/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitUfoParty = 1, kHSExitShoe = 2, kHSExitRight = 3, kHSExitDiscoBall = 4, kHSDiscoBall = 5, kHSDevice = 6, kHSWalkArea1 = 7 }; enum { kHSUfoExitLeft = 1, kHSUfoExitRight = 2, kHSUfoDevice = 3 }; int GnapEngine::scene45_init() { _gameSys->setAnimation(0, 0, 0); _gameSys->setAnimation(0, 0, 1); _gameSys->setAnimation(0, 0, 2); _gameSys->setAnimation(0, 0, 3); _gameSys->setAnimation(0, 0, 4); _gameSys->setAnimation(0, 0, 5); return isFlag(23) ? 0xA2 : 0xA1; } void GnapEngine::scene45_updateHotspots() { if (isFlag(12)) { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED); setHotspot(kHSUfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); setHotspot(kHSUfoExitRight, 794, 0, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED); setDeviceHotspot(kHSUfoDevice, -1, 534, -1, 599); _hotspotsCount = 4; } else { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); setHotspot(kHSExitShoe, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); setHotspot(kHSExitRight, 794, 100, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED, 10, 8); setHotspot(kHSExitDiscoBall, 200, 0, 600, 10, SF_DISABLED); setHotspot(kHSDiscoBall, 370, 10, 470, 125, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); setHotspot(kHSWalkArea1, 0, 0, 800, 472); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); if (isFlag(22)) { _hotspots[kHSPlatypus]._flags = SF_DISABLED; _hotspots[kHSExitUfoParty]._flags = SF_DISABLED; _hotspots[kHSExitShoe]._flags = SF_DISABLED; _hotspots[kHSExitRight]._flags = SF_DISABLED; _hotspots[kHSExitDiscoBall]._flags = SF_EXIT_U_CURSOR; } if (isFlag(23) || isFlag(22)) _hotspots[kHSDiscoBall]._flags = SF_DISABLED; _hotspotsCount = 8; } } void GnapEngine::scene45_run() { if (!isSoundPlaying(0x1094A)) playSound(0x1094A, 1); queueInsertDeviceIcon(); _gameSys->insertSequence(0x96, 1, 0, 0, kSeqNone, 0, 0, 0); _gameSys->setAnimation(0x96, 1, 3); _gameSys->insertSequence(0x99, 1, 0, 0, kSeqNone, 0, 0, 0); _gameSys->setAnimation(0x99, 1, 4); _currDancerSequenceId = 0x8F; _gameSys->setAnimation(_currDancerSequenceId, 1, 2); _gameSys->insertSequence(_currDancerSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); if (isFlag(12)) { _toyUfoId = 0; _toyUfoActionStatus = -1; _toyUfoSequenceId = toyUfoGetSequenceId(); _toyUfoNextSequenceId = _toyUfoSequenceId; if (_prevSceneNum == 46) _toyUfoX = 30; else _toyUfoX = 770; _gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, 5); _gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128); endSceneInit(); } else if (isFlag(22)) { _gnapSequenceId = 0x9E; _gnapSequenceDatNum = 0; _gnapId = 1; _gameSys->setAnimation(0x9E, 1, 0); _gnapActionStatus = 1; _gameSys->insertSequence(_gnapSequenceId, _gnapId, 0, 0, kSeqNone, 0, 0, 0); initBeaverPos(4, 8, 0); endSceneInit(); } else if (_prevSceneNum == 46) { initGnapPos(-1, 8, 7); initBeaverPos(-1, 9, 5); endSceneInit(); platypusWalkTo(4, 8, -1, 0x107C2, 1); gnapWalkTo(2, 7, -1, 0x107B9, 1); } else if (_prevSceneNum == 41) { initGnapPos(11, 8, 7); initBeaverPos(11, 9, 5); endSceneInit(); platypusWalkTo(4, 8, -1, 0x107D2, 1); gnapWalkTo(10, 9, -1, 0x107BA, 1); } else { initGnapPos(2, 11, 7); initBeaverPos(6, 11, 5); endSceneInit(); platypusWalkTo(4, 8, -1, 0x107C2, 1); gnapWalkTo(2, 7, -1, 0x107B9, 1); } if (!isFlag(21) && !isFlag(12)) { setFlag(21); setGrabCursorSprite(-1); _gameSys->setAnimation(0x9D, _gnapId, 0); _gameSys->insertSequence(0x9D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); while (_gameSys->getAnimationStatus(0) != 2) { gameUpdateTick(); if (_gameSys->getAnimationStatus(2) == 2) { _gameSys->setAnimation(0, 0, 2); _gnapRandomValue = getRandom(7); int newSeqId = _gnapRandomValue + 0x8F; _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(newSeqId, 1, 2); _currDancerSequenceId = newSeqId; } if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) { _gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x96, 1, 3); _gameSys->insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x99, 1, 4); } } _gnapSequenceId = 0x9D; _gnapSequenceDatNum = 0; hideCursor(); addFullScreenSprite(0x8A, 255); _gameSys->setAnimation(0xA0, 256, 0); _gameSys->insertSequence(0xA0, 256, 0, 0, kSeqNone, 0, 0, 0); while (_gameSys->getAnimationStatus(0) != 2) gameUpdateTick(); _gameSys->setAnimation(0x107BD, _gnapId, 0); _gameSys->insertSequence(0x107BD, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); removeFullScreenSprite(); showCursor(); _gnapSequenceId = 0x7BD; _gnapSequenceDatNum = 1; } playBeaverSequence(0x9A); _gameSys->setAnimation(_beaverSequenceId, _beaverId, 1); while (!