/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitCave = 1, kHSExit = 2, kHSExitBBQ = 3, kHSToyVendor = 4, kHSKid = 5, kHSToyUfo = 6, kHSDevice = 7, kHSWalkArea1 = 8 }; enum { kHSUfoExitLeft = 1, kHSUfoExitRight = 2, kHSUfoDevice = 3, kHSUfoWalkArea1 = 4 }; enum { kASLeaveScene = 0, kASUseQuarterWithToyVendor = 1, kASTalkToyVendor = 2, kASUseGumWithToyUfo = 3, kASUseChickenBucketWithKid = 4, kASGrabKid = 5, kASGiveBackToyUfo = 6, kASToyUfoLeaveScene = 7, kASToyUfoRefresh = 8, kASUfoGumAttached = 9 }; int GnapEngine::scene41_init() { _gameSys->setAnimation(0, 0, 0); _gameSys->setAnimation(0, 0, 1); _gameSys->setAnimation(0, 0, 2); return 0x129; } void GnapEngine::scene41_updateHotspots() { if (isFlag(kGFGnapControlsToyUFO)) { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED); setHotspot(kHSUfoExitLeft, 0, 0, 10, 500, SF_EXIT_L_CURSOR | SF_DISABLED); setHotspot(kHSUfoExitRight, 790, 0, 799, 500, SF_EXIT_R_CURSOR); setHotspot(kHSUfoWalkArea1, 0, 0, 800, 470, SF_DISABLED); setDeviceHotspot(kHSUfoDevice, -1, -1, -1, -1); _hotspotsCount = 5; } else { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitCave, 150, 590, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); setHotspot(kHSExit, 0, 100, 10, 599, SF_EXIT_L_CURSOR | SF_DISABLED, 0, 8); setHotspot(kHSExitBBQ, 790, 100, 799, 599, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8); setHotspot(kHSToyVendor, 320, 150, 430, 310, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSKid, 615, 340, 710, 460, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSToyUfo, 0, 0, 0, 0, SF_GRAB_CURSOR); setHotspot(kHSWalkArea1, 0, 0, 800, 470); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _hotspotsCount = 9; } } void GnapEngine::scene41_run() { queueInsertDeviceIcon(); if (isFlag(kGFGnapControlsToyUFO)) { _toyUfoX = 770; if (_toyUfoY < 0 || _toyUfoY > 300) _toyUfoY = 150; if (!_timers[9]) _gnapActionStatus = kASGiveBackToyUfo; } else { if (!isFlag(kGFUnk16) && !isFlag(kGFJointTaken) && !isFlag(kGFUnk18) && !isFlag(kGFGroceryStoreHatTaken)) toyUfoSetStatus(kGFUnk16); _toyUfoX = 600; _toyUfoY = 200; } _toyUfoId = 0; _toyUfoActionStatus = -1; _toyUfoSequenceId = toyUfoGetSequenceId(); _toyUfoNextSequenceId = _toyUfoSequenceId; _gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, 2); _gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128); _gameSys->insertSequence(0x128, 0, 0, 0, kSeqLoop, 0, 0, 0); if (isFlag(kGFGnapControlsToyUFO)) _s41_currKidSequenceId = 0x11B; else _s41_currKidSequenceId = 0x11D; _s41_nextKidSequenceId = -1; _gameSys->setAnimation(_s41_currKidSequenceId, 1, 4); _gameSys->insertSequence(_s41_currKidSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); _s41_currToyVendorSequenceId = 0x118; _s41_nextToyVendorSequenceId = -1; _gameSys->setAnimation(0x118, 1, 3); _gameSys->insertSequence(_s41_currToyVendorSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); _gameSys->insertSequence(0x127, 2, 0, 0, kSeqNone, 0, 0, 0); if (isFlag(kGFGnapControlsToyUFO)) { _gnapSequenceId = 0x120; _gnapSequenceDatNum = 0; _gnapIdleFacing = kDirUpRight; _gnapX = 7; _gnapY = 7; _gnapId = 140; _gameSys->insertSequence(0x120, 140, 0, 0, kSeqNone, 0, 0, 0); _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); initPlatypusPos(8, 10, kDirBottomLeft); endSceneInit(); } else if (_prevSceneNum == 45) { initGnapPos(-1, 8, kDirUpRight); initPlatypusPos(-2, 8, kDirUpLeft); endSceneInit(); platypusWalkTo(1, 8, -1, 0x107C2, 1); gnapWalkTo(2, 8, -1, 0x107B9, 1); } else if (_prevSceneNum == 42) { initGnapPos(11, 8, kDirUpRight); initPlatypusPos(11, 9, kDirUpLeft); endSceneInit(); gnapWalkTo(8, 8, -1, 0x107BA, 1); platypusWalkTo(9, 8, -1, 0x107D2, 1); } else { initGnapPos(5, 8, kDirBottomRight); initPlatypusPos(6, 8, kDirBottomLeft); endSceneInit(); } _timers[4] = getRandom(100) + 100; _timers[5] = getRandom(30) + 20; while (!