/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/scene29.h" namespace Gnap { enum { kHSPlatypus = 0, kHSMonkey = 1, kHSDevice = 2, kHSExitCircus = 3, kHSExitOutsideClown = 4, kHSAracde = 5, kHSWalkArea1 = 6 }; enum { kASUseBananaWithMonkey = 0, kASLeaveScene = 2 }; Scene29::Scene29(GnapEngine *vm) : Scene(vm) { _s29_currMonkeySequenceId = -1; _s29_nextMonkeySequenceId = -1; _s29_currManSequenceId = -1; _s29_nextManSequenceId = -1; } int Scene29::init() { return 0xF6; } void Scene29::updateHotspots() { _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSMonkey, 410, 374, 518, 516, SF_WALKABLE | SF_DISABLED, 3, 7); _vm->setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); _vm->setHotspot(kHSExitOutsideClown, 785, 0, 800, 600, SF_EXIT_R_CURSOR | SF_WALKABLE, 11, 9); _vm->setHotspot(kHSAracde, 88, 293, 155, 384, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8); _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 478); _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (_vm->invHas(kItemHorn)) _vm->_hotspots[kHSMonkey]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; _vm->_hotspotsCount = 7; } void Scene29::run() { _vm->playSound(0x1093B, true); _vm->startSoundTimerB(6); _vm->queueInsertDeviceIcon(); if (_vm->invHas(kItemHorn)) { _s29_currMonkeySequenceId = 0xE8; _s29_nextMonkeySequenceId = -1; _vm->_gameSys->setAnimation(0xE8, 159, 4); _vm->_gameSys->insertSequence(_s29_currMonkeySequenceId, 159, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0); _s29_currManSequenceId = 0xED; _s29_nextManSequenceId = -1; _vm->_gameSys->setAnimation(0xED, 39, 3); _vm->_timers[4] = _vm->getRandom(20) + 60; } else { _vm->_gameSys->insertSequence(0xF4, 19, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->setAnimation(0, 0, 4); _vm->_gameSys->insertSequence(0xED, 39, 0, 0, kSeqNone, 0, 0, 0); _vm->_gameSys->setAnimation(0, 0, 3); } _vm->_gameSys->insertSequence(0xF3, 39, 0, 0, kSeqLoop, 0, 0, 0); _vm->_gameSys->insertSequence(0xF5, 38, 0, 0, kSeqLoop, 0, 0, 0); if (_vm->_prevSceneNum == 27) { _vm->initGnapPos(12, 7, kDirBottomRight); _vm->initPlatypusPos(12, 8, kDirNone); _vm->endSceneInit(); _vm->gnapWalkTo(8, 7, -1, 0x107B9, 1); _vm->platypusWalkTo(8, 8, -1, 0x107C2, 1); } else { _vm->initGnapPos(-1, 7, kDirBottomRight); _vm->initPlatypusPos(-2, 7, kDirNone); _vm->endSceneInit(); _vm->gnapWalkTo(2, 7, -1, 0x107B9, 1); _vm->platypusWalkTo(1, 7, -1, 0x107C2, 1); } while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHSDevice: if (_vm->_gnapActionStatus < 0) { _vm->runMenu(); updateHotspots(); } break; case kHSPlatypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { _vm->gnapUseJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSMonkey: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemBanana) { _vm->_gnapIdleFacing = kDirBottomRight; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); _vm->_gnapActionStatus = kASUseBananaWithMonkey; _vm->_newSceneNum = 51; _vm->_isLeavingScene = true; _vm->setGrabCursorSprite(-1); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y, 5, 6); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(5, 6); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_hotspotsWalkPos[kHSMonkey].x, _vm->_hotspotsWalkPos[kHSMonkey].y); break; case GRAB_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSExitCircus: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_newSceneNum = 26; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1); } break; case kHSExitOutsideClown: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_newSceneNum = 27; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AB, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y - 1, -1, 0x107CD, 1); } break; case