/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitCave = 1, kHSExitToyStand = 2, kHSExitBBQ = 3, kHSExitUfo = 4, kHSExitKissinBooth = 5, kHSExitDancefloor = 6, kHSExitShoe = 7, kHSDevice = 8 }; int GnapEngine::scene40_init() { _gameSys->setAnimation(0, 0, 0); _gameSys->setAnimation(0, 0, 1); return isFlag(23) ? 0x01 : 0x00; } void GnapEngine::scene40_updateHotspots() { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_DISABLED | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitCave, 169, 510, 264, 600, SF_EXIT_D_CURSOR, 0, 8); setHotspot(kHSExitToyStand, 238, 297, 328, 376, SF_EXIT_L_CURSOR, 0, 8); setHotspot(kHSExitBBQ, 328, 220, 401, 306, SF_EXIT_L_CURSOR, 0, 8); setHotspot(kHSExitUfo, 421, 215, 501, 282, SF_EXIT_U_CURSOR, 0, 8); setHotspot(kHSExitKissinBooth, 476, 284, 556, 345, SF_EXIT_R_CURSOR, 0, 8); setHotspot(kHSExitDancefloor, 317, 455, 445, 600, SF_EXIT_D_CURSOR, 0, 8); setHotspot(kHSExitShoe, 455, 346, 549, 417, SF_EXIT_D_CURSOR, 0, 8); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _hotspotsCount = 9; } void GnapEngine::scene40_run() { queueInsertDeviceIcon(); endSceneInit(); while (!_sceneDone) { if (!isSoundPlaying(0x1094B)) playSound(0x1094B, 1); updateMouseCursor(); updateCursorByHotspot(); testWalk(0, 0, -1, -1, -1, -1); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); switch (_sceneClickedHotspot) { case kHSDevice: runMenu(); scene40_updateHotspots(); break; case kHSPlatypus: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(_platX, _platY); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(_platX, _platY); break; } } } break; case kHSExitCave: if (_gnapActionStatus < 0) { _newSceneNum = 39; _sceneDone = true; } break; case kHSExitToyStand: if (_gnapActionStatus < 0) { _newSceneNum = 41; _sceneDone = true; } break; case kHSExitBBQ: if (_gnapActionStatus < 0) { _newSceneNum = 42; _sceneDone = true; } break; case kHSExitUfo: if (_gnapActionStatus < 0) { _newSceneNum = 43; _sceneDone = true; } break; case kHSExitKissinBooth: if (_gnapActionStatus < 0) { _newSceneNum = 44; _sceneDone = true; } break; case kHSExitDancefloor: if (_gnapActionStatus < 0) { _newSceneNum = 45; _sceneDone = true; } break; case kHSExitShoe: if (_gnapActionStatus < 0) { _newSceneNum = 46; _sceneDone = true; } break; default: if (_mouseClickState._left && _gnapActionStatus < 0) _mouseClickState._left = false; break; } scene40_updateAnimations(); checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene40_updateHotspots(); } gameUpdateTick(); } } void GnapEngine::scene40_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); if (_gnapActionStatus) _gnapActionStatus = -1; else _sceneDone = true; } } } // End of namespace Gnap