/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GNAP_SOUND_H #define GNAP_SOUND_H #include "gnap/gnap.h" #include "gnap/resource.h" #include "audio/mixer.h" #include "common/array.h" namespace Gnap { struct SoundItem { int _resourceId; Audio::SoundHandle _handle; }; class SoundMan { public: SoundMan(GnapEngine *vm); ~SoundMan(); void playSound(int resourceId, bool looping); void stopSound(int resourceId); void setSoundVolume(int resourceId, int volume); bool isSoundPlaying(int resourceId); void stopAll(); void update(); protected: GnapEngine *_vm; Common::Array _items; int find(int resourceId); }; } // End of namespace Gnap #endif // GNAP_SOUND_H