevice = 2, kHSBucket = 3, kHSExitCircus = 4, kHSExitArcade = 5, kHSExitBeerStand = 6, kHSExitClown = 7, kHSWalkArea1 = 8 }; enum { kASTalkJanitor = 0, kASGrabBucket = 1, kASGrabBucketDone = 2, kASShowPictureToJanitor = 3, kASTryEnterClownTent = 4, kASTryEnterClownTentDone = 5, kASEnterClownTent = 6, kASLeaveScene = 7 }; int GnapEngine::scene27_init() { return 0xD5; } void GnapEngine::scene27_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSJanitor, 488, 204, 664, 450, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 8, 8); setHotspot(kHSBucket, 129, 406, 186, 453, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 6); setHotspot(kHSExitCircus, 200, 585, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); setHotspot(kHSExitArcade, 0, 0, 15, 600, SF_EXIT_L_CURSOR, 0, 6); setHotspot(kHSExitBeerStand, 785, 0, 800, 600, SF_EXIT_R_CURSOR, 11, 7); setHotspot(kHSExitClown, 340, 240, 460, 420, SF_EXIT_U_CURSOR, 6, 8); setHotspot(kHSWalkArea1, 0, 0, 800, 507); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (isFlag(13)) _hotspots[kHSBucket]._flags = SF_DISABLED; _hotspotsCount = 9; } void GnapEngine::scene27_run() { playSound(0x1093B, 1); startSoundTimerB(4); _timers[7] = getRandom(100) + 300; queueInsertDeviceIcon(); if (!isFlag(13)) _gameSys->insertSequence(0xD3, 39, 0, 0, kSeqNone, 0, 0, 0); if (_debugLevel == 4) startIdleTimer(6); _gameSys->insertSequence(0xCB, 39, 0, 0, kSeqNone, 0, 0, 0); _s27_currJanitorSequenceId = 0xCB; _s27_nextJanitorSequenceId = -1; _gameSys->setAnimation(0xCB, 39, 3); _timers[5] = getRandom(20) + 60; switch (_prevSceneNum) { case 26: initGnapPos(7, 12, kDirBottomRight); initBeaverPos(6, 12, kDirNone); endSceneInit(); gnapWalkTo(7, 8, -1, 0x107B9, 1); platypusWalkTo(6, 8, -1, 0x107C2, 1); break; case 29: initGnapPos(-1, 8, kDirBottomRight); initBeaverPos(-1, 9, kDirNone); endSceneInit(); gnapWalkTo(3, 8, -1, 0x107B9, 1); platypusWalkTo(3, 9, -1, 0x107C2, 1); break; case 31: initGnapPos(12, 8, kDirBottomLeft); initBeaverPos(12, 9, kDirUnk4); endSceneInit(); gnapWalkTo(8, 8, -1, 0x107BA, 1); platypusWalkTo(8, 9, -1, 0x107C2, 1); break; default: initGnapPos(6, 8, kDirBottomRight); initBeaverPos(5, 9, kDirNone); endSceneInit(); break; } while (!_sceneDone) { updateMouseCursor(); updateCursorByHotspot(); _sceneClickedHotspot = -1; if (_gnapActionStatus < 0) _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene27_updateHotspots(); } break; case kHSPlatypus: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemJoint) { gnapUseJointOnPlatypus(); } else if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSJanitor: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemPicture) { _gnapIdleFacing = kDirUpLeft; if (gnapWalkTo(_hotspotsWalkPos[kHSJanitor].x, _hotspotsWalkPos[kHSJanitor].y, 0, 0x107BC, 1)) _gnapActionStatus = kASShowPictureToJanitor; } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[kHSJanitor].x, _hotspotsWalkPos[kHSJanitor].y, 7, 3); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(6, 3); break; case TALK_CURSOR: _gnapIdleFacing = kDirUpLeft; gnapWalkTo(_hotspotsWalkPos[kHSJanitor].x, _hotspotsWalkPos[kHSJanitor].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = kASTalkJanitor; break; case GRAB_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSBucket: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapShowItem(_grabCursorSpriteIndex, 3, 3); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(3, 3); break; case GRAB_CURSOR: _gnapIdleFacing = kDirUpLeft; gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSBucket].x, _hotspotsWalkPos[kHSBucket].y) | 0x10000, 1); _gnapActionStatus = kASGrabBucket; break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSExitCircus: if (_gnapActionStatus < 0) { _isLeavingScene = true; _newSceneNum = 26; gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C7, 1); } break; case kHSExitArcade: if (_gnapActionStatus < 0) { _isLeavingScene = true; _newSceneNum = 29; gnapWalkTo(-1, _hotspotsWalkPos[kHSExitArcade].y, 0, 0x107AF, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[kHSExitArcade].x, _hotspotsWalkPos[kHSExitArcade].y + 