_sceneDone) { if (!isSoundPlaying(0x1094B)) playSound(0x1094B, true); if (!isFlag(kGFGnapControlsToyUFO)) { _hotspots[kHSToyUfo]._x1 = _toyUfoX - 25; _hotspots[kHSToyUfo]._y1 = _toyUfoY - 20; _hotspots[kHSToyUfo]._x2 = _toyUfoX + 25; _hotspots[kHSToyUfo]._y2 = _toyUfoY + 20; } updateMouseCursor(); updateCursorByHotspot(); testWalk(0, 0, -1, -1, -1, -1); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); if (isFlag(kGFGnapControlsToyUFO)) { switch (_sceneClickedHotspot) { case kHSUfoExitLeft: if (_toyUfoActionStatus < 0) { _isLeavingScene = true; _toyUfoActionStatus = kASToyUfoLeaveScene; _newSceneNum = 45; toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2); } break; case kHSUfoExitRight: if (_toyUfoActionStatus < 0) { _isLeavingScene = true; _toyUfoActionStatus = kASToyUfoLeaveScene; _newSceneNum = 42; toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2); } break; case kHSUfoDevice: runMenu(); scene41_updateHotspots(); _timers[4] = getRandom(100) + 100; _timers[5] = getRandom(30) + 20; break; } } else { switch (_sceneClickedHotspot) { case kHSDevice: runMenu(); scene41_updateHotspots(); _timers[4] = getRandom(100) + 100; _timers[5] = getRandom(30) + 20; break; case kHSPlatypus: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(_platX, _platY); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playPlatypusSequence(getPlatypusSequenceId()); break; case PLAT_CURSOR: playGnapImpossible(_platX, _platY); break; } } } break; case kHSExitCave: _isLeavingScene = true; gnapWalkTo(_hotspotsWalkPos[kHSExitCave].x, _hotspotsWalkPos[kHSExitCave].y, 0, 0x107AE, 1); _gnapActionStatus = kASLeaveScene; _newSceneNum = 40; break; case kHSExit: _isLeavingScene = true; gnapWalkTo(_hotspotsWalkPos[kHSExit].x, -1, 0, 0x107AF, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[kHSExit].x, -1, -1, 0x107CF, 1); _newSceneNum = 45; break; case kHSExitBBQ: _isLeavingScene = true; gnapWalkTo(_hotspotsWalkPos[kHSExitBBQ].x, -1, 0, 0x107AB, 1); _gnapActionStatus = kASLeaveScene; platypusWalkTo(_hotspotsWalkPos[kHSExitBBQ].x, -1, -1, 0x107CD, 1); _newSceneNum = 42; break; case kHSToyVendor: if (_grabCursorSpriteIndex == kItemDiceQuarterHole) { _gnapActionStatus = kASUseQuarterWithToyVendor; gnapWalkTo(4, 7, 0, 0x107BB, 9); playGnapShowItem(_grabCursorSpriteIndex, 5, 0); } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(4, 7, 5, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(5, 0); break; case GRAB_CURSOR: playGnapImpossible(0, 0); break; case TALK_CURSOR: _gnapIdleFacing = kDirUpRight; gnapWalkTo(4, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = kASTalkToyVendor; break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSKid: if (_grabCursorSpriteIndex == kItemChickenBucket) { gnapWalkTo(7, 7, 0, 0x107BB, 1); _gnapIdleFacing = kDirUpRight; _gnapActionStatus = kASUseChickenBucketWithKid; } else if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(7, 7, 8, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(9, 0); break; case GRAB_CURSOR: gnapWalkTo(7, 7, 0, 0x107BB, 1); _gnapIdleFacing = kDirUpRight; _gnapActionStatus = kASGrabKid; break; case TALK_CURSOR: _gnapIdleFacing = kDirUpRight; gnapWalkTo(7, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); break; case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSToyUfo: if (_grabCursorSpriteIndex == kItemGum) { playGnapPullOutDevice(9, 0); _gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0); _gnapActionStatus = kASUseGumWithToyUfo; } break; case kHSWalkArea1: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; } } if (isFlag(kGFGnapControlsToyUFO)) { if (!