/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSMeasuringClown = 1, kHSBeerBarrel = 2, kHSDevice = 3, kHSExitCircus = 4, kHSExitOutsideClown = 5, kHSWalkArea1 = 6 }; enum { kASUseBeerBarrel = 1, kASFillEmptyBucketWithBeer = 2, kASFillEmptyBucketWithBeerDone = 3, kASPlatMeasuringClown = 4, kASUseMeasuringClown = 5, kASLeaveScene = 6 }; int GnapEngine::scene31_init() { return 0x105; } void GnapEngine::scene31_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSMeasuringClown, 34, 150, 256, 436, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 6); setHotspot(kHSBeerBarrel, 452, 182, 560, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); setHotspot(kHSExitOutsideClown, 0, 0, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8); setHotspot(kHSWalkArea1, 0, 0, 800, 480); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _hotspotsCount = 7; } void GnapEngine::scene31_run() { playSound(0x1093B, 1); startSoundTimerB(6); queueInsertDeviceIcon(); _s31_beerGuyDistracted = false; _gameSys->insertSequence(0xFB, 39, 0, 0, kSeqNone, 0, 0, 0); _s28_currClerkSequenceId = 0xFB; _s28_nextClerkSequenceId = -1; _gameSys->setAnimation(0xFB, 39, 3); _timers[4] = getRandom(20) + 60; _timers[5] = getRandom(50) + 180; if (_prevSceneNum == 27) { initGnapPos(-1, 8, kDirBottomLeft); initBeaverPos(-1, 9, kDirUnk4); endSceneInit(); gnapWalkTo(3, 8, -1, 0x107BA, 1); platypusWalkTo(3, 9, -1, 0x107D2, 1); } else { initGnapPos(7, 12, kDirBottomRight); initBeaverPos(6, 12, kDirNone); endSceneInit(); gnapWalkTo(7, 8, -1, 0x107BA, 1); platypusWalkTo(6, 8, -1, 0x107D2, 1); } while (!_sceneDone) { updateMouseCursor(); updateCursorByHotspot(); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) { runMenu(); scene31_updateHotspots(); } break; case kHSPlatypus: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemJoint) { gnapUseJointOnPlatypus(); } else if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(0, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSMeasuringClown: if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) { if (_gnapActionStatus == kASPlatMeasuringClown) { if (_verbCursor == LOOK_CURSOR) playGnapScratchingHead(2, 2); else playGnapImpossible(0, 0); } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, 2, 2); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(2, 2); break; case GRAB_CURSOR: gnapWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, -1, -1, 1); _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; gnapWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y, 0, 0x107B9, 1); _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; _gnapActionStatus = kASUseMeasuringClown; _timers[4] = 300; break; case TALK_CURSOR: playGnapImpossible(0, 0); break; case PLAT_CURSOR: if (!invHas(kItemBucketWithBeer)) { gnapUseDeviceOnBeaver(); platypusWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, 1, 0x107C2, 1); _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE; platypusWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y, 1, 0x107C2, 1); _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE; _beaverActionStatus = kASPlatMeasuringClown; _gnapActionStatus = kASPlatMeasuringClown; _timers[4] = 300; } else playGnapImpossible(0, 0); break; } } } break; case kHSBeerBarrel: if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) { if (_grabCursorSpriteIndex == kItemEmptyBucket && _s31_beerGuyDistracted) { setGrabCursorSprite(-1); gnapWalkTo(_gnapX, _gnapY, -1, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y) | 0x10000, 1); _s31_clerkMeasureMaxCtr += 5; _gameSys->insertSequence(0xF8, 59, 0, 0, kSeqNone, 0, 0, 0); playGnapPullOutDevice(6, 8); playGnapUseDevice(0, 0); gnapWalkTo(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1); _gnapActionStatus = kASFillEmptyBucketWithBeer; _timers[4] = 300; } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 6, 2); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(6, 2); break; case GRAB_CURSOR: if (_s31_beerGuyDistracted) { playGnapScratchingHead(6, 2); } else { gnapWalkTo(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1); _gnapActionStatus = kASUseBeerBarrel; _gnapIdleFacing = kDirUpLeft; } break; case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSExitCircus: