/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitTruck = 1, kHSDevice = 2, kHSWalkArea1 = 3, kHSWalkArea2 = 4, kHSWalkArea3 = 5, kHSWalkArea4 = 6, kHSWalkArea5 = 7, kHSWalkArea6 = 8, kHSWalkArea7 = 9, kHSWalkArea8 = 10 }; enum { kASLeaveScene = 0 }; int GnapEngine::scene32_init() { _gameSys->setAnimation(0, 0, 0); return isFlag(26) ? 0xF : 0x10; } void GnapEngine::scene32_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitTruck, 780, 226, 800, 455, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 6); setHotspot(kHSWalkArea1, 0, 0, 162, 426); setHotspot(kHSWalkArea2, 162, 0, 237, 396); setHotspot(kHSWalkArea3, 237, 0, 319, 363); setHotspot(kHSWalkArea4, 520, 0, 800, 404); setHotspot(kHSWalkArea5, 300, 447, 800, 600); setHotspot(kHSWalkArea6, 678, 0, 800, 404); setHotspot(kHSWalkArea7, 0, 0, 520, 351); setHotspot(kHSWalkArea8, 0, 546, 300, 600); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _hotspotsCount = 11; } void GnapEngine::scene32_run() { playSound(0x1091C, 1); startSoundTimerC(5); queueInsertDeviceIcon(); _timers[4] = getRandom(100) + 300; if (_prevSceneNum == 33) { initGnapPos(11, 6, 3); initBeaverPos(12, 6, 4); endSceneInit(); platypusWalkTo(9, 6, -1, 0x107D2, 1); gnapWalkTo(8, 6, -1, 0x107BA, 1); } else { initGnapPos(1, 6, 1); initBeaverPos(1, 7, 0); endSceneInit(); } while (!_sceneDone) { updateMouseCursor(); updateCursorByHotspot(); testWalk(0, 0, -1, -1, -1, -1); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: if (_gnapActionStatus < 0) { runMenu(); scene32_updateHotspots(); } break; case kHSPlatypus: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(_platX, _platY); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(_platX, _platY); break; } } } break; case kHSExitTruck: if (_gnapActionStatus < 0) { _isLeavingScene = true; setGrabCursorSprite(-1); gnapWalkTo(_hotspotsWalkPos[kHSExitTruck].x, _hotspotsWalkPos[kHSExitTruck].y, 0, 0x107AB, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[kHSExitTruck].x, _hotspotsWalkPos[kHSExitTruck].y + 1, -1, 0x107CD, 1); _newSceneNum = 33; } break; case kHSWalkArea1: case kHSWalkArea2: case kHSWalkArea3: case kHSWalkArea4: case kHSWalkArea5: case kHSWalkArea6: case kHSWalkArea7: case kHSWalkArea8: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; } if (_mouseClickState.left && _gnapActionStatus < 0) { gnapWalkTo(-1, -1, -1, -1, 1); _mouseClickState.left = 0; } scene32_updateAnimations(); if (!isSoundPlaying(0x1091C)) playSound(0x1091C, 1); if (!_isLeavingScene) { if (_beaverActionStatus < 0) updateBeaverIdleSequence(); if (_gnapActionStatus < 0) updateGnapIdleSequence(); if (!_timers[4]) { _timers[4] = getRandom(100) + 300; if (getRandom(2) != 0) _gameSys->insertSequence(0x0E, 180, 0, 0, kSeqNone, 0, 0, 0); else _gameSys->insertSequence(0x0D, 180, 0, 0, kSeqNone, 0, 0, 0); } playSoundC(); } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene32_updateHotspots(); } gameUpdateTick(); } } void GnapEngine::scene32_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); if (_gnapActionStatus == kASLeaveScene) _sceneDone = true; } } } // End of namespace Gnap