1, -1, 0x107CF, 1); } break; case kHSExitBeerStand: if (_gnapActionStatus < 0) { _isLeavingScene = 1; _newSceneNum = 31; gnapWalkTo(-1, _hotspotsWalkPos[kHSExitBeerStand].y, 0, 0x107AB, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[kHSExitBeerStand].x, _hotspotsWalkPos[kHSExitBeerStand].y + 1, -1, 0x107CD, 1); } break; case kHSExitClown: if (_gnapActionStatus < 0) { if (isFlag(0)) { _isLeavingScene = true; _newSceneNum = 28; gnapWalkTo(_hotspotsWalkPos[kHSExitClown].x, _hotspotsWalkPos[kHSExitClown].y, 0, 0x107AD, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[kHSExitClown].x + 1, _hotspotsWalkPos[kHSExitClown].y, -1, 0x107C4, 1); } else { _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; gnapWalkTo(_hotspotsWalkPos[kHSExitClown].x, 7, 0, 0x107BC, 1); _hotspots[kHSWalkArea1]._flags &= SF_WALKABLE; _gnapActionStatus = kASTryEnterClownTent; } } break; case kHSWalkArea1: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_mouseClickState._left && _gnapActionStatus < 0) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene27_updateAnimations(); if (!isSoundPlaying(0x1093B)) playSound(0x1093B, 1); if (!_isLeavingScene) { updateBeaverIdleSequence(); if (_gnapActionStatus < 0) updateGnapIdleSequence(); if (_debugLevel == 4) updateIdleTimer(); if (!_timers[5]) { _timers[5] = getRandom(20) + 60; if (_gnapActionStatus < 0) { if (getRandom(3) != 0) _s27_nextJanitorSequenceId = 0xCB; else _s27_nextJanitorSequenceId = 0xCF; } } if (!_timers[7]) { _timers[7] = getRandom(100) + 300; if (_gnapActionStatus < 0) _gameSys->insertSequence(0xD4, 120, 0, 0, kSeqNone, 0, 0, 0); } playSoundB(); } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene27_updateHotspots(); } gameUpdateTick(); } } void GnapEngine::scene27_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASTalkJanitor: switch (getRandom(3)) { case 0: _s27_nextJanitorSequenceId = 0xCC; break; case 1: _s27_nextJanitorSequenceId = 0xCD; break; case 2: _s27_nextJanitorSequenceId = 0xCE; break; } break; case kASGrabBucket: playGnapPullOutDevice(0, 0); playGnapUseDevice(0, 0); _hotspots[kHSBucket]._flags = SF_DISABLED; invAdd(kItemEmptyBucket); setFlag(13); _gameSys->setAnimation(0xD2, 39, 0); _gameSys->insertSequence(0xD2, 39, 211, 39, kSeqSyncWait, 0, 0, 0); _gnapActionStatus = kASGrabBucketDone; break; case kASGrabBucketDone: setGrabCursorSprite(kItemEmptyBucket); _gnapActionStatus = -1; break; case kASShowPictureToJanitor: _s27_nextJanitorSequenceId = 0xD0; break; case kASTryEnterClownTent: _s27_nextJanitorSequenceId = 0xD1; _gameSys->insertSequence(0xD1, 39, _s27_currJanitorSequenceId, 39, kSeqSyncExists, 0, 0, 0); _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; _gnapActionStatus = kASTryEnterClownTentDone; break; case kASTryEnterClownTentDone: _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; gnapWalkTo(_hotspotsWalkPos[7].x, 9, -1, 0x107BC, 1); _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; _gnapActionStatus = -1; break; case kASEnterClownTent: gnapWalkTo(_gnapX, _gnapY, 0, 0x107B2, 1); _gnapActionStatus = kASLeaveScene; break; case kASLeaveScene: _sceneDone = true; break; } } if (_gameSys->getAnimationStatus(3) == 2) { switch (_s27_nextJanitorSequenceId) { case -1: _s27_nextJanitorSequenceId = 0xCB; _gameSys->insertSequence(0xCB, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; break; case 0xCC: case 0xCD: case 0xCE: _gnapActionStatus = -1; _gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; break; case 0xD0: // Show picture to janitor playGnapPullOutDevice(0, 0); playGnapUseDevice(0, 0); _gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 0); _gnapActionStatus = kASEnterClownTent; _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; setFlag(0); setGrabCursorSprite(-1); invRemove(kItemPicture); _newSceneNum = 28; break; default: _gameSys->insertSequence(_s27_nextJanitorSequenceId, 39, _s27_currJanitorSequenceId, 39, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s27_nextJanitorSequenceId, 39, 3); _s27_currJanitorSequenceId = _s27_nextJanitorSequenceId; _s27_nextJanitorSequenceId = -1; break; } } } } // End of namespace Gnap