/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/util.h" #include "gob/backbuffer.h" #include "gob/surface.h" namespace Gob { BackBuffer::BackBuffer() : _background(0), _saved(false) { } BackBuffer::~BackBuffer() { delete _background; } bool BackBuffer::hasBuffer() const { return _background != 0; } bool BackBuffer::hasSavedBackground() const { return _saved; } void BackBuffer::trashBuffer() { _saved = false; } void BackBuffer::resizeBuffer(uint16 width, uint16 height) { trashBuffer(); if (_background && (_background->getWidth() == width) && (_background->getHeight() == height)) return; delete _background; _background = new Surface(width, height, 1); } bool BackBuffer::saveScreen(const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { if (!_background) return false; const int16 width = MIN(right - left + 1, _background->getWidth ()); const int16 height = MIN(bottom - top + 1, _background->getHeight()); if ((width <= 0) || (height <= 0)) return false; right = left + width - 1; bottom = top + height - 1; _saveLeft = left; _saveTop = top; _saveRight = right; _saveBottom = bottom; _background->blit(dest, _saveLeft, _saveTop, _saveRight, _saveBottom, 0, 0); _saved = true; return true; } bool BackBuffer::restoreScreen(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { if (!_saved) return false; left = _saveLeft; top = _saveTop; right = _saveRight; bottom = _saveBottom; dest.blit(*_background, 0, 0, right - left, bottom - top, left, top); _saved = false; return true; } } // End of namespace Gob