/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" #include "gnap/scenes/scene31.h" namespace Gnap { enum { kHSPlatypus = 0, kHSMeasuringClown = 1, kHSBeerBarrel = 2, kHSDevice = 3, kHSExitCircus = 4, kHSExitOutsideClown = 5, kHSWalkArea1 = 6 }; enum { kASUseBeerBarrel = 1, kASFillEmptyBucketWithBeer = 2, kASFillEmptyBucketWithBeerDone = 3, kASPlatMeasuringClown = 4, kASUseMeasuringClown = 5, kASLeaveScene = 6 }; Scene31::Scene31(GnapEngine *vm) : Scene(vm) { _s31_beerGuyDistracted = false; _s31_currClerkSequenceId = -1; _s31_nextClerkSequenceId = -1; _s31_clerkMeasureCtr = -1; _s31_clerkMeasureMaxCtr = 3; } int Scene31::init() { return 0x105; } void Scene31::updateHotspots() { _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); _vm->setHotspot(kHSMeasuringClown, 34, 150, 256, 436, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 6); _vm->setHotspot(kHSBeerBarrel, 452, 182, 560, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); _vm->setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); _vm->setHotspot(kHSExitOutsideClown, 0, 0, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8); _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 480); _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _vm->_hotspotsCount = 7; } void Scene31::run() { _vm->playSound(0x1093B, true); _vm->startSoundTimerB(6); _vm->queueInsertDeviceIcon(); _s31_beerGuyDistracted = false; _vm->_gameSys->insertSequence(0xFB, 39, 0, 0, kSeqNone, 0, 0, 0); _s31_currClerkSequenceId = 0xFB; _s31_nextClerkSequenceId = -1; _vm->_gameSys->setAnimation(0xFB, 39, 3); _vm->_timers[4] = _vm->getRandom(20) + 60; _vm->_timers[5] = _vm->getRandom(50) + 180; if (_vm->_prevSceneNum == 27) { _vm->initGnapPos(-1, 8, kDirBottomLeft); _vm->initPlatypusPos(-1, 9, kDirUnk4); _vm->endSceneInit(); _vm->gnapWalkTo(3, 8, -1, 0x107BA, 1); _vm->platypusWalkTo(3, 9, -1, 0x107D2, 1); } else { _vm->initGnapPos(7, 12, kDirBottomRight); _vm->initPlatypusPos(6, 12, kDirNone); _vm->endSceneInit(); _vm->gnapWalkTo(7, 8, -1, 0x107BA, 1); _vm->platypusWalkTo(6, 8, -1, 0x107D2, 1); } while (!_vm->_sceneDone) { _vm->updateMouseCursor(); _vm->updateCursorByHotspot(); _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); _vm->updateGrabCursorSprite(0, 0); switch (_vm->_sceneClickedHotspot) { case kHSDevice: if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) { _vm->runMenu(); updateHotspots(); } break; case kHSPlatypus: if (_vm->_gnapActionStatus < 0) { if (_vm->_grabCursorSpriteIndex == kItemJoint) { _vm->gnapUseJointOnPlatypus(); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapImpossible(0, 0); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSMeasuringClown: if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) { if (_vm->_gnapActionStatus == kASPlatMeasuringClown) { if (_vm->_verbCursor == LOOK_CURSOR) _vm->playGnapScratchingHead(2, 2); else _vm->playGnapImpossible(0, 0); } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, 2, 2); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(2, 2); break; case GRAB_CURSOR: _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, -1, -1, 1); _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y, 0, 0x107B9, 1); _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; _vm->_gnapActionStatus = kASUseMeasuringClown; _vm->_timers[4] = 300; break; case TALK_CURSOR: _vm->playGnapImpossible(0, 0); break; case PLAT_CURSOR: if (!_vm->invHas(kItemBucketWithBeer)) { _vm->gnapUseDeviceOnPlatypuss(); _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, 1, 0x107C2, 1); _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y, 1, 0x107C2, 1); _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; _vm->_platypusActionStatus = kASPlatMeasuringClown; _vm->_gnapActionStatus = kASPlatMeasuringClown; _vm->_timers[4] = 300; } else _vm->playGnapImpossible(0, 0); break; } } } break; case kHSBeerBarrel: if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) { if (_vm->_grabCursorSpriteIndex == kItemEmptyBucket && _s31_beerGuyDistracted) { _vm->setGrabCursorSprite(-1); _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, -1, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y) | 0x10000, 1); _s31_clerkMeasureMaxCtr += 5; _vm->_gameSys->insertSequence(0xF8, 59, 0, 0, kSeqNone, 0, 0, 0); _vm->playGnapPullOutDevice(6, 8); _vm->playGnapUseDevice(0, 0); _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1); _vm->_gnapActionStatus = kASFillEmptyBucketWithBeer; _vm->_timers[4] = 300; } else if (_vm->_grabCursorSpriteIndex >= 0) { _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 6, 2); } else { switch (_vm->_verbCursor) { case LOOK_CURSOR: _vm->playGnapScratchingHead(6, 2); break; case GRAB_CURSOR: if (_s31_beerGuyDistracted) { _vm->playGnapScratchingHead(6, 2); } else { _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1); _vm->_gnapActionStatus = kASUseBeerBarrel; _vm->_gnapIdleFacing = kDirUpLeft; } break; case TALK_CURSOR: case PLAT_CURSOR: _vm->playGnapImpossible(0, 0); break; } } } break; case kHSExitCircus: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_newSceneNum = 26; _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1); } break; case kHSExitOutsideClown: if (_vm->_gnapActionStatus < 0) { _vm->_isLeavingScene = true; _vm->_newSceneNum = 27; _vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AF, 1); _vm->_gnapActionStatus = kASLeaveScene; _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y + 1, -1, 0x107CF, 1); } break; case kHSWalkArea1: if (_vm->_gnapActionStatus < 0) _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_vm->_mouseClickState._left) { _vm->gnapWalkTo(-1, -1, -1, -1, 1); _vm->_mouseClickState._left = false; } break; } updateAnimations(); if (!_vm->isSoundPlaying(0x1093B)) _vm->playSound(0x1093B, true); if (!_vm->_isLeavingScene) { if (_vm->_platypusActionStatus < 0) _vm->updatePlatypusIdleSequence(); if (_vm->_gnapActionStatus < 0) _vm->updateGnapIdleSequence(); if (!_vm->_timers[4]) { _vm->_timers[4] = _vm->getRandom(20) + 60; if (_vm->_gnapActionStatus < 0 && _s31_nextClerkSequenceId == -1) { switch (_vm->getRandom(6)){ case 0: _s31_nextClerkSequenceId = 0xFF; break; case 1: _s31_nextClerkSequenceId = 0x100; break; case 2: _s31_nextClerkSequenceId = 0x101; break; default: _s31_nextClerkSequenceId = 0xFB; break; } } } if (!_vm->_timers[5]) { _vm->_timers[5] = _vm->getRandom(50) + 180; if (_vm->_gnapActionStatus < 0) { if (_vm->getRandom(2) != 0) _vm->_gameSys->insertSequence(0x104, 20, 0, 0, kSeqNone, 0, 0, 0); else _vm->_gameSys->insertSequence(0x103, 20, 0, 0, kSeqNone, 0, 0, 0); } } _vm->playSoundB(); } _vm->checkGameKeys(); if (_vm->isKeyStatus1(8)) { _vm->clearKeyStatus1(8); _vm->runMenu(); updateHotspots(); } _vm->gameUpdateTick(); } } void Scene31::updateAnimations() { if (_vm->_gameSys->getAnimationStatus(0) == 2) { _vm->_gameSys->setAnimation(0, 0, 0); switch (_vm->_gnapActionStatus) { case kASUseBeerBarrel: _s31_nextClerkSequenceId = 0xFE; break; case kASFillEmptyBucketWithBeer: _vm->_gameSys->setAnimation(0x102, 59, 0); _vm->_gameSys->insertSequence(0x102, 59, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); _vm->_gnapX = 5; _vm->_gnapY = 7; _vm->_gnapSequenceDatNum = 0; _vm->_gnapSequenceId = 0x102; _vm->_gnapId = 59; _vm->_gnapActionStatus = kASFillEmptyBucketWithBeerDone; break; case kASFillEmptyBucketWithBeerDone: _vm->_gnapIdleFacing = kDirBottomLeft; _vm->playGnapPullOutDevice(0, 0); _vm->playGnapUseDevice(0, 0); _vm->_gameSys->insertSequence(0xF9, 59, 0xF8, 59, kSeqSyncWait, 0, 0, 0); _vm->_gnapActionStatus = -1; _vm->invAdd(kItemBucketWithBeer); _vm->invRemove(kItemEmptyBucket); _vm->setGrabCursorSprite(kItemBucketWithBeer); break; case kASUseMeasuringClown: _s31_nextClerkSequenceId = 0xFA; _s31_clerkMeasureMaxCtr = 1; break; case kASLeaveScene: _vm->_sceneDone = true; _vm->_gnapActionStatus = -1; break; } } if (_vm->_gameSys->getAnimationStatus(1) == 2) { _vm->_gameSys->setAnimation(0, 0, 1); if (_vm->_platypusActionStatus == kASPlatMeasuringClown) { _vm->_sceneWaiting = true; _s31_beerGuyDistracted = true; _s31_nextClerkSequenceId = 0xFA; } } if (_vm->_gameSys->getAnimationStatus(3) == 2) { switch (_s31_nextClerkSequenceId) { case 0xFA: _vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->insertSequence(0xFC, 39, _s31_nextClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(0xFC, 39, 3); _s31_currClerkSequenceId = 0xFC; _s31_nextClerkSequenceId = 0xFC; _s31_clerkMeasureCtr = 0; break; case 0xFC: ++_s31_clerkMeasureCtr; if (_s31_clerkMeasureCtr >= _s31_clerkMeasureMaxCtr) { if (_vm->_gnapActionStatus != 5) _vm->_platypusActionStatus = -1; _vm->_timers[0] = 40; _vm->_gameSys->insertSequence(0xFD, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _s31_currClerkSequenceId = 0xFD; _s31_nextClerkSequenceId = -1; if (_vm->_gnapActionStatus != kASFillEmptyBucketWithBeerDone && _vm->_gnapActionStatus != kASFillEmptyBucketWithBeer) _vm->_gnapActionStatus = -1; _s31_beerGuyDistracted = false; _s31_clerkMeasureMaxCtr = 3; _vm->_gameSys->setAnimation(0xFD, 39, 3); _vm->_sceneWaiting = false; } else { _vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _s31_currClerkSequenceId = _s31_nextClerkSequenceId; _s31_nextClerkSequenceId = 0xFC; _vm->_gameSys->setAnimation(0xFC, 39, 3); } break; case 0xFE: _vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s31_nextClerkSequenceId, 39, 3); _s31_currClerkSequenceId = _s31_nextClerkSequenceId; _s31_nextClerkSequenceId = -1; _vm->_gnapActionStatus = -1; break; default: if (_s31_nextClerkSequenceId != -1) { _vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _vm->_gameSys->setAnimation(_s31_nextClerkSequenceId, 39, 3); _s31_currClerkSequenceId = _s31_nextClerkSequenceId; _s31_nextClerkSequenceId = -1; } break; } } } } // End of namespace Gnap