_timers[9] && _gnapActionStatus < 0) { _gnapActionStatus = kASGiveBackToyUfo; if (_gnapSequenceId == 0x121 || _gnapSequenceId == 0x122) { _gameSys->insertSequence(0x123, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x123; _gnapSequenceDatNum = 0; _gameSys->setAnimation(0x123, _gnapId, 0); } } } if (_mouseClickState._left && _gnapActionStatus < 0) { _mouseClickState._left = false; if (isFlag(kGFGnapControlsToyUFO)) { int sequenceId; if (_leftClickMouseX >= 400) { if (_gnapSequenceId == 0x11F || _gnapSequenceId == 0x120 || _gnapSequenceId == 0x123 || _gnapSequenceId == 0x126) sequenceId = 0x120; else if (_leftClickMouseX - _toyUfoX >= 400) sequenceId = 0x126; else sequenceId = 0x123; } else { if (_gnapSequenceId == 0x121 || _gnapSequenceId == 0x125 || _gnapSequenceId == 0x122) sequenceId = 0x122; else if (_toyUfoX - _leftClickMouseX >= 400) sequenceId = 0x125; else sequenceId = 0x121; } _gameSys->insertSequence(sequenceId, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = sequenceId; _gnapSequenceDatNum = 0; _gameSys->setAnimation(sequenceId, _gnapId, 0); _toyUfoActionStatus = kASToyUfoRefresh; toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2); } else { gnapWalkTo(-1, -1, -1, -1, 1); } } scene41_updateAnimations(); if (!_isLeavingScene) { if (_platypusActionStatus < 0) updatePlatypusIdleSequence(); if (_gnapActionStatus < 0 && !isFlag(kGFGnapControlsToyUFO)) updateGnapIdleSequence(); if (!_timers[4]) { _timers[4] = getRandom(100) + 100; if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _toyUfoActionStatus == -1 && _s41_nextToyVendorSequenceId == -1) { switch (getRandom(3)) { case 0: _s41_nextToyVendorSequenceId = 0x113; break; case 1: _s41_nextToyVendorSequenceId = 0x117; break; case 2: _s41_nextToyVendorSequenceId = 0x119; break; } if (_s41_nextToyVendorSequenceId == _s41_currToyVendorSequenceId) _s41_nextToyVendorSequenceId = -1; } } if (!_timers[5]) { _timers[5] = getRandom(30) + 20; if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _toyUfoActionStatus == -1 && _s41_nextKidSequenceId == -1) { if (isFlag(kGFGnapControlsToyUFO)) _s41_nextKidSequenceId = 0x11B; else if (getRandom(3) != 0) _s41_nextKidSequenceId = 0x11D; else _s41_nextKidSequenceId = 0x11E; } } } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene41_updateHotspots(); _timers[4] = getRandom(100) + 100; _timers[5] = getRandom(30) + 20; } gameUpdateTick(); } } void GnapEngine::scene41_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { switch (_gnapActionStatus) { case kASLeaveScene: _gameSys->setAnimation(0, 0, 0); _sceneDone = true; _gnapActionStatus = -1; break; case kASUseQuarterWithToyVendor: _gameSys->setAnimation(0, 0, 0); _s41_nextToyVendorSequenceId = 0x114; _gnapActionStatus = -1; break; case kASTalkToyVendor: _gameSys->setAnimation(0, 0, 0); _s41_nextToyVendorSequenceId = 0x116; _gnapActionStatus = -1; break; case kASUseGumWithToyUfo: _gameSys->setAnimation(0, 0, 0); playGnapUseDevice(9, 0); _gnapActionStatus = -1; setGrabCursorSprite(-1); invRemove(kItemGum); _toyUfoActionStatus = kASUfoGumAttached; break; case kASUseChickenBucketWithKid: if (_gameSys->getAnimationStatus(4) == 2) { _timers[2] = getRandom(30) + 20; _timers[3] = getRandom(50) + 200; setGrabCursorSprite(-1); _gameSys->insertSequence(0x11F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x11F; _gnapSequenceDatNum = 0; _gameSys->setAnimation(0x11F, _gnapId, 0); _s41_nextKidSequenceId = 