if (_gnapActionStatus < 0) { _isLeavingScene = 1; _newSceneNum = 26; gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1); } break; case kHSExitOutsideClown: if (_gnapActionStatus < 0) { _isLeavingScene = 1; _newSceneNum = 27; gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AF, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y + 1, -1, 0x107CF, 1); } break; case kHSWalkArea1: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; default: if (_mouseClickState._left) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState._left = false; } break; } scene31_updateAnimations(); if (!isSoundPlaying(0x1093B)) playSound(0x1093B, 1); if (!_isLeavingScene) { if (_beaverActionStatus < 0) updateBeaverIdleSequence(); if (_gnapActionStatus < 0) updateGnapIdleSequence(); if (!_timers[4]) { _timers[4] = getRandom(20) + 60; if (_gnapActionStatus < 0 && _s28_nextClerkSequenceId == -1) { switch (getRandom(6)){ case 0: _s28_nextClerkSequenceId = 0xFF; break; case 1: _s28_nextClerkSequenceId = 0x100; break; case 2: _s28_nextClerkSequenceId = 0x101; break; default: _s28_nextClerkSequenceId = 0xFB; break; } } } if (!_timers[5]) { _timers[5] = getRandom(50) + 180; if (_gnapActionStatus < 0) { if (getRandom(2) != 0) _gameSys->insertSequence(0x104, 20, 0, 0, kSeqNone, 0, 0, 0); else _gameSys->insertSequence(0x103, 20, 0, 0, kSeqNone, 0, 0, 0); } } playSoundB(); } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene31_updateHotspots(); } gameUpdateTick(); } } void GnapEngine::scene31_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case kASUseBeerBarrel: _s28_nextClerkSequenceId = 0xFE; break; case kASFillEmptyBucketWithBeer: _gameSys->setAnimation(0x102, 59, 0); _gameSys->insertSequence(0x102, 59, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapX = 5; _gnapY = 7; _gnapSequenceDatNum = 0; _gnapSequenceId = 0x102; _gnapId = 59; _gnapActionStatus = kASFillEmptyBucketWithBeerDone; break; case kASFillEmptyBucketWithBeerDone: _gnapIdleFacing = kDirBottomLeft; playGnapPullOutDevice(0, 0); playGnapUseDevice(0, 0); _gameSys->insertSequence(0xF9, 59, 0xF8, 59, kSeqSyncWait, 0, 0, 0); _gnapActionStatus = -1; invAdd(kItemBucketWithBeer); invRemove(kItemEmptyBucket); setGrabCursorSprite(kItemBucketWithBeer); break; case kASUseMeasuringClown: _s28_nextClerkSequenceId = 0xFA; _s31_clerkMeasureMaxCtr = 1; break; case kASLeaveScene: _sceneDone = true; _gnapActionStatus = -1; break; } } if (_gameSys->getAnimationStatus(1) == 2) { _gameSys->setAnimation(0, 0, 1); if (_beaverActionStatus == kASPlatMeasuringClown) { _sceneWaiting = true; _s31_beerGuyDistracted = true; _s28_nextClerkSequenceId = 0xFA; } } if (_gameSys->getAnimationStatus(3) == 2) { switch (_s28_nextClerkSequenceId) { case 0xFA: _gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _gameSys->insertSequence(0xFC, 39, _s28_nextClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0xFC, 39, 3); _s28_currClerkSequenceId = 0xFC; _s28_nextClerkSequenceId = 0xFC; _s31_clerkMeasureCtr = 0; break; case 0xFC: ++_s31_clerkMeasureCtr; if (_s31_clerkMeasureCtr >= _s31_clerkMeasureMaxCtr) { if (_gnapActionStatus != 5) _beaverActionStatus = -1; _timers[0] = 40; _gameSys->insertSequence(0xFD, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _s28_currClerkSequenceId = 0xFD; _s28_nextClerkSequenceId = -1; if (_gnapActionStatus != kASFillEmptyBucketWithBeerDone && _gnapActionStatus != kASFillEmptyBucketWithBeer) _gnapActionStatus = -1; _s31_beerGuyDistracted = false; _s31_clerkMeasureMaxCtr = 3; _gameSys->setAnimation(0xFD, 39, 3); _sceneWaiting = false; } else { _gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _s28_currClerkSequenceId = _s28_nextClerkSequenceId; _s28_nextClerkSequenceId = 0xFC; _gameSys->setAnimation(0xFC, 39, 3); } break; case 0xFE: _gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s28_nextClerkSequenceId, 39, 3); _s28_currClerkSequenceId = _s28_nextClerkSequenceId; _s28_nextClerkSequenceId = -1; _gnapActionStatus = -1; break; default: if (_s28_nextClerkSequenceId != -1) { _gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s28_nextClerkSequenceId, 39, 3); _s28_currClerkSequenceId = _s28_nextClerkSequenceId; _s28_nextClerkSequenceId = -1; } break; } } } } // End of namespace Gnap