kHSAracde: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) { _vm->setGrabCursorSprite(-1); _vm->_isLeavingScene = true; _vm->_newSceneNum = 52; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y, 0, -1, 1); _vm->playGnapIdle(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y); _vm->_gnapActionStatus = kASLeaveScene; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSAracde].x, _vm->_hotspotsWalkPos[kHSAracde].y, 2, 3); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapMoan2(0, 0); break; case GRAB_CURSOR: case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSWalkArea1: if (_vm->_gnapActionStatus < 0) _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_vm->_mouseClickState._left) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = false; } break; } updateAnimations(); if (!_vm->isSoundPlaying(0x1093B)) _vm->playSound(0x1093B, true); if (!_vm->_isLeavingScene) { if (_vm->_gnapActionStatus < 0) { _vm->updateGnapIdleSequence(); _vm->updatePlatypusIdleSequence(); } if (!_vm->_timers[4]) { if (_vm->invHas(kItemHorn)) { _vm->_timers[4] = _vm->getRandom(20) + 60; if (_vm->_gnapActionStatus < 0) { switch (_vm->getRandom(5)) { case 0: _s29_nextManSequenceId = 0xED; break; case 1: _s29_nextManSequenceId = 0xEE; break; case 2: _s29_nextManSequenceId = 0xEF; break; case 3: _s29_nextManSequenceId = 0xF0; break; case 4: _s29_nextManSequenceId = 0xF1; break; } } } } _vm->playSoundB(); } _vm->checkGameKeys(); if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } } void Scene29::updateAnimations() { if (_vm->_gameSys->getAnimationStatus(0) == 2) { _vm->_gameSys->setAnimation(0, 0, 0); switch (_vm->_gnapActionStatus) { case kASUseBananaWithMonkey: _s29_nextMonkeySequenceId = 0xE5; break; case kASLeaveScene: _vm->_sceneDone = true; break; } } if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s29_nextManSequenceId != -1) { _vm->_gameSys->insertSequence(_s29_nextManSequenceId, 39, _s29_currManSequenceId, 39, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s29_nextManSequenceId, 39, 3); _s29_currManSequenceId = _s29_nextManSequenceId; _s29_nextManSequenceId = -1; } if (_vm->_gameSys->getAnimationStatus(4) == 2) { if (_s29_nextMonkeySequenceId == 0xE5) { _vm->_gameSys->insertSequence(0xF2, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapSequenceDatNum = 0; _vm->_gnapSequenceId = 0xF2; _vm->_gameSys->setAnimation(0xE6, 159, 0); _vm->_gameSys->setAnimation(0, 159, 4); _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0xE6, 159, _s29_nextMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); _vm->_gnapActionStatus = kASLeaveScene; _s29_currMonkeySequenceId = 0xE6; _s29_nextMonkeySequenceId = -1; _vm->_timers[5] = 30; while (_vm->_timers[5]) _vm->gameUpdateTick(); _vm->platypusWalkTo(0, 8, 1, 0x107CF, 1); while (_vm->_gameSys->getAnimationStatus(1) != 2) _vm->gameUpdateTick(); } else if (_s29_nextMonkeySequenceId == -1) { switch (_vm->getRandom(6)) { case 0: _s29_nextMonkeySequenceId = 0xE8; break; case 1: _s29_nextMonkeySequenceId = 0xE9; break; case 2: _s29_nextMonkeySequenceId = 0xEA; break; case 3: _s29_nextMonkeySequenceId = 0xEB; break; case 4: _s29_nextMonkeySequenceId = 0xEC; break; case 5: _s29_nextMonkeySequenceId = 0xE7; break; } _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s29_nextMonkeySequenceId, 159, 4); _s29_currMonkeySequenceId = _s29_nextMonkeySequenceId; _s29_nextMonkeySequenceId = -1; } else { _vm->_gameSys->insertSequence(_s29_nextMonkeySequenceId, 159, _s29_currMonkeySequenceId, 159, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s29_nextMonkeySequenceId, 159, 4); _s29_currMonkeySequenceId = _s29_nextMonkeySequenceId; _s29_nextMonkeySequenceId = -1; } } } } // End of namespace Gnap