/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GNAP_SCENECORE_H #define GNAP_SCENECORE_H #include "gnap/debugger.h" namespace Gnap { class GnapEngine; class Scene { public: Scene(GnapEngine *vm) : _vm(vm) {}; virtual ~Scene() {}; void playRandomSound(int timerIndex); bool clearKeyStatus(); virtual int init() = 0; virtual void updateHotspots() = 0; virtual void run() = 0; virtual void updateAnimations() = 0; virtual void updateAnimationsCb() = 0; protected: GnapEngine *_vm; }; class CutScene : public Scene { public: CutScene(GnapEngine *vm); virtual ~CutScene() {}; virtual int init() = 0; void updateHotspots() {} void run(); void updateAnimations() {} void updateAnimationsCb() {} protected: int _itemsCount; int _resourceIdArr[16]; int _sequenceCountArr[16]; int _sequenceIdArr[50]; bool _canSkip[16]; }; } // End of namespace Gnap #endif // GNAP_SCENECORE_H