0x11A; _gameSys->insertSequence(0x11A, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4); _s41_currKidSequenceId = _s41_nextKidSequenceId; _s41_nextKidSequenceId = 0x11B; _timers[5] = getRandom(30) + 20; _gnapActionStatus = -1; setFlag(kGFGnapControlsToyUFO); scene41_updateHotspots(); _timers[9] = 600; } break; case kASGrabKid: if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) { _timers[2] = getRandom(30) + 20; _timers[3] = getRandom(50) + 200; _gameSys->insertSequence(0x110, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x110; _gnapSequenceDatNum = 0; _gameSys->setAnimation(0x110, _gnapId, 0); _s41_nextToyVendorSequenceId = 0x111; _gameSys->insertSequence(0x111, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3); _s41_currToyVendorSequenceId = _s41_nextToyVendorSequenceId; _s41_nextToyVendorSequenceId = -1; _timers[4] = getRandom(100) + 100; _s41_nextKidSequenceId = 0x10F; _gameSys->insertSequence(0x10F, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4); _s41_currKidSequenceId = _s41_nextKidSequenceId; _s41_nextKidSequenceId = -1; _timers[5] = getRandom(30) + 20; _gnapActionStatus = -1; } break; case kASGiveBackToyUfo: if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) { _timers[2] = getRandom(30) + 20; _timers[3] = getRandom(50) + 200; _gameSys->insertSequence(0x124, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x124; _gnapSequenceDatNum = 0; _gameSys->setAnimation(0x124, _gnapId, 0); _s41_nextToyVendorSequenceId = 0x112; _gameSys->insertSequence(0x112, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3); _s41_currToyVendorSequenceId = _s41_nextToyVendorSequenceId; _s41_nextToyVendorSequenceId = -1; _timers[4] = getRandom(100) + 100; _s41_nextKidSequenceId = 0x11C; _gameSys->insertSequence(0x11C, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4); _s41_currKidSequenceId = _s41_nextKidSequenceId; _s41_nextKidSequenceId = -1; _timers[5] = getRandom(30) + 20; _gnapActionStatus = -1; clearFlag(kGFGnapControlsToyUFO); scene41_updateHotspots(); } break; } } if (_gameSys->getAnimationStatus(2) == 2) { switch (_toyUfoActionStatus) { case kASToyUfoLeaveScene: _sceneDone = true; break; case kASUfoGumAttached: _toyUfoNextSequenceId = 0x873; _gameSys->insertSequence(0x10873, _toyUfoId, _toyUfoSequenceId | 0x10000, _toyUfoId, kSeqSyncWait, 0, _toyUfoX - 365, _toyUfoY - 128); _toyUfoSequenceId = _toyUfoNextSequenceId; _gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 2); toyUfoSetStatus(kGFJointTaken); break; default: _toyUfoNextSequenceId = toyUfoGetSequenceId(); _gameSys->insertSequence(_toyUfoNextSequenceId | 0x10000, _toyUfoId + 1, _toyUfoSequenceId | 0x10000, _toyUfoId, kSeqSyncWait, 0, _toyUfoX - 274, _toyUfoY - 128); _toyUfoSequenceId = _toyUfoNextSequenceId; ++_toyUfoId; _gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 2); break; } _toyUfoActionStatus = -1; } if (_gameSys->getAnimationStatus(3) == 2 && _s41_nextToyVendorSequenceId != -1) { _gameSys->insertSequence(_s41_nextToyVendorSequenceId, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3); _s41_currToyVendorSequenceId = _s41_nextToyVendorSequenceId; _s41_nextToyVendorSequenceId = -1; _timers[4] = getRandom(100) + 100; } if (_gameSys->getAnimationStatus(4) == 2 && _s41_nextKidSequenceId != -1) { _gameSys->insertSequence(_s41_nextKidSequenceId, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4); _s41_currKidSequenceId = _s41_nextKidSequenceId; _s41_nextKidSequenceId = -1; _timers[5] = getRandom(30) + 20; if (_s41_currKidSequenceId == 0x11E) { _toyUfoActionStatus = kASToyUfoRefresh; toyUfoFlyTo(getRandom(300) + 500, getRandom(225) + 75, 0, 799, 0, 300, 2); } } } } // End of namespace Gnap