/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" namespace Gnap { enum { kHSPlatypus = 0, kHSExitUfoParty = 1, kHSExitKissinBooth = 2, kHSExitDisco = 3, kHSSackGuy = 4, kHSItchyGuy = 5, kHSDevice = 6, kHSWalkArea1 = 7 }; enum { kHSUfoExitLeft = 1, kHSUfoExitRight = 2, kHSUfoDevice = 3 }; int GnapEngine::scene46_init() { _gameSys->setAnimation(0, 0, 0); _gameSys->setAnimation(0, 0, 1); _gameSys->setAnimation(0, 0, 2); _gameSys->setAnimation(0, 0, 3); _gameSys->setAnimation(0, 0, 4); return 0x4E; } void GnapEngine::scene46_updateHotspots() { if (isFlag(kGFGnapControlsToyUFO)) { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED); setHotspot(kHSUfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); setHotspot(kHSUfoExitRight, 790, 0, 799, 599, SF_EXIT_R_CURSOR); setDeviceHotspot(kHSUfoDevice, -1, 534, -1, 599); _hotspotsCount = 4; } else { setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); setHotspot(kHSExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); setHotspot(kHSExitKissinBooth, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); setHotspot(kHSExitDisco, 790, 100, 799, 599, SF_EXIT_R_CURSOR, 10, 8); setHotspot(kHSSackGuy, 180, 370, 235, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8); setHotspot(kHSItchyGuy, 535, 210, 650, 480, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); setHotspot(kHSWalkArea1, 0, 0, 800, 485); setDeviceHotspot(kHSDevice, -1, -1, -1, -1); _hotspotsCount = 8; } } void GnapEngine::scene46_run() { queueInsertDeviceIcon(); _gameSys->insertSequence(0x4D, 0, 0, 0, kSeqLoop, 0, 0, 0); _s46_currSackGuySequenceId = 0x4B; _s46_nextSackGuySequenceId = -1; _gameSys->setAnimation(0x4B, 1, 3); _gameSys->insertSequence(_s46_currSackGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); _s46_currItchyGuySequenceId = 0x47; _s46_nextItchyGuySequenceId = -1; _gameSys->setAnimation(0x47, 1, 4); _gameSys->insertSequence(_s46_currItchyGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); if (isFlag(kGFGnapControlsToyUFO)) { _toyUfoId = 0; _toyUfoActionStatus = -1; _toyUfoSequenceId = toyUfoGetSequenceId(); _toyUfoNextSequenceId = _toyUfoSequenceId; if (_prevSceneNum == 44) _toyUfoX = 30; else _toyUfoX = 770; _gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, 2); _gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128); endSceneInit(); } else if (_prevSceneNum == 44) { initGnapPos(-1, 8, kDirUpRight); initPlatypusPos(-1, 8, kDirUpLeft); endSceneInit(); platypusWalkTo(1, 8, -1, 0x107C2, 1); gnapWalkTo(2, 8, -1, 0x107B9, 1); } else if (_prevSceneNum == 45) { initGnapPos(11, 8, kDirUpRight); initPlatypusPos(12, 8, kDirUpLeft); endSceneInit(); gnapWalkTo(8, 8, -1, 0x107BA, 1); platypusWalkTo(9, 8, -1, 0x107D2, 1); } else { initGnapPos(5, 11, kDirUpRight); initPlatypusPos(6, 11, kDirUpLeft); endSceneInit(); platypusWalkTo(5, 8, -1, 0x107C2, 1); gnapWalkTo(6, 8, -1, 0x107BA, 1); } _timers[4] = getRandom(50) + 80; _timers[5] = getRandom(50) + 80; while (!_sceneDone) { if (!isSoundPlaying(0x1094B)) playSound(0x1094B, true); updateMouseCursor(); updateCursorByHotspot(); testWalk(0, 0, -1, -1, -1, -1); _sceneClickedHotspot = getClickedHotspotId(); updateGrabCursorSprite(0, 0); if (isFlag(kGFGnapControlsToyUFO)) { switch (_sceneClickedHotspot) { case kHSUfoExitLeft: if (_toyUfoActionStatus < 0) { _isLeavingScene = 1; _toyUfoActionStatus = 3; _newSceneNum = 44; toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2); } break; case kHSUfoExitRight: if (_toyUfoActionStatus < 0) { _isLeavingScene = 1; _toyUfoActionStatus = 3; _newSceneNum = 45; toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2); } break; case kHSUfoDevice: runMenu(); scene46_updateHotspots(); break; } } else { switch (_sceneClickedHotspot) { case kHSDevice: runMenu(); scene46_updateHotspots(); break; case kHSPlatypus: if (_gnapActionStatus < 0) { if (_grabCursorSpriteIndex >= 0) { playGnapImpossible(_platX, _platY); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_platX, _platY); break; case GRAB_CURSOR: gnapKissPlatypus(0); break; case TALK_CURSOR: playGnapBrainPulsating(_platX, _platY); playPlatypusSequence(getPlatypusSequenceId()); break; case PLAT_CURSOR: playGnapImpossible(_platX, _platY); break; } } } break; case kHSSackGuy: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[kHSSackGuy].x, _hotspotsWalkPos[kHSSackGuy].y, 2, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_hotspotsWalkPos[kHSSackGuy].x + 1, 0); break; case TALK_CURSOR: _gnapIdleFacing = kDirUpLeft; gnapWalkTo(_hotspotsWalkPos[kHSSackGuy].x, _hotspotsWalkPos[kHSSackGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = 2; break; case GRAB_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSItchyGuy: if (_grabCursorSpriteIndex >= 0) { playGnapShowCurrItem(_hotspotsWalkPos[kHSItchyGuy].x, _hotspotsWalkPos[kHSItchyGuy].y, 7, 0); } else { switch (_verbCursor) { case LOOK_CURSOR: playGnapMoan1(_hotspotsWalkPos[kHSItchyGuy].x - 1, 0); break; case TALK_CURSOR: _gnapIdleFacing = kDirUpRight; gnapWalkTo(_hotspotsWalkPos[kHSItchyGuy].x, _hotspotsWalkPos[kHSItchyGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); _gnapActionStatus = 1; break; case GRAB_CURSOR: case PLAT_CURSOR: playGnapImpossible(0, 0); break; } } break; case kHSExitUfoParty: _isLeavingScene = 1; gnapWalkTo(_gnapX, _hotspotsWalkPos[kHSExitUfoParty].y, 0, 0x107AE, 1); _gnapActionStatus = 0; _newSceneNum = 40; break; case kHSExitKissinBooth: _isLeavingScene = 1; gnapWalkTo(_hotspotsWalkPos[kHSExitKissinBooth].x, _gnapY, 0, 0x107AF, 1); _gnapActionStatus = 0; platypusWalkTo(_hotspotsWalkPos[kHSExitKissinBooth].x, _platY, -1, 0x107CF, 1); _newSceneNum = 44; break; case kHSExitDisco: _isLeavingScene = 1; gnapWalkTo(_hotspotsWalkPos[kHSExitDisco].x, _gnapY, 0, 0x107AB, 1); _gnapActionStatus = 0; platypusWalkTo(_hotspotsWalkPos[kHSExitDisco].x, _platY, -1, 0x107CD, 1); _newSceneNum = 45; break; case kHSWalkArea1: if (_gnapActionStatus < 0) gnapWalkTo(-1, -1, -1, -1, 1); break; } } if (_mouseClickState._left && _gnapActionStatus < 0) { _mouseClickState._left = false; if (isFlag(kGFGnapControlsToyUFO)) { _toyUfoActionStatus = 4; toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2); } else { gnapWalkTo(-1, -1, -1, -1, 1); } } scene46_updateAnimations(); toyUfoCheckTimer(); if (!_isLeavingScene) { if (_platypusActionStatus < 0 && !isFlag(kGFGnapControlsToyUFO)) updatePlatypusIdleSequence(); if (_gnapActionStatus < 0 && !isFlag(kGFGnapControlsToyUFO)) updateGnapIdleSequence(); if (!_timers[4]) { _timers[4] = getRandom(50) + 80; if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s46_nextItchyGuySequenceId == -1) { if (getRandom(2) != 0) _s46_nextItchyGuySequenceId = 0x49; else _s46_nextItchyGuySequenceId = 0x48; } } if (!_timers[5]) { _timers[5] = getRandom(50) + 80; if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s46_nextSackGuySequenceId == -1) _s46_nextSackGuySequenceId = 0x4C; } } checkGameKeys(); if (isKeyStatus1(8)) { clearKeyStatus1(8); runMenu(); scene46_updateHotspots(); } gameUpdateTick(); } } void GnapEngine::scene46_updateAnimations() { if (_gameSys->getAnimationStatus(0) == 2) { _gameSys->setAnimation(0, 0, 0); switch (_gnapActionStatus) { case 0: _sceneDone = true; break; case 1: _s46_nextItchyGuySequenceId = 0x46; break; case 2: _s46_nextSackGuySequenceId = 0x4A; break; } _gnapActionStatus = -1; } if (_gameSys->getAnimationStatus(3) == 2 && _s46_nextSackGuySequenceId != -1) { _gameSys->insertSequence(_s46_nextSackGuySequenceId, 1, _s46_currSackGuySequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s46_nextSackGuySequenceId, 1, 3); _s46_currSackGuySequenceId = _s46_nextSackGuySequenceId; _s46_nextSackGuySequenceId = -1; _timers[5] = getRandom(50) + 80; } if (_gameSys->getAnimationStatus(4) == 2 && _s46_nextItchyGuySequenceId != -1) { _gameSys->insertSequence(_s46_nextItchyGuySequenceId, 1, _s46_currItchyGuySequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(_s46_nextItchyGuySequenceId, 1, 4); _s46_currItchyGuySequenceId = _s46_nextItchyGuySequenceId; _s46_nextItchyGuySequenceId = -1; _timers[4] = getRandom(50) + 80; } if (_gameSys->getAnimationStatus(2) == 2) { switch (_toyUfoActionStatus) { case 3: _sceneDone = true; break; default: _toyUfoNextSequenceId = toyUfoGetSequenceId(); _gameSys->insertSequence(_toyUfoNextSequenceId | 0x10000, _toyUfoId + 1, _toyUfoSequenceId | 0x10000, _toyUfoId, kSeqSyncWait, 0, _toyUfoX - 274, _toyUfoY - 128); _toyUfoSequenceId = _toyUfoNextSequenceId; ++_toyUfoId; _gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 2); break; } _toyUfoActionStatus = -1; } } } // End of namespace Gnap