_sceneDone) { if (!isSoundPlaying(0x1094A)) playSound(0x1094A, 1); updateMouseCursor(); updateCursorByHotspot(); testWalk(0, 0, -1, -1, -1, -1); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); if (isFlag(12)) { switch (_sceneClickedHotspot) { case kHSUfoExitLeft: if (_toyUfoActionStatus < 0) { _isLeavingScene = 1; _toyUfoActionStatus = 2; _newSceneNum = 46; toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 5); } break; case kHSUfoExitRight: if (_toyUfoActionStatus < 0) { _isLeavingScene = 1; _toyUfoActionStatus = 2; _newSceneNum = 41; toyUfoFlyTo(835, -1, 0, 835, 0, 300, 5); } break; case kHSUfoDevice: runMenu(); scene45_updateHotspots(); break; } } else { switch (_sceneClickedHotspot) { case kHSDevice: runMenu(); scene45_updateHotspots(); break; case kHSPlatypus: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(_platX, _platY); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); playBeaverSequence(0x9A); _gameSys->setAnimation(_beaverSequenceId, _beaverId, 1); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); break; case PLAT_CURSOR: playGnapImpossible(_platX, _platY); break; } } } break; case kHSExitUfoParty: if (_gnapActionStatus < 0) { _isLeavingScene = 1; gnapWalkTo(_gnapX, _hotspotsWalkPos[kHSExitUfoParty].y, 0, 0x107AE, 1); _gnapActionStatus = 0; _newSceneNum = 40; } break; case kHSExitShoe: if (_gnapActionStatus < 0) { _isLeavingScene = 1; gnapWalkTo(_hotspotsWalkPos[kHSExitShoe].x, _gnapY, 0, 0x107AF, 1); _gnapActionStatus = 0; platypusWalkTo(_hotspotsWalkPos[kHSExitShoe].x, _platY, -1, 0x107CF, 1); _newSceneNum = 46; } break; case kHSExitRight: if (_gnapActionStatus < 0) { _isLeavingScene = 1; gnapWalkTo(_hotspotsWalkPos[kHSExitRight].x, _gnapY, 0, 0x107AB, 1); _gnapActionStatus = 0; platypusWalkTo(_hotspotsWalkPos[kHSExitRight].x, _platY, -1, 0x107CD, 1); _newSceneNum = 41; } break; case kHSExitDiscoBall: clearFlag(22); setFlag(23); _sceneDone = true; _newSceneNum = 54; break; case kHSDiscoBall: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex == kItemSpring) { gnapWalkTo(_hotspotsWalkPos[kHSDiscoBall].x, _hotspotsWalkPos[kHSDiscoBall].y, 0, 0x9F, 5); _gnapActionStatus = 1; setGrabCursorSprite(-1); invRemove(kItemSpring); } else if (_grabCursorSpriteIndex >= 0) { playGnapShowItem(_grabCursorSpriteIndex, 5, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapScratchingHead(5, 0); break; case GRAB_CURSOR: case TALK_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } } break; case kHSWalkArea1: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; } } if (_mouseClickState._left && _gnapActionStatus < 0) { _mouseClickState._left = false; if (isFlag(12)) { _toyUfoActionStatus = 3; toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 5); } else { gnapWalkTo(-1, -1, -1, -1, 1); } } scene45_updateAnimations(); toyUfoCheckTimer(); if (!_isLeavingScene && _gnapActionStatus < 0 && !isFlag(12)) updateGnapIdleSequence(); checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene45_updateHotspots(); } gameUpdateTick(); } _sceneWaiting = 0; } void GnapEngine::scene45_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case 0: _sceneDone = true; break; case 1: _sceneWaiting = 1; setFlag(22); scene45_updateHotspots(); _gameSys->insertSequence(0x9E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); _gnapSequenceId = 0x9E; _gnapSequenceDatNum = 0; _gameSys->setAnimation(0x9E, _gnapId, 0); break; default: _gnapActionStatus = -1; break; } } if (_gameSys->getAnimationStatus(1) == 2) { _gameSys->setAnimation(0, 0, 1); if (getRandom(2) != 0) playBeaverSequence(0x9B); else playBeaverSequence(0x9C); _gameSys->setAnimation(_beaverSequenceId, _beaverId, 1); } if (_gameSys->getAnimationStatus(2) == 2) { _gameSys->setAnimation(0, 0, 2); _gnapRandomValue = getRandom(7); int newSeqId = _gnapRandomValue + 0x8F; _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(newSeqId, 1, 2); _currDancerSequenceId = newSeqId; } if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) { _gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x96, 1, 3); _gameSys->insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(0x99, 1, 4); } if (_gameSys->getAnimationStatus(5) == 2) { switch (_toyUfoActionStatus) { case 2: _sceneDone = true; break; default: _toyUfoNextSequenceId = toyUfoGetSequenceId(); _gameSys->insertSequence(_toyUfoNextSequenceId | 0x10000, _toyUfoId + 1, _toyUfoSequenceId | 0x10000, _toyUfoId, kSeqSyncWait, 0, _toyUfoX - 274, _toyUfoY - 128); _toyUfoSequenceId = _toyUfoNextSequenceId; ++_toyUfoId; _gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 5); break; } _toyUfoActionStatus = -1; } } } // End of namespace Gnap